Life in Adventure Wiki lifeinadventure_en https://lifeinadventure.wiki.gg/wiki/Life_in_Adventure_Wiki MediaWiki 1.39.4 first-letter Media Special Talk User User talk Life in Adventure Wiki Life in Adventure Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Forum Forum talk GeoJson GeoJson talk User blog User blog comment Blog Blog talk Module Module talk Message Wall Thread Message Wall Greeting Board Board Thread Topic Gadget Gadget talk Gadget definition Gadget definition talk Map Map talk Main Page 0 1 1 2021-11-29T15:17:56Z MediaWiki default 0 wikitext text/x-wiki <strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] 5702e4d5fd9173246331a889294caf01a3ad3706 3 1 2021-12-10T08:16:29Z FANDOM 26064 FANDOM moved page [[Main Page]] to [[Life in Adventure Wiki]]: SEO wikitext text/x-wiki #REDIRECT [[Life in Adventure Wiki]] 38bfc24a8dc2cdf803fbdc7404596558dda6c86f Template:Space/doc 10 12 14 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description This template allows you to force a space in areas that strip whitespace. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e361d3f5c2ca3c7d7503d9bb0d311e9d440c3cc2 Category:Media 14 13 15 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Module:Namespace detect/config/doc 828 25 31 2021-12-10T08:16:29Z FANDOM 26064 Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..." wikitext text/x-wiki This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line. 5b3ec654956a66588b67fedc310584e2769e6f5c Template:Trim/doc 10 28 34 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function. ;Syntax <nowiki>{{trim| value }}</nowiki> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f1f126e3f6fe8474d693ec499d71a9c4067043f9 Category:Documentation templates 14 30 37 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Cols/doc 10 33 40 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description This template formats the text into the specified number of columns. ;Syntax <pre>{{cols|<# of columns>|<content>}}</pre> Especially useful to wrap long lists of items into multiple columns. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 763fc74c9235663a500bcc69a50d425c77c16cb0 Category:Navbox templates 14 37 46 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Infobox templates 14 38 47 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Trim 10 46 56 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude> {{documentation}}</noinclude> 21c7177ac37ea769b22ca26a2493df055a56f87a Module:Navbox/doc 828 55 66 2021-12-10T08:16:29Z FANDOM 26064 getting rid of red links wikitext text/x-wiki This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users. 23d4ed4b22c8bf7316431e1f6df6d4d5d9de1ef5 Template:Navbox/doc 10 72 83 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <inputbox> type=create prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </inputbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 4b1a1bf5f00c2d159d30d8f8bc525309ac16d406 Template:Disambiguation/doc 10 80 92 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. ;Syntax :Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> c0a52d0ac40d9827b4462625985906e37c6f83c9 Template:- 10 87 99 2021-12-10T08:16:29Z FANDOM 26064 Redirected page to [[Template:Clear]] wikitext text/x-wiki #REDIRECT [[Template:Clear]] 1a2aa4a9ba7478e54a2b21cbce68887ea297ea86 Template:Stub/doc 10 93 105 2021-12-10T08:16:29Z FANDOM 26064 Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..." wikitext text/x-wiki ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> fe9e5e7f5e645666194f69dc88d7d12b5429e8f8 Template:=/doc 10 96 108 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]]. ;This template cannot be substituted. ;Syntax :Insert this template using <code>{{t|{{=}}}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ce8f267527b35c852e8190c38416584783aa37ac Template:Disambiguation 10 97 109 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki {{MessageBox | header = Disambiguation page for {{PAGENAME}} | type = disambiguation | text = The following is a list of links to pages that might share the same title. | comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. | class = notice hidden | id = disambiguation}} <includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> 16605ae9114395add2e702cee409d0bd2deb7603 Template:Doc/doc 10 98 110 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TEMPLATE CODE <includeonly>Any categories to be inserted into articles by the template</includeonly> <noinclude>{{Documentation}}</noinclude> </pre> ''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).'' ''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.'' ===On the documentation page=== The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]). Normally, you will want to write something like the following on the documentation page: <pre> ==Description== This template is used to do something. ==Syntax== Type <code>{{t|templatename}}</code> somewhere. ==Samples== <code>&lt;nowiki>{{templatename|input}}&lt;/nowiki></code> results in... {{templatename|input}} <includeonly>Any categories for the template itself</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> </pre> Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections. Note that the above example also uses the [[Template:T]] template. <includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 58ca364cb71b551e4a71ddf3046cf41c84db0d57 Category:Blog posts 14 106 118 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki This is an automatically generated list of blog posts [[Category:Community]] 864f70c2af84fd84c1901d154b90eb4facc9f37c Category:Images 14 114 126 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Template:Topic 10 120 132 2021-12-10T08:16:29Z FANDOM 26064 Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>" wikitext text/x-wiki <includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude> e8c5bb53e6d20ba0b81fcfa08813051675219442 MediaWiki:Mainpage 8 122 134 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki Main Page 29b077bd4b72e57c6500fdd2d77e1a8b60f2816b 135 134 2021-12-10T08:16:29Z FANDOM 26064 SEO wikitext text/x-wiki Life in Adventure Wiki 661661cedaeb8a814d58fcaa17da80836105625a Category:Pages with broken file links 14 124 137 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Category:Candidates for deletion 14 132 146 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template. '''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion. [[Category:Maintenance]] a73d7b53cf0697a0682f842f1a71aafbe127aade Template:Cols 10 144 173 2021-12-10T08:16:29Z FANDOM 26064 Modern and supported browsers no longer need vendor-specific prefixes for column-count wikitext text/x-wiki <includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude> {{documentation}}</noinclude> 7e455c29d8571535f2a7692bcd711e2d0547441c Blog:Recent posts 502 148 178 2021-12-10T08:16:29Z FANDOM 26064 Created article for recent blog posts wikitext text/x-wiki <bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist> afb902f1d8c2d7adccbdd48b1fbd4a0cc5361783 Template:Tocright/doc 10 150 180 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description {{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 1449f71ce473315e9f2ad72064ee5c76ed00c89d Template:Topic/doc 10 151 181 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki == Description == This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section. If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed. == Syntax == <pre>{{Topic}}</pre> == Sample output == {{Topic}} <includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 54e98cb6fa2fa6aec9e9fa9b138b0cd6d5bf321b Module:Navbox 828 154 184 2021-12-10T08:16:29Z FANDOM 26064 fixed broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]]. local N = require('Dev:Navbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]] -- The last line produces the output for the template return N 7c5d05d6cc02dafdd64b46ca3fbdc3f808e53e5b Template:Space 10 155 185 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki <includeonly>&#32;</includeonly><noinclude> {{documentation}}</noinclude> e1c3d6d869303e7cc9d8a997c69b01995b7e4928 Template:T/doc 10 161 192 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description A template link with a variable number of parameters (0-20). ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! --> ;Source :Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license. ;Example :{{t|t|param1|param2}} <includeonly>[[Category:General wiki templates]]</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> 6f7307b6bcfef75efcc1d71fc932366c04cd61b3 Category:Wiki skin images 14 163 194 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Template:T 10 165 196 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki <onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!-- -->{{#if:{{{2|}}}|&#124;<span style="color:#555;">''&lt;{{{2}}}&gt;''</span>}}<!-- -->{{#if:{{{3|}}}|&#124;<span style="color:#555;">''&lt;{{{3}}}&gt;''</span>}}<!-- -->{{#if:{{{4|}}}|&#124;<span style="color:#555;">''&lt;{{{4}}}&gt;''</span>}}<!-- -->{{#if:{{{5|}}}|&#124;<span style="color:#555;">''&lt;{{{5}}}&gt;''</span>}}<!-- -->{{#if:{{{6|}}}|&#124;<span style="color:#555;">''&lt;{{{6}}}&gt;''</span>}}<!-- -->{{#if:{{{7|}}}|&#124;<span style="color:#555;">''&lt;{{{7}}}&gt;''</span>}}<!-- -->{{#if:{{{8|}}}|&#124;<span style="color:#555;">''&lt;{{{8}}}&gt;''</span>}}<!-- -->{{#if:{{{9|}}}|&#124;<span style="color:#555;">''&lt;{{{9}}}&gt;''</span>}}<!-- -->{{#if:{{{10|}}}|&#124;<span style="color:#555;">''&lt;{{{10}}}&gt;''</span>}}<!-- -->{{#if:{{{11|}}}|&#124;<span style="color:#555;">''&lt;{{{11}}}&gt;''</span>}}<!-- -->{{#if:{{{12|}}}|&#124;<span style="color:#555;">''&lt;{{{12}}}&gt;''</span>}}<!-- -->{{#if:{{{13|}}}|&#124;<span style="color:#555;">''&lt;{{{13}}}&gt;''</span>}}<!-- -->{{#if:{{{14|}}}|&#124;<span style="color:#555;">''&lt;{{{14}}}&gt;''</span>}}<!-- -->{{#if:{{{15|}}}|&#124;<span style="color:#555;">''&lt;{{{15}}}&gt;''</span>}}<!-- -->{{#if:{{{16|}}}|&#124;<span style="color:#555;">''&lt;{{{16}}}&gt;''</span>}}<!-- -->{{#if:{{{17|}}}|&#124;<span style="color:#555;">''&lt;{{{17}}}&gt;''</span>}}<!-- -->{{#if:{{{18|}}}|&#124;<span style="color:#555;">''&lt;{{{18}}}&gt;''</span>}}<!-- -->{{#if:{{{19|}}}|&#124;<span style="color:#555;">''&lt;{{{19}}}&gt;''</span>}}<!-- -->{{#if:{{{20|}}}|&#124;<span style="color:#555;">''&lt;{{{20}}}&gt;''</span>}}<!-- -->{{#if:{{{21|}}}|&#124;<span style="color:#555;">''&lt;{{{21}}}&gt;''</span>}}<!-- --><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude> 4273916fece7a96eef48125efb615009a1fd6fe6 Category:Templates 14 168 199 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Maintenance]]" wikitext text/x-wiki [[Category:Maintenance]] a106a39e26c77e7b2ec90cb83728a6446cb6a1a1 Category:Videos 14 175 206 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Life in Adventure Wiki 0 177 208 2021-12-10T08:16:29Z FANDOM 26064 FANDOM moved page [[Main Page]] to [[Life in Adventure Wiki]]: SEO wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] c6b13a8d534bb904425264ecd37c3f895c783bff Category:Community 14 183 231 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Template:Clear 10 186 235 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude> {{documentation}}</noinclude> 02f4c0e17d50c41f902cad74e6d937f585ba4719 Template:Tocright 10 187 236 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki <includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude> {{documentation}}</noinclude> e05836955bb88801d044130d69154745f45c7642 Template:Clear/doc 10 190 239 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images. The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>). ;Syntax * To clear both sides of the page, add the code {{t|Clear}}. * To clear only the left side of the page, add the code {{t|Clear|left}}. * To clear only the right side of the page, add the code {{t|Clear|right}}. You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template. __NOTOC__ ;Example <pre style="display:table"> === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. </pre> This code produces the following result: ---- === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. ---- As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements. == See also == * [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN] * [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN] <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 23cbf4a368710af74b5a7e729c6a7205939cd5de Category:Quote templates 14 191 240 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Notice templates 14 192 241 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Delete 10 194 243 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki {{MessageBox |header = Candidate for deletion |type = delete |text = This page has been nominated for removal from the wiki. |comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion. |class = notice hidden plainlinks |id = delete }}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude> {{Documentation}}</noinclude> 4173b2533a1aa36de4f2777956f1eae8889808ba Category:Screenshots 14 200 278 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Template:Delete/doc 10 201 279 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki ;Description :This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]]. ;Syntax :Type <code>{{t|delete}}</code> on the page to be deleted.''' <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> baa263e149fb470c182f0de3af57178739e61a86 Template:= 10 211 290 2021-12-10T08:16:29Z FANDOM 26064 Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>" wikitext text/x-wiki <includeonly>=</includeonly><noinclude> {{documentation}}<noinclude> 8f9d55b93874a691b84a9b6acb54bc6dd01fbf39 Template:Doc 10 218 297 2021-12-10T08:16:29Z FANDOM 26064 Draft subpages are deprecated with UCP. Default is "/sandbox". wikitext text/x-wiki <includeonly>{| class="article-table plainlinks" style="width:100%;" role="complementary" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages. |} <div style="margin:0 1em;"> {{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude> ee98b7264ecdfefae4fda4e94a64c1d0e275ee55 Category:Template documentation 14 224 304 2021-12-10T08:16:29Z FANDOM 26064 Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]" wikitext text/x-wiki The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]] e1cf9416700d7877b308b2f9051b33cd028dd11d Life in Adventure Wiki:Wiki rules 4 228 308 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. # '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] efad0088b04516c5e666314530cc43875a74fd71 Category:Disambiguations 14 229 309 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Module:Namespace detect/config 828 237 319 2021-12-10T08:16:29Z FANDOM 26064 fixing broken help link Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsConfiguration = require('Dev:Namespace_detect/config') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/config -- The last line produces the output for the template return nsConfiguration 22ca76ef47387cf20b5fcc7d1f14687f0b2da915 File:Favicon.ico 6 250 349 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki == Licensing == {{CC-BY-SA}} [[Category:Wiki skin images]] 4d9dc3162be921e39ea7166659dae4b8fe461b71 Template:Navbox 10 254 354 2021-12-10T08:16:29Z FANDOM 26064 1 revision imported wikitext text/x-wiki {| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude> 21aa3440d9c06c537ca5808c298e155d57e8dc90 Template:Stub 10 255 355 2021-12-10T08:16:29Z FANDOM 26064 Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..." wikitext text/x-wiki {{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].'' |comment = |class = notice hidden plainlinks |id = stub }}<includeonly>[[Category:Stubs]]</includeonly><noinclude> {{Documentation}}</noinclude> 613ef53fa1801107adb93e3c0eb28209ba253a26 Category:Stubs 14 257 357 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that are incomplete and are tagged with the {{T|Stub}} template. [[Category:Maintenance]] 0ec95b0d8542e012132ff79db688797e78439093 Category:General wiki templates 14 265 366 2021-12-10T08:16:29Z FANDOM 26064 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e File:Wiki.png 6 268 370 2021-12-10T08:16:29Z FANDOM 26064 wikitext text/x-wiki [[Category:Wiki skin images]] f0235f85e2414431e046ae251792bf050daef5f7 File:Site-logo.png 6 24 27 2021-12-10T10:07:04Z Abc010 321677 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 28 27 2021-12-10T10:09:39Z Abc010 321677 Abc010 uploaded a new version of [[File:Site-logo.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 29 28 2021-12-10T10:15:15Z Abc010 321677 Abc010 uploaded a new version of [[File:Site-logo.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 30 29 2021-12-10T10:19:52Z Abc010 321677 Abc010 uploaded a new version of [[File:Site-logo.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-favicon.ico 6 173 204 2021-12-10T10:07:04Z Abc010 321677 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-background-light 6 189 238 2021-12-10T10:07:04Z Abc010 321677 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Site-background-dark 6 61 72 2021-12-10T10:08:20Z Abc010 321677 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Life in Adventure Wiki 0 177 209 208 2021-12-10T14:14:09Z Abc010 321677 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! == Profile == === Background === === Traits === == Monsters == == Items == = Aspiring to be a Great Adventurer = == Main Epilogue == == Sub Epilogue == = An Exiled Apprentice = == Main Epilogue == == Sub Epilogue == = Librarian Trying to Save the Princess = == Main Epilogue == == Sub Epilogue == ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ 17b8a4dd3d71900ff429fa220c0ea3b11184478f 210 209 2021-12-22T11:57:53Z 92.190.195.83 0 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Profile== ===Background=== ===Traits=== ==Monsters== Slime: This is the weakest mob in the game. It's CP is 4~5, and it attacks by biting. You can encounter it swallowing a herbalist. ==Items== =Aspiring to be a Great Adventurer= ==Main Epilogue== ==Sub Epilogue== =An Exiled Apprentice= ==Main Epilogue== ==Sub Epilogue== =Librarian Trying to Save the Princess= ==Main Epilogue== ==Sub Epilogue== ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ c3c2bac83f05e710bc1db6765f9d3d137f6b3d44 211 210 2021-12-22T18:22:27Z 62.42.75.5 0 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Profile== ===Background=== ===Traits=== ==Monsters== Slime: This is the weakest mob in the game. It's CP is 4~5, and it attacks by biting. You can encounter it swallowing a herbalist. ==Items== ITEMS NAME: BASE PRICE: TRAITS: DMG TYPE: EFFECTS: OBTAIN: 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 126. Red Snapper (CN) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of halads plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes =Aspiring to be a Great Adventurer= ==Main Epilogue== ==Sub Epilogue== =An Exiled Apprentice= ==Main Epilogue== ==Sub Epilogue== =Librarian Trying to Save the Princess= ==Main Epilogue== ==Sub Epilogue== ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ 5305bc878fe01b147bfbf9cb4b643caa5d957f92 212 211 2021-12-22T18:26:10Z 62.42.75.5 0 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Profile== ===Background=== ===Traits=== ==Monsters== Slime: This is the weakest mob in the game. It's CP is 4~5, and it attacks by biting. You can encounter it swallowing a herbalist. ==Items== ITEMS NAME: BASE PRICE: TRAITS: DMG TYPE: EFFECTS: OBTAIN: 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 126. Red Snapper (CN) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of halads plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes =Aspiring to be a Great Adventurer= ==Main Epilogue== ==Sub Epilogue== =An Exiled Apprentice= ==Main Epilogue== ==Sub Epilogue== =Librarian Trying to Save the Princess= ==Main Epilogue== ==Sub Epilogue== ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ 780570ad6497cc6e8425305fcfee589d7b73758c 213 212 2021-12-23T23:15:16Z EvanOrizam7 321679 Replaced content with "<mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community..." wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Profile== ===Background=== ===Traits=== ==Monsters== Slime: This is the weakest mob in the game. It's CP is 4~5, and it attacks by biting. You can encounter it swallowing a herbalist. ==Items== [[List of items]] ==Aspiring to be a Great Adventurer== ==Main Epilogue== ==Sub Epilogue== =An Exiled Apprentice= ==Main Epilogue== ==Sub Epilogue== =Librarian Trying to Save the Princess= ==Main Epilogue== ==Sub Epilogue== ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ f1c3cb3d9b5a8b067a3aaa22dfeff63c575c3f99 214 213 2022-04-19T15:46:59Z 113.172.98.68 0 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> == Details == 'Life in Adventure' is a text-based game written by the creator of 'Life is a game' You became an adventurer in D&D style fantasy, encountered various events and you have to choose what to do. The events and options you will face include a variety of conditions, such as your ability, items, assets, choices made in the past, work to produce additional results. ==Profile == ===Backgrounds=== ===Traits=== ==Monsters== Slime: This is the weakest mob in the game. It's CP is 4~5, and it attacks by biting. You can encounter it swallowing a herbalist. ==Items== [[List of items]] ==Aspiring to be a Great Adventurer== ==Main Epilogue== ==Sub Epilogue== =An Exiled Apprentice= ==Main Epilogue== ==Sub Epilogue== =Librarian Trying to Save the Princess= ==Main Epilogue== ==Sub Epilogue== ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ f369427cbf67f94de5a91aed0a86fd402fbd0d5c 215 214 2022-04-19T15:58:09Z 113.172.98.68 0 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a text-based game written by the creator of 'Life is a game'. You became an adventurer in D&D style fantasy, encountered various events and you have to choose what to do. The events and options you will face include a variety of conditions, such as your ability, items, assets, choices made in the past, work to produce additional results. ==Profile== ===Backgrounds=== ===Traits=== ==Monsters== Slime: This is the weakest mob in the game. It's CP is 4~5, and it attacks by biting. You can encounter it swallowing a herbalist. ==Items== [[List of items]] ==Aspiring to be a Great Adventurer== ==Main Epilogue== ==Sub Epilogue: [[An Exiled Apprentice]]== ==="You were exiled from the Tower of Magic, falsely accused of attemping to steal the Forbidden Tome. You were the only one that knew who the real culprit was, but no one believed you".=== ==Sub Epilogue== =Librarian Trying to Save the Princess= ==Main Epilogue== ==Sub Epilogue== ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ b5f928e40ba142dd2fc0c705633335d258c4104a 216 215 2022-04-19T15:59:12Z 113.172.98.68 0 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a text-based game written by the creator of 'Life is a game'. You became an adventurer in D&D style fantasy, encountered various events and you have to choose what to do. The events and options you will face include a variety of conditions, such as your ability, items, assets, choices made in the past, work to produce additional results. ==Profile== ===Backgrounds=== ===Traits=== ==Monsters== Slime: This is the weakest mob in the game. It's CP is 4~5, and it attacks by biting. You can encounter it swallowing a herbalist. ==Items== [[List of items]] ==Aspiring to be a Great Adventurer== ==Main Epilogue== ==Sub Epilogue: [[An Exiled Apprentice]]== "You were exiled from the Tower of Magic, falsely accused of attemping to steal the Forbidden Tome. You were the only one that knew who the real culprit was, but no one believed you". ==Sub Epilogue== =Librarian Trying to Save the Princess= ==Main Epilogue== ==Sub Epilogue== ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ 0e699589f4e46d2726cf4799a4288b5c177b2128 217 216 2022-05-31T03:40:43Z Kylekrh 321676 Updated the game details to more accurately reflect gameplay. wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a 2020 text-based RPG created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. ---- <center>[[Backgrounds]] - [[Traits]] - [[Starting Equipment]]</center> <center>[[Monsters]] - [[Items]]</center> <center>[[Main Epilogues]] - [[Sub Epilogues]] - [[Achievements]]</center> ---- ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ fd43c6701c022e4febf4f5d7d5a9d0bde0fe5399 218 217 2022-05-31T03:49:32Z Kylekrh 321676 Added link for Item Attributes page wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a 2020 text-based RPG created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. ---- <center>[[Backgrounds]] - [[Traits]] - [[Starting Equipment]]</center> <center>[[Monsters]] - [[Items]] - [[Item Attributes]]</center> <center>[[Main Epilogues]] - [[Sub Epilogues]] - [[Achievements]]</center> ---- ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ abef14ce0b93c2e4b543edc2c04f7e1c62cabecb 219 218 2022-05-31T03:56:36Z Kylekrh 321676 Since the previously named "Cheat Sheet" page (now "Epilogues") has both Main and Sub Epilogues included, replaced those two links with the single "Epilogues" link wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a 2020 text-based RPG created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. ---- <center>[[Backgrounds]] - [[Traits]] - [[Starting Equipment]]</center> <center>[[Monsters]] - [[Items]] - [[Item Attributes]]</center> <center>[[Epilogues]] - [[Achievements]]</center> ---- ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ 50519605033b6ee6d6b75d2bfb8fcc246ded1bed 220 219 2022-05-31T04:11:09Z Kylekrh 321676 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a 2020 text-based RPG created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. ---- <center>[[Backgrounds]] - [[Traits]] - [[Starting Equipment]]</center> <center>[[Monsters]] - [[List of Items]] - [[Item Attributes]]</center> <center>[[Epilogues]] - [[Achievements]]</center> ---- ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ f1bcc4c4955316621ae1398dabdf325e8e8b6f8e Item Attributes 0 153 183 2021-12-23T23:09:02Z EvanOrizam7 321679 Created page with " '''Attributes''' that aren’t mentioned means that their uses are currently unknown. The current description of the '''attributes''' are their theorised effects until dispr..." wikitext text/x-wiki '''Attributes''' that aren’t mentioned means that their uses are currently unknown. The current description of the '''attributes''' are their theorised effects until disproved. {| class="fandom-table" |'''Attribute''' |'''Description''' |- |'''Grace''' |'''Increases chance to encounter certain events (Beggar Children), increases chances to persuade.''' |- |'''Intimidation''' |'''Decreases enemy encounters, Increases chances to threaten, etc.''' |- |'''Stability''' |'''Enables evil choices regardless of alignment(?).''' |- |'''Spellcasting''' |'''Unlocks spells for event choices.''' |- |'''Holiness''' |'''When paired with Spellcasting, unlocks [Undead] and [Bless] spell.''' |- |'''Surf''' |'''Allows the adventurer to surf the sea.''' |- |'''Flight''' |'''Unlocks [Flight], does not require Spellcasting.''' |- |'''Control the Weather''' |'''Controls the weather during a weather event (E.g Rain event).''' |- |'''Wants to be alone''' |'''Decreases chance to encounter Love Interests''' |- |'''Stealthy''' |'''Increases chance to ambush, assassinate, steal, sneak, etc.''' |- |'''Finger Protection''' |'''Related to a certain event where the adventurer's finger is involved (Digging the ground without a shovel, burying the body, etc.?)''' |- |'''Loved by fleas''' |'''Unlocks the Flea event, allows you to bypass Attribute-checks from the Dog event.''' |- |'''Lie detection''' |'''Detects whether an NPC is lying (E.g Girl surrounded by bandits).''' |- |'''Magic resistance''' |'''Protects the adventurer from curses, prevents the Kraken’s incarnation and prevents Halad’s Gias.''' '''Credits: 안녕 님 (플루#8675)''' |- |'''Warmth''' |'''Increases chance to exit the Yeti’s cave and to search the shipwreck.''' '''Credits: 안녕 님 (플루#8675)''' |- |'''Blocking''' |'''Blocks projectiles and allows for bypassing certain Attribute-checks during Enemy Encounters (E.g Goblin ambush, etc.)''' |} e94f49628af8784c80d0c2c9a437ae32e9670249 List of Items 0 247 329 2021-12-23T23:09:27Z EvanOrizam7 321679 Created page with "The values are, by order name, price, attack mode, [[Item Attributes|item attributes]] and way of obtaining. 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy..." wikitext text/x-wiki The values are, by order name, price, attack mode, [[Item Attributes|item attributes]] and way of obtaining. 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 126. Red Snapper (CN) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of halads plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes 0369502173a6fa572facc5fe0b38d7024050f8bf 330 329 2021-12-23T23:12:46Z EvanOrizam7 321679 wikitext text/x-wiki The values are, by order name, traits, price, damage type, [[Item Attributes|item attributes]] and way of obtaining. 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 126. Red Snapper (CN) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of halads plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes 637b565e368d031dc5b734d79bcfceb6fc523788 331 330 2021-12-23T23:25:40Z EvanOrizam7 321679 wikitext text/x-wiki The values are, by order name, item type, traits, price, damage type, [[Item Attributes|item attributes]] and way of obtaining. Item type abreviations are: -OH(One-Handed) -TH(Two-Handed) -SH(Shield) -AR(Armor) - CL(Clothing) -MT(Magic Tool) -FM(Familiar) -CN(Consumable) -ETC(Other) 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 126. Red Snapper (CN) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of halads plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes 5de4e155ac8e36e4c7f98b101ddda02faeac1692 332 331 2022-01-17T14:55:58Z Dargor17 321684 wikitext text/x-wiki The values are, by order name, item type, traits, price, damage type, [[Item Attributes|item attributes]] and way of obtaining. Item type abreviations are: -OH(One-Handed) -TH(Two-Handed) -SH(Shield) -AR(Armor) - CL(Clothing) -MT(Magic Tool) -FM(Familiar) -CN(Consumable) -ETC(Other) 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 126. Red Snapper (CN) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of Halad's plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes d8c971342249d613a4cdf71101db3556aaf7b8db 333 332 2022-01-17T17:14:00Z Dargor17 321684 fixed item 119 Sea Cat Scale Shield wikitext text/x-wiki The values are, by order name, item type, traits, price, damage type, [[Item Attributes|item attributes]] and way of obtaining. Item type abreviations are: -OH(One-Handed) -TH(Two-Handed) -SH(Shield) -AR(Armor) - CL(Clothing) -MT(Magic Tool) -FM(Familiar) -CN(Consumable) -ETC(Other) 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 119. Sea Cat Scale Shield (SH) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of Halad's plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes 3c2d49814ab3d4b89a109cbf2fa0931799838d60 334 333 2022-01-20T08:35:48Z Dargor17 321684 wikitext text/x-wiki The values are, by order name, item type, traits, price, damage type, [[Item Attributes|item attributes]] and way of obtaining. Item type abreviations are: -OH(One-Handed) -TH(Two-Handed) -SH(Shield) -AR(Armor) - CL(Clothing) -MT(Magic Tool) -FM(Familiar) -CN(Consumable) -ETC(Other) 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 119. Sea Cat Scale Shield (SH) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of Halad's plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes ced2541a03ec640c15808217d2feb35f0ea9c31c 335 334 2022-02-04T08:16:44Z Dargor17 321684 wikitext text/x-wiki The values are, by order name, item type, traits, price, damage type, [[Item Attributes|item attributes]] and way of obtaining. Item type abreviations are: -OH(One-Handed) -TH(Two-Handed) -SH(Shield) -AR(Armor) - CL(Clothing) -MT(Magic Tool) -FM(Familiar) -CN(Consumable) -ETC(Other) 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 119. Sea Cat Scale Shield (SH) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of Halad's plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes f8c40f744b3f6f46388cce32be05a62322324ae2 List of monsters 0 141 155 2021-12-23T23:19:32Z EvanOrizam7 321679 Created page with "The values listed are bestiary number, Name, Combat Power(CP), Attack mode, Environment, Skills and Description. 1. Slime (MO) 4~5 Bite Temperate Forests Climb, Hide, Jump A..." wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power(CP), Attack mode, Environment, Skills and Description. 1. Slime (MO) 4~5 Bite Temperate Forests Climb, Hide, Jump A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. 2. Goblin (SH) 5~7 Javelin, Bow, etc Temperate Forests Hide, Listen, Move Silently A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. 3. Bandit (MH) 9~12 Sword, Bow, etc Urban Climb, Hide, Jump, Listen, Use Trap These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. 4. Ash Wolf (MA) 11~13 Bite, Claw Temperate Forests Low-light Vision, Scent, Listen, Move Silently Wolves are infamouspack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. 5. Giant Ant (MV) 10~11 Bite, Acid Sting Temperate Forests, Plains Climb Giant antsare one of the most hardy and adaptable vermins. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. 6. Monstrous Spider (LA) 20~23 Bite, Poison, Web Temperate Forests Climb, Hide, Jump, Darkvision, Burrow Monstrous spiders are aggressive predators thatuses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and webspinners. 7. Mandrill (MA) 15~17 Bite, Claw Temperate Forests, Plains Low-light Vision, Scent, Climb Mandrills are powerful, aggressive primateadapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. 8. Monkey Goblin (SH) 9~11 Kukri, Shortbow, etc Temperate Forests, Plains Acrobatic, Climb, Prehensile Tail Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have ratlike tails, and build their houses even on top of trees. 9. Sasquatch (LG) 45~49 Fist Cold Forests Stealth, Listen These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding theur bodies in the woods, despite their considerable size. 10. Troll (LG) 70~74 Fist, Bite Mountain Listen, Regeneration, Low-Light Vision A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. 11. Lizard Folk (MH) 24~28 Claw, Bite Marshes, Desert Heat Detection, Stealth, Draconic Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. 12. Vampire Bat (SA) 3~5 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight Vampire bats are flying nocturnal mammals. They feed not onlt on blood but also fruits. Often used by vampires as familiar. 13. Skeleton (MU) 14~16 Sword, Bow, etc Any Damage Reduction, Immunity to cold Skeeltons are the animatedbones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. 14. Sahuagin (MMH) 9~10 Sword, Spear Warm Aquatic Light Blindness, Water Dependent Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. 15. Wraith (MU) 33~37 Claw, Bite Any Flight, Illusion, Incorporeal Movement They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. 16. Stone Golem (LC) 75 Fist Any Damage Reduction, Low-light Vision This golem has a humanoid body made of stone. The shope of their bodies vary with the creators' tastes. 17. Fire Giant (LG) 155~162 Greatsword, Rock Warm Mountains Immunity to Fire, Climb, Vulnerability to Cold Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. 18 19.Yeti (LMH) 100~110 Fist Cold Mountains Immunity to Cold, Vulnerability to Fire, Hide Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. 20. Vampire (MU) 75~82 Claw, Bite Any Children of the Night, Shapechanger, Low-Light Vision Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs.They dislike garlic, and are wek to sunlight. 21. King Slime (LO) 36~41 Bite Temperate Forests Climb, Hide, Jump They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. 22. Guard (MH) 18~20 Spear, Club, Bow, etc Urban Use Rope, Perception, Hide, Listen The way gaurds are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. 23. Hobgoblin (MH) 17~19 Spear, Club, Bow, etc Temperate Forests Hide, Listen Hobgoblins are more intellgient than regular goblines,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. 24. Goblin Shaman (MH) 41~45 Sorcery Temperate Forests Hide, Listen, Move Silently, Perception They are exceptionally intelligent and charismatic of goblins. They command golbins with theirunique charisma, and knows how to cast novice-level sorcery. 25. Bandit Captain (MH) 23~26 Sword, Bow, Morningstar, etc Urban Climb, Hide, Jump, Listen, Use Trap When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. 26. Bounty Hunter (MH) 43~48 Any Any Climb, Hide, Jump, Listen, Use Trap Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. 27 28. Pack Leader Wolf (MA) 21~25 Bite, Claw Temperate Forests Low-Light Vision, Scent, Listen, Move Silently Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. 29. Giant Ant Queen (LV) 30~34 Bite, Acid Sting Temperate Forests, Plains Climb, Breeding, Queen's Scent During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. 30. Aranea (MH) 10 Fist Temperate Forests Web, Shapechanger Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web its hands, and much stronger than regular female humans. 31. Spider Aranea (LA) 139~141 Fist, Bite Temperate Forests Web, Poison Teeth, Shapechanger, Burrow The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. 32 33. Nymph (MF) 18~20 Dagger, Magic Temperate Forests Blinding Beauty, Druidic Spells Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. 34. Derro (SMH) 19~24 Dagger Underground Madness, Hide, Listen, Low-Light Vision Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. 35 36. Aqua Naga (MA) 58~60 Bite, Magic Temperate Aquatic Poison, Swim, Amphibious All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. 37. Coachman (MH) 7~9 Fist Urban, Hills, Plains Horse Riding, Listen, Perception Mostly referred to as the people whose job is to drive horse-drawn carriages. 38. Gargoyle (MM) 35 Claw, Bite Any Hide, Damage Reduction Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. 39 40. Troll Hunter (LG) 115~121 Axe, Club Mountain Listen, Regeneration, Low-Light Vision Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. 41. Wyvern (LD) 36~42 Bite, Claw, Tail Warm Hills, Mountains Flight, Improved Grab, Poison In appearance, they look very similar to dragons, but their front legs have evolved into wings.They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. 42 43. Frost Giant (LG) 145~157 Giant Axe, Fist Cold Mountain Climb, Craft, Threat An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold- hearted. 44. Iron Golem (LC) 140 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a stone golem. 45. Sea Cat (LMB) 42~48 Claw, Bite Temperate Aquatic Swim, Scent A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. 46. Match Girl (MU) 165~170 Claw, Sorcery Cold Forests Shapechanger, Illusion She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. 47. Razer Boar (LMB) 37~39 Bite Temperate, Cold Forests Bull Rush This enormous boar has a black-bristled hide marked by hundreds of old scars. Itseyes are wild and crimson, and its tusks over three feet long and sharper than a blade. 48. Berserk (MH) 190 Axe Any Climb, Threat, Madness, Indomitable This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. 49 50 51. Crusader (MH) 32~34 Magic, Sword Any Bless, Indomitable, Immunity to Magic Crusaders, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. 52. Gorgon (LMB) 186~191 Gore Temperate Plains Petrifying Breath, Trampling Charge A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. 53 54. Griffin (LMB) 155~170 Bite, Claw Temperate Hills Flight, Indomitable A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. 55. Death Knight (MU) 161~175 Sword Any Curse, Immunity to Magic, Indomitable A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the commonundead, it still has the powers it used to wield in life, and is also resistant to magic. 56 57. White Dragon (HD) 220~235 58. Irelle (MH) 37 Sword, Bow Temperate Forests Climb, Hide, Listen The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. 59. Elf General (MH) 100 60. Elf Soldier (MH) 26~28 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen An elf soldier armed with simple weaponry such as one-handed swords and bows. They are excellent archers, more agile than regular humans. 61 62. Apprentice Adventurer (MH) 22~25 63. Skilled Adventurer (MH) 80~84 Any Any Climb, Hide, Listen, Survival Veteran adventures, having acventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. 64. Giant Snake (MA) 29~32 Poison Teeth Temperate Forests, Marsh Constrict, Heat Detection, Climb, Swim A giant snake, about 40 feet in length. It poisons its prey with venemous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. 65. Black Thorny Bush (MP) 14~17 Thorn Any Constrict, Heat Detection Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. 66 67. Swarm of Vampire Bats (SA) 45~50 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. 68. Hellhound (MO) 30~33 Bite, Fire A Lawful Evil Plane Hide, Immunity to Fire, Scent Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. 69. Imp (SF) 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. 70. Balor (LF) 192~200 Vorpal Blade, Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport It has a crimson red skin, andstands 12 feet tall. This demon has its body cloaked in glames, armed with a sword and a whip, and is strong enough to fight dragons. 71. Ice Golem (LC) 60 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic This golem has a humanoid body made of ice. The shape of their boides vary with the creators tastes. 72. Cultists (MH) 20~23 Sorcery Any Climb, Indomitable, Sermon These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. 73. Elven Legion (MH) 185~195 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen 74. Sphinx (LMB) 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilites, but prefer to avoid fights altogether. 75. Five Headed Hydra (LMB) 53~57 Bite Marshes Scent, Regeneration A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a headiscut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. 76. Nine Headed Hydra (LMB) 95~99 Bite Marshes Scent, Regeneration A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. 77. Halad (MH) 100 Magic Any Brainwashing, Sermon, Flight, Illusion A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. 78. Brown Bear (LA) 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. 79. Wraith Legion (MU) 89~92 Claw Any Flight, Illusion, Incorporeal Movement They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. 80. Archmage Halad (MU) 170 Magic Any Brainwashing, Sermon, Flight, Illusion After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. 81. Worm that Walk (MV) 150 Magic Any Spellcasting, Scatter, Swallow The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. 82. Evil Brain (LF) 212~220 83. Daily Kim's Tongue (SC) 66 Magic, Sorcery Any Brainwashing, Sermon, Eating The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. 84. Flesh Colossus (GC) 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Resence, Immunity to Magic A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. 85. Ghoul (MU) 11~13 Bite, Fist Any Jump, Move Silently, Stench A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. 86. Per-Sheryuse (MU) 200 Sword Any Petrifying, Invisible, Flight The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. 87. Purple Worm (HMB) 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. 88. Dwarf (MH) 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounts. They have access to extremely advanced technology, and loves minerals. 89 90 91 92. Bodyguard (MH) 15~18 Spear, Club, Bow, etc Any Use Rope, Hide, Listen They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. 93. Royal Guard (MH) 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. 94. Steel Dragon (HD) 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. 95. Vertino (MH) 175 Sword, Spear Any Weapon Proficiency, Strategy 96. Fire Elemental (LE) 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse A fire elemental is a fierce opponent that attcks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. 97. Manticore (LMB) 59~65 Claw, Bite Any Poison, Flight, Scent Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. 98. Slicker (MH) 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naive people. 99. Darius (MH 100 100. Siren (MF) 51~54 Claw, Bite Sea Swim, Sing, Allure Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks 101. Mimic (MM) 48~52 Bite Underground Disguise, Adhesive A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. 102. Lady in the Jungle (MH) 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. 103 104 105. Orc Soilder (MH) 30~33 Axe, Club Warm Darkvision, Weapon Proficiency They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a littleover 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. 106. Orc Commander (MH) 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. 107. White Shark (LA) 35~38 Bite Sea Swim, Keen Scent These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. 108 109. Monstrous King Crab (LA) 65~70 Bite Sea Darkvision, Swim, Grab 110 111 112. Merfolk (MH) 18~22 Spear, Crossbow Any Swim, Amphibious A meroflk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pouns. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. 113. Kraken's Tentacle (GMB) 80~83 Tentacle Sea Improved Grab, Constrict One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. 114. Kraken (GMB) 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. 115 116. Grran (MH) 32 Fist, Sorcery Any Pharmacology, Curse A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. 117. Brainwashed Farmer (MH) 8~10 Fist Town, Village None An ordinary farmhand. Affected by Halad's magic, he now prays for her, 5c7be10f518227d6a1e6477e21d5f719d2584c38 Epilogues 0 199 250 2021-12-31T23:33:45Z EvanOrizam7 321679 Created page with "In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogu..." wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- | # '''<Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- | # '''<End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- | # '''<A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- | # '''<Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- | # '''<Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- | # '''<Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- | # '''<Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | # '''<Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | # '''<Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | # '''<Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- | # '''<Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- | # '''<Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and accept the elves' peace treaty.''' |- | # '''<Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- | # '''<Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- | # '''<With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- | # '''<After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- | # '''<Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- | # '''<Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- | # '''<Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- | # '''<Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- | # '''<Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- | # '''<Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- | # '''<Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- | # '''<Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- | # '''<Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- | # '''<The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- | # '''<The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- | # '''<The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- | # '''<Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- | # '''<Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- | # '''<The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- | # '''<A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- | # '''<A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- | # '''<Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- | # '''<Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- | # '''<Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- | # '''<Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- | # '''<Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- | # '''<Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- | # '''<Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- | # '''<Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- | # '''<Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- | # '''<Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- | # '''<Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- | # '''<Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- | # '''<Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- | # '''<White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- | # '''<Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- | # '''<Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- | # '''<Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- | # '''<Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- | # '''<Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- | # '''<Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- | # '''<nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- | # '''<Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- | # '''<I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- | # '''<For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- | # '''<Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- | # '''<Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- | # '''<Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- | # '''<Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- | # '''<The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- | # '''<The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' |- | # '''<Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- | # '''<Free at Last>''' |'''Win the battle against Cira.''' |- | # '''<Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- | # '''<The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- | # '''<The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- | # '''<Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- | # '''<Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- | # '''<The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- | # '''<A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- | # '''<Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- | # '''<Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- | # '''<Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- | # '''<Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- | # '''<Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- | # '''<Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- | # '''<Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- | # '''<Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- | # '''<Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- | # '''<Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- | # '''<Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- | # '''<Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- | # '''<A Premature Death>''' |'''Do the same steps as sub 68.''' |- | # '''<Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- | # '''<Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} 2d0497fb5c695ecbbf1c060fdf87c2c2efd43ff8 251 250 2022-01-20T11:39:25Z Dargor17 321684 /* Main Epilogue */ wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- | # '''<Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- | # '''<End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- | # '''<A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- | # '''<Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- | # '''<Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- | # '''<Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- | # '''<Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | # '''<Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | # '''<Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | # '''<Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- | # '''<Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- | # '''<Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- | # '''<Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- | # '''<Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- | # '''<With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- | # '''<After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- | # '''<Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- | # '''<Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- | # '''<Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- | # '''<Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- | # '''<Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- | # '''<Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- | # '''<Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- | # '''<Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- | # '''<Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- | # '''<The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- | # '''<The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- | # '''<The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- | # '''<Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- | # '''<Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- | # '''<The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- | # '''<A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- | # '''<A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- | # '''<Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- | # '''<Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- | # '''<Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- | # '''<Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- | # '''<Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- | # '''<Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- | # '''<Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- | # '''<Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- | # '''<Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- | # '''<Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- | # '''<Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- | # '''<Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- | # '''<Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- | # '''<White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- | # '''<Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- | # '''<Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- | # '''<Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- | # '''<Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- | # '''<Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- | # '''<Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- | # '''<nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- | # '''<Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- | # '''<I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- | # '''<For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- | # '''<Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- | # '''<Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- | # '''<Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- | # '''<Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- | # '''<The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- | # '''<The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' |- | # '''<Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- | # '''<Free at Last>''' |'''Win the battle against Cira.''' |- | # '''<Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- | # '''<The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- | # '''<The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- | # '''<Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- | # '''<Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- | # '''<The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- | # '''<A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- | # '''<Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- | # '''<Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- | # '''<Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- | # '''<Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- | # '''<Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- | # '''<Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- | # '''<Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- | # '''<Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- | # '''<Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- | # '''<Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- | # '''<Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- | # '''<Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- | # '''<A Premature Death>''' |'''Do the same steps as sub 68.''' |- | # '''<Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- | # '''<Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} 4e6e29bfdb41d00581cb6c60873c6e2d556ead35 252 251 2022-01-20T11:52:04Z Dargor17 321684 fix the numbering - Main Epilogue wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- | # '''<Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- | # '''<Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- | # '''<Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- | # '''<Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- | # '''<The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- | # '''<The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- | # '''<The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- | # '''<Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- | # '''<Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- | # '''<The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- | # '''<A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- | # '''<A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- | # '''<Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- | # '''<Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- | # '''<Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- | # '''<Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- | # '''<Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- | # '''<Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- | # '''<Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- | # '''<Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- | # '''<Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- | # '''<Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- | # '''<Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- | # '''<Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- | # '''<Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- | # '''<White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- | # '''<Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- | # '''<Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- | # '''<Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- | # '''<Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- | # '''<Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- | # '''<Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- | # '''<nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- | # '''<Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- | # '''<I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- | # '''<For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- | # '''<Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- | # '''<Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- | # '''<Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- | # '''<Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- | # '''<The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- | # '''<The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' |- | # '''<Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- | # '''<Free at Last>''' |'''Win the battle against Cira.''' |- | # '''<Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- | # '''<The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- | # '''<The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- | # '''<Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- | # '''<Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- | # '''<The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- | # '''<A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- | # '''<Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- | # '''<Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- | # '''<Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- | # '''<Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- | # '''<Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- | # '''<Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- | # '''<Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- | # '''<Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- | # '''<Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- | # '''<Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- | # '''<Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- | # '''<Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- | # '''<A Premature Death>''' |'''Do the same steps as sub 68.''' |- | # '''<Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- | # '''<Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} ec4d82f081368d7f8daed93ee0cb557d7a68c764 253 252 2022-01-20T13:28:18Z Dargor17 321684 fixed numbering for Plague sub endings wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- | # '''<Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- | # '''<Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- | # '''<Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- | # '''<Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- | # '''<The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- | # '''<The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- | # '''<The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- | # '''<Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- | # '''<Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- | # '''<The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- | # '''<A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- | # '''<A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- | # '''<Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- | # '''<Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- | # '''<Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- | # '''<Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- | # '''<Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- | # '''<Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- | # '''<Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- | # '''<Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- | # '''<Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- | # '''<Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- | # '''<Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- | # '''<Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- | # '''<Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- | # '''<White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- | # '''<Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- | # '''<I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- | # '''<For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- | # '''<Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- | # '''<Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- | # '''<Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- | # '''<Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- | # '''<The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- | # '''<The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' |- | # '''<Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- | # '''<Free at Last>''' |'''Win the battle against Cira.''' |- | # '''<Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- | # '''<The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- | # '''<The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- | # '''<Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- | # '''<Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- | # '''<The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- | # '''<A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- | # '''<Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- | # '''<Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- | # '''<Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- | # '''<Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- | # '''<Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- | # '''<Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- | # '''<Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- | # '''<Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- | # '''<Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- | # '''<Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- | # '''<Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- | # '''<Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- | # '''<A Premature Death>''' |'''Do the same steps as sub 68.''' |- | # '''<Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- | # '''<Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} e7f62a7c4cb3dfd4af282d48bafa4cecaadca036 254 253 2022-01-20T13:33:49Z Dargor17 321684 fixed numbering for Adventurer’s Dream sub epilogues wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- | # '''<I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- | # '''<For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- | # '''<Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- | # '''<Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- | # '''<Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- | # '''<Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- | # '''<The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- | # '''<The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' |- | # '''<Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- | # '''<Free at Last>''' |'''Win the battle against Cira.''' |- | # '''<Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- | # '''<The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- | # '''<The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- | # '''<Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- | # '''<Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- | # '''<The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- | # '''<A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- | # '''<Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- | # '''<Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- | # '''<Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- | # '''<Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- | # '''<Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- | # '''<Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- | # '''<Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- | # '''<Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- | # '''<Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- | # '''<Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- | # '''<Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- | # '''<Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- | # '''<A Premature Death>''' |'''Do the same steps as sub 68.''' |- | # '''<Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- | # '''<Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} 8037ef47d1753472847055dfd274dfa8babcb669 255 254 2022-01-21T14:07:41Z Dargor17 321684 fixed numbering for Refugees in Rixhelm wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- | # '''<The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' |- | # '''<Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- | # '''<Free at Last>''' |'''Win the battle against Cira.''' |- | # '''<Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- | # '''<The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- | # '''<The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- | # '''<Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- | # '''<Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- | # '''<The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- | # '''<A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- | # '''<Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- | # '''<Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- | # '''<Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- | # '''<A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- | # '''<Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- | # '''<Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- | # '''<Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- | # '''<Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- | # '''<Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- | # '''<Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- | # '''<Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- | # '''<Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- | # '''<Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- | # '''<A Premature Death>''' |'''Do the same steps as sub 68.''' |- | # '''<Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- | # '''<Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} 78ea079a5692e00eda857d69810f3e98e037e6f8 256 255 2022-01-27T15:43:46Z Dargor17 321684 fixed numbering for Devil's blood, Merfolk and Vengeance wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} 1c6037fecd6141cda25d9b03bf31a134d150a249 257 256 2022-02-02T10:33:50Z Dargor17 321684 alternative for sub. 46 wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city. OR Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} ba7624539cebab58116ef6cdd86bc621a8267c70 258 257 2022-02-02T10:35:23Z Dargor17 321684 /* Sub Epilogue */ wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} b80f7b6ca5edca293bfeffe20652f93fd005e638 259 258 2022-05-31T03:54:17Z Kylekrh 321676 Kylekrh moved page [[Cheat Sheet]] to [[Epilogues]]: Better clarity on what information is in the page wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers every main and sub epilogue, item and monster catalogue, as well as how to obtain them!''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="fandom-table" |'''Additional Epilogue''' |'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="fandom-table" |'''Main Epilogue''' |'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="fandom-table" |'''Sub Epilogue''' |'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} b80f7b6ca5edca293bfeffe20652f93fd005e638 260 259 2022-05-31T04:09:09Z Kylekrh 321676 Changed the spoiler warning at the top of the page to reflect that this page only deals with epilogues and sub epilogues, not monsters and items. Also made all of the table collapsible to make it easier to navigate wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} de44a365e2350eab97fd1d6adf776d0654e47578 Cheat Sheet 0 23 26 2022-05-31T03:54:17Z Kylekrh 321676 Kylekrh moved page [[Cheat Sheet]] to [[Epilogues]]: Better clarity on what information is in the page wikitext text/x-wiki #REDIRECT [[Epilogues]] 4b3b292570d450e38c587447c2eae5c2c81218ef List of items 0 73 84 2022-05-31T04:11:45Z Kylekrh 321676 Kylekrh moved page [[List of items]] to [[List of Items]]: Title case wikitext text/x-wiki #REDIRECT [[List of Items]] e21da9184384065f220d9e3be5e7feb49d8a06b0 List of Items 0 247 336 335 2022-05-31T04:11:45Z Kylekrh 321676 Kylekrh moved page [[List of items]] to [[List of Items]]: Title case wikitext text/x-wiki The values are, by order name, item type, traits, price, damage type, [[Item Attributes|item attributes]] and way of obtaining. Item type abreviations are: -OH(One-Handed) -TH(Two-Handed) -SH(Shield) -AR(Armor) - CL(Clothing) -MT(Magic Tool) -FM(Familiar) -CN(Consumable) -ETC(Other) 1. Dagger (OH) 16 Gold DEX Slash, Thrust Intimidating +1 Stealthy +1 City Blacksmith Shop 2. Wand (OH) 16 Gold INT Magic Spellcasting +1 Magical Shop 3. Round Shield (SH) 18 Gold CON, WIS Blocking +1 City Blacksmith Shop 4. Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 119. Sea Cat Scale Shield (SH) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of Halad's plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes f8c40f744b3f6f46388cce32be05a62322324ae2 337 336 2022-05-31T04:29:16Z Kylekrh 321676 Added notes for which item types use which slots. Began working on converting list into a table for ease of use, will continue tomorrow. wikitext text/x-wiki Item type abbreviations are: -OH(One-Handed) -TH(Two-Handed) -SH(Shield) -AR(Armor) - CL(Clothing) -MT(Magic Tool) -FM(Familiar) -CN(Consumable) -ETC(Other) (Note: Armor and Clothing use the same slot.) (Note 2: One-handed weapons, shields, magic tools, and familiars can all be equipped in either weapon slot) {| class="mw-collapsible mw-collapsed fandom-table"  | Num. || Name || Type || Price* || Rel. Stat || Attack Type || [[Item Attributes|Attributes]] || Location |- | 1. || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating +1, Stealthy +1 || City, Blacksmith Shop |- | 2. || Wand || (OH) || 16 || INT || Magic || Spellcasting +1 || Magical Shop |- | 3. || Round Shield || (SH) || 18 || CON, WIS || Blocking +1 || City, Blacksmith, Adventurer's Shop |- | 4. || Padded Armor (CL) 25 Gold WIS, CON Stealthy +1 Prickly Heat +1 Travelling Merchant, Adventurer's Shop |} 5. Hide Armor (AR) 30 Gold CON, WIS Loved by the fleas +1 Travelling Merchant 6. Splint Mail (AR) 38 Gold CON, WIS Stealthy -2 City Blacksmith Shop 7. Mace (OH) 15 Gold STR Strike City Blacksmith Shop 8. Spiked Gauntlet (OH) 17 Gold CON Strike Intimidating +1 Travelling Merchant, Adventurer's Shop 9. Wooden Staff (TH) 28 Gold INT Magic Spellcasting +1 Magical Shop 10. Spear (TH) 30 Gold DEX Slash, Thrust City Blacksmith Shop 11. Crossbow (TH) 25 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 12. Magic Dart (OH) 25 Gold CHA Projectile Grace +1 Spellcasting +1 Magical Shop 13. Kukri (OH) 36 Gold DEX, STR Slash Grace -1 Old Man Bow Shop, Adventurer's Shop 14. Halberd (TH) 36 Gold STR Slash, Thrust City Blacksmith Shop 15. Longsword (TH) 33 Gold STR, DEX Slash, Thrust Grace +1 City Blacksmith Shop 16. Rapier (OH) 60 Gold DEX Thrust Finger Protection +1 Grace +1 City Blacksmith Shop 17. Kite Shield (SH) 18 Gold CON, WIS Stability +1 Blocking +1 Spellcasting +1 City Blacksmith Shop 18. Trident (TH) 330 Gold STR, INT Thrust Holiness +2 Spellcasting +1 City Blacksmith Shop, Surf, Merfolk 19. War Troll Hammer (TH) 144 Gold STR, INT Strike Intimidating +2 City Blacksmith Shop 20. Great Sword (TH) 41 Gold STR Slash, Thrust City Blacksmith Shop, Cure Old Man 21. Battle Scythe (TH) 65 Gold INT, CHA Slash Stability -1 Spellcasting +1 Magical Shop 22. Longbow (TH) 34 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 23. Shortbow (TH) 32 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 24. Dwarven War Axe (TH) 90 Gold STR, CON Slash Grace -2 City Blacksmith Shop 25. Mindfulness (TH) 145 Gold CHA, STR Strike Intimidating +3 City Blacksmith Shop 26. Buckler (SH) 13 Gold DEX, CON Stability -1 Blocking +1 City Blacksmith Shop 27. Hand Crossbow (OH) 98 Gold DEX Projectile Grace +1 Old Man Bow Shop 28. Maine-gauche (OH) 40 Gold DEX, CON Thrust Grace +1 City Blacksmith Shop 29. Chain Sickle (TH) 78 Gold DEX, INT Strike Grace +1 Stability -1 City Blacksmith Shop 30. Magic Staff (TH) 90 Gold INT Magic Spellcasting +1 Magical Shop 31. Robe (CL) 72 Gold WIS, CON Stealthy +1 Grace +1 Magical Shop 32. Studded Armor (AR) 67 Gold WIS, CON Stealthy +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 33. Half Plate Armor (AR) 75 Gold CON, WIS Stability +1 Spellcasting -1 City Blacksmith Shop 34. Full Plate Armor(AR) 115 Gold CON, WIS Spellcasting -2 Grace +2 Stealthy -2 City Blacksmith Shop 35. Crow Amulet (OH) 17 Gold CHA Sorcery Stability -1 Spellcasting +1 Magical Shop 36. Rune Knuckle (OH) 35 Gold CHA, WIS Strike Intimidating +1 Spellcasting +1 Magical Shop 37. Health Potion (CN) 50 Gold Health +2 Magical Shop 38. Sanity Potion (CN) 50 Gold Sanity +2 Magical Shop 39. Shovel (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 40. Rope (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 41. Match (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 42. Lockpick (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 43. Lantern (ETC) 1 Gold Travelling Merchant, Adventurer's Shop 44. Fishing Rod (ETC) 7 Gold Travelling Merchant, Adventurer's Shop 45. Pickaxe (ETC) 3 Gold Travelling Merchant, Adventurer's Shop 46. Wyvern Orb (CN) 100 Gold CON +1 Defeating wyvern with majet 47. Silver Ring (ETC) 40 Gold Travelling Merchant, Adventurer's Shop 48. Basket of Matches (ETC) 20 Gold Match Girl 49. Haunted Dagger (OH) 0 Gold DEX, CHA Slash, Strike Stability -2 Intimidating +2 Helping the ghost kill 50. Bloodied Bronze Chalice (MT) 115 Gold WIS Stability -1 Spellcasting +1 Chest in the 2 statue dungeon 51. Tavern Owner's Ket (ETC) 5 Gold From the location on taverns map 52. <101 Ways To Seduce People> (CN) 30 Gold CHA CHA +1 Save the girl in the river and give her to the goblins 53. Elixir of the Beauty (CN) 100 Gold CHA +2 CON -1 Shop 54. <Principles of Magic> (MT) 60 Gold WIS Intimidating -1 Spellcasting +1 Magical Shop 55. Flare Scroll (ETC) 5 Gold Team with the elves 56. Map to the Snake's Nest (ETC) 20 Gold Purchased from an informed merchant 57. Giant Snake's Venemous Fang (ETC) 25 Gold Killing the Giant Snake from the snake map 58. Giant Snake's Tail (OH) 74 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake 59. Chrome Halberd (TH) 81 Gold STR Slash, Thrust Stealthy -1 Stability +1 City Blacksmith Shop 60. Mithril Halberd (TH) 180 Gold STR, DEX Slash,Thrust Stealthy -1 Stability +2 City Blacksmith Shop 61. Spear of the Holy Blood (TH) 653 Gold STR, INT Slash, Thrust Holiness +5 Spellcasting +2 Shop 62. Shaking Thing (TH) 710 Gold STR Projectile Grace -3 Kill the already wounded snake 63. Tin Club (OH) 40 Gold STR Strike Hit the ball +1 City Blacksmith Shop, Surf 64. Mithril Mace (OH) 100 Gold STR, DEX Strike Grace -1 Shop 65. Wang Gol's Morning Star (OH) 200 Gold STR Strike Grace -2 Intimidating +1 Old Man Bow Shop, Adventurer's Shop 66. Mjolnir (OH) 610 Gold STR, WIS Strike Holiness +5 Shop 67. Chrome Great Sword (TH) 95 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 68. Adamantine Great Sword (TH) 400 Gold STR Slash, Thrust Grace -1 Stealthy -2 City Blacksmith Shop 69. The Wound (TH) 444 Gold STR Slash Grace +1 Intimidating +2 City Blacksmith Shop 70. Great Sword in the Wood (TH) 690 Gold STR, DEX Slash Holiness +4 Intimidating +2 Kill the red dragon in the maze? 71. Chrom Amulet (OH) 54 Gold CHA Sorcery Spellcasting +1 Grace +1 Magical Shop 72. Mithril Amulet (OH) 110 Gold CHA Sorcery Spellcasting +1 Grace +2 Magical Shop 73. Lord's Amulet (OH) 235 Gold CHA Sorcery Grace +2 Stability -2 Magical Shop, Priests lost item 74. Lemegeton Amulet (OH) 666 Gold CHA Sorcery Grace +3 Holiness -5 Stability -2 Shop 75. Alloy Arming Sword (OH) 50 Gold DEX Slash, Thrust Grace +1 City Blacksmith Shop 76. Mithril Arming Sword (OH) 105 Gold DEX Slash, Thrust Grace +2 Stability -2 City Blacksmith Shop 77. Blade of Light (OH) 220 Gold DEX Slash, Thrust Grace +3 Sparkling +2 City Blacksmith Shop 78. Galgano's Sword (OH) 385 Gold DEX Slash, Thrust Grace +4 Holiness +5 Climb the spire and pull out of the ground 79. Alloy Short Bow (TH) 95 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 80. Mithril Short Bow (TH) 180 Gold DEX, STR Projectile Old Man Bow Shop, Adventurer's Shop 81. Thousand-Pound Bow (TH) 405 Gold DEX, STR Projectile Grace -2 Old Man Bow Shop, Adventurer's Shop 82. Vijaya (TH) 684 Gold DEX, STR Projectile Spell Resistance +1 Majet's reward to you after the spider 83. Full Chrome Armor (AR) 220 Gold CON, WIS Grace +2 Spellcasting -3 Stealthy -2 City Blacksmith Shop 84. Full Mithril Armor (AR) 370 Gold CON, WIS Grace +3 Spellcasting -4 Stealthy -2 City Blacksmith Shop 85. Half Chrome Armor (AR) 182 Gold CON, WIS Grace +2 Stealthy +1 City Blacksmith Shop 86. Half Mithril Armor (AR) 330 Gold CON, WIS Grace +2 Stealthy +2 City Blacksmith Shop 87. Silk Robe (CL) 200 Gold WIS, CON Grace +2 Stealthy +1 Magical Shop 88. Mystic Robe (CL) 352 Gold WIS, CON Grace +3 Stealthy +1 Magical Shop 89. Birch Wand (OH) 47 Gold INT Magic The smell of tree +1 Spellcasting +1 Magical Shop 90. Glass Wand (OH) 90 Gold INT Magic Sparkling +1 Spellcasting +1 Magical Shop 91. Storm Caller Flute (OH) 227 Gold INT Magic Control Weather +1 Spellcasting +2 Magical Shop, Protecting the old lady in plague tale 92. Misilteinn (OH) 400 Gold INT Magic Holiness -5 Spellcasting +3 Completing both Indigo Witch tasks in the Exiled Background 93. Carnewennan (OH) 198 Gold DEX Slash, Thrust Grace +2 Stealthy +2 Found in Tomb of Ashen 94. The Answerer (OH) 440 Gold DEX Slash, Thrust Stealthy +3 Lie Detection +1 Defeating Balor in the Mithril Mines subquest 95. Frost Shield (SH) 432 Gold WIS, CON Warmth -5 Blocking +2 Spellcasting -1 Shop 96. Prydwen (SH) 575 Gold CON, WIS Surfing +1 Blocking +2 Spellcasting -1 Shop 97. Mystic Shield (SH) 90 Gold WIS, CON What are youlooking at? +1 Blocking +1 Magical Shop 98. Siegfried's Protection (MT) 220 Gold WIS, INT Stability +2 Stealthy +1 Blocking +1 Magical Shop 99. Fáfnir's Eye(MT) 563 Gold WIS, INT Stability -5 Intimidating +5 Shop 100. Elixir of the Gladiator (CN) 100 Gold STR +1 DEX +1 INT -1 WIS -1 Shop 101. Elixir of the Sage (CN) 100 Gold STR -1 DEX -1 INT +1 WIS +1 Shop 102. Golem Operation Core (ETC) 50 Gold Impressing people 103. Silver Rapier (OH) 105 Gold DEX Thrust Finger Protection +1 Grace +1 Holiness +1 City Blacksmith Shop 104. Armadilo Armor (AR) 158 Gold WIS, CON Rolling +1 Stealthy +1 Old Man Bow Shop, Adventurer's Shop 105. Yggdrasil Armor (AR) 416 Gold WIS, CON Holiness +2 Sparkling +1 Old Man Bow Shop, Adventurer's Shop 106. Leather of the Nemean Lion (AR) 848 Gold CON, WIS Grace -3 Intimidating +5 Old Man Bow Shop 107. Wings of Heaven (AR) 870 Gold WIS, CON Flight +1 Grace +5 Shop 108. Conqueror's Golden Armor (AR) 440 Gold CON, CHA Holiness -5 Sparkling +2 Spellcasting -2 Heirloom from the mansion 109. Seven-Bladed Sword (OH) 377 Gold CHA, INT Magic, Thrust Spell Resistance +1 Spellcasting +2 Shop 110. Storm's Rage (OH) 370 Gold DEX, STR Thrust Reaction +1 Grace +3 Shop 111. Chrome Heart (MT) 202 Gold WIS, CON Smells like Steel +1 Blocking +1 Magical Shop 112. Daily Kim's Tongue (TH) 756 Gold INT, CHA Magic, Sorcery Self-Talk +1 Holiness -4 Spellcasting +5 Fail Indigo Witch tasks and find in mountain 113. The Lone Sniper (TH) 820 Gold DEX, INT Projectile Stealthy +3 Wants to be Alone +1 Old Man Bow Shop 114. Frozen Heart (MT) 370 Gold WIS, INT Intimidating +3 Warmth -2 Spellcasting +2 Save Volga from the vines, and help him kill a dragon 115. Alloy Buckler (SH) 50 Gold DEX, CON Smells like Steel +1 Blocking +1 City Blacksmith Shop 116. Mithril Buckler (SH) 100 Gold DEX, CON Sparkling +1 Grace +1 Blocking +1 City Blacksmith Shop 117. Imperil Guard's Rapier (OH) 243 Gold DEX Thrust Sparkling +1 Grace +2 City Blacksmith Shop 118. Slime Kite Shield (SH) 40 Gold CON, STR Spellcasting -1 Grace -2 Blocking +2 Old Man Bow Shop, Adventurer's Shop 119. Sea Cat Scale Shield (SH) 90 Gold CON, STR Grace -2 Spellcasting -1 Blocking +2 Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale 120. Adamantine Kite Shield (SH) 310 Gold CON, STR Spellcasting -1 Stability +2 Blocking +2 City Blacksmith Shop 121. Hoplite (SH) 40 Gold CON, WIS Grace -1 Spellcasting -1 Blocking +1 City Blacksmith Shop 122. Chrome Round Shield (SH) 110 Gold CON, WIS Spellcasting -1 Sunlight Reflection +1 Blocking +1 City Blacksmith Shop 123. Spiked Shield (SH) 235 Gold CON, WIS Spellcasting -1 Grace -3 Blocking +2 City Blacksmith Shop 124. Blessed Lance (OH) 227 Gold STR, INT Thrust Holiness +2 Spell Resistance +1 City Blacksmith Shop 125. Mackerel (CN) 20 Gold Health +1 Old Man Bow Shop, Adventurer's Shop, Fishing 126. Red Snapper (CN) 60 Gold Health +1 Sanity +1 Old Man Bow Shop, Adventurer's Shop, Fishing 127. Copper Ore (ETC) 10 Gold City Blacksmith Shop, Mining 128. Sea Cat Scale (ETC) 30 Gold Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat 129. Piece of Mithril (ETC) 50 Gold City Blacksmith Shop, Mining 130. Chunk of Mithril (ETC) 120 Gold City Blacksmith Shop, Mining 131. Adventurer's Guild Special Potion (CN) 300 Gold Health +5 Sanity +5 Travelling Merchant, Adventurer's Shop 132. Geemradi's Orders (ETC) 0 Gold Obtained when telling Geemradi you won't be a decoy 133. Saqqara's Tablet (ETC) 0 Gold Obtained when completing eclipse puzzle in Exiled Background 134. Hydra Venom (ETC) 200 Gold Obtained for Indigo Witch's second task, multiple ways to obtain 135. Troll Ear Mushroom (CN) 80 Gold CON +1 Shop 136. Rat Professor (FM) 0 Gold CHA Biting Intimidating -5 Warmth +1 Exiled Background, forced to obtain? 137. Piece of the Vorpal Blade (ETC) 200 Gold 138. Basket of Potatoes (CN) 20 Gold Health +1 Travelling Merchant, Adventurer's Shop 139. Red Egg (CN) 5 Gold Health +1 Giving Harold the potatoes after disenchanting flaming chicken 140. Red Chick (ETC) 60 Gold Encounter that can occur while having Red Egg 141. Red Chicken (FM) 252 Gold CHA Scratch Warmth +1 Encounter than can occur while having Red Chick 142. Halad's Orders (ETC) 0 Gold Obtained from hooded figure 143. Edmond's Letter (ETC) 0 Gold Give edmond proof of Halad's plans 144. Giant Carp (CN) 100 Gold Health +1 Sanity +1 Fishing with majet? 145. Salmon (CN) 30 Gold Health +1 Shop, Fishing 146. Old Map (ETC) 0 Gold Found in an encounter 147. Harvester of Necks (OH) 370 Gold DEX, STR Slash Holiness +1 Grace +1 Taking Per-Sheryus' weapon 148. Flapping Wings (OH) 370 Gold DEX, INT Strike Holiness +1 Stealthy +1 Flight +1 Taking Per-Sheryus' shoes after beating him 149. Face of Medusa (SH) 370 Gold STR, WIS Spellcasting -1 Grace -5 Blocking +1 Taking Per-Sheryus' shield after beating him 150. Awakened Carnwennan (OH) 390 Gold DEX Strike, Thrust Grace +4 Stealthy +2 Buring the Carnwennan when black void appears 151. Goblin Shaman's Staff (TH) 180 Gold CHA Sorcery Spellcasting +2 Grace -1 Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman 152. Pill of Youth (ETC) 300 Gold Health +1 Sanity +1 CON +1 Obtained for young witch 153. Elven Pendant (MT) 100 Gold CON, WIS Spellcasting +1 Grace +1 Given by Irelle 154. Awakened Thousand-Pound Bow (TH) 810 Gold STR, DEX Projectile Holiness -2 Awaken the thousand-pound bow 155. Copper Tiny Golem (FM) 280 Gold CHA, WIS Strike Smell like Steel +1 Blocking +1 Magical Shop, crafted through dward with 3 copper 156. Mithril Tiny Golem (FM) 420 Gold CHA, WIS Strike Grace +2 Blocking +2 Crafted through dwarf with 3 big chunks of mythril 157. Golden Tiny Golem (FM) 380 Gold CHA, WIS Strike Grace +3 Blocking +1 Crafted through dwarf with 300 gold pieces 158. Tavern Owner's Map (ETC) 10 Gold Obtained by intervening with the tavern fight 159. Alloy Spiked Gauntlet (OH) 45 Gold CON, STR Strike Intimidating +1 Stealthy +1 Travelling Merchant, Adventurer's Shop 160. Adamantine Spiked Gauntlet (OH) 300 Gold CON, STR Strike Intimidating +3 Stealthy +1 Travelling Merchant, Adventurer's Shop 161. Silver Battle Scythe (TH) 215 Gold INT, CHA Slash Spellcasting +1 Stealthy -1 Holiness +1 Magical Shop 162. Dragon Bone Battle Scythe (TH) 476 Gold INT, CHA Slash Spellcasting +3 Intimidating +2 Magical Shop 163. Sharktooth Harpoon (OH) 30 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop, Adventurer's Shop 164. Wootz Steel Harpoon (OH) 80 Gold STR, DEX Thrust Intimidating +1 Grace -1 Old Man Bow Shop 165. Kraken Harpoon (OH) 227 Gold STR, DEX Thrust Salty +1 Intimidating +2 Grace -2 Old Man Bow Shop 166. Tusk Chain Sickle (TH) 170 Gold DEX, INT Slash, Strike Spellcasting -1 Stability -1 Old Man Bow Shop, Adventurer's Shop 167. Mercury Chain Sickle (TH) 390 Gold DEX, INT Slash, Thrust, Strike Stability -1 Magical Shop 168. Soul Eater (TH) 888 Gold DEX, INT Slash, Strike Spellcasting -1 Intimidating +3 Stability -5 Shop 169. Ivory Staff (TH) 220 Gold INT Magic Spellcasting +2 Grace +2 Magical Shop 170. Platinum Staff (TH) 415 Gold INT Magic Spellcasting +3 Grace +3 Magical Shop 171. BBT's Firestick (OH) 450 Gold INT, STR Magic, Strike Spellcasting +4 The pride of using the latest +1 Shop 172. The Eye of Dawn (TH) 873 Gold INT Magic Spellcasting +5 Spell Resistance +2 Warmth +1 Shop 173. Alloy Longbow (TH) 95 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 174. Mithril Longbow (TH) 180 Gold STR, DEX Projectile Old Man Bow Shop, Adventurer's Shop 175. Mithril Spiked Gauntlet (OH) 90 Gold CON, STR Strike Intimidating +2 Stealthy +1 Travelling Merchant, Adventurer's Shop 176. Shamshir (OH) 45 Gold STR, CHA Slash Grace +1 City Blacksmith Shop 177. Wootz Steel Shamshir (OH) 76 Gold STR, CHA Slash Grace +2 City Blacksmith Shop 178. Three-Section Nunchaku (TH) 80 Gold STR, INT Strike Stealthy -1 City Blacksmith Shop 179. Steel Three-Section Nunchaku (TH) 160 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 180. Adamantine Three-Section Nunchaku (TH) 400 Gold STR, INT Strike Stealthy -2 City Blacksmith Shop 181. Wootz Steel Kite Shield (SH) 90 Gold CON, STR Spellcasting -2 Blocking +2 Stability +2 City Blacksmith Shop 182. Goat Horn (MT) 55 Gold CHA, STR Grace -1 Old Man Bow Shop, Adventurer's Shop 183. Ivory Horn (MT) 110 Gold CHA, STR Grace +1 Old Man Bow Shop 184. Gorgos Horn (MT) 210 Gold CHA, STR Intimidating +1 Grace -2 Old Man Bow Shop, Adventurer's Shop 185. Ice Flower (ETC) 200 Gold 186. Dirty Teddy Bear (ETC) 2 Gold 187. Forst Steel Axe (OH) 245 Gold STR Slash Intimidating +1 Warmth -1 188. Brinicle (OH) 390 Gold DEX, INT Slash, Thrust Warmth -3 Holiness -2 189. What used to be the Frost Queen (ETC) 190. The Shadow (CL) 170 Gold DEX, WIS Stealthy +3 Old Man Bow Shop, Adventurer's Shop 191. Mini Health Potion (CN) 20 Gold Health +1 Magical Shop 192. Mini Sanity Potion (CN) 20 Gold Sanity +1 Magical Shop 193. Water Elemental (FM) 80 Gold CHA, INT Magic Spellcasting +1 Nymph will give it you if you ask for a friend 194. Gold Ruby Ring (ETC) 300 Gold Given to you by the King in the Princess Background 195. Platinum Peridot Brooch (ETC) 300 Gold 196. Coarse Fake Dragon Head (ETC) 200 Gold Created by a blacksmith when creating a fake head 197. Elaborate Fake Dragon Head (ETC) 500 Gold Created by a blacksmith when creating a fake head 198. Blessing of Menrva (AR) 900 Gold WIS, STR Spellcasting -2 Grace +2 Stealth -2 199. The Maze's Elixir (CN) 400 Gold STR +1 DEX +1 INT +1 CHA +1 Obtained from the Maze 200. Steel Dragon Horn (ETC) 300 Gold 201. Griffin Egg (ETC) 145 Gold Climb a tree, and successfully defeat the griffin 202. Encyclopedia (CN) 90 Gold Int +1 Shop 203. Talisman of Wish (OH) 40 Gold INT, CHA Spellcasting +1 Shop 204. Newborn Griffin (ETC) 160 Gold Hatches from griffin egg 205. Young Griffin (FM) 400 Gold CHA Bite, Scratch Flight +1 Intimidating +2 Grows from young griffin 206. Cira's Letter(ETC) 1 Gold Drink with her 207. Cira's Armor (AR) 870 Gold CON, WIS Spellcasting -2 Holiness -5 Stability -3 208. Cleansed Cira's Armor (AR) 500 Gold WIS, CON Spellcasting -2 Holiness +1 Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor 209. Orcish Double-Edged Battleaxe (TH) 175 Gold STR Slash Intimidating +1 Defeat the Orc Commander 210. Wave-Patterned Alloy Shield (SH) 100 Gold CON Blocking +1 City Blacksmith Shop 211. Undersea Lamp (ETC) 20 Gold Magical Shop 212. Fantastique Harp (ETC) 300 Gold Buy at auction, or steal 213. Mishel's Sheet Music (ETC) 10 Gold Ask for another way besides the auction 214. Magic Conch (ETC) 200 Gold Obtained from Merfolk 215. Horn of the Sea (TH) 865 Gold DEX, INT Thrust Surfing +1 Spell Resistance +1 Defeating Kraken, or Helping the Queen 216. Coral Hand Crossbow (OH) 245 Gold DEX, STR Projectile Stealthy +1 Merfolk 217. Sword of Shaman 190 Gold CHA, INT Slash, Sorcery Spellcasting +1 Holiness +1 Stability -2 complicated merfolk stormcaller thing 218. Yeppi's Booty (ETC) 50 Gold Save Yeppi with a Health Potion 219. Portable Cover (ETC) 3 Gold Pull out the "sword" in the forest 220. Canned Drink (CN) 0 Gold Sanity +1 Talking to Yeppi 221. Martial Art Textbook (CN) 90 Gold DEX +1 Bought from the Librarian 222. Muscular Exercise Textbook (CN) 90 Gold STR +1 Bought from the Librarian 223. Yeppi's Hunting Rifle (TH) 30 Gold STR, DEX ??? Stealth +1 Let Yeppi die 224. Dancer's Letter (ETC) 0 Gold Obtained from the Dancer 225. Nutritional Bread (CN) 10 Gold CON +1 Don't kill the dancers killer 226. Aged Wine (CN) 40 Gold Sanity +1 Help the Farmer protect his grapes 0b3086b8498a2aa9b0dd02a204701f9878942753 338 337 2022-05-31T21:50:03Z 71.207.87.8 0 Changed first paragraph to be a couple lists for clarity. Finished formatting "List of All Items" into a table. Fixed several spelling errors in "List of All Items" table. wikitext text/x-wiki Item type abbreviations are: <br /> <br /> Weapon Slots: <br /> <ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> Armor Slots: <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> Other: <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> <br /> ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Geemradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when telling Geemradi you won't be a decoy |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet? |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Bringing the Carnwennan when black void appears |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained for young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || ??? |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || ??? |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || ??? |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || ??? |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || ??? |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || ??? |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || ??? |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || ??? |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || ??? |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX || ??? || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} 3c0ceaa9d6ba5a057ebfb61550e26b3999e21cf0 339 338 2022-05-31T22:05:58Z 71.207.87.8 0 Moved item abbreviations into a table to conserve space wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Geemradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when telling Geemradi you won't be a decoy |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet? |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Bringing the Carnwennan when black void appears |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained for young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || ??? |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || ??? |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || ??? |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || ??? |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || ??? |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || ??? |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || ??? |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || ??? |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || ??? |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX || ??? || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} 4e0dad5262cc1a7efd9cca6470eeccc2d2262f53 340 339 2023-02-15T21:58:28Z 177.188.140.221 0 Adding categories wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Geemradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when telling Geemradi you won't be a decoy |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet? |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Bringing the Carnwennan when black void appears |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained for young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || ??? |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || ??? |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || ??? |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || ??? |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || ??? |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || ??? |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || ??? |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || ??? |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || ??? |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX || ??? || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} [[Category:Arco]] 2fe5f970ee8c680b5873737b909262bb19aeeb2d 341 340 2023-04-22T15:06:08Z 113.210.105.68 0 Adding categories wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Geemradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when telling Geemradi you won't be a decoy |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet? |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Bringing the Carnwennan when black void appears |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained for young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || ??? |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || ??? |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || ??? |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || ??? |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || ??? |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || ??? |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || ??? |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || ??? |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || ??? |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX || ??? || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} [[Category:Arco]] [[Category:Familiar]] 63222143db87d37e3fde126c94bcf3ae48971d0c 342 341 2023-05-12T01:53:07Z Breckan 321680 wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet? |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Bringing the Carnwennan when black void appears |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained for young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them once |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back, after taking the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || ??? |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || ??? |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || ??? |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} [[Category:Arco]] [[Category:Familiar]] 67ddb44cf1dedd322719ccdd4d365e0fc56e570e 343 342 2023-05-12T15:28:20Z Breckan 321680 wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen Grief |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Awaken the Carnwennan |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained from young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Offered by the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back, not having taken the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || Give the Ice Flower to the Frost Queen in return for a weapon. |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || ??? |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || ??? |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} [[Category:Arco]] [[Category:Familiar]] afff69e1138192a1223249c571d8fee26f0db060 344 343 2023-05-15T14:38:17Z Breckan 321680 wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen Grief |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Awaken the Carnwennan |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained from young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Offered by the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back and winning, not having taken the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || Give the Ice Flower to the Frost Queen in return for a weapon. |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || Keep the Dirty Teddy Bear, take the Ice Flower. Kill the Frost Queen, and use spellcasting to seal the Frost Queen's soul in the Dirty Teddy Bear. |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || ??? |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} [[Category:Arco]] [[Category:Familiar]] b9c79c235f18f4e86bcc89e82ea092e07421e160 List of monsters 0 141 156 155 2022-05-31T23:32:38Z Kylekrh 321676 Started working on converting list into a table wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Beast. # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 Bite, Acid Sting Temperate Forests, Plains Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 Bite, Poison, Web Temperate Forests Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 Bite, Claw Temperate Forests, Plains Low-light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 Kukri, Shortbow, etc. Temperate Forests, Plains Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 Fist Cold Forests Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 Fist, Bite Mountain Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 Claw, Bite Marshes, Desert Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 Sword, Bow, etc Any Damage Reduction, Immunity to cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 Sword, Spear Warm Aquatic Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 Claw, Bite Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 Fist Any Damage Reduction, Low-light Vision |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 Greatsword, Rock Warm Mountains Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19.Yeti || Large Monstrous Humanoid || 100~110 Fist Cold Mountains Immunity to Cold, Vulnerability to Fire, Hide |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 Claw, Bite Any Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 Bite Temperate Forests Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 Spear, Club, Bow, etc. Urban Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 Spear, Club, Bow, etc. Temperate Forests Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 Sorcery Temperate Forests Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 Sword, Bow, Morningstar, etc Urban Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 Any Any Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |- | |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 Bite, Claw Temperate Forests Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 Bite, Acid Sting Temperate Forests, Plains Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 Fist Temperate Forests Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 Fist, Bite Temperate Forests Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || |- | |- | 33. || Nymph || Medium Fiend || 18~20 Dagger, Magic Temperate Forests Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 Dagger Underground Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |- | |- | 36. || Aqua Naga || Medium Animal || 58~60 Bite, Magic Temperate Aquatic Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 Fist Urban, Hills, Plains Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 Claw, Bite Any Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 Axe, Club Mountain Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 Bite, Claw, Tail Warm Hills, Mountains Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |- | |- | 43. || Frost Giant || Large Giant || 145~157 Giant Axe, Fist Cold Mountain Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a stone golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 Claw, Bite Temperate Aquatic Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || Match Girl || Medium Undead || 165~170 Claw, Sorcery Cold Forests Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 Bite Temperate, Cold Forests Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 Axe Any Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |- | |- | 50. || Inquisitor || Medium Humanoid || 49~51 Magic, Mace Any Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing, and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Crusader || Medium Humanoid || 32~34 Magic, Sword Any Bless, Indomitable, Immunity to Magic |- | Crusaders, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 Gore Temperate Plains Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 ??? ??? ??? |- | ??? |- | 54. || Griffin || Large Magical Beast || 155~170 Bite, Claw Temperate Hills Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 Sword Any Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |- | |- | 57. || White Dragon || Huge Dragon || 220~235 ??? ??? ??? |- | ??? |- | 58. || Irelle || Medium Humanoid || 37 Sword, Bow Temperate Forests Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |- | ??? |- | 60. || Elf Soldier || Medium Humanoid || 26~28 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | An elf soldier armed with simple weaponry such as one-handed swords and bows. They are excellent archers, more agile than regular humans. |- | 61. |- | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 Any Any Climb, Hide, Listen, Conceit |- | ??? |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 Any Any Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 Poison Teeth Temperate Forests, Marsh Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 Thorn Any Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |- | |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Ooze || 30~33 Bite, Fire A Lawful Evil Plane Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 Vorpal Blade, Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 Sorcery Any Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | ??? |- | 74. || Sphinx || Large Magical Beast || 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 Bite Marshes Scent, Regeneration |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 Bite Marshes Scent, Regeneration |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 Magic Any Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 Claw Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 Magic Any Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walk || Medium Vermin || 150 Magic Any Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |- | ??? |- | 83. || Daily Kim's Tongue || Small Construct || 66 Magic, Sorcery Any Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Giant Construct || 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Presence, Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 Bite, Fist Any Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 Sword Any Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. 89 |- | 90. |- | |- | 91. |- | |- | 92. || Bodyguard || Medium Humanoid || 15~18 Spear, Club, Bow, etc. Any Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 Sword, Spear Any Weapon Proficiency, Strategy |- | ??? |- | 96. || Fire Elemental || Large Elemental || 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 Claw, Bite Any Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naïve people. |- | 99. || Darius || Medium Humanoid || 100 |- | |- | 100. || Siren || Medium Fiend || 51~54 Claw, Bite Sea Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68 ??? ??? ??? |- | |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |- | |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49 ??? ??? ??? |- | ??? |- | 132. |- | |- | 133. |- | |}| 8861467db5f02ee020f36b3f6b29ded18363d6dd 157 156 2022-10-31T04:02:46Z 109.106.120.134 0 Adding categories wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Beast. # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 Bite, Acid Sting Temperate Forests, Plains Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 Bite, Poison, Web Temperate Forests Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 Bite, Claw Temperate Forests, Plains Low-light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 Kukri, Shortbow, etc. Temperate Forests, Plains Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 Fist Cold Forests Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 Fist, Bite Mountain Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 Claw, Bite Marshes, Desert Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 Sword, Bow, etc Any Damage Reduction, Immunity to cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 Sword, Spear Warm Aquatic Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 Claw, Bite Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 Fist Any Damage Reduction, Low-light Vision |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 Greatsword, Rock Warm Mountains Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19.Yeti || Large Monstrous Humanoid || 100~110 Fist Cold Mountains Immunity to Cold, Vulnerability to Fire, Hide |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 Claw, Bite Any Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 Bite Temperate Forests Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 Spear, Club, Bow, etc. Urban Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 Spear, Club, Bow, etc. Temperate Forests Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 Sorcery Temperate Forests Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 Sword, Bow, Morningstar, etc Urban Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 Any Any Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |- | |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 Bite, Claw Temperate Forests Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 Bite, Acid Sting Temperate Forests, Plains Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 Fist Temperate Forests Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 Fist, Bite Temperate Forests Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || |- | |- | 33. || Nymph || Medium Fiend || 18~20 Dagger, Magic Temperate Forests Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 Dagger Underground Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |- | |- | 36. || Aqua Naga || Medium Animal || 58~60 Bite, Magic Temperate Aquatic Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 Fist Urban, Hills, Plains Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 Claw, Bite Any Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 Axe, Club Mountain Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 Bite, Claw, Tail Warm Hills, Mountains Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |- | |- | 43. || Frost Giant || Large Giant || 145~157 Giant Axe, Fist Cold Mountain Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a stone golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 Claw, Bite Temperate Aquatic Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || Match Girl || Medium Undead || 165~170 Claw, Sorcery Cold Forests Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 Bite Temperate, Cold Forests Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 Axe Any Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |- | |- | 50. || Inquisitor || Medium Humanoid || 49~51 Magic, Mace Any Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing, and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Crusader || Medium Humanoid || 32~34 Magic, Sword Any Bless, Indomitable, Immunity to Magic |- | Crusaders, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 Gore Temperate Plains Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 ??? ??? ??? |- | ??? |- | 54. || Griffin || Large Magical Beast || 155~170 Bite, Claw Temperate Hills Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 Sword Any Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |- | |- | 57. || White Dragon || Huge Dragon || 220~235 ??? ??? ??? |- | ??? |- | 58. || Irelle || Medium Humanoid || 37 Sword, Bow Temperate Forests Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |- | ??? |- | 60. || Elf Soldier || Medium Humanoid || 26~28 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | An elf soldier armed with simple weaponry such as one-handed swords and bows. They are excellent archers, more agile than regular humans. |- | 61. |- | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 Any Any Climb, Hide, Listen, Conceit |- | ??? |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 Any Any Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 Poison Teeth Temperate Forests, Marsh Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 Thorn Any Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |- | |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Ooze || 30~33 Bite, Fire A Lawful Evil Plane Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 Vorpal Blade, Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 Sorcery Any Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | ??? |- | 74. || Sphinx || Large Magical Beast || 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 Bite Marshes Scent, Regeneration |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 Bite Marshes Scent, Regeneration |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 Magic Any Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 Claw Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 Magic Any Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walk || Medium Vermin || 150 Magic Any Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |- | ??? |- | 83. || Daily Kim's Tongue || Small Construct || 66 Magic, Sorcery Any Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Giant Construct || 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Presence, Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 Bite, Fist Any Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 Sword Any Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. 89 |- | 90. |- | |- | 91. |- | |- | 92. || Bodyguard || Medium Humanoid || 15~18 Spear, Club, Bow, etc. Any Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 Sword, Spear Any Weapon Proficiency, Strategy |- | ??? |- | 96. || Fire Elemental || Large Elemental || 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 Claw, Bite Any Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naïve people. |- | 99. || Darius || Medium Humanoid || 100 |- | |- | 100. || Siren || Medium Fiend || 51~54 Claw, Bite Sea Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68 ??? ??? ??? |- | |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |- | |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49 ??? ??? ??? |- | ??? |- | 132. |- | |- | 133. |- | |}| [[Category:Basilisk]] 8e74bc97589d7f0c3379c74a294b8f2205d89670 158 157 2023-01-21T14:39:09Z 218.212.12.165 0 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 159 158 2023-01-21T14:43:12Z 218.212.12.165 0 wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Beast. # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 Bite, Acid Sting Temperate Forests, Plains Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 Bite, Poison, Web Temperate Forests Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 Bite, Claw Temperate Forests, Plains Low-light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 Kukri, Shortbow, etc. Temperate Forests, Plains Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 Fist Cold Forests Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 Fist, Bite Mountain Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 Claw, Bite Marshes, Desert Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 Sword, Bow, etc Any Damage Reduction, Immunity to cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 Sword, Spear Warm Aquatic Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 Claw, Bite Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 Fist Any Damage Reduction, Low-light Vision |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 Greatsword, Rock Warm Mountains Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19.Yeti || Large Monstrous Humanoid || 100~110 Fist Cold Mountains Immunity to Cold, Vulnerability to Fire, Hide |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 Claw, Bite Any Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 Bite Temperate Forests Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 Spear, Club, Bow, etc. Urban Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 Spear, Club, Bow, etc. Temperate Forests Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 Sorcery Temperate Forests Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 Sword, Bow, Morningstar, etc Urban Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 Any Any Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |- | |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 Bite, Claw Temperate Forests Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 Bite, Acid Sting Temperate Forests, Plains Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 Fist Temperate Forests Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 Fist, Bite Temperate Forests Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || |- | |- | 33. || Nymph || Medium Fiend || 18~20 Dagger, Magic Temperate Forests Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 Dagger Underground Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |- | |- | 36. || Aqua Naga || Medium Animal || 58~60 Bite, Magic Temperate Aquatic Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 Fist Urban, Hills, Plains Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 Claw, Bite Any Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 Axe, Club Mountain Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 Bite, Claw, Tail Warm Hills, Mountains Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |- | |- | 43. || Frost Giant || Large Giant || 145~157 Giant Axe, Fist Cold Mountain Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a stone golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 Claw, Bite Temperate Aquatic Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || Match Girl || Medium Undead || 165~170 Claw, Sorcery Cold Forests Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 Bite Temperate, Cold Forests Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 Axe Any Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |- | |- | 50. || Inquisitor || Medium Humanoid || 49~51 Magic, Mace Any Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing, and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Crusader || Medium Humanoid || 32~34 Magic, Sword Any Bless, Indomitable, Immunity to Magic |- | Crusaders, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 Gore Temperate Plains Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 ??? ??? ??? |- | ??? |- | 54. || Griffin || Large Magical Beast || 155~170 Bite, Claw Temperate Hills Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 Sword Any Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |- | |- | 57. || White Dragon || Huge Dragon || 220~235 ??? ??? ??? |- | ??? |- | 58. || Irelle || Medium Humanoid || 37 Sword, Bow Temperate Forests Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |- | ??? |- | 60. || Elf Soldier || Medium Humanoid || 26~28 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | An elf soldier armed with simple weaponry such as one-handed swords and bows. They are excellent archers, more agile than regular humans. |- | 61. |- | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 Any Any Climb, Hide, Listen, Conceit |- | ??? |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 Any Any Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 Poison Teeth Temperate Forests, Marsh Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 Thorn Any Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |- | |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Ooze || 30~33 Bite, Fire A Lawful Evil Plane Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 Vorpal Blade, Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 Sorcery Any Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | ??? |- | 74. || Sphinx || Large Magical Beast || 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 Bite Marshes Scent, Regeneration |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 Bite Marshes Scent, Regeneration |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 Magic Any Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 Claw Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 Magic Any Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walk || Medium Vermin || 150 Magic Any Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |- | ??? |- | 83. || Daily Kim's Tongue || Small Construct || 66 Magic, Sorcery Any Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Giant Construct || 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Presence, Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 Bite, Fist Any Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 Sword Any Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. 89 |- | 90. |- | |- | 91. |- | |- | 92. || Bodyguard || Medium Humanoid || 15~18 Spear, Club, Bow, etc. Any Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 Sword, Spear Any Weapon Proficiency, Strategy |- | ??? |- | 96. || Fire Elemental || Large Elemental || 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 Claw, Bite Any Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naïve people. |- | 99. || Darius || Medium Humanoid || 100 |- | |- | 100. || Siren || Medium Fiend || 51~54 Claw, Bite Sea Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68 ??? ??? ??? |- | |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |- | |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49 ??? ??? ??? |- | ??? |- | 132. |- | |- | 133. |- | |}| [[Category:Basilisk]] 8e74bc97589d7f0c3379c74a294b8f2205d89670 160 159 2023-05-10T14:36:35Z Breckan 321680 Beginning a format fix for multiple monster data stored in the same cell. Still needed for monsters 11 and onwards. wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Beast. # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 Claw, Bite Marshes, Desert Heat Detection, Stealth, Draconic | |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 Sword, Bow, etc Any Damage Reduction, Immunity to cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 Sword, Spear Warm Aquatic Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 Claw, Bite Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 Fist Any Damage Reduction, Low-light Vision |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 Greatsword, Rock Warm Mountains Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19.Yeti || Large Monstrous Humanoid || 100~110 Fist Cold Mountains Immunity to Cold, Vulnerability to Fire, Hide |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 Claw, Bite Any Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 Bite Temperate Forests Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 Spear, Club, Bow, etc. Urban Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 Spear, Club, Bow, etc. Temperate Forests Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 Sorcery Temperate Forests Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 Sword, Bow, Morningstar, etc Urban Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 Any Any Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |- | |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 Bite, Claw Temperate Forests Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 Bite, Acid Sting Temperate Forests, Plains Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 Fist Temperate Forests Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 Fist, Bite Temperate Forests Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || |- | |- | 33. || Nymph || Medium Fiend || 18~20 Dagger, Magic Temperate Forests Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 Dagger Underground Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |- | |- | 36. || Aqua Naga || Medium Animal || 58~60 Bite, Magic Temperate Aquatic Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 Fist Urban, Hills, Plains Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 Claw, Bite Any Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 Axe, Club Mountain Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 Bite, Claw, Tail Warm Hills, Mountains Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |- | |- | 43. || Frost Giant || Large Giant || 145~157 Giant Axe, Fist Cold Mountain Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a stone golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 Claw, Bite Temperate Aquatic Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || Match Girl || Medium Undead || 165~170 Claw, Sorcery Cold Forests Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 Bite Temperate, Cold Forests Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 Axe Any Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |- | |- | 50. || Inquisitor || Medium Humanoid || 49~51 Magic, Mace Any Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing, and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Crusader || Medium Humanoid || 32~34 Magic, Sword Any Bless, Indomitable, Immunity to Magic |- | Crusaders, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 Gore Temperate Plains Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 ??? ??? ??? |- | ??? |- | 54. || Griffin || Large Magical Beast || 155~170 Bite, Claw Temperate Hills Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 Sword Any Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |- | |- | 57. || White Dragon || Huge Dragon || 220~235 ??? ??? ??? |- | ??? |- | 58. || Irelle || Medium Humanoid || 37 Sword, Bow Temperate Forests Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |- | ??? |- | 60. || Elf Soldier || Medium Humanoid || 26~28 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | An elf soldier armed with simple weaponry such as one-handed swords and bows. They are excellent archers, more agile than regular humans. |- | 61. |- | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 Any Any Climb, Hide, Listen, Conceit |- | ??? |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 Any Any Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 Poison Teeth Temperate Forests, Marsh Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 Thorn Any Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |- | |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Ooze || 30~33 Bite, Fire A Lawful Evil Plane Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 Vorpal Blade, Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 Sorcery Any Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | ??? |- | 74. || Sphinx || Large Magical Beast || 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 Bite Marshes Scent, Regeneration |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 Bite Marshes Scent, Regeneration |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 Magic Any Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 Claw Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 Magic Any Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walk || Medium Vermin || 150 Magic Any Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |- | ??? |- | 83. || Daily Kim's Tongue || Small Construct || 66 Magic, Sorcery Any Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Giant Construct || 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Presence, Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 Bite, Fist Any Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 Sword Any Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. 89 |- | 90. |- | |- | 91. |- | |- | 92. || Bodyguard || Medium Humanoid || 15~18 Spear, Club, Bow, etc. Any Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 Sword, Spear Any Weapon Proficiency, Strategy |- | ??? |- | 96. || Fire Elemental || Large Elemental || 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 Claw, Bite Any Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naïve people. |- | 99. || Darius || Medium Humanoid || 100 |- | |- | 100. || Siren || Medium Fiend || 51~54 Claw, Bite Sea Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68 ??? ??? ??? |- | |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |- | |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49 ??? ??? ??? |- | ??? |- | 132. |- | |- | 133. |- | |}| [[Category:Basilisk]] 53c62a84fafd3a4830eea39cc734dde06def9b5e 161 160 2023-05-12T01:43:44Z Breckan 321680 wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Beast. # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19. || Yeti || Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |Executioner |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country. |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || Sasquatch Chief |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes cation [sic] when its group is threatened. |- | 33. || Nymph || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |Elf |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest. |- | 36. || Aqua Naga || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |Vampire Lord |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight. To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box. |- | 43. || Frost Giant || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || The Little Match Girl || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |Hassassin |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors. They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods. |- | 50. || Inquisitor || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Paladin || Medium Humanoid || 32~34 Magic, Sword Any Bless, Indomitable, Immunity to Magic |- | Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 Gore Temperate Plains Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 ??? ??? ??? |- | ??? |- | 54. || Griffin || Large Magical Beast || 155~170 Bite, Claw Temperate Hills Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 Sword Any Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |- | |- | 57. || White Dragon || Huge Dragon || 220~235 ??? ??? ??? |- | ??? |- | 58. || Irelle || Medium Humanoid || 37 Sword, Bow Temperate Forests Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |- | ??? |- | 60. || Elf Soldier || Medium Humanoid || 26~28 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | An elf soldier armed with simple weaponry such as one-handed swords and bows. They are excellent archers, more agile than regular humans. |- | 61. |- | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 Any Any Climb, Hide, Listen, Conceit |- | ??? |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 Any Any Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 Poison Teeth Temperate Forests, Marsh Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 Thorn Any Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |- | |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Ooze || 30~33 Bite, Fire A Lawful Evil Plane Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 Vorpal Blade, Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 Sorcery Any Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | ??? |- | 74. || Sphinx || Large Magical Beast || 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 Bite Marshes Scent, Regeneration |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 Bite Marshes Scent, Regeneration |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 Magic Any Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 Claw Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 Magic Any Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walk || Medium Vermin || 150 Magic Any Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |- | ??? |- | 83. || Daily Kim's Tongue || Small Construct || 66 Magic, Sorcery Any Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Giant Construct || 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Presence, Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 Bite, Fist Any Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 Sword Any Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. 89 |- | 90. |- | |- | 91. |- | |- | 92. || Bodyguard || Medium Humanoid || 15~18 Spear, Club, Bow, etc. Any Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 Sword, Spear Any Weapon Proficiency, Strategy |- | ??? |- | 96. || Fire Elemental || Large Elemental || 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 Claw, Bite Any Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naïve people. |- | 99. || Darius || Medium Humanoid || 100 |- | |- | 100. || Siren || Medium Fiend || 51~54 Claw, Bite Sea Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68 ??? ??? ??? |- | |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |- | |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49 ??? ??? ??? |- | ??? |- | 132. |- | |- | 133. |- | |}| [[Category:Basilisk]] edb80b285f9a368dce8c3013f9862fffe6357464 162 161 2023-05-12T12:03:08Z Wegameveryday 321681 wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Beast. # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19. || Yeti || Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |Executioner |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country. |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || Sasquatch Chief |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes cation [sic] when its group is threatened. |- | 33. || Nymph || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |Elf |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest. |- | 36. || Aqua Naga || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |Vampire Lord |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight. To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box. |- | 43. || Frost Giant || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || The Little Match Girl || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |Hassassin |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors. They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods. |- | 50. || Inquisitor || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Paladin || Medium Humanoid || 32~34 Magic, Sword Any Bless, Indomitable, Immunity to Magic |- | Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 Gore Temperate Plains Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 ??? ??? ??? |- | ??? |- | 54. || Griffin || Large Magical Beast || 155~170 Bite, Claw Temperate Hills Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 Sword Any Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |- | |- | 57. || White Dragon || Huge Dragon || 220~235 ??? ??? ??? |- | ??? |- | 58. || Irelle || Medium Humanoid || 37 Sword, Bow, Temperate Forests, Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 Sword, Bow, Temperate Forests, Climb, Hide, Listen |- | A general leading elven soldiers. They are arrogant, aggressive and very capable in combat. |- | 60. || Elf Soldier || Medium Humanoid || 26~28 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- |An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans. | | | |- | 61. |General Irelle |Medium Humanoid |110, Sword, Bow, Climb, Hide, Listen, Indomitable, Temperate forests |- | | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 Any Any Climb, Hide, Listen, Conceit |- | A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'. |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 Any Any Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 Poison Teeth Temperate Forests, Marsh Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 Thorn Any Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |- | |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 Bite Temperate Desert, Cave, Jungle Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Ooze || 30~33 Bite, Fire A Lawful Evil Plane Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 Vorpal Blade, Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 Sorcery Any Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | ??? |- | 74. || Sphinx || Large Magical Beast || 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 Bite Marshes Scent, Regeneration |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 Bite Marshes Scent, Regeneration |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 Magic Any Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 Claw Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 Magic Any Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walk || Medium Vermin || 150 Magic Any Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |- | ??? |- | 83. || Daily Kim's Tongue || Small Construct || 66 Magic, Sorcery Any Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Giant Construct || 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Presence, Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 Bite, Fist Any Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 Sword Any Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. |- | 90. |Wight |Medium Undead |26~29, Bite, Fist, Any, Hide, Blind-fight, Energy drain |- | A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead. |- | 91. |- | 92. || Bodyguard || Medium Humanoid || 15~18 Spear, Club, Bow, etc. Any Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 Sword, Spear Any Weapon Proficiency, Strategy |- | ??? |- | 96. || Fire Elemental || Large Elemental || 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 Claw, Bite Any Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naïve people. |- | 99. || Darius || Medium Humanoid || 100 |- | |- | 100. || Siren || Medium Fiend || 51~54 Claw, Bite Sea Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68, Bite, Claw, Desert, Hide, Darkvision, Petrifying gaze |- | A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter. |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |Vampire Spawn |Medium Undead |28~31, Claw, Bite, Any, Blood drain, Spider climb |- | Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires. |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49, Claw, Spell-like abilities, Temperate Marshes and Forests, Concentration, Darkvision, Knowledge, Hide |- | Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights. |- | 132. |- | |- | 133. |Hill Giant |Large Giant |101~104, Giant club, Fist, Temperate Hills, Climb, Improved bull rush, Rock throwing |- | Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs. |}| [[Category:Basilisk]] 69d4d96d2e8841a4a13741ab2611563158c5ed4f 163 162 2023-05-12T15:54:08Z Breckan 321680 Continued formatting. wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Monster # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19. || Yeti || Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |Executioner |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country. |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || Sasquatch Chief |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes cation [sic] when its group is threatened. |- | 33. || Nymph || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |Elf |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest. |- | 36. || Aqua Naga || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |Vampire Lord |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight. To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box. |- | 43. || Frost Giant || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || The Little Match Girl || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |Hassassin |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors. They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods. |- | 50. || Inquisitor || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Paladin || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons. |- | 54. || Griffin || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |Lich |Medium Undead |180~189 |- | |- | 57. || White Dragon || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them. |- | 58. || Irelle || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | A general leading elven soldiers. They are arrogant, aggressive and very capable in combat. |- | 60. || Elf Soldier || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- |An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans. | | | |- | 61. |General Irelle |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training. | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'. |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |Enard |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family. |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 Vorpal Blade, Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist Any Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 Sorcery Any Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 Sword, Bow, Spear Temperate Forests Climb, Hide, Listen |- | ??? |- | 74. || Sphinx || Large Magical Beast || 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 Bite Marshes Scent, Regeneration |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 Bite Marshes Scent, Regeneration |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 Magic Any Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 Claw Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 Magic Any Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walk || Medium Vermin || 150 Magic Any Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |- | ??? |- | 83. || Daily Kim's Tongue || Small Construct || 66 Magic, Sorcery Any Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Giant Construct || 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Presence, Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 Bite, Fist Any Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 Sword Any Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. |- | 90. |Wight |Medium Undead |26~29, Bite, Fist, Any, Hide, Blind-fight, Energy drain |- | A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead. |- | 91. |- | 92. || Bodyguard || Medium Humanoid || 15~18 Spear, Club, Bow, etc. Any Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 Sword, Spear Any Weapon Proficiency, Strategy |- | ??? |- | 96. || Fire Elemental || Large Elemental || 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 Claw, Bite Any Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naïve people. |- | 99. || Darius || Medium Humanoid || 100 |- | |- | 100. || Siren || Medium Fiend || 51~54 Claw, Bite Sea Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68, Bite, Claw, Desert, Hide, Darkvision, Petrifying gaze |- | A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter. |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |Vampire Spawn |Medium Undead |28~31, Claw, Bite, Any, Blood drain, Spider climb |- | Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires. |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49, Claw, Spell-like abilities, Temperate Marshes and Forests, Concentration, Darkvision, Knowledge, Hide |- | Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights. |- | 132. |- | |- | 133. |Hill Giant |Large Giant |101~104, Giant club, Fist, Temperate Hills, Climb, Improved bull rush, Rock throwing |- | Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs. |}| [[Category:Basilisk]] 1738caf75336c54a7f644445d3a6291fbcf52f72 164 163 2023-05-12T18:51:05Z Breckan 321680 wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Monster # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19. || Yeti || Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |Executioner |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country. |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || Sasquatch Chief |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes cation [sic] when its group is threatened. |- | 33. || Nymph || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |Elf |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest. |- | 36. || Aqua Naga || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |Vampire Lord |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight. To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box. |- | 43. || Frost Giant || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || The Little Match Girl || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |Hassassin |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors. They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods. |- | 50. || Inquisitor || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Paladin || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons. |- | 54. || Griffin || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |Lich |Medium Undead |180~189 |- | |- | 57. || White Dragon || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them. |- | 58. || Irelle || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | A general leading elven soldiers. They are arrogant, aggressive and very capable in combat. |- | 60. || Elf Soldier || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- |An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans. | | | |- | 61. |General Irelle |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training. | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'. |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |Enard |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family. |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 |A Lawful Evil Plane |Spear, Magic |Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 |A Lawful Evil Plane |Vorpal Blade, Flaming Whip |Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist |Any |Fist |Damage Reduction, Low-Light Vision |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 |Any |Sorcery |Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | Elven soldiers, armed with simple weaponry. Most of the legion consist of light infantry and archers, and some cavalry. |- | 74. || Sphinx || Large Magical Beast || 51~53 |Desert |Claw, Magic |Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 |Marshes |Bite |Scent, Regeneration, Scent |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 |Marshes |Bite |Scent, Regeneration, Scent |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 Magic Any Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 Claw Any Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 Magic Any Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walk || Medium Vermin || 150 Magic Any Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |- | ??? |- | 83. || Daily Kim's Tongue || Small Construct || 66 Magic, Sorcery Any Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Giant Construct || 220 Fist, Foot Any Thrown Object, Life Drain, Frightful Presence, Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 Bite, Fist Any Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 Sword Any Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 Fist Underground, Mountain Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. |- | 90. |Wight |Medium Undead |26~29, Bite, Fist, Any, Hide, Blind-fight, Energy drain |- | A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead. |- | 91. |- | 92. || Bodyguard || Medium Humanoid || 15~18 Spear, Club, Bow, etc. Any Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 Magic, Claw, Bite Any Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 Sword, Spear Any Weapon Proficiency, Strategy |- | ??? |- | 96. || Fire Elemental || Large Elemental || 57~63 Fist Elemental Plane of Fire Immunity to Fire, Mobility, Weapon Finesse |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 Claw, Bite Any Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 Fist Urban Handicraft, Listen, Search They make a living by creating a ruckus near cities, and using fraud schemes against naïve people. |- | 99. || Darius || Medium Humanoid || 100 |- | |- | 100. || Siren || Medium Fiend || 51~54 Claw, Bite Sea Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68, Bite, Claw, Desert, Hide, Darkvision, Petrifying gaze |- | A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter. |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |Vampire Spawn |Medium Undead |28~31, Claw, Bite, Any, Blood drain, Spider climb |- | Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires. |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49, Claw, Spell-like abilities, Temperate Marshes and Forests, Concentration, Darkvision, Knowledge, Hide |- | Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights. |- | 132. |- | |- | 133. |Hill Giant |Large Giant |101~104, Giant club, Fist, Temperate Hills, Climb, Improved bull rush, Rock throwing |- | Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs. |}| [[Category:Basilisk]] 1c3f1537022ccc66c788a7278f27e14e172fc106 165 164 2023-05-15T15:04:53Z Breckan 321680 Continued formatting. wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Monster # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19. || Yeti || Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |Executioner |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country. |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || Sasquatch Chief |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes cation [sic] when its group is threatened. |- | 33. || Nymph || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |Elf |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest. |- | 36. || Aqua Naga || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |Vampire Lord |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight. To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box. |- | 43. || Frost Giant || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || The Little Match Girl || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |Hassassin |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors. They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods. |- | 50. || Inquisitor || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Paladin || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons. |- | 54. || Griffin || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |Lich |Medium Undead |180~189 |Any |Magic |Curse, Immunity to Cold, Electricity, Mind-Affecting Attacks |- | A lich is an undead spellcaster, often a wizard or a clergy in life. It uses magical powers to extend life as an undead. It can only be killed by destroying their phylacteries. |- | 57. || White Dragon || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them. |- | 58. || Irelle || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | A general leading elven soldiers. They are arrogant, aggressive and very capable in combat. |- | 60. || Elf Soldier || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- |An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans. | | | |- | 61. |General Irelle |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training. | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'. |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |Enard |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family. |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 |A Lawful Evil Plane |Spear, Magic |Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 |A Lawful Evil Plane |Vorpal Blade, Flaming Whip |Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist |Any |Fist |Damage Reduction, Low-Light Vision |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 |Any |Sorcery |Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | Elven soldiers, armed with simple weaponry. Most of the legion consist of light infantry and archers, and some cavalry. |- | 74. || Sphinx || Large Magical Beast || 51~53 |Desert |Claw, Magic |Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 |Marshes |Bite |Scent, Regeneration, Scent |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 |Marshes |Bite |Scent, Regeneration, Scent |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 |Cold Forests |Claw, Bite |Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walks || Medium Vermin || 150 |Any |Magic |Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |A Lawful Evil Plane |Magic, Sorcery |Spellcasting, Brainwashing, Sermon, Body Thief |- | An entity that looks like a huge bloated brain. It has four eyeballs of different sizes scattered all around its body, from which various curses and magic are fired. Under each eyeball is a deformed mouth, and has arms where the neck should be. |- | 83. || Daily Kim's Tongue || Small Construct || 66 |Any |Magic, Sorcery |Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Gargantuan Construct || 220 |Any |Fist Foot |Thrown Object, Life Drain, Frightful resence [sic], Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 |Any |Bite, Fist |Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 |Any |Sword |Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 |Underground |Bite |Swallow, Tunneler, Poison, Tremorsense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 |Underground, Mountain |Fist |Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. |- | 90. |Wight |Medium Undead |26~29 |Any |Bite, Fist |Hide, Blind-Fight, Energy Drain |- | A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead. |- | 91. |- | 92. || Bodyguard || Medium Humanoid || 15~18 |Any |Spear, Club, Bow, etc |Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 |Any |Sword, Spear |Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 |Any |Magic, Claw, Bite |Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 |Any |Sword, Spear |Weapon Proficiency, Strategy |- | The rightful heir of the throne of Arma. His capability as a warrior is amazing, but he also shows talent in tactics and strategy, even being called a dragon slayer, having defeated a dragon with his knights. He believes himself to be the reincarnation of the conqueror king 'Sandros' and has an arrogant and cruel personality. |- | 96. || Fire Elemental || Large Elemental || 57~63 |Elemental Plane of Fire |Fist |Immunity to Fire, Mobility |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 |Any |Claw, Bite |Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 |Urban |Fist |Handicraft, Listen, Search |- | 99. || Darius || Medium Humanoid || 100 |Any |Axe |Indomitable, Strategy |- | One of the generals of Zaipent Empire. He is loyal to the Emperor, always sticks to the rules, and deems personal skills and ability the most valuable. |- | 100. || Siren || Medium Fiend || 51~54 |Sea |Claw, Bite |Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68, Bite, Claw, Desert, Hide, Darkvision, Petrifying gaze |- | A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter. |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |Vampire Spawn |Medium Undead |28~31, Claw, Bite, Any, Blood drain, Spider climb |- | Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires. |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49, Claw, Spell-like abilities, Temperate Marshes and Forests, Concentration, Darkvision, Knowledge, Hide |- | Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights. |- | 132. |- | |- | 133. |Hill Giant |Large Giant |101~104, Giant club, Fist, Temperate Hills, Climb, Improved bull rush, Rock throwing |- | Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs. |}| [[Category:Basilisk]] 4a30e61ad7e5615002e5e9cf1f35b5d80e4dcbb7 Life in Adventure Wiki 0 177 221 220 2022-12-03T23:20:31Z PowerPointPresentation 321682 Added link to Monsters wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a 2020 text-based RPG created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. ---- <center>[[Backgrounds]] - [[Traits]] - [[Starting Equipment]]</center> <center>[[List of monsters|Monsters]] - [[List of Items]] - [[Item Attributes]]</center> <center>[[Epilogues]] - [[Achievements]]</center> ---- ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ 1377141577852763aeca329f87f74f5ca4830a83 User:JustLeafy 2 14 16 2022-12-24T07:18:50Z JustLeafy 29473 Created page with "{{w:User:JustLeafy}}" wikitext text/x-wiki {{w:User:JustLeafy}} 9da11f21a505bcdeaef56ade7fddd86e93f031d9 Epilogues 0 199 261 260 2023-04-28T16:37:10Z 136.23.15.14 0 Added new possible sub epilogue from the recent update wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sun Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' 47512b4498b1ac38f8688ca86adcee82b516ae00 262 261 2023-04-28T16:41:56Z 136.23.15.14 0 Added new sub epilogue from recent update wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sun Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === Sun Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} 9caceb86cf9da80031aafbf7586acdb0b3dd84d6 263 262 2023-05-02T06:09:43Z 136.23.15.18 0 wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === Sun Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} 2841a7cdb8ce8142063bc35999b01c4002e3b2b8 264 263 2023-05-02T06:11:17Z 136.23.15.18 0 wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === Sun Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} 45e190cdee3144332192050732ef362d2b0bd7e7 265 264 2023-05-04T15:56:20Z 112.79.60.19 0 wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' | |} 3b5123786f74b48f35a499099f42e10bc9a1b5a6 266 265 2023-05-07T15:56:19Z 139.167.172.108 0 First epilogue was a bit incorrect, because i tried and got another epilogue, but how i got it now i edited it here. You get with the elves, epilogue after winning against skilled adventurer and then lose when you call elves backup. wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' | |} c968225a52001cccbe784b9f39837fd6ddb8a5d9 267 266 2023-05-07T16:00:07Z 139.167.172.108 0 It was before in the 'with the elves' epilogue and i tried it and got execution epilogue, so i corrected the position. wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' | |} 35197c8ac96a1adf890322378ad87f7ab232aca5 Category:Wiki skin images 14 163 608 194 2023-05-17T18:57:22Z Mr Pie 5 2833 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Category:Images 14 114 588 126 2023-05-17T18:57:31Z Mr Pie 5 2833 Created page with "[[Category:Media]]" wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Category:Media 14 13 586 15 2023-05-17T18:57:48Z Mr Pie 5 2833 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Template:Doc 10 218 540 297 2023-05-18T17:04:57Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly><!-- // localization info is autoloaded from Template:Doc/l10n --><div class="documentation"><!-- --><div class="documentation-header"><!-- -->[[File:Template-{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!-- --><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!-- -->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!-- --><span style="font-size: 90%; font-style: italic;"><!-- -->The documentation below is transcluded from [[{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc]].<!-- --></span><!-- -->}}<!-- -->}}<!-- --><div style="float: right; margin-left: 5px;"><!-- -->[{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge]<!-- --></div><!-- --></div><!-- <!-- leave line break here --> <!-- -->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!-- -->{{#if:{{{baddoc|}}}|<!-- -->{{ambox<!-- -->| color = red<!-- -->| image = [[File:Stub.svg|x35px]]<!-- -->| type = '''This template's documentation has been marked as bad, incomplete, or outdated. Please improve or add to it.'''<!-- -->| text = '''Issues:''' {{{baddoc}}}<br/>Once fixed, remove <code><nowiki>| baddoc =</nowiki></code> from <code><nowiki>{{doc}}</nowiki></code> on the main template page.<!-- -->}}<!-- -->[[Category:Templates with bad documentation]]<!-- -->}}<!-- leave line break here --> <!-- -->{{Template:{{{1|{{PAGENAME}}}}}/doc|{{{1|}}}}}<!-- -->|<!-- -->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Doc/preload}} Create one now].<!-- -->[[Category:Templates with no documentation]]<!-- -->}}<!-- leave line break here --> <!-- --><div style="margin: 15px 0 0 0"><!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!-- -->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Doc -->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!-- -->[[Category:Template documentation]]<!-- -->}}<!-- -->}}<!-- --></div><!-- --></div><!-- --></includeonly><!-- --><noinclude>{{doc}} [[Category:Documentation templates| ]] </noinclude> 574fb1cac36da5dc5e67e6d550abb0ae1051fc85 Template:Infobox start 10 286 512 2023-05-18T17:04:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly><div class="infobox {{{1|}}}"> {| class="infobox-table"</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude> 012ec14b9fe14a322bd697ff4088fcc5f4950863 Template:Infobox header 10 287 514 2023-05-18T17:04:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- ! colspan="2" class="infobox-header" | {{{name|}}} {{infobox spacer|{{{image|}}}{{{wideimage|}}}}} {{infobox centered row|[[File:{{{image|}}}{{!}}{{{size|128x128px}}}]]|{{{image|}}}}} {{Infobox spacer|{{{image|}}}}} {{infobox centered row|[[File:{{{wideimage|}}}{{!}}{{{size|314x300px}}}]]|{{{wideimage|}}}}} {{infobox spacer|{{{wideimage|}}}{{{description|}}}}} {{infobox centered row|''{{{description|}}}''|{{{description|}}}}} {{infobox spacer|{{{description|}}}}}</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude> e308445e1c5130c0cbbcf93cca4a20287eeaba44 Template:Infobox spacer 10 288 516 2023-05-18T17:04:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- class="infobox-spacer" {{#if: {{{1|}}} | {{!}} colspan="2" {{!}} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude> adee221c84a5a33c95d85c560128fce2bcf3701e Template:Infobox centered row 10 289 518 2023-05-18T17:04:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- {{#if:{{{class|}}}|class="{{{class|}}}"}} {{#if: {{{2|{{{1|}}}}}}{{{3|}}} | {{!}} colspan="2" class="infobox-centered" {{!}} {{#if: {{{2|{{{1|}}}}}} | {{{1|}}} | {{{3|}}} }} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude> 0d20fbfb371297fa1351c713da1f1e9472acb2ae Template:Infobox section 10 290 520 2023-05-18T17:04:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- {{#if:{{{class|}}}|class="{{{class|}}}"}} {{#if: {{{2|{{{1|}}}}}}{{{3|}}} | {{!}} colspan="2" class="infobox-section" {{!}} {{#if: {{{2|{{{1|}}}}}} | {{{1|}}} | {{{3|}}} }} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude> 15880c3c62189cf8ff3d0670fb6c8e588390f9d3 Template:Infobox row 10 291 522 2023-05-18T17:04:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- class="infobox-row {{#if:{{{class|}}}|{{{class|}}}}}" {{#if: {{{3|{{{2|}}}}}}{{{4|}}} | ! class="infobox-row-name" {{!}} '''{{{1|}}}''' {{!}} class="infobox-row-value" {{!}} {{#if: {{{3|{{{2|}}}}}} | {{{2|}}} | {{{4|}}} }} }}</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude> 74060e1aa1abf3b093081dbac2f6226a4111ea45 Template:Infobox end 10 292 524 2023-05-18T17:04:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|} </div></includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude> eb5de12ae38e1b21016cf1aa37aeb9442ad54257 Template:Tlx 10 315 576 2023-05-18T17:04:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly><code><nowiki>{{</nowiki>{{#if:{{{subst|}}}|[[wikipedia:Help:Substitution|subst]]:}}[[{{{LANG|}}}{{{SISTER|}}}{{ns:Template}}:{{{1|}}}|{{{1|}}}]]<!-- -->{{#if:{{{2|}}}| &#124;{{{2}}} }}<!-- -->{{#if:{{{3|}}}| &#124;{{{3}}} }}<!-- -->{{#if:{{{4|}}}| &#124;{{{4}}} }}<!-- -->{{#if:{{{5|}}}| &#124;{{{5}}} }}<!-- -->{{#if:{{{6|}}}| &#124;{{{6}}} }}<!-- -->{{#if:{{{7|}}}| &#124;{{{7}}} }}<!-- -->{{#if:{{{8|}}}| &#124;{{{8}}} }}<!-- -->{{#if:{{{9|}}}| &#124;{{{9}}} }}<!-- -->{{#if:{{{10|}}}| &#124;{{{10}}} }}<!-- -->{{#if:{{{11|}}}| &#124;{{{11}}} }}<!-- -->{{#if:{{{12|}}}| &#124;''...'' }}<nowiki>}}</nowiki></code></includeonly><noinclude>{{doc}}</noinclude> 32ed124c13f13f6179b1dfb4a667e8b049fa8406 Template:Infobox header/doc 10 294 528 2023-05-18T17:05:25Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki This is the header for a modular infobox. It provides a title, an image, and a description. ==Usage== In a modular infobox, this should typically be placed right after [[Template:Infobox start]]. <pre>{{Infobox header | name = | image = | wideimage = | size = | description = }}</pre> ===Parameters=== * <code>name</code> - The title on top of the infobox * <code>image</code> - The infobox image, defaults to 128x128px * <code>wideimage</code> - An alternative image, defaults to 314x300px * <code>size</code> - Optional. Changes the default size for either of the image parameters * <code>description</code> - An italics description placed under the image ==Examples== <pre>{{Infobox header | name = Rimelings | image = Rimelings.png | size = 300x300px | description = On play, gain 3 mana. }}</pre> <pre>{{Infobox header | name = Whitesky Peak | wideimage = Whitesky Peak.jpg | description = Tall Mountain in the North-West, Housing the Blue Obelisk. }}</pre> <pre>{{Infobox header | name = {{{name|}}} | wideimage = {{{image|}}} | size = 156x156px | description = {{{description|}}} }}</pre> <noinclude> [[Category:Template documentation]] </noinclude> 53c18c5a99a10eafb338b932d0a79bc234c8e7a0 Template:Infobox centered row/doc 10 296 532 2023-05-18T17:05:25Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Displays a centered row with colspan 2 in an [[:Category:Infobox templates|Infobox]]. ==Usage== <pre>{{infobox centered row|value|test-value|else-value}}</pre> ''Note these are all unnamed parameters when using the template'' * <code>value</code> is displayed as the value and can be formatted (e.g. 1000, "huge", <nowiki>{{ItemLink|Wall}}</nowiki>, etc.) * If <code>test-value</code> (optional) is given, the row is only displayed if it is not empty * If <code>else-value</code> (optional) is given and <code>test-value</code> is empty, the row is displayed and shows Else-value as its value ==Example== <pre>{{Infobox centered row|''{{{description}}}''|{{{description|}}|Not available}}}</pre> Displays the italicized text of <code>description</code>, but only if it is not an empty string, otherwise it use the text "Not available". <noinclude> [[Category:Template documentation]] </noinclude> 0b0f843bcf3bd8393813f91c3d783e5e3a069db4 Template:Infobox section/doc 10 297 534 2023-05-18T17:05:25Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Creates a section divider in an infobox ==Usage== <pre>{{Infobox section|title|test-value|else-value}}</pre> ''Note these are all unnamed parameters when using the template'' * <code>title</code> is the text to be shown in the section. * If <code>test-value</code> (optional) is given, the section will only show if this value is not empty. * If <code>else-value</code> (optional) is given and <code>Test-value</code> is empty, the section is displayed and shows Else-value as its value ==Example== <pre>{{Infobox section|Crafting|{{{ingredient1|}}}|Statistics}}</pre> Will create a crafting section heading, but only if the <code>ingredient1</code> parameter is given and not empty, otherwise the heading uses the text "Statistics". <noinclude> [[Category:Template documentation]] </noinclude> 15e793ceb14ec8f1e868fe5361a457e63b846faa Template:Infobox row/doc 10 298 536 2023-05-18T17:05:25Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Displays a row in an [[:Category:Infobox templates|infobox]]. ==Usage== <pre>{{infobox row|title|value|test-value|else-value}}</pre> ''Note these are all unnamed parameters when using the template'' * <code>title</code> is displayed as keyword to the row, describing the value (e.g. "HP", "Size", etc.) * <code>value</code> is displayed as the value and can be formatted (e.g. 1000, "huge", <nowiki>{{ItemLink|Wall}}</nowiki>, etc.) * If <code>test-value</code> (optional) is given, the row is only displayed if it is not empty * If <code>else-value</code> (optional) is given and <code>test-value</code> is empty, the row is displayed and shows else-value as its value ==Example== <pre>{{Infobox row|HP|{{{hp}}}|{{{hp|}}}}}</pre> Displays a row titled HP, followed by the value of <code>hp</code>, but if it is not given, hides the whole row. ---- <pre>{{Infobox row|Location|{{{location}}}|{{{location|}}}|''Unknown''}}</pre> Displays a row titled Location, followed by the value of <code>location</code>, but if it is not given, displays ''Unknown'' as the value instead. <noinclude> [[Category:Template documentation]] </noinclude> 3e6c910b4bc1584b8813eba75c1b257e2a012e08 Template:Infobox end/doc 10 299 538 2023-05-18T17:05:25Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki An ending for a modular infobox. It includes nothing more than a closing <code>|}</code> and is functionally the same as writing that, but provides an easier-to-read format. <noinclude> [[Category:Template documentation]] </noinclude> f82a81c859c6f419a3e859c49de8ab2a52cdec69 Template:Infobox start/doc 10 293 526 2023-05-18T17:05:26Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki This is the beginning for a modular infobox. It provides the beginning <code><nowiki>{|</nowiki></code> for an infobox as well as relevant classes in an easy-to-read form. ==Usage== Place this at the start of an infobox. It will initialize the infobox using the css classes <code>.infobox</code> <code>.infobox-table</code>. An optional parameter will add a class to the infobox, to allow for multiple infobox styles using this same template. ===Parameters=== * 1 - Optional. Adds plaintext as a class on the infobox. Infoboxes are of class "infobox" by default, but setting this parameter to, for example, "winter", will make the infobox both class "infobox" and "winter" (.infobox.winter as a css selector). ==Example== Basic use <pre>{{Infobox start}}</pre> Adding an optional second class <pre>{{Infobox start|winter}}</pre> <noinclude> [[Category:Template documentation]] </noinclude> f6f730534cf3af4d7069fb6373454a4f760f17a5 Template:Infobox spacer/doc 10 295 530 2023-05-18T17:05:26Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Creates a blank row for spacing in an [[:Category:Infobox templates|infobox]]. The row is 0.5em high and has no content. ==Usage== <pre style="overflow:auto;"> {{Infobox spacer|test-value}} </pre> * <code>test-value</code> - optional. If given, the spacer will display only if the value is not empty ==Example== <pre style="overflow:auto;"> {{Infobox row|Image|[[File:{{{image|}}}|128px]]}} {{Infobox spacer|{{{image|}}}}} {{Infobox row|Description|{{{description|}}}}} </pre> In this example, the spacer will add a space 0.5em high between the Image and Description row, but only if <nowiki>{{{image|}}}</nowiki> is not empty. <noinclude> [[Category:Template documentation]] </noinclude> 3053c535f6039bb017e4b9295ad19128b781a9e0 Template:Documentation 10 283 546 2023-05-18T17:06:00Z Mr Pie 5 2833 Redirected page to [[Template:Doc]] wikitext text/x-wiki #REDIRECT [[Template:Doc]] cd02371233544eb65ee4889af7c50dfa22f3e532 Template:Doc/doc 10 98 542 110 2023-05-18T17:06:19Z Mr Pie 5 2833 Created page with "This template is used to transclude a template's documentation from its <code>/doc</code> subpage onto the template page itself. Usually, it is located at the bottom of the template code and wrapped in <code>&lt;noinclude&gt;</code> tags: <code><nowiki>&lt;noinclude&gt;{{doc}}&lt;noinclude&gt;</nowiki></code> == Usage == {{tlx| doc | ''&lt;documentation source page&gt;'' | baddoc {{=}} y }} ; First unnamed parameter Source page of the documentation, without the <code>/..." wikitext text/x-wiki This template is used to transclude a template's documentation from its <code>/doc</code> subpage onto the template page itself. Usually, it is located at the bottom of the template code and wrapped in <code>&lt;noinclude&gt;</code> tags: <code><nowiki>&lt;noinclude&gt;{{doc}}&lt;noinclude&gt;</nowiki></code> == Usage == {{tlx| doc | ''&lt;documentation source page&gt;'' | baddoc {{=}} y }} ; First unnamed parameter Source page of the documentation, without the <code>/doc</code> suffix. Defaults to the page name, so it can almost always be omitted. ; baddoc Set this parameter if the documentation seems outdated or insufficient, otherwise do not include it. == See also == * {{tl|doc/preload}} – Text that will be preloaded into the edit box when the "create" link is clicked on templates with no existing <code>/doc</code> subpage. * [[:Category:Documentation templates]] * [[:Category:Template documentation]] * [[:Category:Templates with no documentation]] <noinclude> [[Category:Template documentation]] </noinclude> 8b37837ce879436437fc49a084dae31499bcbee5 Template:Tl 10 314 574 2023-05-18T17:06:29Z Mr Pie 5 2833 Redirected page to [[Template:Tlx]] wikitext text/x-wiki #REDIRECT [[Template:Tlx]] e7ca2a480d858e3df7489dd42fd28f51eec681eb Template:Tlx/doc 10 316 578 2023-05-18T17:06:45Z Mr Pie 5 2833 Created page with "This template can be used to display and link a template. * <code><nowiki>{{tlx|delete|deletion reason}}</nowiki></code> generates {{tlx|delete|deletion reason}}. <includeonly> <!-- Categories for the template itself --> [[Category:Formatting templates]] </includeonly><noinclude> [[Category:Template documentation]] </noinclude>" wikitext text/x-wiki This template can be used to display and link a template. * <code><nowiki>{{tlx|delete|deletion reason}}</nowiki></code> generates {{tlx|delete|deletion reason}}. <includeonly> <!-- Categories for the template itself --> [[Category:Formatting templates]] </includeonly><noinclude> [[Category:Template documentation]] </noinclude> 8df33d7354159818d93bd00bd386572c2043768b Template:License/doc 10 313 572 2023-05-18T17:32:25Z Mr Pie 5 2833 wikitext text/x-wiki This template is to be used in a Licensing heading on file pages to denote the file's license. '''All acceptable first parameter examples:''' <nowiki>{{License|</nowiki>[[Template:License/game|game]]<nowiki>}}</nowiki> {{License|game}} <nowiki>{{License|</nowiki>[[Template:License/mod|mod]]<nowiki>}}</nowiki> {{License|mod}} <nowiki>{{License|</nowiki>[[Template:License/combo|combo]]<nowiki>}}</nowiki> {{License|combo}} <nowiki>{{License|</nowiki>[[Template:License/fairuse|fairuse]]<nowiki>}}</nowiki> {{License|fairuse}} <nowiki>{{License|</nowiki>[[Template:License/CC0|CC0]]<nowiki>}}</nowiki> {{License|CC0}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-ND|CC-BY-NC-ND]]<nowiki>}}</nowiki> {{License|CC-BY-NC-ND}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-SA|CC-BY-NC-SA]]<nowiki>}}</nowiki> {{License|CC-BY-NC-SA}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC|CC-BY-NC]]<nowiki>}}</nowiki> {{License|CC-BY-NC}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-ND|CC-BY-ND]]<nowiki>}}</nowiki> {{License|CC-BY-ND}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-SA|CC-BY-SA]]<nowiki>}}</nowiki> {{License|CC-BY-SA}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY|CC-BY]]<nowiki>}}</nowiki> {{License|CC-BY}} <nowiki>{{License|</nowiki>[[Template:License/CC-PD|CC-PD]]<nowiki>}}</nowiki> {{License|CC-PD}} <nowiki>{{License|</nowiki>[[Template:License/CC-SRR|CC-SRR]]<nowiki>}}</nowiki> {{License|CC-SRR}} '''Providing no parameter (or invalid one) defaults to the nolicense notice:''' <nowiki>{{License}}</nowiki>{{License}} '''Source parameter (optional):''' The source parameter accepts a url to the source where the file came from if necessary for attribution. Example: <nowiki>{{License|game|source=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/}}</nowiki> {{License|game|source=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/}} <includeonly> [[Category:License templates]] </includeonly> <noinclude> [[Category:Template documentation]] </noinclude> 0df401c4583d0713d33eda8e988e5e1708b3ae6b Category:License templates 14 321 596 2023-05-18T18:01:59Z Mr Pie 5 2833 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:License/CC-BY 10 301 548 2023-05-18T18:02:08Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div> <div>This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> cb1ea6596b6a76801872b870eac5a357f990891f Template:License/CC-BY-ND 10 304 554 2023-05-18T18:02:08Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-ND]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> e91d618bc5ce2e47d66c1ebc35e819f9f1022ee3 Template:License/CC-BY-NC-ND 10 306 558 2023-05-18T18:02:08Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-NC-ND]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 99d002b3db0aef30a9ff22175f6434ac1981632f Template:License/CC-BY-SA 10 307 560 2023-05-18T18:02:08Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-SA]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 792991b642e162f313ae36cad1ca3b4618c60481 Template:License/CC-SRR 10 308 562 2023-05-18T18:02:08Z Mr Pie 5 2833 Protected "[[Template:License/CC-SRR]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div> <div>This file is under the Creative Commons Some Rights Reserved License.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> f749214ff8ae90a32cf96f64ebc7da9ec6bf22eb Template:License/fairuse 10 309 564 2023-05-18T18:02:08Z Mr Pie 5 2833 Protected "[[Template:License/fairuse]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:IN COPYRIGHT.svg|50px|class=copyright-logo|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/> </div> </includeonly> <noinclude>{{doc|License}}</noinclude> a1c06a065e65d60f60721627e03fbcddf37c5b36 Template:License/CC-PD 10 311 568 2023-05-18T18:02:08Z Mr Pie 5 2833 Protected "[[Template:License/CC-PD]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div> <div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 7143056c200b7bb6d89dd2ef7d31d28bad2a7eef Template:License/CC-BY-NC 10 302 550 2023-05-18T18:02:09Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-NC]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 62ddaa3c4f4ec9daa5c99eae6f4d0fbe28a107db Template:License/CC-BY-NC-SA 10 303 552 2023-05-18T18:02:09Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-NC-SA]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 1daec90898afefd43e4dd3cabd17f76d046fc881 Template:License/CC0 10 305 556 2023-05-18T18:02:09Z Mr Pie 5 2833 Protected "[[Template:License/CC0]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div> <div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 4018ec8b729360ab69505aece4b0bf16f9c0e2e4 Template:License/nolicense 10 310 566 2023-05-18T18:02:09Z Mr Pie 5 2833 Protected "[[Template:License/nolicense]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div> <div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> f7ea10bec5a6dfc7c4b7441f84af54ebc7a3a89c Template:License 10 312 570 2023-05-18T18:02:09Z Mr Pie 5 2833 Protected "[[Template:License]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div class="license"> {{License/{{{1|nolicense}}}}}{{#if:{{{source|}}}|<div>Source:&nbsp;{{{source|}}}</div>}} </div> </includeonly> <noinclude>{{documentation}}</noinclude> fd30538c577707bb98dd86b70455f60414a91fbe Category:Templates 14 168 590 199 2023-05-18T18:06:55Z Mr Pie 5 2833 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Infobox part templates 14 320 594 2023-05-18T18:07:26Z Mr Pie 5 2833 Created page with "[[Category:Infobox templates]]" wikitext text/x-wiki [[Category:Infobox templates]] aeefc91c46810db9bccc7412f311db824a309ada Category:Infobox templates 14 38 592 47 2023-05-18T18:07:35Z Mr Pie 5 2833 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Logos 14 318 582 2023-05-18T18:08:31Z Mr Pie 5 2833 Created page with "[[Category:Images]]" wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Category:Legal notices 14 319 584 2023-05-18T18:09:03Z Mr Pie 5 2833 Created page with "[[Category:{{SITENAME}}]]" wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Documentation templates 14 30 602 37 2023-05-18T18:09:27Z Mr Pie 5 2833 Created page with "[[Category:Templates]] [[Category:Template documentation]]" wikitext text/x-wiki [[Category:Templates]] [[Category:Template documentation]] 4a7ee80119568c5b37aacdd9f8d803448f999154 Category:Template documentation 14 224 598 304 2023-05-18T18:09:38Z Mr Pie 5 2833 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Templates with no documentation 14 322 600 2023-05-18T18:10:02Z Mr Pie 5 2833 Created page with "__EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] [[Category:Templates]]" wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] [[Category:Templates]] 605876c4861cb8f3124ac4653c96c42bdfe9c425 Category:Wiki maintenance 14 323 604 2023-05-18T18:10:25Z Mr Pie 5 2833 Created page with "The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' * [[Special:BrokenRedirects|Broken redirects]] * Special:DoubleRedirects|Double redirect..." wikitext text/x-wiki The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] [[Category:{{SITENAME}}]] 868d749adc0b8b94644015db60e0029addd31fd8 Category:Pages with broken file links 14 124 606 137 2023-05-18T18:10:38Z Mr Pie 5 2833 Created page with "__EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]]" wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Formatting templates 14 317 580 2023-05-19T16:49:24Z Mr Pie 5 2833 Created page with "[[Category:Templates]]" wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Template:Doc/preload 10 300 544 2023-05-19T16:51:34Z Mr Pie 5 2833 Created page with "Describe the template's function here. == Usage == Describe usage instructions here. ; Parameter x name Describe the function of the parameter $x here. ; First unnamed parameter Describe the function of the first unnamed parameter here. <!-- Uncomment this to make use of TemplateData, or remove it if it is not necessary. <templatedata> </templatedata> --> <no<includeonly></includeonly>include> [[Category:Template documentation]] </no<includeonly></includeonly>includ..." wikitext text/x-wiki Describe the template's function here. == Usage == Describe usage instructions here. ; Parameter x name Describe the function of the parameter $x here. ; First unnamed parameter Describe the function of the first unnamed parameter here. <!-- Uncomment this to make use of TemplateData, or remove it if it is not necessary. <templatedata> </templatedata> --> <no<includeonly></includeonly>include> [[Category:Template documentation]] </no<includeonly></includeonly>include><noinclude>[[category:Template documentation| ]] </noinclude> aa324d0023fcef4691ad57bcf27f138c80877c0a List of monsters 0 141 166 165 2023-05-29T17:29:23Z 178.222.122.86 0 Replaced content with "The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. | [[Category:Basilisk]]" wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. | [[Category:Basilisk]] e0be8a9de1b322a6ceb06713f4c72146746536ce 167 166 2023-05-29T17:32:23Z 178.222.122.86 0 Undo revision 223 by [[Special:Contributions/178.222.122.86|178.222.122.86]] ([[User talk:178.222.122.86|talk]]) wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Monster # || Name || Size/Type || CP || Environment || Attack || Skills |- | 1. || Slime || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat. |- | 2. || Goblin || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity. |- | 3. || Bandit || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people. |- | 4. || Grey Wolf || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back. |- | 5. || Giant Ant || Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen. |- | 6. || Monstrous Spider || Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners. |- | 7. || Mandrill || Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night. |- | 8. || Monkey Goblin || Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees. |- | 9. || Sasquatch || Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size. |- | 10. || Troll || Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting. |- | 11. || Lizard Folk || Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons. |- | 12. || Vampire Bat || Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar. |- | 13. || Skeleton || Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands. |- | 14. || Sahuagin || Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'. |- | 15. || Wraith || Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed. |- | 16. || Stone Golem || Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes. |- | 17. || Fire Giant || Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them. |- | 18. || Lava Golem || Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems. |- | 19. || Yeti || Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one. |- | 20. || Vampire || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight. |- | 21. || King Slime || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones. |- | 22. || Guard || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces. |- | 23. || Hobgoblin || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | Hobgoblins are more intelligent than regular goblins ,and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army. |- | 24. || Goblin Shaman || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery. |- | 25. || Bandit Captain || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits. |- | 26. || Bounty Hunter || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot. |- | 27. |Executioner |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country. |- | 28. || Pack Leader Wolf || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves. |- | 29. || Giant Ant Queen || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones. |- | 30. || Aranea || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans. |- | 31. || Spider Aranea || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain. |- | 32. || Sasquatch Chief |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes cation [sic] when its group is threatened. |- | 33. || Nymph || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature. |- | 34. || Derro || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness. |- | 35. |Elf |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest. |- | 36. || Aqua Naga || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic. |- | 37. || Coachman || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | Mostly referred to as the people whose job is to drive horse-drawn carriages. |- | 38. || Gargoyle || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies. |- | 39. |- | |- | 40. || Troll Hunter || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey. |- | 41. || Wyvern || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war. |- | 42. |Vampire Lord |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight. To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box. |- | 43. || Frost Giant || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted. |- | 44. || Iron Golem || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem. |- | 45. || Sea Cat || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size. |- | 46. || The Little Match Girl || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated hostile, she is harmless to humans. |- | 47. || Razer Boar || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade. |- | 48. || Berserk || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy. |- | 49. |Hassassin |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors. They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods. |- | 50. || Inquisitor || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more. Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them. |- | 51. || Paladin || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger. |- | 52. || Gorgon || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy. |- | 53. || Red Dragon || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons. |- | 54. || Griffin || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans. |- | 55. || Death Knight || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic. |- | 56. |Lich |Medium Undead |180~189 |Any |Magic |Curse, Immunity to Cold, Electricity, Mind-Affecting Attacks |- | A lich is an undead spellcaster, often a wizard or a clergy in life. It uses magical powers to extend life as an undead. It can only be killed by destroying their phylacteries. |- | 57. || White Dragon || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them. |- | 58. || Irelle || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen. |- | 59. || Elf General || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | A general leading elven soldiers. They are arrogant, aggressive and very capable in combat. |- | 60. || Elf Soldier || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- |An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans. | | | |- | 61. |General Irelle |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training. | |- | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'. |- | 63. || Skilled Adventurer || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at. |- | 64. || Giant Snake || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body. |- | 65. || Black Thorny Bush || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures. |- | 66. |Enard |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family. |- | 67. || Swarm of Vampire Bats || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism. |- | 68. || Hellhound || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey. |- | 69. || Imp || Small Fiend || 41~46 |A Lawful Evil Plane |Spear, Magic |Hide, Diplomacy, Immunity to Magic |- | An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans. |- | 70. || Balor || Large Fiend || 192~200 |A Lawful Evil Plane |Vorpal Blade, Flaming Whip |Iron Will, Immunity to Magic, Teleport |- | It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons. |- | 71. || Ice Golem || Large Construct || 60 Fist |Any |Fist |Damage Reduction, Low-Light Vision |- | This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes. |- | 72. || Cultists || Medium Humanoid || 20~23 |Any |Sorcery |Climb, Indomitable, Sermon |- | These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs. |- | 73. || Elven Legion || Medium Humanoid || 185~195 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | Elven soldiers, armed with simple weaponry. Most of the legion consist of light infantry and archers, and some cavalry. |- | 74. || Sphinx || Large Magical Beast || 51~53 |Desert |Claw, Magic |Low-Light Vision, Flight, Diplomacy |- | A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether. |- | 75. || Five Headed Hydra || Large Magical Beast || 53~57 |Marshes |Bite |Scent, Regeneration, Scent |- | A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more. |- | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 |Marshes |Bite |Scent, Regeneration, Scent |- | A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore. |- | 77. || Halad || Medium Humanoid || 100 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals. |- | 78. || Brown Bear || Large Animal || 36~39 |Cold Forests |Claw, Bite |Improved Grab, Scent, Swim |- | These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory. |- | 79. || Wraith Legion || Medium Undead || 89~92 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them. |- | 80. || Archmage Halad || Medium Undead || 170 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage. |- | 81. || Worm that Walks || Medium Vermin || 150 |Any |Magic |Spellcasting, Scatter, Swallow |- | The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened. |- | 82. || Evil Brain || Large Fiend || 212~220 |A Lawful Evil Plane |Magic, Sorcery |Spellcasting, Brainwashing, Sermon, Body Thief |- | An entity that looks like a huge bloated brain. It has four eyeballs of different sizes scattered all around its body, from which various curses and magic are fired. Under each eyeball is a deformed mouth, and has arms where the neck should be. |- | 83. || Daily Kim's Tongue || Small Construct || 66 |Any |Magic, Sorcery |Brainwashing, Sermon, Eating |- | The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly. |- | 84. || Flesh Colossus || Gargantuan Construct || 220 |Any |Fist Foot |Thrown Object, Life Drain, Frightful resence [sic], Immunity to Magic |- | A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required. |- | 85. || Ghoul || Medium Undead || 11~13 |Any |Bite, Fist |Jump, Move Silently, Stench |- | A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies. |- | 86. || Per-Sheryuse || Medium Undead || 200 |Any |Sword |Petrifying, Invisible, Flight |- | The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age. |- | 87. || Purple Worm || Huge Magical Beast || 177~182 |Underground |Bite |Swallow, Tunneler, Poison, Tremorsense |- | This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations. |- | 88. || Dwarf || Medium Humanoid || 7~9 |Underground, Mountain |Fist |Tool Proficiency, Low-Light Vision, Immunity to Poison |- | Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals. |- | 90. |Wight |Medium Undead |26~29 |Any |Bite, Fist |Hide, Blind-Fight, Energy Drain |- | A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead. |- | 91. |- | 92. || Bodyguard || Medium Humanoid || 15~18 |Any |Spear, Club, Bow, etc |Use Rope, Hide, Listen |- | They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians. |- | 93. || Royal Guard || Medium Humanoid || 53~56 |Any |Sword, Spear |Weapon Proficiency, Listen, Search |- | They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given. |- | 94. || Steel Dragon || Huge Dragon || 230~240 |Any |Magic, Claw, Bite |Acid Breath, Flight, Magic |- | Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand. |- | 95. || Vertino || Medium Humanoid || 175 |Any |Sword, Spear |Weapon Proficiency, Strategy |- | The rightful heir of the throne of Arma. His capability as a warrior is amazing, but he also shows talent in tactics and strategy, even being called a dragon slayer, having defeated a dragon with his knights. He believes himself to be the reincarnation of the conqueror king 'Sandros' and has an arrogant and cruel personality. |- | 96. || Fire Elemental || Large Elemental || 57~63 |Elemental Plane of Fire |Fist |Immunity to Fire, Mobility |- | A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes. |- | 97. || Manticore || Large Magical Beast || 59~65 |Any |Claw, Bite |Poison, Flight, Scent |- | Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails. |- | 98. || Slicker || Medium Humanoid || 7~9 |Urban |Fist |Handicraft, Listen, Search |- | 99. || Darius || Medium Humanoid || 100 |Any |Axe |Indomitable, Strategy |- | One of the generals of Zaipent Empire. He is loyal to the Emperor, always sticks to the rules, and deems personal skills and ability the most valuable. |- | 100. || Siren || Medium Fiend || 51~54 |Sea |Claw, Bite |Swim, Sing, Allure |- | Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks. |- | 101. || Mimic || Medium Monster || 48~52 Bite Underground Disguise, Adhesive |- | A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. |- | 102. || Lady in the Jungle || Medium Humanoid || 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth |- | She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement. |- | 103. |- | |- | 104. |- | |- | 105. || Orc Soldier || Medium Humanoid || 30~33 Axe, Club Warm Darkvision, Weapon Proficiency |- | They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time. |- | 106. || Orc Commander || Medium Humanoid || 115~118 Axe, Club Warm Darkvision, Weapon Proficiency, Strategy, Indomitable |- | A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing. |- | 107. || White Shark || Large Animal || 35~38 Bite Sea Swim, Keen Scent |- | These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws. |- | 108. |- | |- | 109. || Monstrous King Crab || Large Animal || 65~70 Bite Sea Darkvision, Swim, Grab |- | |- | 110. |- | |- | 111. |- | |- | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |- | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors. |- | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |- | One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey. |- | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |- | It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals. |- | 115. |- | |- | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |- | A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual. |- | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 Fist Town, Village None |- | An ordinary farmhand. Affected by Halad's magic, he now prays for her. |- | 118. |- | |- | 119. |- | |- | 120. |- | |- | 121. |- | |- | 122. || Basilisk || Large Magical Beast || 63~68, Bite, Claw, Desert, Hide, Darkvision, Petrifying gaze |- | A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter. |- | 123. || Rome || Medium Humanoid || 68 Claw, Fist Any Low-Light Vision, Vampire's Bite, Vampiric Gaze |- | A dhampir || Huge alf-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays. |- | 124. |- | |- | 125. |- | |- | 126. |- | |- | 127. |- | |- | 128. |- | |- | 129. |- | |- | 130. |Vampire Spawn |Medium Undead |28~31, Claw, Bite, Any, Blood drain, Spider climb |- | Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires. |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49, Claw, Spell-like abilities, Temperate Marshes and Forests, Concentration, Darkvision, Knowledge, Hide |- | Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights. |- | 132. |- | |- | 133. |Hill Giant |Large Giant |101~104, Giant club, Fist, Temperate Hills, Climb, Improved bull rush, Rock throwing |- | Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs. |}| [[Category:Basilisk]] 4a30e61ad7e5615002e5e9cf1f35b5d80e4dcbb7 Epilogues 0 199 268 267 2023-06-01T01:04:52Z Greg.b.467 321685 Added yet another way to qchieve Return to the Farm epilogue wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Hand over the rat professor to Terria.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' | |} 65e3148414e867a84be3dc3b1f6fc4c1c054eb0d 269 268 2023-08-06T13:19:35Z 125.235.234.14 0 wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' | |} c518b10a96ed093d6d3cd1d13bfbec59b5a7a57a 270 269 2023-08-08T16:05:28Z 125.235.235.54 0 wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear, don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' | |} adff8c3bc50107d4979250c7181a90d80b1a0b69 271 270 2023-08-08T16:06:30Z 125.235.235.54 0 wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Like Every Other Death>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' | |} db2e0c1bc5b3e39c61c0cc2799bc462fe019c270 Life in Adventure Wiki 0 177 222 221 2023-06-12T22:29:17Z 104.52.195.37 0 wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a 2020 text-based RPG made in Unity created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. ---- <center>[[Backgrounds]] - [[Traits]] - [[Starting Equipment]]</center> <center>[[List of monsters|Monsters]] - [[List of Items]] - [[Item Attributes]]</center> <center>[[Epilogues]] - [[Achievements]]</center> ---- ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ 1ed3cafffb151519bb6046a10b04426a3c58507d Studio Wheel 0 226 306 2023-07-18T08:04:59Z JustLeafy 29473 Created page with "{{subst:w:gameDev}} They are known for developing other indie games as well and are currently based in South Korea. The studio was established in 2017 and has released a few games since then, one of them being ''Life in Adventure''." wikitext text/x-wiki '''{{PAGENAME}}''' is the developer of ''[[{{topic}}]]''. They are known for developing other indie games as well and are currently based in South Korea. The studio was established in 2017 and has released a few games since then, one of them being ''Life in Adventure''. 198a2e6144e7ccae0c40c1dadb0bee5b31e7eb2d List of Items 0 247 345 344 2023-07-31T21:42:14Z 71.10.113.51 0 Adding categories wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen Grief |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Awaken the Carnwennan |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained from young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Offered by the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back and winning, not having taken the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || Give the Ice Flower to the Frost Queen in return for a weapon. |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || Keep the Dirty Teddy Bear, take the Ice Flower. Kill the Frost Queen, and use spellcasting to seal the Frost Queen's soul in the Dirty Teddy Bear. |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || ??? |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} [[Category:Arco]] [[Category:Familiar]] [[Category:OH]] 392c6b0dcb475f9b26c7b0554b82245a99a0c182 File:M001.jpg 6 130 143 2023-08-30T15:23:54Z Tracpete 321675 wikitext text/x-wiki Monster#1 Slime Icon 16fa018da6689faff9f19124b542dc4dd6859f21 File:M002.jpg 6 75 86 2023-08-30T15:29:06Z Tracpete 321675 wikitext text/x-wiki Monster No. 2 - Goblin af8c16ee8a052eac4cfa2dc810332e75744c9673 File:M003.jpg 6 206 284 2023-08-30T15:31:41Z Tracpete 321675 wikitext text/x-wiki monster 3 bandit 67b0afd87bfc62e01f6c7151ab193efc49880364 File:M004.jpg 6 146 175 2023-08-30T15:32:51Z Tracpete 321675 wikitext text/x-wiki grey wolf monster 4 e9602016466fe6db2a519a3df1d02d925a2254b3 File:M005.jpg 6 47 57 2023-08-30T15:34:04Z Tracpete 321675 wikitext text/x-wiki giant ant monster a57c3b7f432de33647b6874b10e87f6677f2dab7 File:M006.jpg 6 15 17 2023-08-30T15:35:17Z Tracpete 321675 wikitext text/x-wiki monstrous spider icon bd2ff52f282bf625e3e609dcb4e1e12fd4f1144a File:M007.jpg 6 181 228 2023-08-30T15:36:15Z Tracpete 321675 wikitext text/x-wiki mandrill monster icon 1f05c6c66dbc93ac247f203e9ad9288dbc5d0a7f File:M008.jpg 6 34 41 2023-08-30T15:37:06Z Tracpete 321675 wikitext text/x-wiki monkey goblin monster icon 70af6495a037f8363122bdb88ee3f1cff9feaa85 File:M009.jpg 6 260 360 2023-08-30T15:52:22Z Tracpete 321675 wikitext text/x-wiki Sasquatch monster icon 8d8f9a07f9114065bedfe6ba6b90afd4eeab45e9 File:M010.jpg 6 223 302 2023-08-30T15:53:21Z Tracpete 321675 wikitext text/x-wiki Troll monster icon 5d63c32b68121025584bbcfa886c6ffd4a402291 File:M011.jpg 6 29 35 2023-08-30T15:54:09Z Tracpete 321675 wikitext text/x-wiki Lizard Folk monster Icon 9ee3b453dfad5828dff70fd0072e7a2e1f621c40 File:M012.jpg 6 231 312 2023-08-30T15:55:03Z Tracpete 321675 wikitext text/x-wiki Vampire Bat Monster icon 78cdd8a9eb7ac41947732a566db89b827b031317 File:M013.jpg 6 4 5 2023-08-30T15:55:56Z Tracpete 321675 wikitext text/x-wiki Skeleton Monster icon e30d01ebd828940c3f6394f56e7a7df97ee00e17 File:M014.jpg 6 41 50 2023-08-30T15:56:41Z Tracpete 321675 wikitext text/x-wiki Sahuagin Monster icon d026f66671b5b0f288cd494c02cb2eb6deb071e2 File:M015.jpg 6 252 351 2023-08-30T15:57:21Z Tracpete 321675 wikitext text/x-wiki Wraith monster icon 315bd138a81eeb124fdc0afc639bbe0ea7ab1fed File:M016.jpg 6 156 186 2023-08-30T15:58:04Z Tracpete 321675 wikitext text/x-wiki Stone Golem monster icon 0067e9f26ba7c6068b4f18db305e7bcca938288a File:M017.jpg 6 267 368 2023-08-30T15:58:56Z Tracpete 321675 wikitext text/x-wiki Fire Giant monster icon ac4b3823ce46cf66f565fe2d424240b0e4ad47d1 File:M018.jpg 6 230 310 2023-08-30T15:59:36Z Tracpete 321675 wikitext text/x-wiki Lava Golem Monster icon f25d2c40328a004ece13272525ee02be9bed25fc File:M019.jpg 6 184 232 2023-08-30T16:00:36Z Tracpete 321675 wikitext text/x-wiki Yeti Monster Icon d51e8275bc1822d7a6a5aadd1bc24b8bfbd62bef List of monsters 0 141 168 167 2023-08-30T16:56:15Z Tracpete 321675 Added icons and descriptions, re-formatting. wikitext text/x-wiki LaThe values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. {| class="mw-collapsible wikitable" ! Monster || Name || Size/Type || CP || Environment || Attack || Skills |- | rowspan="2" | [[File:M001.jpg|alt=1. Slime - Monster Icon|center|thumb|100x100px|'''1. Slime''']]|| || Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | colspan="6" |''A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat.'' |- | rowspan="2" | [[File:M002.jpg|alt=2. Goblin - Monster Icon|center|thumb|100x100px|'''2. Goblin''']]|| || Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | colspan="6" |''A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity.'' |- | rowspan="2" | [[File:M003.jpg|alt=3. Bandit - Monster Icon|center|thumb|100x100px|'''3. Bandit''']]|| || Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | colspan="6" |''These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people.'' |- | rowspan="2" | [[File:M004.jpg|alt=Grey Wolf Icon|center|thumb|100x100px|'''4. Grey Wolf''']]|| || Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | colspan="6" |''Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back.'' |- | rowspan="2" | [[File:M005.jpg|alt=Giant Ant Icon|center|thumb|100x100px|'''5. Giant Ant''']]|| || Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | colspan="6" |''Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen.'' |- | rowspan="2" | [[File:M006.jpg|alt=monstrous spider icon|center|thumb|100x100px|'''6. Monstrous Spider''']]|| || Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | colspan="6" |''Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners.'' |- | rowspan="2" | [[File:M007.jpg|alt=mandrill monster icon|center|thumb|100x100px|'''7. Mandrill''']]|| || Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | colspan="6" |''Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night.'' |- | rowspan="2" | [[File:M008.jpg|alt=Monkey Goblin Icon|center|thumb|100x100px|'''8. Monkey Goblin''']]|| || Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | colspan="6" |''Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees.'' |- | rowspan="2" | [[File:M009.jpg|alt=Sasquatch Monster Icon|center|thumb|100x100px|'''9. Sasquatch''']]|| || Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | colspan="6" |''These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size.'' |- | rowspan="2" | [[File:M010.jpg|alt=Troll Monster Icon|center|thumb|100x100px|'''10. Troll''']]|| || Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | colspan="6" |''A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting.'' |- | rowspan="2" | [[File:M011.jpg|alt=Lizardfolk monster Icon|center|thumb|100x100px|'''11. Lizardfolk''']]|| || Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | colspan="6" |''Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons.'' |- | rowspan="2" | [[File:M012.jpg|alt=Vampire Bat Monster icon|center|thumb|100x100px|'''12. Vampire Bat''']]|| || Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="6" |''Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar.'' |- | rowspan="2" | [[File:M013.jpg|alt=Skeleton Monster icon|center|thumb|100x100px|'''13. Skeleton''']]|| || Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | colspan="6" |''Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands.'' |- | rowspan="2" | [[File:M014.jpg|alt=Sahuagin Monster icon|center|thumb|100x100px|'''14. Sahuagin''']]|| || Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | colspan="6" |''Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'.'' |- | rowspan="2" | [[File:M015.jpg|alt=Wraith monster icon|center|thumb|100x100px|'''15. Wraith''']]|| || Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="6" |''They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed.'' |- | rowspan="2" | [[File:M016.jpg|alt=Stone Golem monster icon|center|thumb|100x100px|'''16. Monster Golem''']]|| || Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="6" |''This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes.'' |- | rowspan="2" | [[File:M017.jpg|alt=Fire Giant monster icon|center|thumb|100x100px|'''17. Fire Giant''']]|| || Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | colspan="6" |''Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them.'' |- | rowspan="2" | [[File:M018.jpg|alt=Lava Golem Monster icon|center|thumb|100x100px|'''18. Lava Golem''']]|| || Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="6" |''This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems.'' |- | rowspan="2" | [[File:M019.jpg|alt=Yeti Monster Icon|center|thumb|100x100px|'''19. Yeti''']]|| || Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | colspan="6" |''Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one.'' |- | rowspan="2" | 20. || Vampire || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="6" |''Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight.'' |- | rowspan="2" | 21. || King Slime || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | colspan="6" |''They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones.'' |- | rowspan="2" | 22. || Guard || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | colspan="6" |''The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces.'' |- | rowspan="2" | 23. || Hobgoblin || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | colspan="6" |''Hobgoblins are more intelligent than regular goblins, and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army.'' |- | rowspan="2" | 24. || Goblin Shaman || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | colspan="6" |''They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery.'' |- | rowspan="2" | 25. || Bandit Captain || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | colspan="6" |''When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits.'' |- | rowspan="2" | 26. || Bounty Hunter || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | colspan="6" |''Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot.'' |- | rowspan="2" | 27. |Executioner |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | colspan="6" |''Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country.'' |- | rowspan="2" | 28. || Pack Leader Wolf || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | colspan="6" |''Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves.'' |- | rowspan="2" | 29. || Giant Ant Queen || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | colspan="6" |''During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones.'' |- | rowspan="2" | 30. || Aranea || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | colspan="6" |''Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans.'' |- | rowspan="2" | 31. || Spider Aranea || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | colspan="6" |''The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain.'' |- | rowspan="2" | 32. || Sasquatch Chief |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | colspan="6" |''Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes action when its group is threatened.'' |- | rowspan="2" | 33. || Nymph || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | colspan="6" |''Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature.'' |- | rowspan="2" | 34. || Derro || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | colspan="6" |''Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness.'' |- | rowspan="2" | 35. |Elf |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | colspan="6" |''Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest.'' |- | rowspan="2" | 36. || Aqua Naga || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | colspan="6" |''All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic.'' |- | rowspan="2" | 37. || Coachman || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | colspan="6" |''Mostly referred to as the people whose job is to drive horse-drawn carriages.'' |- | rowspan="2" | 38. || Gargoyle || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | colspan="6" |''Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies.'' |- | rowspan="2" | 39. |Priest |Medium Humanoid |15~17 |any |magic, club |cure, bless |- | colspan="6" |''Priests borrow divine power from deities (most of the time good ones) to give a blessing or heal wounds.Their daily schedules vary depending on the deity they believe in, but their shared duty is to pray everyday.'' |- | rowspan="2" | 40. || Troll Hunter || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | colspan="6" |''Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey.'' |- | rowspan="2" | 41. || Wyvern || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | colspan="6" |''In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war.'' |- | rowspan="2" | 42. |Vampire Lord |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="6" |''A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight.To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box.'' |- | rowspan="2" | 43. || Frost Giant || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | colspan="6" |''An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted.'' |- | rowspan="2" | 44. || Iron Golem || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="6" |''This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem.'' |- | rowspan="2" | 45. || Sea Cat || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | colspan="6" |''A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size.'' |- | rowspan="2" | 46. || The Little Match Girl || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | colspan="6" |''She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated with hostility, she is harmless to humans.'' |- | rowspan="2" | 47. || Razer Boar || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | colspan="6" |''This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade.'' |- | rowspan="2" | 48. || Berserk || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | colspan="6" |''This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy.'' |- | rowspan="2" | 49. |Hassassin |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | colspan="6" |''A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors.They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods.'' |- | rowspan="2" | 50. || Inquisitor || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | colspan="6" |''They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more.Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them.'' |- | rowspan="2" | 51. || Paladin || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | colspan="6" |''Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger.'' |- | rowspan="2" | 52. || Gorgon || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | colspan="6" |''A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy.'' |- | rowspan="2" | 53. || Red Dragon || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | colspan="6" |''Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons.'' |- | rowspan="2" | 54. || Griffin || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | colspan="6" |''A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans.'' |- | rowspan="2" | 55. || Death Knight || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | colspan="6" |''A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic.'' |- | rowspan="2" | 56. |Lich |Medium Undead |180~189 |Any |Magic |Curse, Immunity to Cold, Electricity, Mind-Affecting Attacks |- | colspan="6" |''A lich is an undead spellcaster, often a wizard or a clergy in life. It uses magical powers to extend life as an undead. It can only be killed by destroying their phylacteries.'' |- | rowspan="2" | 57. || White Dragon || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | colspan="6" |''White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them.'' |- | rowspan="2" | 58. || Irelle || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="6" |''The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen.'' |- | rowspan="2" | 59. || Elf General || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="6" |''A general leading elven soldiers. They are arrogant, aggressive and very capable in combat.'' |- | rowspan="2" | 60. || Elf Soldier || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="6" |''An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans.'' |- | rowspan="2" | 61. |General Irelle |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | colspan="6" |''The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training.'' |- | rowspan="2" | 62. || Apprentice Adventurer || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | colspan="6" |''A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'.'' |- | rowspan="2" | 63. || Skilled Adventurer || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | colspan="6" |''Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at.'' |- | rowspan="2" | 64. || Giant Snake || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | colspan="6" |''A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body.'' |- | rowspan="2" | 65. || Black Thorny Bush || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | colspan="6" |''Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures.'' |- | rowspan="2" | 66. |Enard |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | colspan="6" |''He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family.'' |- | rowspan="2" | 67. || Swarm of Vampire Bats || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="6" |''Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism.'' |- | rowspan="2" | 68. || Hellhound || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | colspan="6" |''Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey.'' |- | rowspan="2" | 69. || Imp || Small Fiend || 41~46 |A Lawful Evil Plane |Spear, Magic |Hide, Diplomacy, Immunity to Magic |- | colspan="6" |''An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans.'' |- | rowspan="2" | 70. || Balor || Large Fiend || 192~200 |A Lawful Evil Plane |Vorpal Blade, Flaming Whip |Iron Will, Immunity to Magic, Teleport |- | colspan="6" |''It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons.'' |- | rowspan="2" | 71. || Ice Golem || Large Construct || 60 Fist |Any |Fist |Damage Reduction, Low-Light Vision |- | colspan="6" |''This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes.'' |- | rowspan="2" | 72. || Cultists || Medium Humanoid || 20~23 |Any |Sorcery |Climb, Indomitable, Sermon |- | colspan="6" |''These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs.'' |- | rowspan="2" | 73. || Elven Legion || Medium Humanoid || 185~195 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="6" |''Elven soldiers, armed with simple weaponry. Most of the legion consist of light infantry and archers, and some cavalry.'' |- | rowspan="2" | 74. || Sphinx || Large Magical Beast || 51~53 |Desert |Claw, Magic |Low-Light Vision, Flight, Diplomacy |- | colspan="6" |''A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether.'' |- | rowspan="2" | 75. || Five Headed Hydra || Large Magical Beast || 53~57 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="6" |''A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more.'' |- | rowspan="2" | 76. || Nine Headed Hydra || Large Magical Beast || 95~99 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="6" |''A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore.'' |- | rowspan="2" | 77. || Halad || Medium Humanoid || 100 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="6" |''A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals.'' |- | rowspan="2" | 78. || Brown Bear || Large Animal || 36~39 |Cold Forests |Claw, Bite |Improved Grab, Scent, Swim |- | colspan="6" |''These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory.'' |- | rowspan="2" | 79. || Wraith Legion || Medium Undead || 89~92 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="6" |''They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them.'' |- | rowspan="2" | 80. || Archmage Halad || Medium Undead || 170 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="6" |''After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage.'' |- | rowspan="2" | 81. || Worm that Walks || Medium Vermin || 150 |Any |Magic |Spellcasting, Scatter, Swallow |- | colspan="6" |''The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened.'' |- | rowspan="2" | 82. || Evil Brain || Large Fiend || 212~220 |A Lawful Evil Plane |Magic, Sorcery |Spellcasting, Brainwashing, Sermon, Body Thief |- | colspan="6" |''An entity that looks like a huge bloated brain. It has four eyeballs of different sizes scattered all around its body, from which various curses and magic are fired. Under each eyeball is a deformed mouth, and has arms where the neck should be.'' |- | rowspan="2" | 83. || Daily Kim's Tongue || Small Construct || 66 |Any |Magic, Sorcery |Brainwashing, Sermon, Eating |- | colspan="6" |''The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly.'' |- | rowspan="2" | 84. || Flesh Colossus || Gargantuan Construct || 220 |Any |Fist Foot |Thrown Object, Life Drain, Frightful resence [sic], Immunity to Magic |- | colspan="6" |''A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required.'' |- | rowspan="2" | 85. || Ghoul || Medium Undead || 11~13 |Any |Bite, Fist |Jump, Move Silently, Stench |- | colspan="6" |''A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies.'' |- | rowspan="2" | 86. || Per-Sheryuse || Medium Undead || 200 |Any |Sword |Petrifying, Invisible, Flight |- | colspan="6" |''The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age.'' |- | rowspan="2" | 87. || Purple Worm || Huge Magical Beast || 177~182 |Underground |Bite |Swallow, Tunneler, Poison, Tremorsense |- | colspan="6" |''This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations.'' |- | rowspan="2" | 88. || Dwarf || Medium Humanoid || 7~9 |Underground, Mountain |Fist |Tool Proficiency, Low-Light Vision, Immunity to Poison |- | colspan="6" |''Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals.'' |- | rowspan="2" | 90. |Wight |Medium Undead |26~29 |Any |Bite, Fist |Hide, Blind-Fight, Energy Drain |- | colspan="6" |''A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead.'' |- | rowspan="2" | 91. ??? | | | | | | |- | colspan="6" | |- | rowspan="2" | 92. || Bodyguard || Medium Humanoid || 15~18 |Any |Spear, Club, Bow, etc |Use Rope, Hide, Listen |- | colspan="6" |''They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians.'' |- | rowspan="2" | 93. || Royal Guard || Medium Humanoid || 53~56 |Any |Sword, Spear |Weapon Proficiency, Listen, Search |- | colspan="6" |''They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given.'' |- | rowspan="2" | 94. || Steel Dragon || Huge Dragon || 230~240 |Any |Magic, Claw, Bite |Acid Breath, Flight, Magic |- | colspan="6" |''Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand.'' |- | rowspan="2" | 95. || Vertino || Medium Humanoid || 175 |Any |Sword, Spear |Weapon Proficiency, Strategy |- | colspan="6" |''The rightful heir of the throne of Arma. His capability as a warrior is amazing, but he also shows talent in tactics and strategy, even being called a dragon slayer, having defeated a dragon with his knights. He believes himself to be the reincarnation of the conqueror king 'Sandros' and has an arrogant and cruel personality.'' |- | rowspan="2" | 96. || Fire Elemental || Large Elemental || 57~63 |Elemental Plane of Fire |Fist |Immunity to Fire, Mobility |- | colspan="6" |''A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.'' |- | rowspan="2" | 97. || Manticore || Large Magical Beast || 59~65 |Any |Claw, Bite |Poison, Flight, Scent |- | colspan="6" |''Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails.'' |- | rowspan="2" | 98. || Slicker || Medium Humanoid || 7~9 |Urban |Fist |Handicraft, Listen, Search |- | colspan="6" |''They make a living by creating a ruckus near cities, and using fraud schemes against naive people.'' |- | rowspan="2" | 99. || Darius || Medium Humanoid || 100 |Any |Axe |Indomitable, Strategy |- | colspan="6" |''One of the generals of Zaipent Empire. He is loyal to the Emperor, always sticks to the rules, and deems personal skills and ability the most valuable.'' |- | rowspan="2" | 100. || Siren || Medium Fiend || 51~54 |Sea |Claw, Bite |Swim, Sing, Allure |- | colspan="6" |''Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks.'' |- | rowspan="2" | 101. || Mimic || Medium Monster || 48~52 |Underground |Bite |Disguise, Adhesive |- | colspan="6" |''A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame.'' |- | rowspan="2" | 102. || Lady in the Jungle || Medium Humanoid || 41~43 |Any |Dagger |Weapon Profieciency, Use Trap, Stealth |- | colspan="6" |''She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement.'' |- | rowspan="2" | 103. |Devil Cira |Fiend |180 |Any |Gore, Claw, Bite |Flight, Life Drain |- | colspan="6" | |- | rowspan="2" | 104. |Rohan |Medium Humanoid |90 | | | |- | colspan="6" | |- | rowspan="2" | 105. || Orc Soldier || Medium Humanoid || 30~33 |Warm |Axe, Club |Darkvision, Weapon Proficiency |- | colspan="6" |''They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time.'' |- | rowspan="2" | 106. || Orc Commander || Medium Humanoid || 115~118 |Warm |Axe, Club |Darkvision, Weapon Proficiency, Strategy, Indomitable |- | colspan="6" |''A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing.'' |- | rowspan="2" | 107. || White Shark || Large Animal || 35~38 |Sea |Bite |Swin, Keen Scent |- | colspan="6" |''These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws.'' |- | rowspan="2" | 108. ??? | | | | | | |- | colspan="6" | |- | rowspan="2" | 109. || Monstrous King Crab || Large Animal || 65~70 |Sea |Bite |Darkvision, Swim, Grab |- | colspan="6" | |- | rowspan="2" |110. ??? | | | | | | |- | colspan="6" | |- | rowspan="2" |111. ??? | | | | | | |- | | | | | | |- | rowspan="2" | 112. || Merfolk || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |Any |Spear, Crossbow |Swim, Amphibious |- | colspan="6" |''A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors.'' |- | rowspan="2" | 113. || Kraken's Tentacle || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |Sea |Tentacle |Improved Grab, Constrict |- | colspan="6" |''One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey.'' |- | rowspan="2" | 114. || Kraken || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |Any |Arm, Tooth |Swim, Spell-like, Ink Cloud |- | colspan="6" |''It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals.'' |- | rowspan="2" | 115. ??? | | | | | | |- | colspan="6" | |- | rowspan="2" | 116. || Grran || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |Any |Fist |Sorcery, Pharmacology, Curse |- | colspan="6" |''A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual.'' |- | rowspan="2" | 117. || Brainwashed Farmer || Medium Humanoid || 8~10 |Town. Village |Fist |None |- | colspan="6" |''An ordinary farmhand. Affected by Halad's magic, he now prays for her.'' |- | rowspan="2" | 118. |Benjamin |Medium Humanoid |35 |any |Sword |Weapon Proficiency, Listen, Search |- | colspan="6" | |- | 119. |Group of Armed bandits |Medium Humanoid |80~85 |Mountain |Sword, Bow etc. |Climb, Hide, Jump, Listen, Use Trap |- | | colspan="6" |''A group of armed bandits, occupying the trade routes. The size of this group is much bigger than usual, and intimidates the merchants to pay tolls, asking for their "cooperation". Refuse this offer, and the toll will be your life.'' |- | 120. |Van Goyle |Medium Humanoid |93 |Any |Hammer |Hide, Weapon Proficiency, Use Trap, Strategy |- | | colspan="6" |''The leader of his bandit group. He is a huge, muscular man who swings a giant hammer with ease. His reputation is infamous among a lot of people, including Benjamin.'' |- | 121. |Attna |Medium Humanoid |20 |Any |Sword |Use Trap, Sneak, Speech |- | | colspan="6" | |- | 122. || Basilisk || Large Magical Beast || 63~68 |Desert |Bite, Claw |Hide, Darkvision, Petrifying Gaze |- | | colspan="6" |''A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter.'' |- | rowspan="2" | 123. || Rome || Medium Humanoid || 68 |Any |Claw, Fist |Low-light Vision, Vampire's Bite, Vampiric Gaze |- | colspan="6" |''A dhampir (half-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays'' |- | 124. |Vampiress |Medium Undead |75~82 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision |- | | colspan="6" |''Despite their human-like appearance, they have no shadows and are not reflected on mirrors. The feed on other organisms' blood using their sharp teeth. They dislike garlic, and are vulnerable to light.'' |- |125. |Tallua |Medium Undead |85 |Any |Sword |Sword Skill, Children of the Night, Shapeshifter, Low-light Vision |- | | colspan="6" |''A former member of the Ziwa Mercenaries. He suffered the fate of becoming a vampire. But with his determination, he broke free from his master vampire, came back to Ziwa and took on the role of training new mercenaries.'' |- | 126. |Anton |Medium Undead |170 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision, Domination |- | | colspan="6" | |- | 127. |Elder Vampire |Medium Undead |100 |Any |Claw, Bite |Children of the Night, Shapeshifter, Low-light Vision |- | | colspan="6" | |- | 128. ??? | | | | | | |- | | colspan="6" | |- | 129. ??? | | | | | | |- | | colspan="6" | |- | 130. |Vampire Spawn |Medium Undead |28~31 |Any |Claw, Bite |Blood drain, Spider climb |- | | colspan="6" |''Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires.'' |- | 131. || Green Hag || Medium Monstrous Humanoid || 47~49 |Temperate Marshes and Forests |Claw, Spell-like abilities |Concentration, Darkvision, Knowledge, Hide |- | | colspan="6" |''Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights.'' |- | 132. |Danica | | | | | |- | | colspan="6" | |- | rowspan="2" | 133. |Hill Giant |Large Giant |101~104 |Temperate Hills |Giant club, Fist |Climb, Improved bull rush, Rock throwing |- | colspan="6" |''Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.'' |- |134. |AmaKar (bear form) |Medium Humanoid |82 |Forests |Claw, Bite |Improved Grab, Wild Shape |- | | colspan="6" | |- |135. |Syannathel (eagle form) |Medium Humanoid |80 | | | |- | | colspan="6" | |- |136. |Human Soldier |Medium Humanoid |28~29 |Any |Sword Spear |Weapon Proficiency, Athletics |- | | colspan="6" |''An ordinary soldier of an army, lightly equipped with weak armor and a weapon. They are assigned to various troops, and fight for their liege.'' |- |137. | | | | | | |- | | colspan="6" | |- |138. | | | | | | |- | | colspan="6" | |- |139. | | | | | | |- | | colspan="6" | |- |140. | | | | | | |- | | colspan="6" | |- |141. | | | | | | |- | | colspan="6" | |- |142. | | | | | | |- | | colspan="6" | |- |143. | | | | | | |- | | colspan="6" | |- |144 | | | | | | |- | | colspan="6" | |- |145 | | | | | | |- |146 | | | | | | |- |147 | | | | | | |- |148 | | | | | | |- |149 | | | | | | |- |150 | | | | | | |- |151 | | | | | | |- |152 | | | | | | |- |153 | | | | | | |- |154 | | | | | | |- |155 | | | | | | |- |156 | | | | | | |- |157 | | | | | | |- |158 | | | | | | |- |159 | | | | | | |- |160 | | | | | | |} [[Category:Basilisk]] e5ff95f03af2fcaf32b044d7428bf51a26c4660f File:M020.jpg 6 35 43 2023-08-31T12:29:09Z Tracpete 321675 wikitext text/x-wiki Vampire monster icon a3e5dac88eb0ecbbfe63b391ecc603cdcd82e899 File:M021.jpg 6 176 207 2023-08-31T12:30:27Z Tracpete 321675 wikitext text/x-wiki King Slime monster icon 68f90ed320bb329fbc19dad184967497f8201d89 File:M022.jpg 6 235 317 2023-08-31T12:31:05Z Tracpete 321675 wikitext text/x-wiki Guard monster icon 4f2edf7552b7afbe20457c1cac754b9a70763251 File:M023.jpg 6 179 226 2023-08-31T12:31:57Z Tracpete 321675 wikitext text/x-wiki Hobgoblin monster icon 6c513a9082b4cb22d198a0581af2c1f33586d134 File:M024.jpg 6 100 112 2023-08-31T12:32:53Z Tracpete 321675 wikitext text/x-wiki Goblin Shaman monster icon 95d1869400c8ad89db05540f11f3beb7ee1d9a2a File:M025.jpg 6 182 230 2023-08-31T12:33:39Z Tracpete 321675 wikitext text/x-wiki Bandit Leader monster icon 6248f62b6da7ac8f2d40d2eb4a210d36570e4eeb File:M026.jpg 6 32 39 2023-08-31T12:34:38Z Tracpete 321675 wikitext text/x-wiki Bounty Hunter monster icon e310d29d1e14a5ff277e7808fbe2b0cc2e3b7174 File:M028.jpg 6 71 82 2023-08-31T12:35:20Z Tracpete 321675 wikitext text/x-wiki Pack Leader Wolf monster icon de306e650cc08f2c43c2210b8feb577f0e4bffd3 File:M029.jpg 6 52 63 2023-08-31T12:36:50Z Tracpete 321675 wikitext text/x-wiki Giant Ant Queen monster icon 9ed4eab8a3e338d53f7a634aa8aa9dffcf56ce51 File:M030.jpg 6 258 358 2023-08-31T12:37:53Z Tracpete 321675 wikitext text/x-wiki Aranea monster icon 0ccb82ca90bfeb78705922ff5093afe41bd57fb2 File:M031.jpg 6 78 90 2023-08-31T12:38:34Z Tracpete 321675 wikitext text/x-wiki Spider Aranea Monster icon 844507e3b290a2d43ba44e5406c4d5b6464fbfc5 File:M032.jpg 6 95 107 2023-08-31T12:39:24Z Tracpete 321675 wikitext text/x-wiki Sasquatch Chief monster icon 60da49bc5817a0cb52d7f03596142d5cf0a1deaf File:M033.jpg 6 202 280 2023-08-31T12:40:24Z Tracpete 321675 wikitext text/x-wiki Nymph monster icon e616ac79de4cf78464a84553a76d04085b1175f7 File:M034.jpg 6 264 365 2023-08-31T12:41:12Z Tracpete 321675 wikitext text/x-wiki Derro monster icon 3ba9c016dc9e0a03343148466d0889d419b42317 File:M036.jpg 6 84 96 2023-08-31T12:41:50Z Tracpete 321675 wikitext text/x-wiki Aqua Naga monster icon 5fe0a305e8a94820345baf3b2b85f527333b8d24 File:M038.jpg 6 53 64 2023-08-31T12:42:49Z Tracpete 321675 wikitext text/x-wiki Gargoyle monster icon 81e2e3d25a4fd264df04f4d18a8439f72a545a55 File:M039.jpg 6 221 300 2023-08-31T12:43:34Z Tracpete 321675 wikitext text/x-wiki Priest monster icon 4268fefef3b711466ac709163c25bb062bce04d7 File:M040.jpg 6 170 201 2023-08-31T12:44:14Z Tracpete 321675 wikitext text/x-wiki Troll Hunter monster icon 9bf460655d98aa5d0aa7599b1d155e67e4effbcf File:M041.jpg 6 232 314 2023-08-31T12:45:30Z Tracpete 321675 wikitext text/x-wiki Wyvern monster icon 1ca8ffcae71631b247f1c598fc10b5ec39f0991a File:M042.jpg 6 123 136 2023-08-31T12:46:14Z Tracpete 321675 wikitext text/x-wiki Vampire Lord monster icon 8ce30018b3553688f5627296a495e1b1e4d302f7 File:M043.jpg 6 125 138 2023-08-31T12:47:00Z Tracpete 321675 wikitext text/x-wiki Frost Giant monster icon a01283f83dced167fa33bc17920281b9e576da21 File:M045.jpg 6 104 116 2023-08-31T12:47:52Z Tracpete 321675 wikitext text/x-wiki Sea Cat monster icon 93d1ce2659849861f2cd8fdcc2c2492109ff694e File:M046.jpg 6 109 121 2023-08-31T12:48:37Z Tracpete 321675 wikitext text/x-wiki The Little Match Girl monster icon 81ee512da1182ca1c96fb8d676ab4a3607923531 File:M047.jpg 6 147 177 2023-08-31T12:49:34Z Tracpete 321675 wikitext text/x-wiki Razor Boar monster icon bb127d5b70f147e43745f218bac8678324947834 File:M048.jpg 6 10 12 2023-08-31T12:50:13Z Tracpete 321675 wikitext text/x-wiki Berserk monster icon be0046d7b4851aed7c4c9518be9d363c4a05d4e1 File:M049.jpg 6 145 174 2023-08-31T12:50:52Z Tracpete 321675 wikitext text/x-wiki Hassassin monster icon e526d25fd5ecfbaaa14e2f7961f05e774a9328b4 File:M050.jpg 6 131 145 2023-08-31T12:51:43Z Tracpete 321675 wikitext text/x-wiki Inquisitor monster icon bc519a214e8d55e64baa4feff181c0928d5a0b97 File:M051.jpg 6 8 10 2023-08-31T12:52:32Z Tracpete 321675 wikitext text/x-wiki Paladin monster icon 9deff1b9669d90fd5578bf413751e4ddb37a0ded File:M052.jpg 6 140 154 2023-08-31T12:53:12Z Tracpete 321675 wikitext text/x-wiki Gorgon monster icon dcb42297961b0745faa146c97092aac29ea0245f File:M053.jpg 6 17 20 2023-08-31T12:53:55Z Tracpete 321675 wikitext text/x-wiki Red Dragon monster icon 33b45db0a643139da32355d78853b6e6118d88d3 File:M054.jpg 6 234 316 2023-08-31T12:55:44Z Tracpete 321675 wikitext text/x-wiki Griffin monster icon af5f0883ba3c43d0943567c92ccc2dd8add9c86a File:M055.jpg 6 22 25 2023-08-31T12:56:27Z Tracpete 321675 wikitext text/x-wiki Death Knight monster icon 18190d61d3f10dec9dab9f3cafc25e03dc98c1a8 File:M056.jpg 6 262 363 2023-08-31T12:57:13Z Tracpete 321675 wikitext text/x-wiki Lich monster icon d14e9903480e1b402f351b2c93f41a6e3c2c7d8c File:M057.jpg 6 85 97 2023-08-31T12:57:56Z Tracpete 321675 wikitext text/x-wiki White Dragon monster icon 8aa0cb1b2b0c79c3342fe8be65884b38e37e7f36 File:M059.jpg 6 20 23 2023-08-31T12:58:49Z Tracpete 321675 wikitext text/x-wiki Elf General monster icon bc8ab4584509454925c883138485cc857c3de7fb File:M060.jpg 6 239 321 2023-08-31T12:59:34Z Tracpete 321675 wikitext text/x-wiki Elf Soldier monster icon a20ff881d6dc9c25c932284c13c0d35c10e8285a File:M062.jpg 6 241 323 2023-08-31T13:03:28Z Tracpete 321675 wikitext text/x-wiki Apprentice Adventurer monster icon c12e52b0e46b4a80fd977797612372d695f6d4f9 File:M063.jpg 6 169 200 2023-08-31T13:04:13Z Tracpete 321675 wikitext text/x-wiki Skilled Adventurer monster icon 8de684a83eb69448b418d45e6b560b85f9768b82 File:M064.jpg 6 54 65 2023-08-31T13:05:00Z Tracpete 321675 wikitext text/x-wiki Giant Snake monster icon b95281ced40eb4deb87d08ee617e7e619d0a5208 File:M065.jpg 6 110 122 2023-08-31T13:05:41Z Tracpete 321675 wikitext text/x-wiki Black Thorny Bush monster icon 093ad967a5a03da786f53546155b6300c5d6c8db File:M066.jpg 6 210 289 2023-08-31T13:06:23Z Tracpete 321675 wikitext text/x-wiki Enard monster icon 58f0146577438c34f670a39ee0f49850bb6dafa7 File:M067.jpg 6 81 93 2023-08-31T13:07:09Z Tracpete 321675 wikitext text/x-wiki Swarm of Vampire Bats monster icon 80b9bb4b7792d12d11c401baf3d03cf28b6ddc29 File:M068.jpg 6 178 225 2023-08-31T13:07:56Z Tracpete 321675 wikitext text/x-wiki Hellhound monster icon 811e1652c5cd2d6917e5fdd10b5e9e106d7f35af File:M069.jpg 6 128 141 2023-08-31T13:08:38Z Tracpete 321675 wikitext text/x-wiki Imp monster icon 50001159714162f7b8fd6856e416154ccb7cd7b1 File:M070.jpg 6 18 21 2023-08-31T13:09:13Z Tracpete 321675 wikitext text/x-wiki Balor monster icon 3e9abf74ee82fa36188015c22626307ac78f6049 File:M072.jpg 6 108 120 2023-08-31T13:09:58Z Tracpete 321675 wikitext text/x-wiki Cultists monster icon de1b3a58e8504f2dc5c901729f1982cc965d8a98 File:M077.jpg 6 115 127 2023-08-31T13:11:03Z Tracpete 321675 wikitext text/x-wiki Halad monster icon f3b9e0af04866a6cf7f14a0dd297b2ce48aac19b File:M078.jpg 6 107 119 2023-08-31T13:11:39Z Tracpete 321675 wikitext text/x-wiki Brown Bear monster icon 1acd5dd7c58c7635848049dacfa116942efc295b File:M079.jpg 6 66 77 2023-08-31T13:12:35Z Tracpete 321675 wikitext text/x-wiki Wraith Legion monster icon a478480f24c1c7ca5a61b4b60585dc031bab1c6d File:M080.jpg 6 39 48 2023-08-31T13:13:29Z Tracpete 321675 wikitext text/x-wiki Archmage Halad monster icon dc0dbddb7eb4077ce61e51f5470168797958edb7 File:M081.jpg 6 45 55 2023-08-31T13:14:35Z Tracpete 321675 wikitext text/x-wiki Worm That Walks monster icon 9cdd0a85512899ef6290b803bec35894e9057791 File:M084.jpg 6 31 38 2023-08-31T13:15:18Z Tracpete 321675 wikitext text/x-wiki Flesh Colossus monster icon a7e43a1c3cf7a81a2bcce0ac8d40a3850863f706 File:M085.jpg 6 152 182 2023-08-31T13:16:05Z Tracpete 321675 wikitext text/x-wiki Ghoul monster icon d57720f478f43eb02ec4ac10ad3f62ab3228e9ba File:M086.jpg 6 76 88 2023-08-31T13:16:44Z Tracpete 321675 wikitext text/x-wiki Per-Sheryuse monster icon 464757ab9b81c95a42fc3843c16005885f8c90af File:M087.jpg 6 133 147 2023-08-31T13:17:26Z Tracpete 321675 wikitext text/x-wiki Purple Worm monster icon 656e01af30fcdbda1c4f04afb1941e7ae4b9b5e8 File:M089.jpg 6 205 283 2023-08-31T13:18:14Z Tracpete 321675 wikitext text/x-wiki Winter Wolf monster icon 19812fa689ed4f9033e6253c3735cc8145de2ed6 File:M090.jpg 6 172 203 2023-08-31T13:18:53Z Tracpete 321675 wikitext text/x-wiki Wight monster icon 9d57c8fcc788857b80d5a37dd5f60bc256aeb317 File:M088.jpg 6 188 237 2023-08-31T13:19:42Z Tracpete 321675 wikitext text/x-wiki Dwarf monster icon 2f879d609556a1ffcbbce2cdfe1648b0618a81fb List of monsters 0 141 169 168 2023-08-31T13:20:14Z Tracpete 321675 added icons wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. '''Note:''' If you are viewing this page in the mobile version, click on the thumbnail images to see the monster's number and name. {| class="mw-collapsible wikitable" ! Monster || Size/Type || CP || Environment || Attack || Skills |- | rowspan="2" | [[File:M001.jpg|alt=1. Slime - Monster Icon|center|thumb|100x100px|'''1. Slime''']]|| Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | colspan="5" |''A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat.'' |- | rowspan="2" | [[File:M002.jpg|alt=2. Goblin - Monster Icon|center|thumb|100x100px|'''2. Goblin''']]|| Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | colspan="5" |''A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity.'' |- | rowspan="2" | [[File:M003.jpg|alt=3. Bandit - Monster Icon|center|thumb|100x100px|'''3. Bandit''']]|| Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people.'' |- | rowspan="2" | [[File:M004.jpg|alt=Grey Wolf Icon|center|thumb|100x100px|'''4. Grey Wolf''']]|| Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | colspan="5" |''Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back.'' |- | rowspan="2" | [[File:M005.jpg|alt=Giant Ant Icon|center|thumb|100x100px|'''5. Giant Ant''']]|| Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | colspan="5" |''Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen.'' |- | rowspan="2" | [[File:M006.jpg|alt=monstrous spider icon|center|thumb|100x100px|'''6. Monstrous Spider''']]|| Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | colspan="5" |''Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners.'' |- | rowspan="2" | [[File:M007.jpg|alt=mandrill monster icon|center|thumb|100x100px|'''7. Mandrill''']]|| Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | colspan="5" |''Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night.'' |- | rowspan="2" | [[File:M008.jpg|alt=Monkey Goblin Icon|center|thumb|100x100px|'''8. Monkey Goblin''']]|| Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | colspan="5" |''Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees.'' |- | rowspan="2" | [[File:M009.jpg|alt=Sasquatch Monster Icon|center|thumb|100x100px|'''9. Sasquatch''']]|| Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | colspan="5" |''These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size.'' |- | rowspan="2" | [[File:M010.jpg|alt=Troll Monster Icon|center|thumb|100x100px|'''10. Troll''']]|| Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | colspan="5" |''A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting.'' |- | rowspan="2" | [[File:M011.jpg|alt=Lizardfolk monster Icon|center|thumb|100x100px|'''11. Lizardfolk''']]|| Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | colspan="5" |''Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons.'' |- | rowspan="2" | [[File:M012.jpg|alt=Vampire Bat Monster icon|center|thumb|100x100px|'''12. Vampire Bat''']]|| Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="5" |''Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar.'' |- | rowspan="2" | [[File:M013.jpg|alt=Skeleton Monster icon|center|thumb|100x100px|'''13. Skeleton''']]|| Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | colspan="5" |''Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands.'' |- | rowspan="2" | [[File:M014.jpg|alt=Sahuagin Monster icon|center|thumb|100x100px|'''14. Sahuagin''']]|| Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | colspan="5" |''Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'.'' |- | rowspan="2" | [[File:M015.jpg|alt=Wraith monster icon|center|thumb|100x100px|'''15. Wraith''']]|| Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="5" |''They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed.'' |- | rowspan="2" | [[File:M016.jpg|alt=Stone Golem monster icon|center|thumb|100x100px|'''16. Monster Golem''']]|| Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes.'' |- | rowspan="2" | [[File:M017.jpg|alt=Fire Giant monster icon|center|thumb|100x100px|'''17. Fire Giant''']]|| Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | colspan="5" |''Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them.'' |- | rowspan="2" | [[File:M018.jpg|alt=Lava Golem Monster icon|center|thumb|100x100px|'''18. Lava Golem''']]|| Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems.'' |- | rowspan="2" | [[File:M019.jpg|alt=Yeti Monster Icon|center|thumb|100x100px|'''19. Yeti''']]|| Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | colspan="5" |''Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one.'' |- | rowspan="2" | [[File:M020.jpg|alt=Vampire monster icon|center|thumb|100x100px|'''20. Vampire''']] || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="5" |''Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight.'' |- | rowspan="2" | [[File:M021.jpg|alt=King Slime monster icon|center|thumb|100x100px|'''21. King Slime''']] || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | colspan="5" |''They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones.'' |- | rowspan="2" | [[File:M022.jpg|alt=Guard monster icon|center|thumb|100x100px|'''22. Guard''']] || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | colspan="5" |''The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces.'' |- | rowspan="2" | [[File:M023.jpg|alt=Hobgoblin monster icon|center|thumb|100x100px|'''23. Hobgoblin''']] || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | colspan="5" |''Hobgoblins are more intelligent than regular goblins, and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army.'' |- | rowspan="2" | [[File:M024.jpg|alt=Goblin Shaman monster icon|center|thumb|100x100px|'''24. Goblin Shaman''']] || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | colspan="5" |''They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery.'' |- | rowspan="2" | [[File:M025.jpg|alt=Bandit Leader monster icon|center|thumb|100x100px|'''25. Bandit Leader''']] || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits.'' |- | rowspan="2" | [[File:M026.jpg|alt=Bounty Hunter monster icon|center|thumb|100x100px|'''26. Bounty Hunter''']] || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot.'' |- | rowspan="2" | '''27. Executioner''' |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | colspan="5" |''Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country.'' |- | rowspan="2" | [[File:M028.jpg|alt=Pack Leader Wolf monster icon|center|thumb|100x100px|'''28. Pack Leader Wolf''']] || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | colspan="5" |''Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves.'' |- | rowspan="2" | [[File:M029.jpg|alt=Giant Ant Queen monster icon|center|thumb|100x100px|'''29. Giant Ant Queen''']] || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | colspan="5" |''During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones.'' |- | rowspan="2" | [[File:M030.jpg|alt=Aranea monster icon|center|thumb|100x100px|'''30. Aranea''']] || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | colspan="5" |''Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans.'' |- | rowspan="2" | [[File:M031.jpg|alt=Spider Aranea Monster icon|center|thumb|100x100px|'''31. Spider Aranea''']] || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | colspan="5" |''The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain.'' |- | rowspan="2" | [[File:M032.jpg|alt=Sasquatch Chief monster icon|center|thumb|100x100px|'''32. Sasquatch Chief''']] |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | colspan="5" |''Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes action when its group is threatened.'' |- | rowspan="2" | [[File:M033.jpg|alt=Nymph monster icon |center|thumb|100x100px|'''33. Nymph''']] || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | colspan="5" |''Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature.'' |- | rowspan="2" | [[File:M034.jpg|alt=Derro monster icon|center|thumb|100x100px|'''34. Derro''']] || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | colspan="5" |''Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness.'' |- | rowspan="2" | '''35. Elf''' |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | colspan="5" |''Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest.'' |- | rowspan="2" | [[File:M036.jpg|alt=Aqua Naga monster icon|center|thumb|100x100px|'''36. Aqua Naga''']] || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | colspan="5" |''All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic.'' |- | rowspan="2" | '''37. Coachman''' || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | colspan="5" |''Mostly referred to as the people whose job is to drive horse-drawn carriages.'' |- | rowspan="2" | [[File:M038.jpg|alt=Gargoyle monster icon|center|thumb|100x100px|'''38. Gargoyle''']] || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | colspan="5" |''Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies.'' |- | rowspan="2" | [[File:M039.jpg|alt=Priest monster icon|center|thumb|100x100px|'''39. Priest''']] |Medium Humanoid |15~17 |any |magic, club |cure, bless |- | colspan="5" |''Priests borrow divine power from deities (most of the time good ones) to give a blessing or heal wounds.Their daily schedules vary depending on the deity they believe in, but their shared duty is to pray everyday.'' |- | rowspan="2" | [[File:M040.jpg|alt=Troll Hunter monster icon|center|thumb|100x100px|'''40. Troll Hunter''']] || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | colspan="5" |''Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey.'' |- | rowspan="2" | [[File:M041.jpg|alt=Wyvern monster icon|center|thumb|100x100px|'''41. Wyvern''']] || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | colspan="5" |''In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war.'' |- | rowspan="2" | [[File:M042.jpg|alt=Vampire Lord monster icon|center|thumb|100x100px|'''42. Vampire Lord''']] |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="5" |''A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight.To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box.'' |- | rowspan="2" | [[File:M043.jpg|alt=Frost Giant monster icon|center|thumb|100x100px|'''43. Frost Giant''']] || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | colspan="5" |''An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted.'' |- | rowspan="2" | '''44. Iron Golem''' || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem.'' |- | rowspan="2" | [[File:M045.jpg|alt=Sea Cat monster icon|center|thumb|100x100px|'''45. Sea Cat''']] || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | colspan="5" |''A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size.'' |- | rowspan="2" | [[File:M046.jpg|alt=The Little Match Girl monster icon|center|thumb|100x100px|'''46. The Little Match Girl''']] || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | colspan="5" |''She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated with hostility, she is harmless to humans.'' |- | rowspan="2" | [[File:M047.jpg|alt=Razor Boar monster icon|center|thumb|100x100px|'''47. Razor Boar''']] || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | colspan="5" |''This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade.'' |- | rowspan="2" | [[File:M048.jpg|alt=Berserk monster icon|center|thumb|100x100px|'''48. Berserk''']] || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | colspan="5" |''This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy.'' |- | rowspan="2" | [[File:M049.jpg|alt=Hassassin monster icon|center|thumb|100x100px|'''49. Hassassin''']] |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | colspan="5" |''A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors.They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods.'' |- | rowspan="2" | [[File:M050.jpg|alt=Inquisitor monster icon|center|thumb|100x100px|'''50. Inquisitor''']] || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | colspan="5" |''They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more.Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them.'' |- | rowspan="2" | [[File:M051.jpg|alt=Paladin monster icon|center|thumb|100x100px|'''51. Paladin''']] || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | colspan="5" |''Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger.'' |- | rowspan="2" | [[File:M052.jpg|alt=Gorgon monster icon|center|thumb|100x100px|'''52. Gorgon''']] || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | colspan="5" |''A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy.'' |- | rowspan="2" | [[File:M053.jpg|alt=Red Dragon monster icon|center|thumb|100x100px|'''53. Red Dragon''']] || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | colspan="5" |''Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons.'' |- | rowspan="2" | [[File:M054.jpg|alt=Griffin monster icon|center|thumb|100x100px|'''54. Griffin''']] || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | colspan="5" |''A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans.'' |- | rowspan="2" | [[File:M055.jpg|alt=Death Knight monster icon|center|thumb|100x100px|'''55. Death Knight''']] || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | colspan="5" |''A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic.'' |- | rowspan="2" | [[File:M056.jpg|alt=Lich monster icon|center|thumb|100x100px|'''56. Lich''']] |Medium Undead |180~189 |Any |Magic |Curse, Immunity to Cold, Electricity, Mind-Affecting Attacks |- | colspan="5" |''A lich is an undead spellcaster, often a wizard or a clergy in life. It uses magical powers to extend life as an undead. It can only be killed by destroying their phylacteries.'' |- | rowspan="2" | [[File:M057.jpg|alt=White Dragon monster icon|center|thumb|100x100px|'''57. White Dragon''']] || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | colspan="5" |''White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them.'' |- | rowspan="2" | '''58. Irelle''' || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="5" |''The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen.'' |- | rowspan="2" | [[File:M059.jpg|alt=Elf General monster icon|center|thumb|100x100px|'''59. Elf General''']] || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="5" |''A general leading elven soldiers. They are arrogant, aggressive and very capable in combat.'' |- | rowspan="2" | [[File:M060.jpg|alt=Elf Soldier monster icon|center|thumb|100x100px|'''60. Elf Soldier''']] || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="5" |''An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans.'' |- | rowspan="2" | '''61. General Irelle''' |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | colspan="5" |''The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training.'' |- | rowspan="2" | [[File:M062.jpg|alt=Apprentice Adventurer monster icon|center|thumb|100x100px|'''62. Apprentice Adventurer''']] || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | colspan="5" |''A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'.'' |- | rowspan="2" | [[File:M063.jpg|alt=Skilled Adventurer monster icon|center|thumb|100x100px|'''63. Skilled Adventurer''']] || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | colspan="5" |''Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at.'' |- | rowspan="2" | [[File:M064.jpg|alt=Giant Snake monster icon|center|thumb|100x100px|'''64. Giant Snake''']] || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | colspan="5" |''A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body.'' |- | rowspan="2" | [[File:M065.jpg|alt=Black Thorny Bush monster icon|center|thumb|100x100px|'''65. Black Thorny Bush''']] || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | colspan="5" |''Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures.'' |- | rowspan="2" | [[File:M066.jpg|alt=Enard monster icon|center|thumb|100x100px|'''66. Enard''']] |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | colspan="5" |''He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family.'' |- | rowspan="2" | [[File:M067.jpg|alt=Swarm of Vampire Bats monster icon|center|thumb|100x100px|'''67. Swarm of Vampire Bats''']] || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="5" |''Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism.'' |- | rowspan="2" | [[File:M068.jpg|alt=Hellhound monster icon|center|thumb|100x100px|'''68. Hellhound''']] || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | colspan="5" |''Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey.'' |- | rowspan="2" | [[File:M069.jpg|alt=Imp monster icon|center|thumb|100x100px|'''69. Imp''']] || Small Fiend || 41~46 |A Lawful Evil Plane |Spear, Magic |Hide, Diplomacy, Immunity to Magic |- | colspan="5" |''An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans.'' |- | rowspan="2" | [[File:M070.jpg|alt=Balor monster icon|center|thumb|100x100px|'''70. Balor''']] || Large Fiend || 192~200 |A Lawful Evil Plane |Vorpal Blade, Flaming Whip |Iron Will, Immunity to Magic, Teleport |- | colspan="5" |''It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons.'' |- | rowspan="2" | '''71. Ice Golem''' || Large Construct || 60 Fist |Any |Fist |Damage Reduction, Low-Light Vision |- | colspan="5" |''This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes.'' |- | rowspan="2" | [[File:M072.jpg|alt=Cultists monster icon|center|thumb|100x100px|'''72. Cultists''']] || Medium Humanoid || 20~23 |Any |Sorcery |Climb, Indomitable, Sermon |- | colspan="5" |''These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs.'' |- | rowspan="2" | '''73. Elven Legion''' || Medium Humanoid || 185~195 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="5" |''Elven soldiers, armed with simple weaponry. Most of the legion consist of light infantry and archers, and some cavalry.'' |- | rowspan="2" | '''74. Sphinx''' || Large Magical Beast || 51~53 |Desert |Claw, Magic |Low-Light Vision, Flight, Diplomacy |- | colspan="5" |''A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether.'' |- | rowspan="2" | '''75. Five Headed Hydra''' || Large Magical Beast || 53~57 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="5" |''A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more.'' |- | rowspan="2" | '''76. Nine Headed Hydra''' || Large Magical Beast || 95~99 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="5" |''A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore.'' |- | rowspan="2" | [[File:M077.jpg|alt=Halad monster icon|center|thumb|100x100px|'''77. Halad''']] || Medium Humanoid || 100 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="5" |''A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals.'' |- | rowspan="2" | [[File:M078.jpg|alt=Brown Bear monster icon|center|thumb|100x100px|'''78. Brown Bear''']] || Large Animal || 36~39 |Cold Forests |Claw, Bite |Improved Grab, Scent, Swim |- | colspan="5" |''These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory.'' |- | rowspan="2" | [[File:M079.jpg|alt=Wraith Legion monster icon|center|thumb|100x100px|'''79. Wraith Legion''']] || Medium Undead || 89~92 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="5" |''They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them.'' |- | rowspan="2" | [[File:M080.jpg|alt=Archmage Halad monster icon|center|thumb|100x100px|'''80. Archmage Halad''']] || Medium Undead || 170 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="5" |''After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage.'' |- | rowspan="2" | [[File:M081.jpg|alt=Worm That Walks monster icon|center|thumb|100x100px|'''81. Worm That Walks''']] || Medium Vermin || 150 |Any |Magic |Spellcasting, Scatter, Swallow |- | colspan="5" |''The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened.'' |- | rowspan="2" | '''82. Evil Brain''' || Large Fiend || 212~220 |A Lawful Evil Plane |Magic, Sorcery |Spellcasting, Brainwashing, Sermon, Body Thief |- | colspan="5" |''An entity that looks like a huge bloated brain. It has four eyeballs of different sizes scattered all around its body, from which various curses and magic are fired. Under each eyeball is a deformed mouth, and has arms where the neck should be.'' |- | rowspan="2" | '''83. Daily Kim's Tongue''' || Small Construct || 66 |Any |Magic, Sorcery |Brainwashing, Sermon, Eating |- | colspan="5" |''The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly.'' |- | rowspan="2" | [[File:M084.jpg|alt=Flesh Colossus monster icon|center|thumb|100x100px|'''84. Flesh Colossus''']] || Gargantuan Construct || 220 |Any |Fist Foot |Thrown Object, Life Drain, Frightful resence [sic], Immunity to Magic |- | colspan="5" |''A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required.'' |- | rowspan="2" | [[File:M085.jpg|alt=Ghoul monster icon|center|thumb|100x100px|'''85. Ghoul''']] || Medium Undead || 11~13 |Any |Bite, Fist |Jump, Move Silently, Stench |- | colspan="5" |''A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies.'' |- | rowspan="2" | [[File:M086.jpg|alt=Per-Sheryuse monster icon|center|thumb|100x100px|'''86. Per-Sheryuse''']] || Medium Undead || 200 |Any |Sword |Petrifying, Invisible, Flight |- | colspan="5" |''The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age.'' |- | rowspan="2" | [[File:M087.jpg|alt=Purple Worm monster icon|center|thumb|100x100px|'''87. Purple Worm''']] || Huge Magical Beast || 177~182 |Underground |Bite |Swallow, Tunneler, Poison, Tremorsense |- | colspan="5" |''This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations.'' |- | rowspan="2" | [[File:M088.jpg|alt=Dwarf monster icon|center|thumb|100x100px|'''88. Dwarf''']] || Medium Humanoid || 7~9 |Underground, Mountain |Fist |Tool Proficiency, Low-Light Vision, Immunity to Poison |- | colspan="5" |''Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals.'' |- | rowspan="2" | [[File:M090.jpg|alt=Wight monster icon|center|thumb|100x100px|'''90. Wight''']] |Medium Undead |26~29 |Any |Bite, Fist |Hide, Blind-Fight, Energy Drain |- | colspan="5" |''A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead.'' |- | rowspan="2" | '''91. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | || Medium Humanoid || 15~18 |Any |Spear, Club, Bow, etc |Use Rope, Hide, Listen |- | colspan="5" |''They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians.'' |- | rowspan="2" | || Medium Humanoid || 53~56 |Any |Sword, Spear |Weapon Proficiency, Listen, Search |- | colspan="5" |''They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given.'' |- | rowspan="2" | || Huge Dragon || 230~240 |Any |Magic, Claw, Bite |Acid Breath, Flight, Magic |- | colspan="5" |''Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand.'' |- | rowspan="2" | '''95. Vertino''' || Medium Humanoid || 175 |Any |Sword, Spear |Weapon Proficiency, Strategy |- | colspan="5" |''The rightful heir of the throne of Arma. His capability as a warrior is amazing, but he also shows talent in tactics and strategy, even being called a dragon slayer, having defeated a dragon with his knights. He believes himself to be the reincarnation of the conqueror king 'Sandros' and has an arrogant and cruel personality.'' |- | rowspan="2" | || Large Elemental || 57~63 |Elemental Plane of Fire |Fist |Immunity to Fire, Mobility |- | colspan="5" |''A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.'' |- | rowspan="2" | || Large Magical Beast || 59~65 |Any |Claw, Bite |Poison, Flight, Scent |- | colspan="5" |''Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails.'' |- | rowspan="2" | || Medium Humanoid || 7~9 |Urban |Fist |Handicraft, Listen, Search |- | colspan="5" |''They make a living by creating a ruckus near cities, and using fraud schemes against naive people.'' |- | rowspan="2" | '''99. Darius''' || Medium Humanoid || 100 |Any |Axe |Indomitable, Strategy |- | colspan="5" |''One of the generals of Zaipent Empire. He is loyal to the Emperor, always sticks to the rules, and deems personal skills and ability the most valuable.'' |- | rowspan="2" | || Medium Fiend || 51~54 |Sea |Claw, Bite |Swim, Sing, Allure |- | colspan="5" |''Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks.'' |- | rowspan="2" | || Medium Monster || 48~52 |Underground |Bite |Disguise, Adhesive |- | colspan="5" |''A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame.'' |- | rowspan="2" | || Medium Humanoid || 41~43 |Any |Dagger |Weapon Profieciency, Use Trap, Stealth |- | colspan="5" |''She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement.'' |- | rowspan="2" | '''103. Devil Cira''' |Fiend |180 |Any |Gore, Claw, Bite |Flight, Life Drain |- | colspan="5" | |- | rowspan="2" | '''104. Rohan''' |Medium Humanoid |90 | | | |- | colspan="5" | |- | rowspan="2" | || Medium Humanoid || 30~33 |Warm |Axe, Club |Darkvision, Weapon Proficiency |- | colspan="5" |''They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time.'' |- | rowspan="2" | || Medium Humanoid || 115~118 |Warm |Axe, Club |Darkvision, Weapon Proficiency, Strategy, Indomitable |- | colspan="5" |''A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing.'' |- | rowspan="2" | || Large Animal || 35~38 |Sea |Bite |Swin, Keen Scent |- | colspan="5" |''These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws.'' |- | rowspan="2" | '''108. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | '''109. Monstrous King Crab''' || Large Animal || 65~70 |Sea |Bite |Darkvision, Swim, Grab |- | colspan="5" | |- | rowspan="2" |'''110. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''111. ???''' | | | | | |- | | | | | |- | rowspan="2" | '''112. Merfolk''' || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |Any |Spear, Crossbow |Swim, Amphibious |- | colspan="5" |''A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors.'' |- | rowspan="2" | '''113. Kraken's Tentacle''' || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |Sea |Tentacle |Improved Grab, Constrict |- | colspan="5" |''One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey.'' |- | rowspan="2" | '''114. Kraken''' || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |Any |Arm, Tooth |Swim, Spell-like, Ink Cloud |- | colspan="5" |''It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals.'' |- | rowspan="2" | '''115. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | || Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |Any |Fist |Sorcery, Pharmacology, Curse |- | colspan="5" |''A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual.'' |- | rowspan="2" | || Medium Humanoid || 8~10 |Town. Village |Fist |None |- | colspan="5" |''An ordinary farmhand. Affected by Halad's magic, he now prays for her.'' |- | rowspan="2" | '''118. Benjamin''' |Medium Humanoid |35 |any |Sword |Weapon Proficiency, Listen, Search |- | colspan="5" | |- | rowspan="2" | |Medium Humanoid |80~85 |Mountain |Sword, Bow etc. |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''A group of armed bandits, occupying the trade routes. The size of this group is much bigger than usual, and intimidates the merchants to pay tolls, asking for their "cooperation". Refuse this offer, and the toll will be your life.'' |- | rowspan="2" | |Medium Humanoid |93 |Any |Hammer |Hide, Weapon Proficiency, Use Trap, Strategy |- | colspan="5" |''The leader of his bandit group. He is a huge, muscular man who swings a giant hammer with ease. His reputation is infamous among a lot of people, including Benjamin.'' |- | rowspan="2" | '''121. Attna''' |Medium Humanoid |20 |Any |Sword |Use Trap, Sneak, Speech |- | colspan="5" | |- | rowspan="2" | || Large Magical Beast || 63~68 |Desert |Bite, Claw |Hide, Darkvision, Petrifying Gaze |- | colspan="5" |''A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter.'' |- | rowspan="2" | || Medium Humanoid || 68 |Any |Claw, Fist |Low-light Vision, Vampire's Bite, Vampiric Gaze |- | colspan="5" |''A dhampir (half-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays'' |- | rowspan="2" | |Medium Undead |75~82 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" |''Despite their human-like appearance, they have no shadows and are not reflected on mirrors. The feed on other organisms' blood using their sharp teeth. They dislike garlic, and are vulnerable to light.'' |- | rowspan="2" | |Medium Undead |85 |Any |Sword |Sword Skill, Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" |''A former member of the Ziwa Mercenaries. He suffered the fate of becoming a vampire. But with his determination, he broke free from his master vampire, came back to Ziwa and took on the role of training new mercenaries.'' |- | rowspan="2" | |Medium Undead |170 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision, Domination |- | colspan="5" | |- | rowspan="2" | '''127. Elder Vampire''' |Medium Undead |100 |Any |Claw, Bite |Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" | |- | rowspan="2" | '''128. Debt Collector''' | | | | | |- | colspan="5" | |- | rowspan="2" | '''129. Fianna''' | | | | | |- | colspan="5" | |- | rowspan="2" | |Medium Undead |28~31 |Any |Claw, Bite |Blood drain, Spider climb |- | colspan="5" |''Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires.'' |- | rowspan="2" | || Medium Monstrous Humanoid || 47~49 |Temperate Marshes and Forests |Claw, Spell-like abilities |Concentration, Darkvision, Knowledge, Hide |- | colspan="5" |''Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights.'' |- | rowspan="2" | '''132. Danica''' | | | | | |- | colspan="5" | |- | rowspan="2" | 133. |Large Giant |101~104 |Temperate Hills |Giant club, Fist |Climb, Improved bull rush, Rock throwing |- | colspan="5" |''Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.'' |- | rowspan="2" |'''134. AmaKar (bear form)''' |Medium Humanoid |82 |Forests |Claw, Bite |Improved Grab, Wild Shape |- | colspan="5" | |- | rowspan="2" |'''135. Syannathel (eagle form)''' |Medium Humanoid |80 | | | |- | colspan="5" | |- | rowspan="2" | |Medium Humanoid |28~29 |Any |Sword Spear |Weapon Proficiency, Athletics |- | colspan="5" |''An ordinary soldier of an army, lightly equipped with weak armor and a weapon. They are assigned to various troops, and fight for their liege.'' |- | rowspan="2" | | | | | | |- | colspan="5" | |- | rowspan="2" |'''138. Lophenbach''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''139. Druid''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''140. Syannathel''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''141. Dire Troll''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''142. Elder Druid''' | | | | | |- | colspan="5" | |- | rowspan="2" | | | | | | |- | colspan="5" | |- | rowspan="2" | | | | | | |- | colspan="5" | |- |145 | | | | | |- |146 | | | | | |- |'''147. Red Hair Lady''' | | | | | |- |148 | | | | | |- |'''149. Valen''' | | | | | |- |150 | | | | | |- |'''151. Animated Armor''' | | | | | |- |'''152. Publius''' | | | | | |- |'''153. Hezrou''' | | | | | |- |'''154. Rancher''' | | | | | |- |155 | | | | | |- |'''156. Kior''' | | | | | |- |'''157. ???''' | | | | | |- |158 | | | | | |- |'''159. ???''' | | | | | |- |'''160. ???''' | | | | | |} [[Category:Basilisk]] bbb8c454d379693e7f9ecfa95e7c7535096b803c 170 169 2023-08-31T14:23:48Z Tracpete 321675 Added icons and descriptions. wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. '''Note:''' If you are viewing this page in the mobile version, click on the thumbnail images to see the monster's number and name. {| class="mw-collapsible wikitable" ! Monster || Size/Type || CP || Environment || Attack || Skills |- | rowspan="2" | [[File:M001.jpg|alt=1. Slime - Monster Icon|center|thumb|100x100px|'''1. Slime''']]|| Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | colspan="5" |''A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat.'' |- | rowspan="2" | [[File:M002.jpg|alt=2. Goblin - Monster Icon|center|thumb|100x100px|'''2. Goblin''']]|| Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | colspan="5" |''A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity.'' |- | rowspan="2" | [[File:M003.jpg|alt=3. Bandit - Monster Icon|center|thumb|100x100px|'''3. Bandit''']]|| Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people.'' |- | rowspan="2" | [[File:M004.jpg|alt=Grey Wolf Icon|center|thumb|100x100px|'''4. Grey Wolf''']]|| Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | colspan="5" |''Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back.'' |- | rowspan="2" | [[File:M005.jpg|alt=Giant Ant Icon|center|thumb|100x100px|'''5. Giant Ant''']]|| Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | colspan="5" |''Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen.'' |- | rowspan="2" | [[File:M006.jpg|alt=monstrous spider icon|center|thumb|100x100px|'''6. Monstrous Spider''']]|| Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | colspan="5" |''Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners.'' |- | rowspan="2" | [[File:M007.jpg|alt=mandrill monster icon|center|thumb|100x100px|'''7. Mandrill''']]|| Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | colspan="5" |''Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night.'' |- | rowspan="2" | [[File:M008.jpg|alt=Monkey Goblin Icon|center|thumb|100x100px|'''8. Monkey Goblin''']]|| Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | colspan="5" |''Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees.'' |- | rowspan="2" | [[File:M009.jpg|alt=Sasquatch Monster Icon|center|thumb|100x100px|'''9. Sasquatch''']]|| Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | colspan="5" |''These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size.'' |- | rowspan="2" | [[File:M010.jpg|alt=Troll Monster Icon|center|thumb|100x100px|'''10. Troll''']]|| Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | colspan="5" |''A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting.'' |- | rowspan="2" | [[File:M011.jpg|alt=Lizardfolk monster Icon|center|thumb|100x100px|'''11. Lizardfolk''']]|| Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | colspan="5" |''Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons.'' |- | rowspan="2" | [[File:M012.jpg|alt=Vampire Bat Monster icon|center|thumb|100x100px|'''12. Vampire Bat''']]|| Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="5" |''Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar.'' |- | rowspan="2" | [[File:M013.jpg|alt=Skeleton Monster icon|center|thumb|100x100px|'''13. Skeleton''']]|| Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | colspan="5" |''Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands.'' |- | rowspan="2" | [[File:M014.jpg|alt=Sahuagin Monster icon|center|thumb|100x100px|'''14. Sahuagin''']]|| Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | colspan="5" |''Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'.'' |- | rowspan="2" | [[File:M015.jpg|alt=Wraith monster icon|center|thumb|100x100px|'''15. Wraith''']]|| Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="5" |''They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed.'' |- | rowspan="2" | [[File:M016.jpg|alt=Stone Golem monster icon|center|thumb|100x100px|'''16. Monster Golem''']]|| Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes.'' |- | rowspan="2" | [[File:M017.jpg|alt=Fire Giant monster icon|center|thumb|100x100px|'''17. Fire Giant''']]|| Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | colspan="5" |''Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them.'' |- | rowspan="2" | [[File:M018.jpg|alt=Lava Golem Monster icon|center|thumb|100x100px|'''18. Lava Golem''']]|| Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems.'' |- | rowspan="2" | [[File:M019.jpg|alt=Yeti Monster Icon|center|thumb|100x100px|'''19. Yeti''']]|| Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | colspan="5" |''Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one.'' |- | rowspan="2" | [[File:M020.jpg|alt=Vampire monster icon|center|thumb|100x100px|'''20. Vampire''']] || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="5" |''Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight.'' |- | rowspan="2" | [[File:M021.jpg|alt=King Slime monster icon|center|thumb|100x100px|'''21. King Slime''']] || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | colspan="5" |''They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones.'' |- | rowspan="2" | [[File:M022.jpg|alt=Guard monster icon|center|thumb|100x100px|'''22. Guard''']] || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | colspan="5" |''The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces.'' |- | rowspan="2" | [[File:M023.jpg|alt=Hobgoblin monster icon|center|thumb|100x100px|'''23. Hobgoblin''']] || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | colspan="5" |''Hobgoblins are more intelligent than regular goblins, and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army.'' |- | rowspan="2" | [[File:M024.jpg|alt=Goblin Shaman monster icon|center|thumb|100x100px|'''24. Goblin Shaman''']] || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | colspan="5" |''They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery.'' |- | rowspan="2" | [[File:M025.jpg|alt=Bandit Leader monster icon|center|thumb|100x100px|'''25. Bandit Leader''']] || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits.'' |- | rowspan="2" | [[File:M026.jpg|alt=Bounty Hunter monster icon|center|thumb|100x100px|'''26. Bounty Hunter''']] || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot.'' |- | rowspan="2" | '''27. Executioner''' |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | colspan="5" |''Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country.'' |- | rowspan="2" | [[File:M028.jpg|alt=Pack Leader Wolf monster icon|center|thumb|100x100px|'''28. Pack Leader Wolf''']] || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | colspan="5" |''Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves.'' |- | rowspan="2" | [[File:M029.jpg|alt=Giant Ant Queen monster icon|center|thumb|100x100px|'''29. Giant Ant Queen''']] || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | colspan="5" |''During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones.'' |- | rowspan="2" | [[File:M030.jpg|alt=Aranea monster icon|center|thumb|100x100px|'''30. Aranea''']] || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | colspan="5" |''Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans.'' |- | rowspan="2" | [[File:M031.jpg|alt=Spider Aranea Monster icon|center|thumb|100x100px|'''31. Spider Aranea''']] || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | colspan="5" |''The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain.'' |- | rowspan="2" | [[File:M032.jpg|alt=Sasquatch Chief monster icon|center|thumb|100x100px|'''32. Sasquatch Chief''']] |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | colspan="5" |''Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes action when its group is threatened.'' |- | rowspan="2" | [[File:M033.jpg|alt=Nymph monster icon |center|thumb|100x100px|'''33. Nymph''']] || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | colspan="5" |''Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature.'' |- | rowspan="2" | [[File:M034.jpg|alt=Derro monster icon|center|thumb|100x100px|'''34. Derro''']] || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | colspan="5" |''Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness.'' |- | rowspan="2" | '''35. Elf''' |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | colspan="5" |''Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest.'' |- | rowspan="2" | [[File:M036.jpg|alt=Aqua Naga monster icon|center|thumb|100x100px|'''36. Aqua Naga''']] || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | colspan="5" |''All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic.'' |- | rowspan="2" | '''37. Coachman''' || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | colspan="5" |''Mostly referred to as the people whose job is to drive horse-drawn carriages.'' |- | rowspan="2" | [[File:M038.jpg|alt=Gargoyle monster icon|center|thumb|100x100px|'''38. Gargoyle''']] || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | colspan="5" |''Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies.'' |- | rowspan="2" | [[File:M039.jpg|alt=Priest monster icon|center|thumb|100x100px|'''39. Priest''']] |Medium Humanoid |15~17 |any |magic, club |cure, bless |- | colspan="5" |''Priests borrow divine power from deities (most of the time good ones) to give a blessing or heal wounds.Their daily schedules vary depending on the deity they believe in, but their shared duty is to pray everyday.'' |- | rowspan="2" | [[File:M040.jpg|alt=Troll Hunter monster icon|center|thumb|100x100px|'''40. Troll Hunter''']] || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | colspan="5" |''Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey.'' |- | rowspan="2" | [[File:M041.jpg|alt=Wyvern monster icon|center|thumb|100x100px|'''41. Wyvern''']] || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | colspan="5" |''In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war.'' |- | rowspan="2" | [[File:M042.jpg|alt=Vampire Lord monster icon|center|thumb|100x100px|'''42. Vampire Lord''']] |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="5" |''A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight.To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box.'' |- | rowspan="2" | [[File:M043.jpg|alt=Frost Giant monster icon|center|thumb|100x100px|'''43. Frost Giant''']] || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | colspan="5" |''An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted.'' |- | rowspan="2" | '''44. Iron Golem''' || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem.'' |- | rowspan="2" | [[File:M045.jpg|alt=Sea Cat monster icon|center|thumb|100x100px|'''45. Sea Cat''']] || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | colspan="5" |''A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size.'' |- | rowspan="2" | [[File:M046.jpg|alt=The Little Match Girl monster icon|center|thumb|100x100px|'''46. The Little Match Girl''']] || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | colspan="5" |''She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated with hostility, she is harmless to humans.'' |- | rowspan="2" | [[File:M047.jpg|alt=Razor Boar monster icon|center|thumb|100x100px|'''47. Razor Boar''']] || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | colspan="5" |''This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade.'' |- | rowspan="2" | [[File:M048.jpg|alt=Berserk monster icon|center|thumb|100x100px|'''48. Berserk''']] || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | colspan="5" |''This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy.'' |- | rowspan="2" | [[File:M049.jpg|alt=Hassassin monster icon|center|thumb|100x100px|'''49. Hassassin''']] |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | colspan="5" |''A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors.They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods.'' |- | rowspan="2" | [[File:M050.jpg|alt=Inquisitor monster icon|center|thumb|100x100px|'''50. Inquisitor''']] || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | colspan="5" |''They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more.Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them.'' |- | rowspan="2" | [[File:M051.jpg|alt=Paladin monster icon|center|thumb|100x100px|'''51. Paladin''']] || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | colspan="5" |''Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger.'' |- | rowspan="2" | [[File:M052.jpg|alt=Gorgon monster icon|center|thumb|100x100px|'''52. Gorgon''']] || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | colspan="5" |''A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy.'' |- | rowspan="2" | [[File:M053.jpg|alt=Red Dragon monster icon|center|thumb|100x100px|'''53. Red Dragon''']] || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | colspan="5" |''Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons.'' |- | rowspan="2" | [[File:M054.jpg|alt=Griffin monster icon|center|thumb|100x100px|'''54. Griffin''']] || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | colspan="5" |''A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans.'' |- | rowspan="2" | [[File:M055.jpg|alt=Death Knight monster icon|center|thumb|100x100px|'''55. Death Knight''']] || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | colspan="5" |''A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic.'' |- | rowspan="2" | [[File:M056.jpg|alt=Lich monster icon|center|thumb|100x100px|'''56. Lich''']] |Medium Undead |180~189 |Any |Magic |Curse, Immunity to Cold, Electricity, Mind-Affecting Attacks |- | colspan="5" |''A lich is an undead spellcaster, often a wizard or a clergy in life. It uses magical powers to extend life as an undead. It can only be killed by destroying their phylacteries.'' |- | rowspan="2" | [[File:M057.jpg|alt=White Dragon monster icon|center|thumb|100x100px|'''57. White Dragon''']] || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | colspan="5" |''White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them.'' |- | rowspan="2" | '''58. Irelle''' || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="5" |''The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen.'' |- | rowspan="2" | [[File:M059.jpg|alt=Elf General monster icon|center|thumb|100x100px|'''59. Elf General''']] || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="5" |''A general leading elven soldiers. They are arrogant, aggressive and very capable in combat.'' |- | rowspan="2" | [[File:M060.jpg|alt=Elf Soldier monster icon|center|thumb|100x100px|'''60. Elf Soldier''']] || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="5" |''An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans.'' |- | rowspan="2" | '''61. General Irelle''' |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | colspan="5" |''The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training.'' |- | rowspan="2" | [[File:M062.jpg|alt=Apprentice Adventurer monster icon|center|thumb|100x100px|'''62. Apprentice Adventurer''']] || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | colspan="5" |''A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'.'' |- | rowspan="2" | [[File:M063.jpg|alt=Skilled Adventurer monster icon|center|thumb|100x100px|'''63. Skilled Adventurer''']] || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | colspan="5" |''Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at.'' |- | rowspan="2" | [[File:M064.jpg|alt=Giant Snake monster icon|center|thumb|100x100px|'''64. Giant Snake''']] || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | colspan="5" |''A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body.'' |- | rowspan="2" | [[File:M065.jpg|alt=Black Thorny Bush monster icon|center|thumb|100x100px|'''65. Black Thorny Bush''']] || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | colspan="5" |''Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures.'' |- | rowspan="2" | [[File:M066.jpg|alt=Enard monster icon|center|thumb|100x100px|'''66. Enard''']] |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | colspan="5" |''He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family.'' |- | rowspan="2" | [[File:M067.jpg|alt=Swarm of Vampire Bats monster icon|center|thumb|100x100px|'''67. Swarm of Vampire Bats''']] || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="5" |''Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism.'' |- | rowspan="2" | [[File:M068.jpg|alt=Hellhound monster icon|center|thumb|100x100px|'''68. Hellhound''']] || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | colspan="5" |''Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey.'' |- | rowspan="2" | [[File:M069.jpg|alt=Imp monster icon|center|thumb|100x100px|'''69. Imp''']] || Small Fiend || 41~46 |A Lawful Evil Plane |Spear, Magic |Hide, Diplomacy, Immunity to Magic |- | colspan="5" |''An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans.'' |- | rowspan="2" | [[File:M070.jpg|alt=Balor monster icon|center|thumb|100x100px|'''70. Balor''']] || Large Fiend || 192~200 |A Lawful Evil Plane |Vorpal Blade, Flaming Whip |Iron Will, Immunity to Magic, Teleport |- | colspan="5" |''It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons.'' |- | rowspan="2" | '''71. Ice Golem''' || Large Construct || 60 Fist |Any |Fist |Damage Reduction, Low-Light Vision |- | colspan="5" |''This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes.'' |- | rowspan="2" | [[File:M072.jpg|alt=Cultists monster icon|center|thumb|100x100px|'''72. Cultists''']] || Medium Humanoid || 20~23 |Any |Sorcery |Climb, Indomitable, Sermon |- | colspan="5" |''These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs.'' |- | rowspan="2" | '''73. Elven Legion''' || Medium Humanoid || 185~195 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="5" |''Elven soldiers, armed with simple weaponry. Most of the legion consist of light infantry and archers, and some cavalry.'' |- | rowspan="2" | '''74. Sphinx''' || Large Magical Beast || 51~53 |Desert |Claw, Magic |Low-Light Vision, Flight, Diplomacy |- | colspan="5" |''A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether.'' |- | rowspan="2" | '''75. Five Headed Hydra''' || Large Magical Beast || 53~57 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="5" |''A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more.'' |- | rowspan="2" | '''76. Nine Headed Hydra''' || Large Magical Beast || 95~99 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="5" |''A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore.'' |- | rowspan="2" | [[File:M077.jpg|alt=Halad monster icon|center|thumb|100x100px|'''77. Halad''']] || Medium Humanoid || 100 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="5" |''A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals.'' |- | rowspan="2" | [[File:M078.jpg|alt=Brown Bear monster icon|center|thumb|100x100px|'''78. Brown Bear''']] || Large Animal || 36~39 |Cold Forests |Claw, Bite |Improved Grab, Scent, Swim |- | colspan="5" |''These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory.'' |- | rowspan="2" | [[File:M079.jpg|alt=Wraith Legion monster icon|center|thumb|100x100px|'''79. Wraith Legion''']] || Medium Undead || 89~92 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="5" |''They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them.'' |- | rowspan="2" | [[File:M080.jpg|alt=Archmage Halad monster icon|center|thumb|100x100px|'''80. Archmage Halad''']] || Medium Undead || 170 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="5" |''After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage.'' |- | rowspan="2" | [[File:M081.jpg|alt=Worm That Walks monster icon|center|thumb|100x100px|'''81. Worm That Walks''']] || Medium Vermin || 150 |Any |Magic |Spellcasting, Scatter, Swallow |- | colspan="5" |''The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened.'' |- | rowspan="2" | '''82. Evil Brain''' || Large Fiend || 212~220 |A Lawful Evil Plane |Magic, Sorcery |Spellcasting, Brainwashing, Sermon, Body Thief |- | colspan="5" |''An entity that looks like a huge bloated brain. It has four eyeballs of different sizes scattered all around its body, from which various curses and magic are fired. Under each eyeball is a deformed mouth, and has arms where the neck should be.'' |- | rowspan="2" | '''83. Daily Kim's Tongue''' || Small Construct || 66 |Any |Magic, Sorcery |Brainwashing, Sermon, Eating |- | colspan="5" |''The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly.'' |- | rowspan="2" | [[File:M084.jpg|alt=Flesh Colossus monster icon|center|thumb|100x100px|'''84. Flesh Colossus''']] || Gargantuan Construct || 220 |Any |Fist Foot |Thrown Object, Life Drain, Frightful resence [sic], Immunity to Magic |- | colspan="5" |''A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required.'' |- | rowspan="2" | [[File:M085.jpg|alt=Ghoul monster icon|center|thumb|100x100px|'''85. Ghoul''']] || Medium Undead || 11~13 |Any |Bite, Fist |Jump, Move Silently, Stench |- | colspan="5" |''A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies.'' |- | rowspan="2" | [[File:M086.jpg|alt=Per-Sheryuse monster icon|center|thumb|100x100px|'''86. Per-Sheryuse''']] || Medium Undead || 200 |Any |Sword |Petrifying, Invisible, Flight |- | colspan="5" |''The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age.'' |- | rowspan="2" | [[File:M087.jpg|alt=Purple Worm monster icon|center|thumb|100x100px|'''87. Purple Worm''']] || Huge Magical Beast || 177~182 |Underground |Bite |Swallow, Tunneler, Poison, Tremorsense |- | colspan="5" |''This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations.'' |- | rowspan="2" | [[File:M088.jpg|alt=Dwarf monster icon|center|thumb|100x100px|'''88. Dwarf''']] || Medium Humanoid || 7~9 |Underground, Mountain |Fist |Tool Proficiency, Low-Light Vision, Immunity to Poison |- | colspan="5" |''Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals.'' |- | rowspan="2" |[[File:M089.jpg|alt=Winter Wolf monster icon|center|thumb|100x100px|'''89. Winter Wolf''']] |Large Magical Beast |41~44 |Cold Forests |Claw, Bite |Immunity to Cold, Scent, Cold Breath |- | colspan="5" |''Winter wolves are almost twice as large as regular wolves, but live in packs like other wolves. They can freeze prey with their frost breath.'' |- | rowspan="2" | [[File:M090.jpg|alt=Wight monster icon|center|thumb|100x100px|'''90. Wight''']] |Medium Undead |26~29 |Any |Bite, Fist |Hide, Blind-Fight, Energy Drain |- | colspan="5" |''A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead.'' |- | rowspan="2" | '''91. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M092.jpg|alt=Bodyguard monster icon|center|thumb|100x100px|'''92. Bodyguard''']]|| Medium Humanoid || 15~18 |Any |Spear, Club, Bow, etc |Use Rope, Hide, Listen |- | colspan="5" |''They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians.'' |- | rowspan="2" | [[File:M093.jpg|alt=Royal Guard monster icon|center|thumb|100x100px|'''93. Royal Guard''']]|| Medium Humanoid || 53~56 |Any |Sword, Spear |Weapon Proficiency, Listen, Search |- | colspan="5" |''They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given.'' |- | rowspan="2" | [[File:M094.jpg|alt=Steel Dragon monster icon|center|thumb|100x100px|'''94. Steel Dragon''']]|| Huge Dragon || 230~240 |Any |Magic, Claw, Bite |Acid Breath, Flight, Magic |- | colspan="5" |''Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand.'' |- | rowspan="2" | '''95. Vertino''' || Medium Humanoid || 175 |Any |Sword, Spear |Weapon Proficiency, Strategy |- | colspan="5" |''The rightful heir of the throne of Arma. His capability as a warrior is amazing, but he also shows talent in tactics and strategy, even being called a dragon slayer, having defeated a dragon with his knights. He believes himself to be the reincarnation of the conqueror king 'Sandros' and has an arrogant and cruel personality.'' |- | rowspan="2" | [[File:M096.jpg|alt=Fire Elemental monster icon|center|thumb|100x100px|'''96. Fire Elemental''']]|| Large Elemental || 57~63 |Elemental Plane of Fire |Fist |Immunity to Fire, Mobility |- | colspan="5" |''A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.'' |- | rowspan="2" | [[File:M097.jpg|alt=Manticore monster icon|center|thumb|100x100px|'''97. Manticore''']]|| Large Magical Beast || 59~65 |Any |Claw, Bite |Poison, Flight, Scent |- | colspan="5" |''Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails.'' |- | rowspan="2" | [[File:M098.jpg|alt=Slicker monster icon|center|thumb|100x100px|'''98. Slicker''']]|| Medium Humanoid || 7~9 |Urban |Fist |Handicraft, Listen, Search |- | colspan="5" |''They make a living by creating a ruckus near cities, and using fraud schemes against naive people.'' |- | rowspan="2" | '''99. Darius''' || Medium Humanoid || 100 |Any |Axe |Indomitable, Strategy |- | colspan="5" |''One of the generals of Zaipent Empire. He is loyal to the Emperor, always sticks to the rules, and deems personal skills and ability the most valuable.'' |- | rowspan="2" | [[File:M100.jpg|alt=Siren monster icon|center|thumb|100x100px|'''100. Siren''']]|| Medium Fiend || 51~54 |Sea |Claw, Bite |Swim, Sing, Allure |- | colspan="5" |''Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks.'' |- | rowspan="2" | [[File:M101.jpg|alt=Mimic monster icon|center|thumb|100x100px|'''101. Mimic''']]|| Medium Monster || 48~52 |Underground |Bite |Disguise, Adhesive |- | colspan="5" |''A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame.'' |- | rowspan="2" | [[File:M102.jpg|alt=Lady in the Jungle monster icon|center|thumb|100x100px|'''102. Lady in the Jungle''']]|| Medium Humanoid || 41~43 |Any |Dagger |Weapon Profieciency, Use Trap, Stealth |- | colspan="5" |''She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement.'' |- | rowspan="2" | '''103. Devil Cira''' |Fiend |180 |Any |Gore, Claw, Bite |Flight, Life Drain |- | colspan="5" | |- | rowspan="2" | '''104. Rohan''' |Medium Humanoid |90 | | | |- | colspan="5" | |- | rowspan="2" | [[File:M105.jpg|alt=Orc Soldier monster icon|center|thumb|100x100px|'''105. Orc Soldier''']]|| Medium Humanoid || 30~33 |Warm |Axe, Club |Darkvision, Weapon Proficiency |- | colspan="5" |''They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time.'' |- | rowspan="2" | [[File:M106.jpg|alt=Orc Commander monster icon|center|thumb|100x100px|'''106. Orc Commander''']]|| Medium Humanoid || 115~118 |Warm |Axe, Club |Darkvision, Weapon Proficiency, Strategy, Indomitable |- | colspan="5" |''A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing.'' |- | rowspan="2" | [[File:M107.jpg|alt=White Shark monster Icon|center|thumb|100x100px|'''107. White Shark''']]|| Large Animal || 35~38 |Sea |Bite |Swin, Keen Scent |- | colspan="5" |''These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws.'' |- | rowspan="2" | '''108. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | '''109. Monstrous King Crab''' || Large Animal || 65~70 |Sea |Bite |Darkvision, Swim, Grab |- | colspan="5" | |- | rowspan="2" |'''110. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''111. ???''' | | | | | |- | | | | | |- | rowspan="2" | '''112. Merfolk''' || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |Any |Spear, Crossbow |Swim, Amphibious |- | colspan="5" |''A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors.'' |- | rowspan="2" | '''113. Kraken's Tentacle''' || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |Sea |Tentacle |Improved Grab, Constrict |- | colspan="5" |''One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey.'' |- | rowspan="2" | '''114. Kraken''' || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |Any |Arm, Tooth |Swim, Spell-like, Ink Cloud |- | colspan="5" |''It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals.'' |- | rowspan="2" | '''115. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M116.jpg|alt=Grran monster icon|center|thumb|100x100px|'''116. Grran''']]|| Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |Any |Fist |Sorcery, Pharmacology, Curse |- | colspan="5" |''A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual.'' |- | rowspan="2" | [[File:M117.jpg|alt=Brainwashed Farmer monster icon|center|thumb|100x100px|'''117. Brainwashed Farmer''']]|| Medium Humanoid || 8~10 |Town. Village |Fist |None |- | colspan="5" |''An ordinary farmhand. Affected by Halad's magic, he now prays for her.'' |- | rowspan="2" | '''118. Benjamin''' |Medium Humanoid |35 |any |Sword |Weapon Proficiency, Listen, Search |- | colspan="5" | |- | rowspan="2" |[[File:M119.jpg|alt=Group of Armed Bandits monster icon|center|thumb|100x100px|'''119. Group of Armed Bandits''']] |Medium Humanoid |80~85 |Mountain |Sword, Bow etc. |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''A group of armed bandits, occupying the trade routes. The size of this group is much bigger than usual, and intimidates the merchants to pay tolls, asking for their "cooperation". Refuse this offer, and the toll will be your life.'' |- | rowspan="2" |[[File:M120.jpg|alt=Van Goyle monster icon|center|thumb|100x100px|'''120. Van Goyle''']] |Medium Humanoid |93 |Any |Hammer |Hide, Weapon Proficiency, Use Trap, Strategy |- | colspan="5" |''The leader of his bandit group. He is a huge, muscular man who swings a giant hammer with ease. His reputation is infamous among a lot of people, including Benjamin.'' |- | rowspan="2" | '''121. Attna''' |Medium Humanoid |20 |Any |Sword |Use Trap, Sneak, Speech |- | colspan="5" | |- | rowspan="2" | [[File:M122.jpg|alt=Basilisk monster icon|center|thumb|100x100px|'''122. Basilisk''']]|| Large Magical Beast || 63~68 |Desert |Bite, Claw |Hide, Darkvision, Petrifying Gaze |- | colspan="5" |''A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter.'' |- | rowspan="2" | [[File:M123.jpg|alt=Rome monster icon|center|thumb|100x100px|'''123. Rome''']]|| Medium Humanoid || 68 |Any |Claw, Fist |Low-light Vision, Vampire's Bite, Vampiric Gaze |- | colspan="5" |''A dhampir (half-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays'' |- | rowspan="2" |[[File:M124.jpg|alt=Vampiress monster icon|center|thumb|100x100px|'''124. Vampiress''']] |Medium Undead |75~82 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" |''Despite their human-like appearance, they have no shadows and are not reflected on mirrors. The feed on other organisms' blood using their sharp teeth. They dislike garlic, and are vulnerable to light.'' |- | rowspan="2" |[[File:M125.jpg|alt=Tallua monster icon|center|thumb|100x100px|'''125. Tallua''']] |Medium Undead |85 |Any |Sword |Sword Skill, Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" |''A former member of the Ziwa Mercenaries. He suffered the fate of becoming a vampire. But with his determination, he broke free from his master vampire, came back to Ziwa and took on the role of training new mercenaries.'' |- | rowspan="2" |[[File:M126.jpg|alt=Anton monster icon|center|thumb|100x100px|'''126. Anton''']] |Medium Undead |170 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision, Domination |- | colspan="5" |''A vampire both in the charge of the Colosseum and moneylending service. He leads a group of other strong vampires as his minions, not to mention that he is a very powerful vampire himself.'' |- | rowspan="2" | '''127. Elder Vampire''' |Medium Undead |100 |Any |Claw, Bite |Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" | |- | rowspan="2" | '''128. Debt Collector''' |Medium Humanoid |11~13 | | | |- | colspan="5" | |- | rowspan="2" | '''129. Fianna''' | | | | | |- | colspan="5" | |- | rowspan="2" |[[File:M130.jpg|alt=Vampire Spawn monster icon|center|thumb|100x100px|'''130. Vampire Spawn''']] |Medium Undead |28~31 |Any |Claw, Bite |Blood drain, Spider climb |- | colspan="5" |''Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires.'' |- | rowspan="2" | [[File:M131.jpg|alt=Green Hag monster icon|center|thumb|100x100px|'''131. Green Hag''']]|| Medium Monstrous Humanoid || 47~49 |Temperate Marshes and Forests |Claw, Spell-like abilities |Concentration, Darkvision, Knowledge, Hide |- | colspan="5" |''Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights.'' |- | rowspan="2" | '''132. Danica''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M133.jpg|alt=Hill Giant monster icon|center|thumb|100x100px|'''133. Hill Giant''']] |Large Giant |101~104 |Temperate Hills |Giant club, Fist |Climb, Improved bull rush, Rock throwing |- | colspan="5" |''Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.'' |- | rowspan="2" |'''134. AmaKar (bear form)''' |Medium Humanoid |82 |Forests |Claw, Bite |Improved Grab, Wild Shape |- | colspan="5" | |- | rowspan="2" |'''135. Syannathel (eagle form)''' |Medium Humanoid |80 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M136.jpg|alt=Human Soldier monster icon|center|thumb|100x100px|'''136. Human Soldier''']] |Medium Humanoid |28~29 |Any |Sword, Spear |Weapon Proficiency, Athletics |- | colspan="5" |''An ordinary soldier of an army, lightly equipped with weak armor and a weapon. They are assigned to various troops, and fight for their liege.'' |- | rowspan="2" |[[File:M137.jpg|alt=Light Infantry monster icon|center|thumb|100x100px|'''137. Light Infantry''']] |Medium Humanoid Group |175~180 |Any |Sword, Spear |Formation, Weapon Proficiency, Athletics |- | colspan="5" |''A group of lightly armed human soldiers. Thanks to their continued training, they can swiftly change their formations when necessary. This is the most commonly placed type of troops in human armies.'' |- | rowspan="2" |'''138. Lophenbach''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''139. Druid''' |Medium Humanoid |47~52 | | | |- | colspan="5" | |- | rowspan="2" |'''140. Syannathel''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''141. Dire Troll''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''142. Elder Druid''' |Medium Humanoid |125~130 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M143.jpg|alt=Black Pudding Monster icon|center|thumb|100x100px|'''143. Black Pudding''']] |Large Ooze |80~85 |Underground |Body |Amorphous, Pseudopod, Split |- | colspan="5" |''A black pudding was an ooze resembling a bubbling, heaping pile of thick black goo. These creatures were mindless underground-dwelling hunters and scavengers that wandered and absorbed whatever they found.'' |- | rowspan="2" |[[File:M144.jpg|alt=Night Hag monster icon|center|thumb|100x100px|'''144. Night Hag''']] |Medium Outsider |66~69 |Evil Plane |Bite, Sorcery |Nightmare, Change Shape, Disease |- | colspan="5" |''Night hags were wicked witches that dwelt in the Lower Planes whose nightmarish minds and abilities made them appear to embody the ideals of the hag race. They were known for their ability to induce horrific dreams and for harvesting soul larvae, which were used as currency in the Abyss, Blood Rift, and Nine Hells.'' |- | rowspan="2" |[[File:M145.jpg|alt=Bugbear monster icon|center|thumb|100x100px|'''145. Bugbear''']] |Medium Humanoid |31~35 |Temperate Mountains |Morningstar, Javelin |Scent, Darkvision |- | colspan="5" |''Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.'' |- | rowspan="2" |[[File:M146.jpg|alt=Onil monster icon|center|thumb|100x100px|'''146. Onil''']] |Medium Humanoid |95 |Any |Sword, Spear |Weapon Proficiency, Divine Smite, Draconic |- | colspan="5" |''Lizardfolk with golden scales. He is a principled man without compromise and knows how to handle various weapons easily. His character and ability were calmed down to assist Publius, Archbishop of Teretian. He is in charge of the training of the paladins.'' |- | rowspan="2" |'''147. Red Hair Lady''' |Medium Humanoid |80 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M148.jpg|alt=Viyork monster icon|center|thumb|100x100px|'''148. Viyork''']] |Medium Humanoid |67 |Any |Dagger, Magic |Listen, Stealth, Divine Smite |- | colspan="5" |''A cold-looking elf man. He has a cold-blooded personality that can do anything for success. He is in charge of investigating and arresting those who caused religious problems.'' |- | rowspan="2" |'''149. Valen''' |Medium Humanoid |172 |Any |Sword, Magic |Weapon Proficiency, Divine Smite, Indomitable, Athletics, Immunity to Magic |- | colspan="5" | |- | rowspan="2" |[[File:M150.jpg|alt=Paladin Legion monster icon|center|thumb|100x100px|'''150. Paladin Legion''']] |Medium Humanoid Group |190~194 |Any |Sword, Magic |Bless, Indomitable, Immunity to Magic |- | colspan="5" |''A number of paladins gathered to form a corps. Individual combat power is strong, but even they show better skills based on excellent solidarity.'' |- | rowspan="2" |'''151. Animated Armor''' |Medium Construct |48~54 |Any |Fist, Armor |Multi-attack, False Appearance |- | colspan="5" | |- | rowspan="2" |'''152. Publius''' |Medium Humanoid |90 | | | |- | colspan="5" | |- | rowspan="2" |'''153. Hezrou''' |Large Outsider |71~73 | | | |- | colspan="5" | |- | rowspan="2" |'''154. Rancher''' |Medium Humanoid |10~11 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M155.jpg|alt=Demon Legion monster icon|center|thumb|100x100px|'''155. Demon Legion''']] |Fiend Group |175~185 |Evil Plane |Spear, Sword, Bite, Claw |Stench, Magic Resistance, Summon Demon |- | colspan="5" |''Many demons formed the form of a corps at the command of a superior demon. Each of these have a very strong combat capability, but they are weak in organisation and have a very strong tendency to act as they please.'' |- | rowspan="2" |'''156. Kior''' |Large Fiend |360 |Evil Plane |Sword |Dark, Shapeshifter, Magic Resistance, Summon Demon, Charm, Brainwash, Dissonant Whispers |- | colspan="5" | |- | rowspan="2" |'''157. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" |[[File:M158.jpg|alt=Blue Dragon monster icon|center|thumb|100x100px|'''158. Blue Dragon''']] |Colossal Dragon |230~240 |Desert |Gore, Claw, Bite |Thunder Breath, Flight, Magic |- | colspan="5" |''Blue dragons mainly live in dry deserts, an they especially like flying among other dragons. While other desert animals have camouflage colors similar to sand, the scales of the blue dragon blend in with the blue sky. They fly in the desert craze and attack passing caravans. Since they consider withdrawing from battle to be cowardly, it is impossible to scare them away, and most prefer dying in battle to fleeing.'' |- | rowspan="2" |'''159. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''160. ???''' | | | | | |- | colspan="5" | |} [[Category:Basilisk]] 460b1c58a6ed6e8f9e2b4d159f854c3aaa48cebf File:M094.jpg 6 174 205 2023-08-31T13:27:20Z Tracpete 321675 wikitext text/x-wiki Steel Dragon monster icon 9b5b11bfce9cdebb5c645b5bb4dc187ee6ebfc02 File:M093.jpg 6 213 292 2023-08-31T13:28:08Z Tracpete 321675 wikitext text/x-wiki Royal Guard monster icon 1170b54fa7eef9d15b0b600fdbe5f59d73b6b181 File:M092.jpg 6 48 59 2023-08-31T13:28:54Z Tracpete 321675 wikitext text/x-wiki Bodyguard monster icon 4de44f16887756dfc865bda7c8f7a18869c8ad94 File:M098.jpg 6 160 191 2023-08-31T13:29:47Z Tracpete 321675 wikitext text/x-wiki Slicker monster icon da62901d2a83ee29eb51845bd0fa4d39713f0424 File:M097.jpg 6 11 13 2023-08-31T13:30:31Z Tracpete 321675 wikitext text/x-wiki Manticore monster icon db3deeb8f76517d49fc1a8a51442e382568eb7e4 File:M096.jpg 6 59 70 2023-08-31T13:31:10Z Tracpete 321675 wikitext text/x-wiki Fire Elemental monster icon 217878c664862e6198b1773f21f71c04a56748ed File:M102.jpg 6 238 320 2023-08-31T13:32:03Z Tracpete 321675 wikitext text/x-wiki Lady in the Jungle monster icon dc9dc0110ee42556f06c0ebe359a37eb226208c0 File:M101.jpg 6 127 140 2023-08-31T13:32:41Z Tracpete 321675 wikitext text/x-wiki Mimic monster icon 70adab0b324d01c158d4f89e4745805d493cf21f File:M100.jpg 6 164 195 2023-08-31T13:33:15Z Tracpete 321675 wikitext text/x-wiki Siren monster icon 6a24848f51a67e37a1941a60aac74fce0cbe4ac3 File:M107.jpg 6 129 142 2023-08-31T13:34:10Z Tracpete 321675 wikitext text/x-wiki White Shark monster Icon a98a8adcb0478dd9bf69118726223e1bc86fd7d9 File:M106.jpg 6 196 245 2023-08-31T13:34:45Z Tracpete 321675 wikitext text/x-wiki Orc Commander monster icon 44414a3c39eba572371f8c35c20140d233f4e43c File:M105.jpg 6 185 234 2023-08-31T13:35:22Z Tracpete 321675 wikitext text/x-wiki Orc Soldier monster icon 51487714a9a43c902f661f584028caf5e27779f9 File:M117.jpg 6 49 60 2023-08-31T13:36:18Z Tracpete 321675 wikitext text/x-wiki Brainwashed Farmer monster icon 9809c7a029365c04193fad7360d957573bb07bbe File:M116.jpg 6 94 106 2023-08-31T13:37:06Z Tracpete 321675 wikitext text/x-wiki Grran monster icon ab44e3014b037506f239441056e0056b9d71ac00 File:M120.jpg 6 138 152 2023-08-31T13:37:52Z Tracpete 321675 wikitext text/x-wiki Van Goyle monster icon eb638e0f5462c2b0866299f44227bb08fafc3067 File:M119.jpg 6 195 244 2023-08-31T13:38:35Z Tracpete 321675 wikitext text/x-wiki Group of Armed Bandits monster icon 08cfda70a843ead514777c18027aafe3bab7e05a File:M126.jpg 6 67 78 2023-08-31T13:39:24Z Tracpete 321675 wikitext text/x-wiki Anton monster icon 7364b79be3758ec4194c2252f5058aba15efb151 File:M125.jpg 6 16 19 2023-08-31T13:41:22Z Tracpete 321675 wikitext text/x-wiki Tallua monster icon a8d6f73c2ceef7b54b2b8bd87f2b896d776319f4 File:M124.jpg 6 88 100 2023-08-31T13:41:58Z Tracpete 321675 wikitext text/x-wiki Vampiress monster icon 3326c860c09cf4d09d3bea44bb072cc1c106e58d File:M123.jpg 6 6 8 2023-08-31T13:42:34Z Tracpete 321675 wikitext text/x-wiki Rome monster icon c07f59ce4a90031a320ef404329170477f95bccd File:M122.jpg 6 42 52 2023-08-31T13:43:09Z Tracpete 321675 wikitext text/x-wiki Basilisk monster icon 0bd6c5af91527659937834337a7bd8f33f3765cf File:M133.jpg 6 162 193 2023-08-31T13:43:59Z Tracpete 321675 wikitext text/x-wiki Hill Giant monster icon 5121b37ef6050eaa55cf69ccc2c8aea516a86156 File:M131.jpg 6 266 367 2023-08-31T13:44:50Z Tracpete 321675 wikitext text/x-wiki Green Hag monster icon bcaf6116085c7ade11c0b64c61e904aa624a9c79 File:M130.jpg 6 136 150 2023-08-31T13:45:30Z Tracpete 321675 wikitext text/x-wiki Vampire Spawn monster icon 29934d1f1afaccab17845a847cc3567eeebf9ae1 File:M137.jpg 6 21 24 2023-08-31T13:46:23Z Tracpete 321675 wikitext text/x-wiki Light Infantry monster icon a95975e113c74df2612fa20eb8fe7034b1e589cf File:M136.jpg 6 253 353 2023-08-31T13:49:16Z Tracpete 321675 wikitext text/x-wiki Human Soldier monster icon d88279c54ddbf3f275410b81faea98a436a6243e File:M144.jpg 6 119 131 2023-08-31T13:50:23Z Tracpete 321675 wikitext text/x-wiki Night Hag monster icon f8e580cce56a1278a5301b48053806a9b85a1498 File:M143.jpg 6 69 80 2023-08-31T13:51:05Z Tracpete 321675 wikitext text/x-wiki Black Pudding Monster icon f327becdb55c092a53ce5d1bf2b7e87d110f187e File:M146.jpg 6 243 325 2023-08-31T13:52:12Z Tracpete 321675 wikitext text/x-wiki Onil monster icon 96174ae860a117dc3aaca86fd7af691ce75e66d8 File:M145.jpg 6 193 242 2023-08-31T13:52:49Z Tracpete 321675 wikitext text/x-wiki Bugbear monster icon 9370bff0934dbd9c7d14abac1b67aa4cf4668f98 File:M148.jpg 6 216 295 2023-08-31T13:54:26Z Tracpete 321675 wikitext text/x-wiki Viyork monster icon 4e2649d36fc30c622887730e523182990279c174 File:M150.jpg 6 43 53 2023-08-31T13:55:15Z Tracpete 321675 wikitext text/x-wiki Paladin Legion monster icon 5785f30865cfbc7e3316fc8763c68b8521128d49 File:M158.jpg 6 63 74 2023-08-31T13:55:59Z Tracpete 321675 wikitext text/x-wiki Blue Dragon monster icon ae26a9048890566f5b0ff6523496754d5cd46fcb File:M155.jpg 6 19 22 2023-08-31T13:56:41Z Tracpete 321675 wikitext text/x-wiki Demon Legion monster icon b9dc0e8b625e9661894a783da0be66894687de58 File:M001.jpg 6 130 144 143 2023-09-01T13:22:12Z Tracpete 321675 Tracpete uploaded a new version of [[File:M001.jpg]] wikitext text/x-wiki Monster#1 Slime Icon 16fa018da6689faff9f19124b542dc4dd6859f21 File:M002.jpg 6 75 87 86 2023-09-01T13:22:48Z Tracpete 321675 Tracpete uploaded a new version of [[File:M002.jpg]] wikitext text/x-wiki Monster No. 2 - Goblin af8c16ee8a052eac4cfa2dc810332e75744c9673 File:M008.jpg 6 34 42 41 2023-09-01T13:23:17Z Tracpete 321675 Tracpete uploaded a new version of [[File:M008.jpg]] wikitext text/x-wiki monkey goblin monster icon 70af6495a037f8363122bdb88ee3f1cff9feaa85 385 42 2023-10-16T15:54:09Z Tracpete 321675 Tracpete uploaded [[File:M008.jpg]] wikitext text/x-wiki monkey goblin monster icon 70af6495a037f8363122bdb88ee3f1cff9feaa85 File:M011.jpg 6 29 36 35 2023-09-01T13:23:44Z Tracpete 321675 Tracpete uploaded a new version of [[File:M011.jpg]] wikitext text/x-wiki Lizard Folk monster Icon 9ee3b453dfad5828dff70fd0072e7a2e1f621c40 376 36 2023-10-16T15:54:00Z Tracpete 321675 Tracpete uploaded [[File:M011.jpg]] wikitext text/x-wiki Lizard Folk monster Icon 9ee3b453dfad5828dff70fd0072e7a2e1f621c40 File:M016.jpg 6 156 187 186 2023-09-01T13:24:06Z Tracpete 321675 Tracpete uploaded a new version of [[File:M016.jpg]] wikitext text/x-wiki Stone Golem monster icon 0067e9f26ba7c6068b4f18db305e7bcca938288a File:M018.jpg 6 230 311 310 2023-09-01T13:24:31Z Tracpete 321675 Tracpete uploaded a new version of [[File:M018.jpg]] wikitext text/x-wiki Lava Golem Monster icon f25d2c40328a004ece13272525ee02be9bed25fc File:M019.jpg 6 184 233 232 2023-09-01T13:24:59Z Tracpete 321675 Tracpete uploaded a new version of [[File:M019.jpg]] wikitext text/x-wiki Yeti Monster Icon d51e8275bc1822d7a6a5aadd1bc24b8bfbd62bef File:M003.jpg 6 206 285 284 2023-09-01T13:26:18Z Tracpete 321675 Tracpete uploaded a new version of [[File:M003.jpg]] wikitext text/x-wiki monster 3 bandit 67b0afd87bfc62e01f6c7151ab193efc49880364 381 285 2023-10-16T15:54:05Z Tracpete 321675 Tracpete uploaded [[File:M003.jpg]] wikitext text/x-wiki monster 3 bandit 67b0afd87bfc62e01f6c7151ab193efc49880364 File:M007.jpg 6 181 229 228 2023-09-01T13:27:01Z Tracpete 321675 Tracpete uploaded a new version of [[File:M007.jpg]] wikitext text/x-wiki mandrill monster icon 1f05c6c66dbc93ac247f203e9ad9288dbc5d0a7f File:M006.jpg 6 15 18 17 2023-09-01T13:27:27Z Tracpete 321675 Tracpete uploaded a new version of [[File:M006.jpg]] wikitext text/x-wiki monstrous spider icon bd2ff52f282bf625e3e609dcb4e1e12fd4f1144a File:M005.jpg 6 47 58 57 2023-09-01T13:27:43Z Tracpete 321675 Tracpete uploaded a new version of [[File:M005.jpg]] wikitext text/x-wiki giant ant monster a57c3b7f432de33647b6874b10e87f6677f2dab7 File:M004.jpg 6 146 176 175 2023-09-01T13:28:00Z Tracpete 321675 Tracpete uploaded a new version of [[File:M004.jpg]] wikitext text/x-wiki grey wolf monster 4 e9602016466fe6db2a519a3df1d02d925a2254b3 File:M009.jpg 6 260 361 360 2023-09-01T13:29:13Z Tracpete 321675 Tracpete uploaded a new version of [[File:M009.jpg]] wikitext text/x-wiki Sasquatch monster icon 8d8f9a07f9114065bedfe6ba6b90afd4eeab45e9 File:M010.jpg 6 223 303 302 2023-09-01T13:29:32Z Tracpete 321675 Tracpete uploaded a new version of [[File:M010.jpg]] wikitext text/x-wiki Troll monster icon 5d63c32b68121025584bbcfa886c6ffd4a402291 379 303 2023-10-16T15:54:03Z Tracpete 321675 Tracpete uploaded [[File:M010.jpg]] wikitext text/x-wiki Troll monster icon 5d63c32b68121025584bbcfa886c6ffd4a402291 File:M012.jpg 6 231 313 312 2023-09-01T13:29:48Z Tracpete 321675 Tracpete uploaded a new version of [[File:M012.jpg]] wikitext text/x-wiki Vampire Bat Monster icon 78cdd8a9eb7ac41947732a566db89b827b031317 380 313 2023-10-16T15:54:04Z Tracpete 321675 Tracpete uploaded [[File:M012.jpg]] wikitext text/x-wiki Vampire Bat Monster icon 78cdd8a9eb7ac41947732a566db89b827b031317 File:M013.jpg 6 4 6 5 2023-09-01T13:30:05Z Tracpete 321675 Tracpete uploaded a new version of [[File:M013.jpg]] wikitext text/x-wiki Skeleton Monster icon e30d01ebd828940c3f6394f56e7a7df97ee00e17 File:M014.jpg 6 41 51 50 2023-09-01T13:30:28Z Tracpete 321675 Tracpete uploaded a new version of [[File:M014.jpg]] wikitext text/x-wiki Sahuagin Monster icon d026f66671b5b0f288cd494c02cb2eb6deb071e2 File:M015.jpg 6 252 352 351 2023-09-01T13:31:03Z Tracpete 321675 Tracpete uploaded a new version of [[File:M015.jpg]] wikitext text/x-wiki Wraith monster icon 315bd138a81eeb124fdc0afc639bbe0ea7ab1fed File:M017.jpg 6 267 369 368 2023-09-01T13:31:20Z Tracpete 321675 Tracpete uploaded a new version of [[File:M017.jpg]] wikitext text/x-wiki Fire Giant monster icon ac4b3823ce46cf66f565fe2d424240b0e4ad47d1 391 369 2023-10-16T15:54:15Z Tracpete 321675 Tracpete uploaded [[File:M017.jpg]] wikitext text/x-wiki Fire Giant monster icon ac4b3823ce46cf66f565fe2d424240b0e4ad47d1 File:M020.jpg 6 35 44 43 2023-09-01T13:32:16Z Tracpete 321675 Tracpete uploaded a new version of [[File:M020.jpg]] wikitext text/x-wiki Vampire monster icon a3e5dac88eb0ecbbfe63b391ecc603cdcd82e899 Epilogues 0 199 272 271 2023-09-08T08:36:57Z Nicolas Pescador 321686 The name is right, now. But the game changed much, so it would help if you change this page a little. I don't know much to be able to. wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' | |} 106ef778ae5b970ed125e69396f1043550eeaf50 273 272 2023-09-20T13:22:36Z 49.145.136.223 0 How to obtain, in the most beautiful wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == === SuSub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} 331d10e43d353d7c8342908aeced83aa6b5d5d5b 274 273 2023-09-20T13:23:41Z 49.145.136.223 0 The most beautiful, susub log wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == == Sub Epilogue == {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} a91448538dac8e39d0497db2c17513e34aca7e33 275 274 2023-09-29T03:47:14Z 49.144.100.234 0 I added a new background title wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == Demon's Touch == == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == == Sub Epilogue == {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} f76bdd752f667893aec84b9b9789d95af908948c 276 275 2023-10-08T09:54:41Z 49.144.96.34 0 There is a new update in which a new background was added wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit (RNG), ask how the two are related, let the princess go.''' |} == Demon Background == == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == == Sub Epilogue == {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} 5fe716488e7e30907e86f6e768517a8e30bc9a5d 277 276 2023-10-11T01:37:37Z 124.106.177.78 0 Removed incomplete section wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit''' '''(RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == == Sub Epilogue == {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} 7e4b4312c9e8aa6e5f12813020e878cd6175310f File:Aspiringadventurer.png 6 5 7 2023-09-11T13:15:26Z Tracpete 321675 wikitext text/x-wiki Aspiring to Be a Great Adventurer Background image f3762be33122c8aba89e2dc60467696c9cf3923e File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg 6 137 151 2023-09-20T23:21:11Z YAEL2321 321678 wikitext text/x-wiki Curious Events offers you life in adventure! 5f6f604503ad40fddf57ed60f738b4e9b45bed20 Life in Adventure Wiki 0 177 223 222 2023-09-20T23:27:40Z YAEL2321 321678 /* Details */ wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a 2020 text-based RPG made in Unity created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. Life in Adventure is an exhilarating adventure game that plunges you into a virtual world bursting with possibilities. In this game, you become a fearless explorer who journeys through lush landscapes, solves enigmatic puzzles 🔍, interacts with captivating characters, and embarks on thrilling quests 🌟. Your primary objective in Life in Adventure is to uncover hidden secrets, tackle exciting challenges, and forge relationships with the virtual inhabitants. As you progress, you'll encounter magical creatures 🐉, explore ancient ruins 🏛️, and undertake epic adventures that lead to awe-inspiring places. Life in Adventure allows you to personalize your character with unique outfits and enhance their abilities 🌟 as the story unfolds. Prepare yourself for a gaming experience brimming with excitement, discovery, and unforgettable adventures! [[File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg|left|thumb|Curious Events offers you life in adventure! ]] Life in Adventure features several significant events that keep players engaged and excited as they progress through the story. Some of the key events include: 1. Discovery of Landmarks: Throughout the game, players uncover iconic locations such as ancient cities, forgotten temples, lush jungles, and mysterious caves. Each of these places is typically filled with secrets and unique challenges. 2. Epic Quests: Players embark on epic quests that lead them to confront powerful foes, solve intricate puzzles, and unlock new areas on the map. 3. Interactions with Important Characters: As you advance in the game, you encounter important characters who provide crucial information, assign side quests, and assist you in your quest. 4. Discovery of Artifacts: Players can discover ancient artifacts that grant special powers or unique abilities to their characters. 5. Random Events: Throughout the game, random events may occur, challenging players to make important decisions that will impact the course of their adventure. 6. Epic Battles: Confrontations with formidable bosses and enemies that require strategy and skill to defeat. 7. Main Storyline and Subplots: The game features an intriguing main story along with numerous subplots that allow players to explore the backgrounds of characters and the game world. These significant events contribute to keeping players immersed in the gaming experience and offer a variety of challenges and rewards as they progress through their adventure in Life in Adventure**. ---- <center>[[Backgrounds]] - [[Traits]] - [[Starting Equipment]]</center> <center>[[List of monsters|Monsters]] - [[List of Items]] - [[Item Attributes]]</center> <center>[[Epilogues]] - [[Achievements]]</center> ---- ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ dd9297ef7968238b7ebfabe61c05a78c16ff91eb 224 223 2023-09-20T23:30:17Z YAEL2321 321678 Adding categories wikitext text/x-wiki <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> ==Details== 'Life in Adventure' is a 2020 text-based RPG made in Unity created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. Life in Adventure is an exhilarating adventure game that plunges you into a virtual world bursting with possibilities. In this game, you become a fearless explorer who journeys through lush landscapes, solves enigmatic puzzles 🔍, interacts with captivating characters, and embarks on thrilling quests 🌟. Your primary objective in Life in Adventure is to uncover hidden secrets, tackle exciting challenges, and forge relationships with the virtual inhabitants. As you progress, you'll encounter magical creatures 🐉, explore ancient ruins 🏛️, and undertake epic adventures that lead to awe-inspiring places. Life in Adventure allows you to personalize your character with unique outfits and enhance their abilities 🌟 as the story unfolds. Prepare yourself for a gaming experience brimming with excitement, discovery, and unforgettable adventures! [[File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg|left|thumb|Curious Events offers you life in adventure! ]] Life in Adventure features several significant events that keep players engaged and excited as they progress through the story. Some of the key events include: 1. Discovery of Landmarks: Throughout the game, players uncover iconic locations such as ancient cities, forgotten temples, lush jungles, and mysterious caves. Each of these places is typically filled with secrets and unique challenges. 2. Epic Quests: Players embark on epic quests that lead them to confront powerful foes, solve intricate puzzles, and unlock new areas on the map. 3. Interactions with Important Characters: As you advance in the game, you encounter important characters who provide crucial information, assign side quests, and assist you in your quest. 4. Discovery of Artifacts: Players can discover ancient artifacts that grant special powers or unique abilities to their characters. 5. Random Events: Throughout the game, random events may occur, challenging players to make important decisions that will impact the course of their adventure. 6. Epic Battles: Confrontations with formidable bosses and enemies that require strategy and skill to defeat. 7. Main Storyline and Subplots: The game features an intriguing main story along with numerous subplots that allow players to explore the backgrounds of characters and the game world. These significant events contribute to keeping players immersed in the gaming experience and offer a variety of challenges and rewards as they progress through their adventure in Life in Adventure**. ---- <center>[[Backgrounds]] - [[Traits]] - [[Starting Equipment]]</center> <center>[[List of monsters|Monsters]] - [[List of Items]] - [[Item Attributes]]</center> <center>[[Epilogues]] - [[Achievements]]</center> ---- ==Images== <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] __FORCETOC__ [[Category:Rpg]] [[Category:Adventure]] [[Category:Fantasy]] [[Category:Action]] [[Category:Open World]] [[Category:Narrative]] [[Category:Exploration]] 648c880a232de53e8422ffb00725d693999c60b0 List of Items 0 247 346 345 2023-10-01T13:16:22Z 120.89.104.119 0 Changed discription of 207. How to get Cira's armour wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen Grief |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Awaken the Carnwennan |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained from young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Offered by the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back and winning, not having taken the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || Give the Ice Flower to the Frost Queen in return for a weapon. |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || Keep the Dirty Teddy Bear, take the Ice Flower. Kill the Frost Queen, and use spellcasting to seal the Frost Queen's soul in the Dirty Teddy Bear. |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || Free Cira, don't drink with Cira, go to the burning city and win aginst Cira |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |} [[Category:Arco]] [[Category:Familiar]] [[Category:OH]] 5a232c45fab27c02b00b025afb17b015c1e57a8f File:Site-favicon.ico 6 173 373 204 2023-10-16T15:53:57Z Abc010 321677 Abc010 uploaded [[File:Site-favicon.ico]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:M105.jpg 6 185 374 234 2023-10-16T15:53:58Z Tracpete 321675 Tracpete uploaded [[File:M105.jpg]] wikitext text/x-wiki Orc Soldier monster icon 51487714a9a43c902f661f584028caf5e27779f9 File:M087.jpg 6 133 375 147 2023-10-16T15:53:58Z Tracpete 321675 Tracpete uploaded [[File:M087.jpg]] wikitext text/x-wiki Purple Worm monster icon 656e01af30fcdbda1c4f04afb1941e7ae4b9b5e8 File:M046.jpg 6 109 377 121 2023-10-16T15:54:01Z Tracpete 321675 Tracpete uploaded [[File:M046.jpg]] wikitext text/x-wiki The Little Match Girl monster icon 81ee512da1182ca1c96fb8d676ab4a3607923531 File:M025.jpg 6 182 378 230 2023-10-16T15:54:02Z Tracpete 321675 Tracpete uploaded [[File:M025.jpg]] wikitext text/x-wiki Bandit Leader monster icon 6248f62b6da7ac8f2d40d2eb4a210d36570e4eeb File:M068.jpg 6 178 382 225 2023-10-16T15:54:06Z Tracpete 321675 Tracpete uploaded [[File:M068.jpg]] wikitext text/x-wiki Hellhound monster icon 811e1652c5cd2d6917e5fdd10b5e9e106d7f35af File:M069.jpg 6 128 383 141 2023-10-16T15:54:07Z Tracpete 321675 Tracpete uploaded [[File:M069.jpg]] wikitext text/x-wiki Imp monster icon 50001159714162f7b8fd6856e416154ccb7cd7b1 File:M081.jpg 6 45 384 55 2023-10-16T15:54:08Z Tracpete 321675 Tracpete uploaded [[File:M081.jpg]] wikitext text/x-wiki Worm That Walks monster icon 9cdd0a85512899ef6290b803bec35894e9057791 File:M158.jpg 6 63 386 74 2023-10-16T15:54:10Z Tracpete 321675 Tracpete uploaded [[File:M158.jpg]] wikitext text/x-wiki Blue Dragon monster icon ae26a9048890566f5b0ff6523496754d5cd46fcb File:M125.jpg 6 16 387 19 2023-10-16T15:54:11Z Tracpete 321675 Tracpete uploaded [[File:M125.jpg]] wikitext text/x-wiki Tallua monster icon a8d6f73c2ceef7b54b2b8bd87f2b896d776319f4 File:M085.jpg 6 152 388 182 2023-10-16T15:54:12Z Tracpete 321675 Tracpete uploaded [[File:M085.jpg]] wikitext text/x-wiki Ghoul monster icon d57720f478f43eb02ec4ac10ad3f62ab3228e9ba File:M122.jpg 6 42 389 52 2023-10-16T15:54:13Z Tracpete 321675 Tracpete uploaded [[File:M122.jpg]] wikitext text/x-wiki Basilisk monster icon 0bd6c5af91527659937834337a7bd8f33f3765cf File:M031.jpg 6 78 390 90 2023-10-16T15:54:14Z Tracpete 321675 Tracpete uploaded [[File:M031.jpg]] wikitext text/x-wiki Spider Aranea Monster icon 844507e3b290a2d43ba44e5406c4d5b6464fbfc5 File:M043.jpg 6 125 392 138 2023-10-16T15:54:16Z Tracpete 321675 Tracpete uploaded [[File:M043.jpg]] wikitext text/x-wiki Frost Giant monster icon a01283f83dced167fa33bc17920281b9e576da21 File:M066.jpg 6 210 393 289 2023-10-16T15:54:18Z Tracpete 321675 Tracpete uploaded [[File:M066.jpg]] wikitext text/x-wiki Enard monster icon 58f0146577438c34f670a39ee0f49850bb6dafa7 File:Site-logo.png 6 24 394 30 2023-10-16T15:54:19Z Abc010 321677 Abc010 uploaded [[File:Site-logo.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:M020.jpg 6 35 395 44 2023-10-16T15:54:20Z Tracpete 321675 Tracpete uploaded [[File:M020.jpg]] wikitext text/x-wiki Vampire monster icon a3e5dac88eb0ecbbfe63b391ecc603cdcd82e899 File:M107.jpg 6 129 396 142 2023-10-16T15:54:21Z Tracpete 321675 Tracpete uploaded [[File:M107.jpg]] wikitext text/x-wiki White Shark monster Icon a98a8adcb0478dd9bf69118726223e1bc86fd7d9 File:M143.jpg 6 69 397 80 2023-10-16T15:54:22Z Tracpete 321675 Tracpete uploaded [[File:M143.jpg]] wikitext text/x-wiki Black Pudding Monster icon f327becdb55c092a53ce5d1bf2b7e87d110f187e File:M150.jpg 6 43 398 53 2023-10-16T15:54:23Z Tracpete 321675 Tracpete uploaded [[File:M150.jpg]] wikitext text/x-wiki Paladin Legion monster icon 5785f30865cfbc7e3316fc8763c68b8521128d49 File:M038.jpg 6 53 399 64 2023-10-16T15:54:24Z Tracpete 321675 Tracpete uploaded [[File:M038.jpg]] wikitext text/x-wiki Gargoyle monster icon 81e2e3d25a4fd264df04f4d18a8439f72a545a55 File:M007.jpg 6 181 400 229 2023-10-16T15:54:25Z Tracpete 321675 Tracpete uploaded [[File:M007.jpg]] wikitext text/x-wiki mandrill monster icon 1f05c6c66dbc93ac247f203e9ad9288dbc5d0a7f File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg 6 137 401 151 2023-10-16T15:54:27Z YAEL2321 321678 YAEL2321 uploaded [[File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg]] wikitext text/x-wiki Curious Events offers you life in adventure! 5f6f604503ad40fddf57ed60f738b4e9b45bed20 File:M062.jpg 6 241 402 323 2023-10-16T15:54:28Z Tracpete 321675 Tracpete uploaded [[File:M062.jpg]] wikitext text/x-wiki Apprentice Adventurer monster icon c12e52b0e46b4a80fd977797612372d695f6d4f9 File:M089.jpg 6 205 403 283 2023-10-16T15:54:30Z Tracpete 321675 Tracpete uploaded [[File:M089.jpg]] wikitext text/x-wiki Winter Wolf monster icon 19812fa689ed4f9033e6253c3735cc8145de2ed6 File:M090.jpg 6 172 404 203 2023-10-16T15:54:31Z Tracpete 321675 Tracpete uploaded [[File:M090.jpg]] wikitext text/x-wiki Wight monster icon 9d57c8fcc788857b80d5a37dd5f60bc256aeb317 File:M053.jpg 6 17 405 20 2023-10-16T15:54:32Z Tracpete 321675 Tracpete uploaded [[File:M053.jpg]] wikitext text/x-wiki Red Dragon monster icon 33b45db0a643139da32355d78853b6e6118d88d3 File:M016.jpg 6 156 406 187 2023-10-16T15:54:33Z Tracpete 321675 Tracpete uploaded [[File:M016.jpg]] wikitext text/x-wiki Stone Golem monster icon 0067e9f26ba7c6068b4f18db305e7bcca938288a File:M120.jpg 6 138 407 152 2023-10-16T15:54:34Z Tracpete 321675 Tracpete uploaded [[File:M120.jpg]] wikitext text/x-wiki Van Goyle monster icon eb638e0f5462c2b0866299f44227bb08fafc3067 File:M078.jpg 6 107 408 119 2023-10-16T15:54:36Z Tracpete 321675 Tracpete uploaded [[File:M078.jpg]] wikitext text/x-wiki Brown Bear monster icon 1acd5dd7c58c7635848049dacfa116942efc295b File:M048.jpg 6 10 409 12 2023-10-16T15:54:37Z Tracpete 321675 Tracpete uploaded [[File:M048.jpg]] wikitext text/x-wiki Berserk monster icon be0046d7b4851aed7c4c9518be9d363c4a05d4e1 File:M144.jpg 6 119 410 131 2023-10-16T15:54:38Z Tracpete 321675 Tracpete uploaded [[File:M144.jpg]] wikitext text/x-wiki Night Hag monster icon f8e580cce56a1278a5301b48053806a9b85a1498 File:M079.jpg 6 66 411 77 2023-10-16T15:54:39Z Tracpete 321675 Tracpete uploaded [[File:M079.jpg]] wikitext text/x-wiki Wraith Legion monster icon a478480f24c1c7ca5a61b4b60585dc031bab1c6d File:M019.jpg 6 184 412 233 2023-10-16T15:54:41Z Tracpete 321675 Tracpete uploaded [[File:M019.jpg]] wikitext text/x-wiki Yeti Monster Icon d51e8275bc1822d7a6a5aadd1bc24b8bfbd62bef File:M131.jpg 6 266 413 367 2023-10-16T15:54:42Z Tracpete 321675 Tracpete uploaded [[File:M131.jpg]] wikitext text/x-wiki Green Hag monster icon bcaf6116085c7ade11c0b64c61e904aa624a9c79 File:M036.jpg 6 84 414 96 2023-10-16T15:54:43Z Tracpete 321675 Tracpete uploaded [[File:M036.jpg]] wikitext text/x-wiki Aqua Naga monster icon 5fe0a305e8a94820345baf3b2b85f527333b8d24 File:M026.jpg 6 32 415 39 2023-10-16T15:54:44Z Tracpete 321675 Tracpete uploaded [[File:M026.jpg]] wikitext text/x-wiki Bounty Hunter monster icon e310d29d1e14a5ff277e7808fbe2b0cc2e3b7174 File:M041.jpg 6 232 416 314 2023-10-16T15:54:45Z Tracpete 321675 Tracpete uploaded [[File:M041.jpg]] wikitext text/x-wiki Wyvern monster icon 1ca8ffcae71631b247f1c598fc10b5ec39f0991a File:M021.jpg 6 176 417 207 2023-10-16T15:54:46Z Tracpete 321675 Tracpete uploaded [[File:M021.jpg]] wikitext text/x-wiki King Slime monster icon 68f90ed320bb329fbc19dad184967497f8201d89 File:M001.jpg 6 130 418 144 2023-10-16T15:54:47Z Tracpete 321675 Tracpete uploaded [[File:M001.jpg]] wikitext text/x-wiki Monster#1 Slime Icon 16fa018da6689faff9f19124b542dc4dd6859f21 File:M101.jpg 6 127 419 140 2023-10-16T15:54:48Z Tracpete 321675 Tracpete uploaded [[File:M101.jpg]] wikitext text/x-wiki Mimic monster icon 70adab0b324d01c158d4f89e4745805d493cf21f File:M023.jpg 6 179 420 226 2023-10-16T15:54:49Z Tracpete 321675 Tracpete uploaded [[File:M023.jpg]] wikitext text/x-wiki Hobgoblin monster icon 6c513a9082b4cb22d198a0581af2c1f33586d134 File:M009.jpg 6 260 421 361 2023-10-16T15:54:51Z Tracpete 321675 Tracpete uploaded [[File:M009.jpg]] wikitext text/x-wiki Sasquatch monster icon 8d8f9a07f9114065bedfe6ba6b90afd4eeab45e9 File:M052.jpg 6 140 422 154 2023-10-16T15:54:52Z Tracpete 321675 Tracpete uploaded [[File:M052.jpg]] wikitext text/x-wiki Gorgon monster icon dcb42297961b0745faa146c97092aac29ea0245f File:M045.jpg 6 104 423 116 2023-10-16T15:54:53Z Tracpete 321675 Tracpete uploaded [[File:M045.jpg]] wikitext text/x-wiki Sea Cat monster icon 93d1ce2659849861f2cd8fdcc2c2492109ff694e File:M077.jpg 6 115 424 127 2023-10-16T15:54:54Z Tracpete 321675 Tracpete uploaded [[File:M077.jpg]] wikitext text/x-wiki Halad monster icon f3b9e0af04866a6cf7f14a0dd297b2ce48aac19b File:M042.jpg 6 123 425 136 2023-10-16T15:54:55Z Tracpete 321675 Tracpete uploaded [[File:M042.jpg]] wikitext text/x-wiki Vampire Lord monster icon 8ce30018b3553688f5627296a495e1b1e4d302f7 File:M055.jpg 6 22 426 25 2023-10-16T15:54:56Z Tracpete 321675 Tracpete uploaded [[File:M055.jpg]] wikitext text/x-wiki Death Knight monster icon 18190d61d3f10dec9dab9f3cafc25e03dc98c1a8 File:M102.jpg 6 238 427 320 2023-10-16T15:54:57Z Tracpete 321675 Tracpete uploaded [[File:M102.jpg]] wikitext text/x-wiki Lady in the Jungle monster icon dc9dc0110ee42556f06c0ebe359a37eb226208c0 File:M092.jpg 6 48 428 59 2023-10-16T15:54:59Z Tracpete 321675 Tracpete uploaded [[File:M092.jpg]] wikitext text/x-wiki Bodyguard monster icon 4de44f16887756dfc865bda7c8f7a18869c8ad94 File:M088.jpg 6 188 429 237 2023-10-16T15:55:00Z Tracpete 321675 Tracpete uploaded [[File:M088.jpg]] wikitext text/x-wiki Dwarf monster icon 2f879d609556a1ffcbbce2cdfe1648b0618a81fb File:M106.jpg 6 196 430 245 2023-10-16T15:55:02Z Tracpete 321675 Tracpete uploaded [[File:M106.jpg]] wikitext text/x-wiki Orc Commander monster icon 44414a3c39eba572371f8c35c20140d233f4e43c File:M047.jpg 6 147 431 177 2023-10-16T15:55:03Z Tracpete 321675 Tracpete uploaded [[File:M047.jpg]] wikitext text/x-wiki Razor Boar monster icon bb127d5b70f147e43745f218bac8678324947834 File:M133.jpg 6 162 432 193 2023-10-16T15:55:04Z Tracpete 321675 Tracpete uploaded [[File:M133.jpg]] wikitext text/x-wiki Hill Giant monster icon 5121b37ef6050eaa55cf69ccc2c8aea516a86156 File:M098.jpg 6 160 433 191 2023-10-16T15:55:05Z Tracpete 321675 Tracpete uploaded [[File:M098.jpg]] wikitext text/x-wiki Slicker monster icon da62901d2a83ee29eb51845bd0fa4d39713f0424 File:M002.jpg 6 75 434 87 2023-10-16T15:55:06Z Tracpete 321675 Tracpete uploaded [[File:M002.jpg]] wikitext text/x-wiki Monster No. 2 - Goblin af8c16ee8a052eac4cfa2dc810332e75744c9673 File:M039.jpg 6 221 435 300 2023-10-16T15:55:07Z Tracpete 321675 Tracpete uploaded [[File:M039.jpg]] wikitext text/x-wiki Priest monster icon 4268fefef3b711466ac709163c25bb062bce04d7 File:M117.jpg 6 49 436 60 2023-10-16T15:55:09Z Tracpete 321675 Tracpete uploaded [[File:M117.jpg]] wikitext text/x-wiki Brainwashed Farmer monster icon 9809c7a029365c04193fad7360d957573bb07bbe File:M136.jpg 6 253 437 353 2023-10-16T15:55:10Z Tracpete 321675 Tracpete uploaded [[File:M136.jpg]] wikitext text/x-wiki Human Soldier monster icon d88279c54ddbf3f275410b81faea98a436a6243e File:M050.jpg 6 131 438 145 2023-10-16T15:55:11Z Tracpete 321675 Tracpete uploaded [[File:M050.jpg]] wikitext text/x-wiki Inquisitor monster icon bc519a214e8d55e64baa4feff181c0928d5a0b97 File:M148.jpg 6 216 439 295 2023-10-16T15:55:12Z Tracpete 321675 Tracpete uploaded [[File:M148.jpg]] wikitext text/x-wiki Viyork monster icon 4e2649d36fc30c622887730e523182990279c174 File:M060.jpg 6 239 440 321 2023-10-16T15:55:13Z Tracpete 321675 Tracpete uploaded [[File:M060.jpg]] wikitext text/x-wiki Elf Soldier monster icon a20ff881d6dc9c25c932284c13c0d35c10e8285a File:M015.jpg 6 252 441 352 2023-10-16T15:55:14Z Tracpete 321675 Tracpete uploaded [[File:M015.jpg]] wikitext text/x-wiki Wraith monster icon 315bd138a81eeb124fdc0afc639bbe0ea7ab1fed File:M072.jpg 6 108 442 120 2023-10-16T15:55:15Z Tracpete 321675 Tracpete uploaded [[File:M072.jpg]] wikitext text/x-wiki Cultists monster icon de1b3a58e8504f2dc5c901729f1982cc965d8a98 File:M064.jpg 6 54 443 65 2023-10-16T15:55:16Z Tracpete 321675 Tracpete uploaded [[File:M064.jpg]] wikitext text/x-wiki Giant Snake monster icon b95281ced40eb4deb87d08ee617e7e619d0a5208 File:M067.jpg 6 81 444 93 2023-10-16T15:55:17Z Tracpete 321675 Tracpete uploaded [[File:M067.jpg]] wikitext text/x-wiki Swarm of Vampire Bats monster icon 80b9bb4b7792d12d11c401baf3d03cf28b6ddc29 File:M094.jpg 6 174 445 205 2023-10-16T15:55:19Z Tracpete 321675 Tracpete uploaded [[File:M094.jpg]] wikitext text/x-wiki Steel Dragon monster icon 9b5b11bfce9cdebb5c645b5bb4dc187ee6ebfc02 File:M056.jpg 6 262 446 363 2023-10-16T15:55:20Z Tracpete 321675 Tracpete uploaded [[File:M056.jpg]] wikitext text/x-wiki Lich monster icon d14e9903480e1b402f351b2c93f41a6e3c2c7d8c File:M022.jpg 6 235 447 317 2023-10-16T15:55:21Z Tracpete 321675 Tracpete uploaded [[File:M022.jpg]] wikitext text/x-wiki Guard monster icon 4f2edf7552b7afbe20457c1cac754b9a70763251 File:M146.jpg 6 243 448 325 2023-10-16T15:55:22Z Tracpete 321675 Tracpete uploaded [[File:M146.jpg]] wikitext text/x-wiki Onil monster icon 96174ae860a117dc3aaca86fd7af691ce75e66d8 File:M024.jpg 6 100 449 112 2023-10-16T15:55:23Z Tracpete 321675 Tracpete uploaded [[File:M024.jpg]] wikitext text/x-wiki Goblin Shaman monster icon 95d1869400c8ad89db05540f11f3beb7ee1d9a2a File:M005.jpg 6 47 450 58 2023-10-16T15:55:24Z Tracpete 321675 Tracpete uploaded [[File:M005.jpg]] wikitext text/x-wiki giant ant monster a57c3b7f432de33647b6874b10e87f6677f2dab7 File:M123.jpg 6 6 451 8 2023-10-16T15:55:25Z Tracpete 321675 Tracpete uploaded [[File:M123.jpg]] wikitext text/x-wiki Rome monster icon c07f59ce4a90031a320ef404329170477f95bccd File:M018.jpg 6 230 452 311 2023-10-16T15:55:26Z Tracpete 321675 Tracpete uploaded [[File:M018.jpg]] wikitext text/x-wiki Lava Golem Monster icon f25d2c40328a004ece13272525ee02be9bed25fc File:M093.jpg 6 213 453 292 2023-10-16T15:55:27Z Tracpete 321675 Tracpete uploaded [[File:M093.jpg]] wikitext text/x-wiki Royal Guard monster icon 1170b54fa7eef9d15b0b600fdbe5f59d73b6b181 File:M029.jpg 6 52 454 63 2023-10-16T15:55:28Z Tracpete 321675 Tracpete uploaded [[File:M029.jpg]] wikitext text/x-wiki Giant Ant Queen monster icon 9ed4eab8a3e338d53f7a634aa8aa9dffcf56ce51 File:M137.jpg 6 21 455 24 2023-10-16T15:55:30Z Tracpete 321675 Tracpete uploaded [[File:M137.jpg]] wikitext text/x-wiki Light Infantry monster icon a95975e113c74df2612fa20eb8fe7034b1e589cf File:M040.jpg 6 170 456 201 2023-10-16T15:55:31Z Tracpete 321675 Tracpete uploaded [[File:M040.jpg]] wikitext text/x-wiki Troll Hunter monster icon 9bf460655d98aa5d0aa7599b1d155e67e4effbcf File:M033.jpg 6 202 457 280 2023-10-16T15:55:32Z Tracpete 321675 Tracpete uploaded [[File:M033.jpg]] wikitext text/x-wiki Nymph monster icon e616ac79de4cf78464a84553a76d04085b1175f7 File:M080.jpg 6 39 458 48 2023-10-16T15:55:33Z Tracpete 321675 Tracpete uploaded [[File:M080.jpg]] wikitext text/x-wiki Archmage Halad monster icon dc0dbddb7eb4077ce61e51f5470168797958edb7 File:M086.jpg 6 76 459 88 2023-10-16T15:55:34Z Tracpete 321675 Tracpete uploaded [[File:M086.jpg]] wikitext text/x-wiki Per-Sheryuse monster icon 464757ab9b81c95a42fc3843c16005885f8c90af File:M126.jpg 6 67 460 78 2023-10-16T15:55:35Z Tracpete 321675 Tracpete uploaded [[File:M126.jpg]] wikitext text/x-wiki Anton monster icon 7364b79be3758ec4194c2252f5058aba15efb151 File:M049.jpg 6 145 461 174 2023-10-16T15:55:36Z Tracpete 321675 Tracpete uploaded [[File:M049.jpg]] wikitext text/x-wiki Hassassin monster icon e526d25fd5ecfbaaa14e2f7961f05e774a9328b4 File:M124.jpg 6 88 462 100 2023-10-16T15:55:37Z Tracpete 321675 Tracpete uploaded [[File:M124.jpg]] wikitext text/x-wiki Vampiress monster icon 3326c860c09cf4d09d3bea44bb072cc1c106e58d File:M034.jpg 6 264 463 365 2023-10-16T15:55:38Z Tracpete 321675 Tracpete uploaded [[File:M034.jpg]] wikitext text/x-wiki Derro monster icon 3ba9c016dc9e0a03343148466d0889d419b42317 File:M145.jpg 6 193 464 242 2023-10-16T15:55:39Z Tracpete 321675 Tracpete uploaded [[File:M145.jpg]] wikitext text/x-wiki Bugbear monster icon 9370bff0934dbd9c7d14abac1b67aa4cf4668f98 File:M119.jpg 6 195 465 244 2023-10-16T15:55:40Z Tracpete 321675 Tracpete uploaded [[File:M119.jpg]] wikitext text/x-wiki Group of Armed Bandits monster icon 08cfda70a843ead514777c18027aafe3bab7e05a File:M084.jpg 6 31 466 38 2023-10-16T15:55:41Z Tracpete 321675 Tracpete uploaded [[File:M084.jpg]] wikitext text/x-wiki Flesh Colossus monster icon a7e43a1c3cf7a81a2bcce0ac8d40a3850863f706 File:M030.jpg 6 258 467 358 2023-10-16T15:55:42Z Tracpete 321675 Tracpete uploaded [[File:M030.jpg]] wikitext text/x-wiki Aranea monster icon 0ccb82ca90bfeb78705922ff5093afe41bd57fb2 File:M014.jpg 6 41 468 51 2023-10-16T15:55:44Z Tracpete 321675 Tracpete uploaded [[File:M014.jpg]] wikitext text/x-wiki Sahuagin Monster icon d026f66671b5b0f288cd494c02cb2eb6deb071e2 File:Aspiringadventurer.png 6 5 469 7 2023-10-16T15:55:45Z Tracpete 321675 Tracpete uploaded [[File:Aspiringadventurer.png]] wikitext text/x-wiki Aspiring to Be a Great Adventurer Background image f3762be33122c8aba89e2dc60467696c9cf3923e File:M059.jpg 6 20 470 23 2023-10-16T15:55:46Z Tracpete 321675 Tracpete uploaded [[File:M059.jpg]] wikitext text/x-wiki Elf General monster icon bc8ab4584509454925c883138485cc857c3de7fb File:M063.jpg 6 169 471 200 2023-10-16T15:55:47Z Tracpete 321675 Tracpete uploaded [[File:M063.jpg]] wikitext text/x-wiki Skilled Adventurer monster icon 8de684a83eb69448b418d45e6b560b85f9768b82 File:M051.jpg 6 8 472 10 2023-10-16T15:55:48Z Tracpete 321675 Tracpete uploaded [[File:M051.jpg]] wikitext text/x-wiki Paladin monster icon 9deff1b9669d90fd5578bf413751e4ddb37a0ded File:M054.jpg 6 234 473 316 2023-10-16T15:55:49Z Tracpete 321675 Tracpete uploaded [[File:M054.jpg]] wikitext text/x-wiki Griffin monster icon af5f0883ba3c43d0943567c92ccc2dd8add9c86a File:M130.jpg 6 136 474 150 2023-10-16T15:55:51Z Tracpete 321675 Tracpete uploaded [[File:M130.jpg]] wikitext text/x-wiki Vampire Spawn monster icon 29934d1f1afaccab17845a847cc3567eeebf9ae1 File:M116.jpg 6 94 475 106 2023-10-16T15:55:52Z Tracpete 321675 Tracpete uploaded [[File:M116.jpg]] wikitext text/x-wiki Grran monster icon ab44e3014b037506f239441056e0056b9d71ac00 File:M155.jpg 6 19 476 22 2023-10-16T15:55:53Z Tracpete 321675 Tracpete uploaded [[File:M155.jpg]] wikitext text/x-wiki Demon Legion monster icon b9dc0e8b625e9661894a783da0be66894687de58 File:M006.jpg 6 15 477 18 2023-10-16T15:55:54Z Tracpete 321675 Tracpete uploaded [[File:M006.jpg]] wikitext text/x-wiki monstrous spider icon bd2ff52f282bf625e3e609dcb4e1e12fd4f1144a File:M096.jpg 6 59 478 70 2023-10-16T15:55:55Z Tracpete 321675 Tracpete uploaded [[File:M096.jpg]] wikitext text/x-wiki Fire Elemental monster icon 217878c664862e6198b1773f21f71c04a56748ed File:M013.jpg 6 4 479 6 2023-10-16T15:55:56Z Tracpete 321675 Tracpete uploaded [[File:M013.jpg]] wikitext text/x-wiki Skeleton Monster icon e30d01ebd828940c3f6394f56e7a7df97ee00e17 File:M004.jpg 6 146 480 176 2023-10-16T15:55:57Z Tracpete 321675 Tracpete uploaded [[File:M004.jpg]] wikitext text/x-wiki grey wolf monster 4 e9602016466fe6db2a519a3df1d02d925a2254b3 File:M097.jpg 6 11 481 13 2023-10-16T15:55:58Z Tracpete 321675 Tracpete uploaded [[File:M097.jpg]] wikitext text/x-wiki Manticore monster icon db3deeb8f76517d49fc1a8a51442e382568eb7e4 File:M070.jpg 6 18 482 21 2023-10-16T15:55:59Z Tracpete 321675 Tracpete uploaded [[File:M070.jpg]] wikitext text/x-wiki Balor monster icon 3e9abf74ee82fa36188015c22626307ac78f6049 File:M100.jpg 6 164 483 195 2023-10-16T15:56:00Z Tracpete 321675 Tracpete uploaded [[File:M100.jpg]] wikitext text/x-wiki Siren monster icon 6a24848f51a67e37a1941a60aac74fce0cbe4ac3 File:M065.jpg 6 110 484 122 2023-10-16T15:56:02Z Tracpete 321675 Tracpete uploaded [[File:M065.jpg]] wikitext text/x-wiki Black Thorny Bush monster icon 093ad967a5a03da786f53546155b6300c5d6c8db File:M028.jpg 6 71 485 82 2023-10-16T15:56:03Z Tracpete 321675 Tracpete uploaded [[File:M028.jpg]] wikitext text/x-wiki Pack Leader Wolf monster icon de306e650cc08f2c43c2210b8feb577f0e4bffd3 File:M057.jpg 6 85 486 97 2023-10-16T15:56:04Z Tracpete 321675 Tracpete uploaded [[File:M057.jpg]] wikitext text/x-wiki White Dragon monster icon 8aa0cb1b2b0c79c3342fe8be65884b38e37e7f36 File:M032.jpg 6 95 487 107 2023-10-16T15:56:05Z Tracpete 321675 Tracpete uploaded [[File:M032.jpg]] wikitext text/x-wiki Sasquatch Chief monster icon 60da49bc5817a0cb52d7f03596142d5cf0a1deaf MediaWiki:Privacy 8 271 488 2023-10-16T17:13:47Z Pcj 1919 Created page with "-" wikitext text/x-wiki - 3bc15c8aae3e4124dd409035f32ea2fd6835efc9 MediaWiki:Disclaimers 8 272 489 2023-10-16T17:13:53Z Pcj 1919 Created page with "-" wikitext text/x-wiki - 3bc15c8aae3e4124dd409035f32ea2fd6835efc9 MediaWiki:Copyright 8 273 490 2023-10-16T17:14:27Z Pcj 1919 Created page with "<div>Pages that were created prior to October 2023 are from the Fandom Life in Adventure wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>" wikitext text/x-wiki <div>Pages that were created prior to October 2023 are from the Fandom Life in Adventure wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div> 6b44d5cc07ebecffbe1a54fc94cfe5e1c206a838 MediaWiki:Reclaim-missing-token 8 274 491 2023-10-16T17:14:44Z Pcj 1919 Created page with "Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again. Your last edit summary is: "<nowiki>$3</nowiki>"." wikitext text/x-wiki Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again. Your last edit summary is: "<nowiki>$3</nowiki>". f49c0bd446bdd465e3b46be19b4507ac67d254b1 MediaWiki:Signupstart 8 275 492 2023-10-16T17:14:54Z Pcj 1919 Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]" wikitext text/x-wiki Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]] 435f88b4c28690a32912cbb4e243c83b2b4be823 MediaWiki:Loginprompt 8 276 493 2023-10-16T17:14:59Z Pcj 1919 Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]" wikitext text/x-wiki Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]] 435f88b4c28690a32912cbb4e243c83b2b4be823 List of Items 0 247 495 346 2023-10-23T03:42:55Z 180.244.161.3 0 wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> <li>RC(Relic) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen Grief |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Awaken the Carnwennan |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained from young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Offered by the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back and winning, not having taken the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || Give the Ice Flower to the Frost Queen in return for a weapon. |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || Keep the Dirty Teddy Bear, take the Ice Flower. Kill the Frost Queen, and use spellcasting to seal the Frost Queen's soul in the Dirty Teddy Bear. |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || Free Cira, don't drink with Cira, go to the burning city and win aginst Cira |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |- | 227 || ??? || || || N/A || N/A || || ??? |- | 228 || Silver Rune Knuckles || (TH) || 200 ||CHA, CON || Magical Attack || Holiness+1, Spellcasting+1, Force Magic+1 || Shop, chest |- | 229 || Silver Crossbow || (TH) || 215 || STR, DEX || Physical Attack || Holiness+1, Ranged Attack+2, Swiftness-1 || Shop |- | 230 || Silver Halberd || (TH) || 195 || STR || Physical Attack || Intimidating+1, Stealthy-1,Holiness+1, Cause bleeding+1 || Shop |- | 231 || ??? || || || N/A || N/A || || ??? |- | 232 || ??? || || || N/A || N/A || || ??? |- | 233 || ??? || || || N/A || N/A || || ??? |- | 234 || ??? || || || N/A || N/A || || ??? |- | 235 || Black Feather Dagger || (OH) || 142 || DEX, STR || Physical Attack || Ranged Attack+1, Cause bleeding+1 || Shop |- | 236 || ??? || || || N/A || N/A || || ??? |- | 237 || Ebony Elven Bow || (TH) || 296 || DEX || Physical Attack || Ranged Attack+2, Swiftness+1 || Shop |- | 238 || Wyroot Club || (OH) || 95 || STR, DEX || Physical Attack || Blood Drain+1, Cause bleeding+1 || Shop |- | 239 || ??? || || || N/A || N/A || || ??? |- | 240 || ??? || || || N/A || N/A || || ??? |- | 241 || ??? || || || N/A || N/A || || ??? |- | 242 || ??? || || || N/A || N/A || || ??? |- | 243 || ??? || || || N/A || N/A || || ??? |- | 244 || Golden Skull Cape || (ETC) || 1|| N/A || N/A || N/A|| Sign a contract with Schwain to promote his "Golden Skull Adventurer's Supply" Shop |- | 245 || ??? || || || N/A || N/A || || ??? |- | 246 || ??? || || || N/A || N/A || || ??? |- | 247 || ??? || || || N/A || N/A || || ??? |- | 248 || ??? || || || N/A || N/A || || ??? |- | 249 || ??? || || || N/A || N/A || || ??? |- | 250 || ??? || || || N/A || N/A || || ??? |- | 251 || ??? || || || N/A || N/A || || ??? |- | 252 || ??? || || || N/A || N/A || || ??? |- | 253 || ??? || || || N/A || N/A || || ??? |- | 254 || ??? || || || N/A || N/A || || ??? |- | 255 || ??? || || || N/A || N/A || || ??? |- | 256 || ??? || || || N/A || N/A || || ??? |- | 257 || Sweet Grain Wine || (CN) || 40 || N/A || N/A || Sanity +1 || ??? |- | 258 || Hand Axe || || || N/A || N/A || || ??? |- | 259 || Silver Hand Axe || || || N/A || N/A || || ??? |- | 260 || Mithril Hand Axe || || || N/A || N/A || || ??? |- | 261 || Flag of Sandors || (RC) || 400 || N/A || N/A || First Attack+1 || Relic Shop |} [[Category:Arco]] [[Category:Familiar]] [[Category:OH]] 399e7af2c52cfe3485d43258c976c4165ced4582 496 495 2023-10-24T11:52:36Z Archezeus 324200 wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> <li>RC(Relic) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen Grief |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Awaken the Carnwennan |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained from young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Offered by the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back and winning, not having taken the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || Give the Ice Flower to the Frost Queen in return for a weapon. |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || Keep the Dirty Teddy Bear, take the Ice Flower. Kill the Frost Queen, and use spellcasting to seal the Frost Queen's soul in the Dirty Teddy Bear. |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Gold Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || Free Cira, don't drink with Cira, go to the burning city and win aginst Cira |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |- | 227 ||Recommendation Letter || (ETC)|| 0|| N/A || N/A || N/A|| ??? |- | 228 || Silver Rune Knuckles || (TH) || 200 ||CHA, CON || Magical Attack || Holiness+1, Spellcasting+1, Force Magic+1 || Shop, chest |- | 229 || Silver Crossbow || (TH) || 215 || STR, DEX || Physical Attack || Holiness+1, Ranged Attack+2, Swiftness-1 || Shop |- | 230 || Silver Halberd || (TH) || 195 || STR || Physical Attack || Intimidating+1, Stealthy-1,Holiness+1, Cause bleeding+1 || Shop |- | 231 ||Beginner Hunter's Armor || (AR)|| 170|| WIS, CON || N/A || Spellcasting -1, Holiness +1, Damage Reduction +1|| Provided by Ziwa Mercenaries after completing the vampire hunter training |- | 232 ||Van Goyle's Hammer || (TH)|| 495|| STR || Physical Attack || Cause Stun +3, Bash +2, Swiftness -3|| Defeat Van Goyle |- | 233 || ??? || || || N/A || N/A || || ??? |- | 234 || ??? || || || N/A || N/A || || ??? |- | 235 || Black Feather Dagger || (OH) || 142 || DEX, STR || Physical Attack || Ranged Attack+1, Cause bleeding+1 || Shop |- | 236 || ??? || || || N/A || N/A || || ??? |- | 237 || Ebony Elven Bow || (TH) || 296 || DEX || Physical Attack || Ranged Attack+2, Swiftness+1 || Shop |- | 238 || Wyroot Club || (OH) || 95 || STR, DEX || Physical Attack || Blood Drain+1, Cause bleeding+1 || Shop |- | 239 || ??? || || || N/A || N/A || || ??? |- | 240 || ??? || || || N/A || N/A || || ??? |- | 241 || ??? || || || N/A || N/A || || ??? |- | 242 || ??? || || || N/A || N/A || || ??? |- | 243 || ??? || || || N/A || N/A || || ??? |- | 244 || Golden Skull Cape || (ETC) || 1|| N/A || N/A || N/A|| Sign a contract with Schwain to promote his "Golden Skull Adventurer's Supply" Shop |- | 245 || ??? || || || N/A || N/A || || ??? |- | 246 || ??? || || || N/A || N/A || || ??? |- | 247 || ??? || || || N/A || N/A || || ??? |- | 248 || ??? || || || N/A || N/A || || ??? |- | 249 || ??? || || || N/A || N/A || || ??? |- | 250 || ??? || || || N/A || N/A || || ??? |- | 251 || ??? || || || N/A || N/A || || ??? |- | 252 || ??? || || || N/A || N/A || || ??? |- | 253 || ??? || || || N/A || N/A || || ??? |- | 254 || ??? || || || N/A || N/A || || ??? |- | 255 || ??? || || || N/A || N/A || || ??? |- | 256 || ??? || || || N/A || N/A || || ??? |- | 257 || Sweet Grain Wine || (CN) || 40 || N/A || N/A || Sanity +1 || ??? |- | 258 || Hand Axe || || || N/A || N/A || || ??? |- | 259 || Silver Hand Axe || || || N/A || N/A || || ??? |- | 260 || Mithril Hand Axe || || || N/A || N/A || || ??? |- | 261 || Flag of Sandors || (RC) || 400 || N/A || N/A || First Attack+1 || Relic Shop |} [[Category:Arco]] [[Category:Familiar]] [[Category:OH]] 460ffbe6c240ee143e221261e0931fe4b2ba7fab 497 496 2023-10-28T15:39:23Z 162.226.220.115 0 /* List of All Items */ wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> <li>RC(Relic) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider Means "Victory" in Hindi |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen Grief |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop "Said to protect against bad luck." |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Awaken the Carnwennan |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained from young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Offered by the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back and winning, not having taken the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || Give the Ice Flower to the Frost Queen in return for a weapon. |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || Keep the Dirty Teddy Bear, take the Ice Flower. Kill the Frost Queen, and use spellcasting to seal the Frost Queen's soul in the Dirty Teddy Bear. |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Gold Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || Free Cira, don't drink with Cira, go to the burning city and win aginst Cira |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |- | 227 ||Recommendation Letter || (ETC)|| 0|| N/A || N/A || N/A|| ??? |- | 228 || Silver Rune Knuckles || (TH) || 200 ||CHA, CON || Magical Attack || Holiness+1, Spellcasting+1, Force Magic+1 || Shop, chest |- | 229 || Silver Crossbow || (TH) || 215 || STR, DEX || Physical Attack || Holiness+1, Ranged Attack+2, Swiftness-1 || Shop |- | 230 || Silver Halberd || (TH) || 195 || STR || Physical Attack || Intimidating+1, Stealthy-1,Holiness+1, Cause bleeding+1 || Shop |- | 231 ||Beginner Hunter's Armor || (AR)|| 170|| WIS, CON || N/A || Spellcasting -1, Holiness +1, Damage Reduction +1|| Provided by Ziwa Mercenaries after completing the vampire hunter training |- | 232 ||Van Goyle's Hammer || (TH)|| 495|| STR || Physical Attack || Cause Stun +3, Bash +2, Swiftness -3|| Defeat Van Goyle |- | 233 || ??? || || || N/A || N/A || || ??? |- | 234 || ??? || || || N/A || N/A || || ??? |- | 235 || Black Feather Dagger || (OH) || 142 || DEX, STR || Physical Attack || Ranged Attack+1, Cause bleeding+1 || Shop |- | 236 || ??? || || || N/A || N/A || || ??? |- | 237 || Ebony Elven Bow || (TH) || 296 || DEX || Physical Attack || Ranged Attack+2, Swiftness+1 || Shop |- | 238 || Wyroot Club || (OH) || 95 || STR, DEX || Physical Attack || Blood Drain+1, Cause bleeding+1 || Shop |- | 239 || ??? || || || N/A || N/A || || ??? |- | 240 || ??? || || || N/A || N/A || || ??? |- | 241 || ??? || || || N/A || N/A || || ??? |- | 242 || ??? || || || N/A || N/A || || ??? |- | 243 || ??? || || || N/A || N/A || || ??? |- | 244 || Golden Skull Cape || (ETC) || 1|| N/A || N/A || N/A|| Sign a contract with Schwain to promote his "Golden Skull Adventurer's Supply" Shop |- | 245 || ??? || || || N/A || N/A || || ??? |- | 246 || ??? || || || N/A || N/A || || ??? |- | 247 || ??? || || || N/A || N/A || || ??? |- | 248 || ??? || || || N/A || N/A || || ??? |- | 249 || ??? || || || N/A || N/A || || ??? |- | 250 || ??? || || || N/A || N/A || || ??? |- | 251 || ??? || || || N/A || N/A || || ??? |- | 252 || ??? || || || N/A || N/A || || ??? |- | 253 || ??? || || || N/A || N/A || || ??? |- | 254 || ??? || || || N/A || N/A || || ??? |- | 255 || ??? || || || N/A || N/A || || ??? |- | 256 || ??? || || || N/A || N/A || || ??? |- | 257 || Sweet Grain Wine || (CN) || 40 || N/A || N/A || Sanity +1 || ??? |- | 258 || Hand Axe || || || N/A || N/A || || ??? |- | 259 || Silver Hand Axe || || || N/A || N/A || || ??? |- | 260 || Mithril Hand Axe || || || N/A || N/A || || ??? |- | 261 || Flag of Sandors || (RC) || 400 || N/A || N/A || First Attack+1 || Relic Shop |} [[Category:Arco]] [[Category:Familiar]] [[Category:OH]] 9d010a5c06edede9dee949914728ec3b97e92232 List of monsters 0 141 494 170 2023-10-24T11:37:36Z 36.73.79.103 0 wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. '''Note:''' If you are viewing this page in the mobile version, click on the thumbnail images to see the monster's number and name. {| class="mw-collapsible wikitable" ! Monster || Size/Type || CP || Environment || Attack || Skills |- | rowspan="2" | [[File:M001.jpg|alt=1. Slime - Monster Icon|center|thumb|100x100px|'''1. Slime''']]|| Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | colspan="5" |''A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat.'' |- | rowspan="2" | [[File:M002.jpg|alt=2. Goblin - Monster Icon|center|thumb|100x100px|'''2. Goblin''']]|| Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | colspan="5" |''A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity.'' |- | rowspan="2" | [[File:M003.jpg|alt=3. Bandit - Monster Icon|center|thumb|100x100px|'''3. Bandit''']]|| Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people.'' |- | rowspan="2" | [[File:M004.jpg|alt=Grey Wolf Icon|center|thumb|100x100px|'''4. Grey Wolf''']]|| Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | colspan="5" |''Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back.'' |- | rowspan="2" | [[File:M005.jpg|alt=Giant Ant Icon|center|thumb|100x100px|'''5. Giant Ant''']]|| Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | colspan="5" |''Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen.'' |- | rowspan="2" | [[File:M006.jpg|alt=monstrous spider icon|center|thumb|100x100px|'''6. Monstrous Spider''']]|| Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | colspan="5" |''Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners.'' |- | rowspan="2" | [[File:M007.jpg|alt=mandrill monster icon|center|thumb|100x100px|'''7. Mandrill''']]|| Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | colspan="5" |''Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night.'' |- | rowspan="2" | [[File:M008.jpg|alt=Monkey Goblin Icon|center|thumb|100x100px|'''8. Monkey Goblin''']]|| Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | colspan="5" |''Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees.'' |- | rowspan="2" | [[File:M009.jpg|alt=Sasquatch Monster Icon|center|thumb|100x100px|'''9. Sasquatch''']]|| Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | colspan="5" |''These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size.'' |- | rowspan="2" | [[File:M010.jpg|alt=Troll Monster Icon|center|thumb|100x100px|'''10. Troll''']]|| Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | colspan="5" |''A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting.'' |- | rowspan="2" | [[File:M011.jpg|alt=Lizardfolk monster Icon|center|thumb|100x100px|'''11. Lizardfolk''']]|| Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | colspan="5" |''Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons.'' |- | rowspan="2" | [[File:M012.jpg|alt=Vampire Bat Monster icon|center|thumb|100x100px|'''12. Vampire Bat''']]|| Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="5" |''Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar.'' |- | rowspan="2" | [[File:M013.jpg|alt=Skeleton Monster icon|center|thumb|100x100px|'''13. Skeleton''']]|| Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | colspan="5" |''Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands.'' |- | rowspan="2" | [[File:M014.jpg|alt=Sahuagin Monster icon|center|thumb|100x100px|'''14. Sahuagin''']]|| Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | colspan="5" |''Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'.'' |- | rowspan="2" | [[File:M015.jpg|alt=Wraith monster icon|center|thumb|100x100px|'''15. Wraith''']]|| Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="5" |''They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed.'' |- | rowspan="2" | [[File:M016.jpg|alt=Stone Golem monster icon|center|thumb|100x100px|'''16. Monster Golem''']]|| Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes.'' |- | rowspan="2" | [[File:M017.jpg|alt=Fire Giant monster icon|center|thumb|100x100px|'''17. Fire Giant''']]|| Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | colspan="5" |''Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them.'' |- | rowspan="2" | [[File:M018.jpg|alt=Lava Golem Monster icon|center|thumb|100x100px|'''18. Lava Golem''']]|| Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems.'' |- | rowspan="2" | [[File:M019.jpg|alt=Yeti Monster Icon|center|thumb|100x100px|'''19. Yeti''']]|| Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | colspan="5" |''Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one.'' |- | rowspan="2" | [[File:M020.jpg|alt=Vampire monster icon|center|thumb|100x100px|'''20. Vampire''']] || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="5" |''Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight.'' |- | rowspan="2" | [[File:M021.jpg|alt=King Slime monster icon|center|thumb|100x100px|'''21. King Slime''']] || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | colspan="5" |''They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones.'' |- | rowspan="2" | [[File:M022.jpg|alt=Guard monster icon|center|thumb|100x100px|'''22. Guard''']] || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | colspan="5" |''The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces.'' |- | rowspan="2" | [[File:M023.jpg|alt=Hobgoblin monster icon|center|thumb|100x100px|'''23. Hobgoblin''']] || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | colspan="5" |''Hobgoblins are more intelligent than regular goblins, and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army.'' |- | rowspan="2" | [[File:M024.jpg|alt=Goblin Shaman monster icon|center|thumb|100x100px|'''24. Goblin Shaman''']] || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | colspan="5" |''They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery.'' |- | rowspan="2" | [[File:M025.jpg|alt=Bandit Leader monster icon|center|thumb|100x100px|'''25. Bandit Leader''']] || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits.'' |- | rowspan="2" | [[File:M026.jpg|alt=Bounty Hunter monster icon|center|thumb|100x100px|'''26. Bounty Hunter''']] || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot.'' |- | rowspan="2" | '''27. Executioner''' |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | colspan="5" |''Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country.'' |- | rowspan="2" | [[File:M028.jpg|alt=Pack Leader Wolf monster icon|center|thumb|100x100px|'''28. Pack Leader Wolf''']] || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | colspan="5" |''Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves.'' |- | rowspan="2" | [[File:M029.jpg|alt=Giant Ant Queen monster icon|center|thumb|100x100px|'''29. Giant Ant Queen''']] || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | colspan="5" |''During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones.'' |- | rowspan="2" | [[File:M030.jpg|alt=Aranea monster icon|center|thumb|100x100px|'''30. Aranea''']] || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | colspan="5" |''Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans.'' |- | rowspan="2" | [[File:M031.jpg|alt=Spider Aranea Monster icon|center|thumb|100x100px|'''31. Spider Aranea''']] || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | colspan="5" |''The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain.'' |- | rowspan="2" | [[File:M032.jpg|alt=Sasquatch Chief monster icon|center|thumb|100x100px|'''32. Sasquatch Chief''']] |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | colspan="5" |''Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes action when its group is threatened.'' |- | rowspan="2" | [[File:M033.jpg|alt=Nymph monster icon |center|thumb|100x100px|'''33. Nymph''']] || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | colspan="5" |''Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature.'' |- | rowspan="2" | [[File:M034.jpg|alt=Derro monster icon|center|thumb|100x100px|'''34. Derro''']] || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | colspan="5" |''Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness.'' |- | rowspan="2" | '''35. Elf''' |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | colspan="5" |''Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest.'' |- | rowspan="2" | [[File:M036.jpg|alt=Aqua Naga monster icon|center|thumb|100x100px|'''36. Aqua Naga''']] || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | colspan="5" |''All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic.'' |- | rowspan="2" | '''37. Coachman''' || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | colspan="5" |''Mostly referred to as the people whose job is to drive horse-drawn carriages.'' |- | rowspan="2" | [[File:M038.jpg|alt=Gargoyle monster icon|center|thumb|100x100px|'''38. Gargoyle''']] || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | colspan="5" |''Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies.'' |- | rowspan="2" | [[File:M039.jpg|alt=Priest monster icon|center|thumb|100x100px|'''39. Priest''']] |Medium Humanoid |15~17 |any |magic, club |cure, bless |- | colspan="5" |''Priests borrow divine power from deities (most of the time good ones) to give a blessing or heal wounds.Their daily schedules vary depending on the deity they believe in, but their shared duty is to pray everyday.'' |- | rowspan="2" | [[File:M040.jpg|alt=Troll Hunter monster icon|center|thumb|100x100px|'''40. Troll Hunter''']] || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | colspan="5" |''Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey.'' |- | rowspan="2" | [[File:M041.jpg|alt=Wyvern monster icon|center|thumb|100x100px|'''41. Wyvern''']] || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | colspan="5" |''In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war.'' |- | rowspan="2" | [[File:M042.jpg|alt=Vampire Lord monster icon|center|thumb|100x100px|'''42. Vampire Lord''']] |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="5" |''A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight.To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box.'' |- | rowspan="2" | [[File:M043.jpg|alt=Frost Giant monster icon|center|thumb|100x100px|'''43. Frost Giant''']] || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | colspan="5" |''An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted.'' |- | rowspan="2" | '''44. Iron Golem''' || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem.'' |- | rowspan="2" | [[File:M045.jpg|alt=Sea Cat monster icon|center|thumb|100x100px|'''45. Sea Cat''']] || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | colspan="5" |''A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size.'' |- | rowspan="2" | [[File:M046.jpg|alt=The Little Match Girl monster icon|center|thumb|100x100px|'''46. The Little Match Girl''']] || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | colspan="5" |''She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated with hostility, she is harmless to humans.'' |- | rowspan="2" | [[File:M047.jpg|alt=Razor Boar monster icon|center|thumb|100x100px|'''47. Razor Boar''']] || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | colspan="5" |''This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade.'' |- | rowspan="2" | [[File:M048.jpg|alt=Berserk monster icon|center|thumb|100x100px|'''48. Berserk''']] || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | colspan="5" |''This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy.'' |- | rowspan="2" | [[File:M049.jpg|alt=Hassassin monster icon|center|thumb|100x100px|'''49. Hassassin''']] |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | colspan="5" |''A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors.They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods.'' |- | rowspan="2" | [[File:M050.jpg|alt=Inquisitor monster icon|center|thumb|100x100px|'''50. Inquisitor''']] || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | colspan="5" |''They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more.Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them.'' |- | rowspan="2" | [[File:M051.jpg|alt=Paladin monster icon|center|thumb|100x100px|'''51. Paladin''']] || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | colspan="5" |''Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger.'' |- | rowspan="2" | [[File:M052.jpg|alt=Gorgon monster icon|center|thumb|100x100px|'''52. Gorgon''']] || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | colspan="5" |''A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy.'' |- | rowspan="2" | [[File:M053.jpg|alt=Red Dragon monster icon|center|thumb|100x100px|'''53. Red Dragon''']] || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | colspan="5" |''Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons.'' |- | rowspan="2" | [[File:M054.jpg|alt=Griffin monster icon|center|thumb|100x100px|'''54. Griffin''']] || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | colspan="5" |''A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans.'' |- | rowspan="2" | [[File:M055.jpg|alt=Death Knight monster icon|center|thumb|100x100px|'''55. Death Knight''']] || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | colspan="5" |''A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic.'' |- | rowspan="2" | [[File:M056.jpg|alt=Lich monster icon|center|thumb|100x100px|'''56. Lich''']] |Medium Undead |180~189 |Any |Magic |Curse, Immunity to Cold, Electricity, Mind-Affecting Attacks |- | colspan="5" |''A lich is an undead spellcaster, often a wizard or a clergy in life. It uses magical powers to extend life as an undead. It can only be killed by destroying their phylacteries.'' |- | rowspan="2" | [[File:M057.jpg|alt=White Dragon monster icon|center|thumb|100x100px|'''57. White Dragon''']] || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | colspan="5" |''White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them.'' |- | rowspan="2" | '''58. Irelle''' || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="5" |''The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen.'' |- | rowspan="2" | [[File:M059.jpg|alt=Elf General monster icon|center|thumb|100x100px|'''59. Elf General''']] || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="5" |''A general leading elven soldiers. They are arrogant, aggressive and very capable in combat.'' |- | rowspan="2" | [[File:M060.jpg|alt=Elf Soldier monster icon|center|thumb|100x100px|'''60. Elf Soldier''']] || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="5" |''An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans.'' |- | rowspan="2" | '''61. General Irelle''' |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | colspan="5" |''The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training.'' |- | rowspan="2" | [[File:M062.jpg|alt=Apprentice Adventurer monster icon|center|thumb|100x100px|'''62. Apprentice Adventurer''']] || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | colspan="5" |''A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'.'' |- | rowspan="2" | [[File:M063.jpg|alt=Skilled Adventurer monster icon|center|thumb|100x100px|'''63. Skilled Adventurer''']] || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | colspan="5" |''Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at.'' |- | rowspan="2" | [[File:M064.jpg|alt=Giant Snake monster icon|center|thumb|100x100px|'''64. Giant Snake''']] || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | colspan="5" |''A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body.'' |- | rowspan="2" | [[File:M065.jpg|alt=Black Thorny Bush monster icon|center|thumb|100x100px|'''65. Black Thorny Bush''']] || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | colspan="5" |''Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures.'' |- | rowspan="2" | [[File:M066.jpg|alt=Enard monster icon|center|thumb|100x100px|'''66. Enard''']] |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | colspan="5" |''He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family.'' |- | rowspan="2" | [[File:M067.jpg|alt=Swarm of Vampire Bats monster icon|center|thumb|100x100px|'''67. Swarm of Vampire Bats''']] || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="5" |''Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism.'' |- | rowspan="2" | [[File:M068.jpg|alt=Hellhound monster icon|center|thumb|100x100px|'''68. Hellhound''']] || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | colspan="5" |''Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey.'' |- | rowspan="2" | [[File:M069.jpg|alt=Imp monster icon|center|thumb|100x100px|'''69. Imp''']] || Small Fiend || 41~46 |A Lawful Evil Plane |Spear, Magic |Hide, Diplomacy, Immunity to Magic |- | colspan="5" |''An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans.'' |- | rowspan="2" | [[File:M070.jpg|alt=Balor monster icon|center|thumb|100x100px|'''70. Balor''']] || Large Fiend || 192~200 |A Lawful Evil Plane |Vorpal Blade, Flaming Whip |Iron Will, Immunity to Magic, Teleport |- | colspan="5" |''It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons.'' |- | rowspan="2" | '''71. Ice Golem''' || Large Construct || 60 Fist |Any |Fist |Damage Reduction, Low-Light Vision |- | colspan="5" |''This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes.'' |- | rowspan="2" | [[File:M072.jpg|alt=Cultists monster icon|center|thumb|100x100px|'''72. Cultists''']] || Medium Humanoid || 20~23 |Any |Sorcery |Climb, Indomitable, Sermon |- | colspan="5" |''These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs.'' |- | rowspan="2" | '''73. Elven Legion''' || Medium Humanoid || 185~195 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="5" |''Elven soldiers, armed with simple weaponry. Most of the legion consist of light infantry and archers, and some cavalry.'' |- | rowspan="2" | '''74. Sphinx''' || Large Magical Beast || 51~53 |Desert |Claw, Magic |Low-Light Vision, Flight, Diplomacy |- | colspan="5" |''A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether.'' |- | rowspan="2" | '''75. Five Headed Hydra''' || Large Magical Beast || 53~57 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="5" |''A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more.'' |- | rowspan="2" | '''76. Nine Headed Hydra''' || Large Magical Beast || 95~99 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="5" |''A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore.'' |- | rowspan="2" | [[File:M077.jpg|alt=Halad monster icon|center|thumb|100x100px|'''77. Halad''']] || Medium Humanoid || 100 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="5" |''A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals.'' |- | rowspan="2" | [[File:M078.jpg|alt=Brown Bear monster icon|center|thumb|100x100px|'''78. Brown Bear''']] || Large Animal || 36~39 |Cold Forests |Claw, Bite |Improved Grab, Scent, Swim |- | colspan="5" |''These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory.'' |- | rowspan="2" | [[File:M079.jpg|alt=Wraith Legion monster icon|center|thumb|100x100px|'''79. Wraith Legion''']] || Medium Undead || 89~92 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="5" |''They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them.'' |- | rowspan="2" | [[File:M080.jpg|alt=Archmage Halad monster icon|center|thumb|100x100px|'''80. Archmage Halad''']] || Medium Undead || 170 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="5" |''After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage.'' |- | rowspan="2" | [[File:M081.jpg|alt=Worm That Walks monster icon|center|thumb|100x100px|'''81. Worm That Walks''']] || Medium Vermin || 150 |Any |Magic |Spellcasting, Scatter, Swallow |- | colspan="5" |''The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened.'' |- | rowspan="2" | '''82. Evil Brain''' || Large Fiend || 212~220 |A Lawful Evil Plane |Magic, Sorcery |Spellcasting, Brainwashing, Sermon, Body Thief |- | colspan="5" |''An entity that looks like a huge bloated brain. It has four eyeballs of different sizes scattered all around its body, from which various curses and magic are fired. Under each eyeball is a deformed mouth, and has arms where the neck should be.'' |- | rowspan="2" | '''83. Daily Kim's Tongue''' || Small Construct || 66 |Any |Magic, Sorcery |Brainwashing, Sermon, Eating |- | colspan="5" |''The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly.'' |- | rowspan="2" | [[File:M084.jpg|alt=Flesh Colossus monster icon|center|thumb|100x100px|'''84. Flesh Colossus''']] || Gargantuan Construct || 220 |Any |Fist Foot |Thrown Object, Life Drain, Frightful resence [sic], Immunity to Magic |- | colspan="5" |''A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required.'' |- | rowspan="2" | [[File:M085.jpg|alt=Ghoul monster icon|center|thumb|100x100px|'''85. Ghoul''']] || Medium Undead || 11~13 |Any |Bite, Fist |Jump, Move Silently, Stench |- | colspan="5" |''A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies.'' |- | rowspan="2" | [[File:M086.jpg|alt=Per-Sheryuse monster icon|center|thumb|100x100px|'''86. Per-Sheryuse''']] || Medium Undead || 200 |Any |Sword |Petrifying, Invisible, Flight |- | colspan="5" |''The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age.'' |- | rowspan="2" | [[File:M087.jpg|alt=Purple Worm monster icon|center|thumb|100x100px|'''87. Purple Worm''']] || Huge Magical Beast || 177~182 |Underground |Bite |Swallow, Tunneler, Poison, Tremorsense |- | colspan="5" |''This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations.'' |- | rowspan="2" | [[File:M088.jpg|alt=Dwarf monster icon|center|thumb|100x100px|'''88. Dwarf''']] || Medium Humanoid || 7~9 |Underground, Mountain |Fist |Tool Proficiency, Low-Light Vision, Immunity to Poison |- | colspan="5" |''Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals.'' |- | rowspan="2" |[[File:M089.jpg|alt=Winter Wolf monster icon|center|thumb|100x100px|'''89. Winter Wolf''']] |Large Magical Beast |41~44 |Cold Forests |Claw, Bite |Immunity to Cold, Scent, Cold Breath |- | colspan="5" |''Winter wolves are almost twice as large as regular wolves, but live in packs like other wolves. They can freeze prey with their frost breath.'' |- | rowspan="2" | [[File:M090.jpg|alt=Wight monster icon|center|thumb|100x100px|'''90. Wight''']] |Medium Undead |26~29 |Any |Bite, Fist |Hide, Blind-Fight, Energy Drain |- | colspan="5" |''A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead.'' |- | rowspan="2" | '''91. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M092.jpg|alt=Bodyguard monster icon|center|thumb|100x100px|'''92. Bodyguard''']]|| Medium Humanoid || 15~18 |Any |Spear, Club, Bow, etc |Use Rope, Hide, Listen |- | colspan="5" |''They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians.'' |- | rowspan="2" | [[File:M093.jpg|alt=Royal Guard monster icon|center|thumb|100x100px|'''93. Royal Guard''']]|| Medium Humanoid || 53~56 |Any |Sword, Spear |Weapon Proficiency, Listen, Search |- | colspan="5" |''They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given.'' |- | rowspan="2" | [[File:M094.jpg|alt=Steel Dragon monster icon|center|thumb|100x100px|'''94. Steel Dragon''']]|| Huge Dragon || 230~240 |Any |Magic, Claw, Bite |Acid Breath, Flight, Magic |- | colspan="5" |''Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand.'' |- | rowspan="2" | '''95. Vertino''' || Medium Humanoid || 175 |Any |Sword, Spear |Weapon Proficiency, Strategy |- | colspan="5" |''The rightful heir of the throne of Arma. His capability as a warrior is amazing, but he also shows talent in tactics and strategy, even being called a dragon slayer, having defeated a dragon with his knights. He believes himself to be the reincarnation of the conqueror king 'Sandros' and has an arrogant and cruel personality.'' |- | rowspan="2" | [[File:M096.jpg|alt=Fire Elemental monster icon|center|thumb|100x100px|'''96. Fire Elemental''']]|| Large Elemental || 57~63 |Elemental Plane of Fire |Fist |Immunity to Fire, Mobility |- | colspan="5" |''A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.'' |- | rowspan="2" | [[File:M097.jpg|alt=Manticore monster icon|center|thumb|100x100px|'''97. Manticore''']]|| Large Magical Beast || 59~65 |Any |Claw, Bite |Poison, Flight, Scent |- | colspan="5" |''Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails.'' |- | rowspan="2" | [[File:M098.jpg|alt=Slicker monster icon|center|thumb|100x100px|'''98. Slicker''']]|| Medium Humanoid || 7~9 |Urban |Fist |Handicraft, Listen, Search |- | colspan="5" |''They make a living by creating a ruckus near cities, and using fraud schemes against naive people.'' |- | rowspan="2" | '''99. Darius''' || Medium Humanoid || 100 |Any |Axe |Indomitable, Strategy |- | colspan="5" |''One of the generals of Zaipent Empire. He is loyal to the Emperor, always sticks to the rules, and deems personal skills and ability the most valuable.'' |- | rowspan="2" | [[File:M100.jpg|alt=Siren monster icon|center|thumb|100x100px|'''100. Siren''']]|| Medium Fiend || 51~54 |Sea |Claw, Bite |Swim, Sing, Allure |- | colspan="5" |''Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks.'' |- | rowspan="2" | [[File:M101.jpg|alt=Mimic monster icon|center|thumb|100x100px|'''101. Mimic''']]|| Medium Monster || 48~52 |Underground |Bite |Disguise, Adhesive |- | colspan="5" |''A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame.'' |- | rowspan="2" | [[File:M102.jpg|alt=Lady in the Jungle monster icon|center|thumb|100x100px|'''102. Lady in the Jungle''']]|| Medium Humanoid || 41~43 |Any |Dagger |Weapon Profieciency, Use Trap, Stealth |- | colspan="5" |''She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement.'' |- | rowspan="2" | '''103. Devil Cira''' |Fiend |180 |Any |Gore, Claw, Bite |Flight, Life Drain |- | colspan="5" | |- | rowspan="2" | '''104. Rohan''' |Medium Humanoid |90 | | | |- | colspan="5" | |- | rowspan="2" | [[File:M105.jpg|alt=Orc Soldier monster icon|center|thumb|100x100px|'''105. Orc Soldier''']]|| Medium Humanoid || 30~33 |Warm |Axe, Club |Darkvision, Weapon Proficiency |- | colspan="5" |''They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time.'' |- | rowspan="2" | [[File:M106.jpg|alt=Orc Commander monster icon|center|thumb|100x100px|'''106. Orc Commander''']]|| Medium Humanoid || 115~118 |Warm |Axe, Club |Darkvision, Weapon Proficiency, Strategy, Indomitable |- | colspan="5" |''A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing.'' |- | rowspan="2" | [[File:M107.jpg|alt=White Shark monster Icon|center|thumb|100x100px|'''107. White Shark''']]|| Large Animal || 35~38 |Sea |Bite |Swin, Keen Scent |- | colspan="5" |''These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws.'' |- | rowspan="2" | '''108. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | '''109. Monstrous King Crab''' || Large Animal || 65~70 |Sea |Bite |Darkvision, Swim, Grab |- | colspan="5" | |- | rowspan="2" |'''110. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''111. ???''' | | | | | |- | | | | | |- | rowspan="2" | '''112. Merfolk''' || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |Any |Spear, Crossbow |Swim, Amphibious |- | colspan="5" |''A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors.'' |- | rowspan="2" | '''113. Kraken's Tentacle''' || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |Sea |Tentacle |Improved Grab, Constrict |- | colspan="5" |''One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey.'' |- | rowspan="2" | '''114. Kraken''' || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |Any |Arm, Tooth |Swim, Spell-like, Ink Cloud |- | colspan="5" |''It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals.'' |- | rowspan="2" | '''115. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M116.jpg|alt=Grran monster icon|center|thumb|100x100px|'''116. Grran''']]|| Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |Any |Fist |Sorcery, Pharmacology, Curse |- | colspan="5" |''A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual.'' |- | rowspan="2" | [[File:M117.jpg|alt=Brainwashed Farmer monster icon|center|thumb|100x100px|'''117. Brainwashed Farmer''']]|| Medium Humanoid || 8~10 |Town. Village |Fist |None |- | colspan="5" |''An ordinary farmhand. Affected by Halad's magic, he now prays for her.'' |- | rowspan="2" | '''118. Benjamin''' |Medium Humanoid |35 |any |Sword |Weapon Proficiency, Listen, Search |- | colspan="5" | |- | rowspan="2" |[[File:M119.jpg|alt=Group of Armed Bandits monster icon|center|thumb|100x100px|'''119. Group of Armed Bandits''']] |Medium Humanoid |80~85 |Mountain |Sword, Bow etc. |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''A group of armed bandits, occupying the trade routes. The size of this group is much bigger than usual, and intimidates the merchants to pay tolls, asking for their "cooperation". Refuse this offer, and the toll will be your life.'' |- | rowspan="2" |[[File:M120.jpg|alt=Van Goyle monster icon|center|thumb|100x100px|'''120. Van Goyle''']] |Medium Humanoid |93 |Any |Hammer |Hide, Weapon Proficiency, Use Trap, Strategy |- | colspan="5" |''The leader of his bandit group. He is a huge, muscular man who swings a giant hammer with ease. His reputation is infamous among a lot of people, including Benjamin.'' |- | rowspan="2" | '''121. Attna''' |Medium Humanoid |20 |Any |Sword |Use Trap, Sneak, Speech |- | colspan="5" | |- | rowspan="2" | [[File:M122.jpg|alt=Basilisk monster icon|center|thumb|100x100px|'''122. Basilisk''']]|| Large Magical Beast || 63~68 |Desert |Bite, Claw |Hide, Darkvision, Petrifying Gaze |- | colspan="5" |''A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter.'' |- | rowspan="2" | [[File:M123.jpg|alt=Rome monster icon|center|thumb|100x100px|'''123. Rome''']]|| Medium Humanoid || 68 |Any |Claw, Fist |Low-light Vision, Vampire's Bite, Vampiric Gaze |- | colspan="5" |''A dhampir (half-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays'' |- | rowspan="2" |[[File:M124.jpg|alt=Vampiress monster icon|center|thumb|100x100px|'''124. Vampiress''']] |Medium Undead |75~82 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" |''Despite their human-like appearance, they have no shadows and are not reflected on mirrors. The feed on other organisms' blood using their sharp teeth. They dislike garlic, and are vulnerable to light.'' |- | rowspan="2" |[[File:M125.jpg|alt=Tallua monster icon|center|thumb|100x100px|'''125. Tallua''']] |Medium Undead |85 |Any |Sword |Sword Skill, Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" |''A former member of the Ziwa Mercenaries. He suffered the fate of becoming a vampire. But with his determination, he broke free from his master vampire, came back to Ziwa and took on the role of training new mercenaries.'' |- | rowspan="2" |[[File:M126.jpg|alt=Anton monster icon|center|thumb|100x100px|'''126. Anton''']] |Medium Undead |170 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision, Domination |- | colspan="5" |''A vampire both in the charge of the Colosseum and moneylending service. He leads a group of other strong vampires as his minions, not to mention that he is a very powerful vampire himself.'' |- | rowspan="2" | '''127. Elder Vampire''' |Medium Undead |100 |Any |Claw, Bite |Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" | |- | rowspan="2" | '''128. Debt Collector''' |Medium Humanoid |11~13 | | | |- | colspan="5" | |- | rowspan="2" | '''129. Fianna''' | | | | | |- | colspan="5" | |- | rowspan="2" |[[File:M130.jpg|alt=Vampire Spawn monster icon|center|thumb|100x100px|'''130. Vampire Spawn''']] |Medium Undead |28~31 |Any |Claw, Bite |Blood drain, Spider climb |- | colspan="5" |''Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires.'' |- | rowspan="2" | [[File:M131.jpg|alt=Green Hag monster icon|center|thumb|100x100px|'''131. Green Hag''']]|| Medium Monstrous Humanoid || 47~49 |Temperate Marshes and Forests |Claw, Spell-like abilities |Concentration, Darkvision, Knowledge, Hide |- | colspan="5" |''Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights.'' |- | rowspan="2" | '''132. Danica''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M133.jpg|alt=Hill Giant monster icon|center|thumb|100x100px|'''133. Hill Giant''']] |Large Giant |101~104 |Temperate Hills |Giant club, Fist |Climb, Improved bull rush, Rock throwing |- | colspan="5" |''Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.'' |- | rowspan="2" |'''134. AmaKar (bear form)''' |Medium Humanoid |82 |Forests |Claw, Bite |Improved Grab, Wild Shape |- | colspan="5" | |- | rowspan="2" |'''135. Syannathel (eagle form)''' |Medium Humanoid |80 |Forests |Claw | |- | colspan="5" |A druid of Silocient Forest. She was tasked with hunting down the traitor that ran away with the Jewel of Life. This is her shapeshifted form, turned into a giant eagle using her druidic power. |- | rowspan="2" |[[File:M136.jpg|alt=Human Soldier monster icon|center|thumb|100x100px|'''136. Human Soldier''']] |Medium Humanoid |28~29 |Any |Sword, Spear |Weapon Proficiency, Athletics |- | colspan="5" |''An ordinary soldier of an army, lightly equipped with weak armor and a weapon. They are assigned to various troops, and fight for their liege.'' |- | rowspan="2" |[[File:M137.jpg|alt=Light Infantry monster icon|center|thumb|100x100px|'''137. Light Infantry''']] |Medium Humanoid Group |175~180 |Any |Sword, Spear |Formation, Weapon Proficiency, Athletics |- | colspan="5" |''A group of lightly armed human soldiers. Thanks to their continued training, they can swiftly change their formations when necessary. This is the most commonly placed type of troops in human armies.'' |- | rowspan="2" |'''138. Lophenbach''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''139. Druid''' |Medium Humanoid |47~52 | | | |- | colspan="5" | |- | rowspan="2" |'''140. Syannathel''' |Medium Humanoid | | | | |- | colspan="5" | |- | rowspan="2" |'''141. Dire Troll''' |Large Giant | |Mountain | | |- | colspan="5" |''Dire trolls have several heads, arms, and legs. These are the result of same-species cannibalism, having stitched the additional body parts on their bodies. Thanks to that, they are extremely capable of regenerating from damage, so they are very hard to kill.'' |- | rowspan="2" |'''142. Elder Druid''' |Medium Humanoid |125~130 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M143.jpg|alt=Black Pudding Monster icon|center|thumb|100x100px|'''143. Black Pudding''']] |Large Ooze |80~85 |Underground |Body |Amorphous, Pseudopod, Split |- | colspan="5" |''A black pudding was an ooze resembling a bubbling, heaping pile of thick black goo. These creatures were mindless underground-dwelling hunters and scavengers that wandered and absorbed whatever they found.'' |- | rowspan="2" |[[File:M144.jpg|alt=Night Hag monster icon|center|thumb|100x100px|'''144. Night Hag''']] |Medium Outsider |66~69 |Evil Plane |Bite, Sorcery |Nightmare, Change Shape, Disease |- | colspan="5" |''Night hags were wicked witches that dwelt in the Lower Planes whose nightmarish minds and abilities made them appear to embody the ideals of the hag race. They were known for their ability to induce horrific dreams and for harvesting soul larvae, which were used as currency in the Abyss, Blood Rift, and Nine Hells.'' |- | rowspan="2" |[[File:M145.jpg|alt=Bugbear monster icon|center|thumb|100x100px|'''145. Bugbear''']] |Medium Humanoid |31~35 |Temperate Mountains |Morningstar, Javelin |Scent, Darkvision |- | colspan="5" |''Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.'' |- | rowspan="2" |[[File:M146.jpg|alt=Onil monster icon|center|thumb|100x100px|'''146. Onil''']] |Medium Humanoid |95 |Any |Sword, Spear |Weapon Proficiency, Divine Smite, Draconic |- | colspan="5" |''Lizardfolk with golden scales. He is a principled man without compromise and knows how to handle various weapons easily. His character and ability were calmed down to assist Publius, Archbishop of Teretian. He is in charge of the training of the paladins.'' |- | rowspan="2" |'''147. Red Hair Lady''' |Medium Humanoid |80 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M148.jpg|alt=Viyork monster icon|center|thumb|100x100px|'''148. Viyork''']] |Medium Humanoid |67 |Any |Dagger, Magic |Listen, Stealth, Divine Smite |- | colspan="5" |''A cold-looking elf man. He has a cold-blooded personality that can do anything for success. He is in charge of investigating and arresting those who caused religious problems.'' |- | rowspan="2" |'''149. Valen''' |Medium Humanoid |172 |Any |Sword, Magic |Weapon Proficiency, Divine Smite, Indomitable, Athletics, Immunity to Magic |- | colspan="5" | |- | rowspan="2" |[[File:M150.jpg|alt=Paladin Legion monster icon|center|thumb|100x100px|'''150. Paladin Legion''']] |Medium Humanoid Group |190~194 |Any |Sword, Magic |Bless, Indomitable, Immunity to Magic |- | colspan="5" |''A number of paladins gathered to form a corps. Individual combat power is strong, but even they show better skills based on excellent solidarity.'' |- | rowspan="2" |'''151. Animated Armor''' |Medium Construct |48~54 |Any |Fist, Armor |Multi-attack, False Appearance |- | colspan="5" |''Magic-driven full plate armor. If you stay still, can't distinguish it from normal armor.'' |- | rowspan="2" |'''152. Publius''' |Medium Humanoid |90 | | | |- | colspan="5" | |- | rowspan="2" |'''153. Hezrou''' |Large Outsider |71~73 | | | |- | colspan="5" | |- | rowspan="2" |'''154. Rancher''' |Medium Humanoid |10~11 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M155.jpg|alt=Demon Legion monster icon|center|thumb|100x100px|'''155. Demon Legion''']] |Fiend Group |175~185 |Evil Plane |Spear, Sword, Bite, Claw |Stench, Magic Resistance, Summon Demon |- | colspan="5" |''Many demons formed the form of a corps at the command of a superior demon. Each of these have a very strong combat capability, but they are weak in organisation and have a very strong tendency to act as they please.'' |- | rowspan="2" |'''156. Kior''' |Large Fiend |360 |Evil Plane |Sword |Dark, Shapeshifter, Magic Resistance, Summon Demon, Charm, Brainwash, Dissonant Whispers |- | colspan="5" | |- | rowspan="2" |'''157. Gess''' |Medium Humanoid | | | | |- | colspan="5" | |- | rowspan="2" |[[File:M158.jpg|alt=Blue Dragon monster icon|center|thumb|100x100px|'''158. Blue Dragon''']] |Colossal Dragon |230~240 |Desert |Gore, Claw, Bite |Thunder Breath, Flight, Magic |- | colspan="5" |''Blue dragons mainly live in dry deserts, an they especially like flying among other dragons. While other desert animals have camouflage colors similar to sand, the scales of the blue dragon blend in with the blue sky. They fly in the desert craze and attack passing caravans. Since they consider withdrawing from battle to be cowardly, it is impossible to scare them away, and most prefer dying in battle to fleeing.'' |- | rowspan="2" |'''159. Radanian Soldier''' |Medium Humanoid | | | | |- | colspan="5" | |- | rowspan="2" |'''160. Dwarf Legion''' |Medium Humanoid | | | | |- | colspan="5" | |} [[Category:Basilisk]] 0a1c35017d352939438f0fe7ca3b362c5ece0f1b MediaWiki:Theme-definitions 8 277 498 2023-10-30T23:14:28Z Mr Pie 5 2833 Created page with "* dark[bundled] * light[bundled]" wikitext text/x-wiki * dark[bundled] * light[bundled] 07061d435fe605793c17570c5aa6cd467a0c9837 MediaWiki:Licenses 8 278 499 2023-10-30T23:24:02Z Mr Pie 5 2833 Created page with "* License|game|This contains content from Life in Adventure or its official media * License|fairuse|This will be used in a way that qualifies as "fair use" under US law * License|CC0|This file is licensed under the CC0 1.0 License * License|CC-BY-NC-ND|This is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License * License|CC-BY-NC-SA|This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License * License|CC-BY-..." wikitext text/x-wiki * License|game|This contains content from Life in Adventure or its official media * License|fairuse|This will be used in a way that qualifies as "fair use" under US law * License|CC0|This file is licensed under the CC0 1.0 License * License|CC-BY-NC-ND|This is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License * License|CC-BY-NC-SA|This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License * License|CC-BY-NC|This is licensed under the Creative Commons Attribution-NonCommercial 3.0 License * License|CC-BY-ND|This is licensed under the Creative Commons Attribution-NoDerivs 3.0 License * License|CC-BY-SA|This is licensed under the Creative Commons Attribution-ShareAlike 3.0 License * License|CC-BY|This is licensed under the Creative Commons Attribution 3.0 License * License|CC-PD|This is in the public domain * License|CC-SRR|This is licensed under the Creative Commons Some Rights Reserved License * License|nolicense|I don't know the license 7acb6fb5f63dc9269d3329809685b949d9648e07 File:Site-background-dark.jpg 6 279 500 2023-10-30T23:24:31Z Mr Pie 5 2833 [[Category:Wiki skin images]] wikitext text/x-wiki == Summary == [[Category:Wiki skin images]] == Licensing == {{License|game}} 57874e8e0e72c6d4601c4e8acb652c9648e7b432 502 500 2023-10-30T23:28:44Z Mr Pie 5 2833 Mr Pie 5 uploaded a new version of [[File:Site-background-dark.jpg]] wikitext text/x-wiki == Summary == [[Category:Wiki skin images]] == Licensing == {{License|game}} 57874e8e0e72c6d4601c4e8acb652c9648e7b432 File:Site-background-light.jpg 6 280 501 2023-10-30T23:25:12Z Mr Pie 5 2833 [[Category:Wiki skin images]] wikitext text/x-wiki == Summary == [[Category:Wiki skin images]] == Licensing == {{License|game}} 57874e8e0e72c6d4601c4e8acb652c9648e7b432 MediaWiki:Vector.css 8 281 503 2023-10-30T23:39:25Z Mr Pie 5 2833 Created page with "/* All CSS here will be loaded for users of the Vector skin */ :root, .theme-dark { --wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /* [[File:Site-background-dark.jpg]] */ --wiki-body-background-color: #6e5f3e; --wiki-body-background-color--rgb: 110, 95, 62; --wiki-body-dynamic-color: #ffffff; --wiki-body-dynamic-color--rgb: 255,255,255; --wiki-body-dynamic-color--inverted: #000000; --wiki-body-dynamic-color--invert..." css text/css /* All CSS here will be loaded for users of the Vector skin */ :root, .theme-dark { --wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /* [[File:Site-background-dark.jpg]] */ --wiki-body-background-color: #6e5f3e; --wiki-body-background-color--rgb: 110, 95, 62; --wiki-body-dynamic-color: #ffffff; --wiki-body-dynamic-color--rgb: 255,255,255; --wiki-body-dynamic-color--inverted: #000000; --wiki-body-dynamic-color--inverted--rgb: 0,0,0; --wiki-body-dynamic-color--secondary: #dddddd; --wiki-body-dynamic-color--secondary--rgb: 221,221,221; --wiki-body-dynamic-color--secondary--inverted: #333333; --wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51; --wiki-content-background-color: #000000; --wiki-content-background-color--rgb: 0,0,0; --wiki-content-background-opacity: 0.95; --wiki-content-background-color--secondary: #262626; --wiki-content-background-color--secondary--rgb: 38,38,38; --wiki-content-border-color: #3a3a3a; --wiki-content-border-color--rgb: 58,58,58; --wiki-content-text-color: #e6e6e6; --wiki-content-text-color--rgb: 230,230,230; --wiki-content-link-color: #bacd8c; --wiki-content-link-color--rgb: 186,205,140; --wiki-content-link-label-color: #000; --wiki-content-link-label-color--rgb: 0,0,0; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--visited--rgb: var(--wiki-content-link-label-color--rgb); --wiki-content-redlink-color: var(--wiki-alert-color); --wiki-content-redlink-color--rgb: var(--wiki-alert-color--rgb); --wiki-content-text-mix-color: #737373; --wiki-content-text-mix-color--rgb: 115, 115, 115; --wiki-content-text-mix-color-95: #0c0c0c; --wiki-content-text-mix-color-95--rgb: 12, 12, 12; --wiki-content-dynamic-color: #ffffff; --wiki-content-dynamic-color--rgb: 255, 255, 255; --wiki-content-dynamic-color--inverted: #000000; --wiki-content-dynamic-color--inverted--rgb: 0, 0, 0; --wiki-content-dynamic-color--secondary: #dddddd; --wiki-content-dynamic-color--secondary--rgb: 221, 221, 221; --wiki-content-dynamic-color--secondary--inverted: #333333; --wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51; --wiki-heading-color: var(--wiki-content-text-color); --wiki-heading-color--rgb: var(--wiki-content-text-color--rgb); --wiki-heading-font-family: rubik,helvetica,arial,sans-serif; --wiki-accent-color: #36472f; --wiki-accent-color--rgb: 54,71,47; --wiki-accent-color--hover: #648457; --wiki-accent-color--hover--rgb: 100, 132, 87; --wiki-accent-label-color: #fff; --wiki-accent-label-color--rgb: 255,255,255; --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb); --wiki-sidebar-heading-color: var(--wiki-heading-color); --wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb); --wiki-navigation-background-color: var(--wiki-content-border-color); --wiki-navigation-background-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--secondary--rgb: 36,63,66; --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-border-color-rgb: var(--wiki-navigation-border-color--rgb); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); --wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb); --wiki-alert-color: #bf0017; --wiki-alert-color--rgb: 191,0,23; --wiki-alert-label-color: #ffffff; --wiki-alert-label-color--rgb: 255, 255, 255; --wiki-warning-color:#cf721c; --wiki-warning-color--rgb: 207,114,28; --wiki-warning-label-color: #000000; --wiki-warning-label-color--rgb: 0, 0, 0; --wiki-success-color: #0c742f; --wiki-success-color--rgb: 12,116,47; --wiki-success-label-color: #ffffff; --wiki-success-label-color--rgb: 255, 255, 255; --wiki-icon-general-filter: invert(100%); --wiki-icon-to-link-filter: invert(84%) sepia(7%) saturate(1462%) hue-rotate(36deg) brightness(93%) contrast(91%); } .theme-light { --wiki-body-background-image: url(/images/f/f7/Site-background-light.jpg); /* [[File:Site-background-light.jpg]] */ --wiki-body-background-color: #e7f3e2; --wiki-body-background-color--rgb: 231, 243, 226; --wiki-body-dynamic-color: #000000; --wiki-body-dynamic-color--rgb: 0,0,0; --wiki-body-dynamic-color--inverted: #ffffff; --wiki-body-dynamic-color--inverted--rgb: 255,255,255; --wiki-body-dynamic-color--secondary: #333333; --wiki-body-dynamic-color--secondary--rgb: 51,51,51; --wiki-body-dynamic-color--secondary--inverted: #dddddd; --wiki-body-dynamic-color--secondary--inverted--rgb: 221,221,221; --wiki-content-background-color: #efebdf; --wiki-content-background-color--rgb: 239, 235, 223; --wiki-content-background-opacity: 0.95; --wiki-content-background-color--secondary: #e3dfd4; --wiki-content-background-color--secondary--rgb: 227,223,212; --wiki-content-border-color: #c2bfb6; --wiki-content-border-color--rgb: 194,191,182; --wiki-content-text-color: #000000; --wiki-content-text-color--rgb: 0,0,0; --wiki-content-link-color: #915c1b; --wiki-content-link-color--rgb: 145,92,27; --wiki-content-link-label-color: #ffffff; --wiki-content-link-label-color--rgb: 255,255,255; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--visited--rgb: var(--wiki-content-link-label-color--rgb); --wiki-content-redlink-color: var(--wiki-alert-color); --wiki-content-redlink-color--rgb: var(--wiki-alert-color--rgb); --wiki-content-text-mix-color: #95938d; --wiki-content-text-mix-color--rgb: 149, 147, 141; --wiki-content-text-mix-color-95: #e6e2d7; --wiki-content-text-mix-color-95--rgb: 230, 226, 215; --wiki-content-dynamic-color: #000000; --wiki-content-dynamic-color--rgb: 0,0,0; --wiki-content-dynamic-color--inverted: #ffffff; --wiki-content-dynamic-color--inverted--rgb: 255,255,255; --wiki-content-dynamic-color--secondary: #333333; --wiki-content-dynamic-color--secondary--rgb: 51,51,51; --wiki-content-dynamic-color--secondary--inverted: #dddddd; --wiki-content-dynamic-color--secondary--inverted--rgb: 221,221,221; --wiki-heading-color: var(--wiki-content-text-color); --wiki-heading-color--rgb: var(--wiki-content-text-color--rgb); --wiki-heading-font-family:rubik,helvetica,arial,sans-serif; --wiki-accent-color: #d6c4a4; --wiki-accent-color--rgb: 214, 196, 164; --wiki-accent-color--hover: #b6965d; --wiki-accent-color--hover--rgb: 182, 150, 93; --wiki-accent-label-color: #000; --wiki-accent-label-color--rgb: 0,0,0; --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb); --wiki-sidebar-heading-color: var(--wiki-heading-color); --wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb); --wiki-navigation-background-color: var(--wiki-content-border-color); --wiki-navigation-background-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--secondary--rgb); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--rgb:var(--wiki-content-link-color--rgb); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-border-color-rgb: var(--wiki-navigation-border-color--rgb); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); --wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb); --wiki-alert-color: #bf0017; --wiki-alert-color--rgb: 191,0,23; --wiki-alert-label-color: #ffffff; --wiki-alert-label-color--rgb: 255, 255, 255; --wiki-warning-color: #c66d1a; --wiki-warning-color--rgb: 198,109,26; --wiki-warning-label-color: #000000; --wiki-warning-label-color--rgb: 0, 0, 0; --wiki-success-color: #0c742f; --wiki-success-color--rgb: 12, 116, 47; --wiki-success-label-color: #ffffff; --wiki-success-label-color--rgb: 255, 255, 255; --wiki-icon-general-filter: ; --wiki-icon-to-link-filter: invert(32%) sepia(95%) saturate(429%) hue-rotate(353deg) brightness(96%) contrast(86%); } /************************************ * Body, head, and general framework * *************************************/ body { background-image: var(--wiki-body-background-image); background-size:cover; background-position: top center; background-repeat: no-repeat; background-attachment: fixed; background-color: var(--wiki-body-background-color); } #mw-page-base { background:none; } /* let ul default to text that respects color */ ul { list-style-image: none; } /* override default wiki.gg table overflowing in favor of media queries (see bottom of sheet) */ table { display: table; white-space: initial; } /************************ * End general framework * *************************/ /************** * Vector tabs * ***************/ .vector-menu-tabs-legacy li, #p-cactions { background-image: linear-gradient(to top,var(--wiki-navigation-background-color) 0,var(--wiki-navigation-background-color--secondary) 1px,var(--wiki-content-background-color) 100%); } #p-cactions { padding-bottom:1px; } .vector-menu-tabs-legacy li.selected { background: var(--wiki-navigation-selected-background-color); border-color: var(--wiki-navigation-selected-border-color); } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown .vector-menu-heading{ background-image: linear-gradient(to bottom,transparent 0,var(--wiki-navigation-border-color) 100%); } .vector-menu-tabs li a, .vector-menu-tabs li.new a, .vector-menu-tabs li.new a:visited, .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited, #mw-head .vector-menu-dropdown .vector-menu-heading { color: var(--wiki-navigation-text-color); } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { color: var(--wiki-navigation-selected-text-color); } div.vectorMenu .mw-list-item a, .vector-menu-dropdown .mw-list-item.selected a, .vector-menu-dropdown .mw-list-item.selected a:visited { color: var(--wiki-content-link-color); } .vector-menu-dropdown .vector-menu-content { background: none; border: none; box-shadow:none; } .vector-menu-dropdown .vector-menu-content-list { background-color: var(--wiki-content-background-color); border: 1px solid var(--wiki-content-border-color); } .vector-menu-dropdown .vector-menu-heading::after { filter: brightness(0) var(--wiki-icon-to-link-filter); } #p-search { z-index:2; } #p-search .searchButton { background-color:transparent; } /****************** * End vector tabs * *******************/ /******** * Links * *********/ a, .mw-parser-output a.external, .mw-parser-output a.extiw { color: var(--wiki-content-link-color); } a:visited, .mw-parser-output a.extiw:visited, .mw-parser-output a.external:visited { color: var(--wiki-content-link-color--visited); } a.new, a.new:visited { color:var(--wiki-content-redlink-color); } /* move external marker to an after so we can filter it to link color */ .mw-parser-output a.external { background:none; padding-right: 0; } .mw-parser-output a.external::after { display:inline-block; width:1em; height:1em; background-image: url(/skins/Vector/resources/common/images/link-external-small-ltr-progressive.svg?14604); background-position: center right; background-repeat: no-repeat; background-size: 0.857em; content:''; filter:brightness(0) var(--wiki-icon-to-link-filter); vertical-align: text-top; } a.extiw[title^="wikipedia:"]::after { display:inline-block; height:1em; width:1em; margin-left:1px; background-image:url(https://commons.wiki.gg/images/2/28/Wikipedia.svg); background-size:0.857em; background-repeat:no-repeat; background-position:center right; content:''; vertical-align: text-top; } a.extiw[title^="mw:"]::after { display:inline-block; height:1em; width:1em; margin-left:1px; background-image:url(https://commons.wiki.gg/images/9/9b/MediaWiki.svg); background-size:0.857em; background-repeat:no-repeat; background-position:center right; content:''; vertical-align: text-top; } /************ * End links * *************/ /*************** * Left Sidebar * ****************/ #mw-panel { margin-top:-1rem; } #mw-panel .vector-menu-portal { background-color: rgba(var(--wiki-sidebar-background-color--rgb), var(--wiki-sidebar-background-opacity)); border:1px solid var(--wiki-sidebar-border-color); margin-left:0; } #mw-panel .vector-menu-portal:last-child { margin-bottom:0; } .vector-menu-portal .vector-menu-content .mw-list-item a, .vector-menu-portal .vector-menu-content .mw-list-item a:visited { color: var(--wiki-sidebar-link-color); } .vector-menu-portal .vector-menu-heading { background: none; color: var(--wiki-sidebar-heading-color); font-family:var(--wiki-heading-font-family); } /******************* * End left sidebar * ********************/ /******* * Logo * ********/ /* [[File:Site-logo.png]] */ .mw-wiki-logo { background-size: contain; } /*********** * End logo * ************/ /*************** * Content area * ****************/ .mw-body, .parsoid-body, .mw-footer { color: var(--wiki-content-text-color); background-color: rgba(var(--wiki-content-background-color--rgb), var(--wiki-content-background-opacity)); border: 1px solid var(--wiki-content-border-color); } .mw-footer { border-top:none; } .mw-footer li { color: var(--wiki-content-text-color); } /******************************* * End content area and footer * *******************************/ /*********** * Headings * ************/ .mw-body h1, .mw-body h2 { border-bottom: 1px solid var(--wiki-content-border-color); } .mw-body h1, .mw-body h2, .mw-body h3, .mw-body h4, .mw-body h5, .mw-body h6 { color: var(--wiki-heading-color); font-family:var(--wiki-heading-font-family); } /*************** * End headings * ****************/ /************* * Wikitables * **************/ .wikitable { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .wikitable>tr>th, .wikitable>*>tr>th { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikitable>tr>td, .wikitable>*>tr>td { border: 1px solid var(--wiki-content-border-color); } /***************** * End wikitables * ******************/ /************** * Preferences * ***************/ .mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed, .mw-prefs-tabs>.oo-ui-menuLayout-content>.oo-ui-indexLayout-stackLayout>.oo-ui-tabPanelLayout { border: none; } .oo-ui-tabSelectWidget-framed { background-color: transparent; border-bottom: 1px solid var(--wiki-content-link-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { color: var(--wiki-content-text-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: var(--wiki-content-link-color); color: var(--wiki-content-link-label-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label { border-bottom: none; } .mw-prefs-buttons { background-color: var(--wiki-content-background-color); border-top: 1px solid var(--wiki-content-link-color); } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled, .oo-ui-textInputWidget .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color) } .oo-ui-pendingElement-pending { background-color: var(--wiki-content-background-color--secondary); background-image: linear-gradient(135deg,var(--wiki-content-background-color) 25%,transparent 25%,transparent 50%,var(--wiki-content-background-color) 50%,var(--wiki-content-background-color) 75%,transparent 75%,transparent); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select { color: var(--wiki-content-text-color); } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:focus, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:active, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus, .oo-ui-textInputWidget.oo-ui-widget-enabled:active .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color); box-shadow: none; } .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget { color: Var(--wiki-content-text-color); } .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-selected, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted.oo-ui-optionWidget-selected, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: rgba(var(--wiki-content-link-color--rgb), 0.15); color: var(--wiki-content-link-color); } /**************** * End preferences * *****************/ /*************** * Page history * ****************/ #pagehistory li { background-color: transparent; border: none; } #pagehistory li.selected { background-color: var(--wiki-content-background-color--secondary); border: 1px dashed var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .diff td.diff-addedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-success-color); border-width: 1px 1px 1px 4px; } .diff td.diff-addedline .diffchange { background-color: var(--wiki-success-color); color: var(--wiki-success-label-color); } .diff td.diff-deletedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-alert-color); border-width: 1px 1px 1px 4px; } .diff td.diff-deletedline .diffchange { background-color: var(--wiki-alert-color); color: var(--wiki-alert-label-color) } .diff td.diff-context { background: transparent; border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .diff-marker a.mw-diff-movedpara-right { color: transparent; } .diff-marker a.mw-diff-movedpara-right:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-right:after { color: var(--wiki-content-text-color); content: "\21a9"; } .diff-marker a.mw-diff-movedpara-left { color: transparent; } .diff-marker a.mw-diff-movedpara-left:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-left:after { color: var(--wiki-content-text-color); content: "\21aa"; } .mw-plusminus-neg { color:var(--wiki-alert-color); } .mw-plusminus-pos { color:var(--wiki-success-color); } /******************* * End page history * ********************/ /******************** * Table of contents * *********************/ #toc, .toc, .toccolours, .mw-warning { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); box-shadow: 0 0.1em 0.2em #000000; } .toctogglelabel { color: var(--wiki-content-link-color); } .tocnumber { color: var(--wiki-content-text-color); } /************************ * End table of contents * *************************/ /************* * Thumbnails * **************/ div.thumb { border: 1px solid var(--wiki-content-border-color); margin: 2px; margin-left: 6px; } img.thumbborder { border: 1px solid var(--wiki-content-border-color); padding: 5px; } div.thumbinner { background-color: rgba(255, 255, 255, .2); } li.gallerybox div.thumb { background-color: rgba(255, 255, 255, .2); border: 1px solid var(--wiki-content-border-color); } html .thumbimage { border: 1px solid var(--wiki-content-border-color); } .thumb, .thumb .thumbinner, .thumb .thumbimage { max-width: 100%; box-sizing: border-box; } .thumb .thumbimage { height: auto; } /***************** * End thumbnails * ******************/ /************** * Wiki editor * ***************/ #wpTextbox0 { /* need !important here to override inline styling */ background-color:var(--wiki-content-background-color) !important; } .wikiEditor-ui { border: none; } .wikiEditor-ui .wikiEditor-ui-top, .wikiEditor-ui .wikiEditor-ui-view { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar { background: var(--wiki-content-background-color); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .tabs span.tab a, .wikiEditor-ui-toolbar .tabs span.tab a:visited, .wikiEditor-ui-toolbar .tabs span.tab a.current, .wiikiEditor-ui-toolbar .tabs span.tab a.current:visited, .wikiEditor-ui-toolbar .booklet .index .current { color: var(--wiki-content-link-color); } .wikiEditor-ui-toolbar .group .tool-select .options { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .group .tool-select .options .option { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover { background-color: var(--wiki-content-background-color); } .wikiEditor-ui-toolbar .tabs span.tab a::before, .wikiEditor-ui-toolbar .group .tool-select .label::after { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui-toolbar .group .label, .wikiEditor-ui-toolbar .group .tool-select .label, .wikiEditor-ui-toolbar .page-table th, .wikiEditor-ui-toolbar .page-table td, .wikiEditor-ui-toolbar .page-characters div span, .wikiEditor-ui-toolbar .booklet .index div { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .booklet>.index> :hover { background-color: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .sections .section { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-characters div span { border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .booklet .pages { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); } .wikiEditor-ui-toolbar .booklet .index .current { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); } .wikiEditor-ui-toolbar .page-characters div span:hover { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); border-color: var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-table td { border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-tabs div a { background: #9A647F; display: inline-block; } .wikiEditor-ui-tabs div.current { border-bottom: 1px solid #3B3352; } .wikiEditor-ui-tabs div.current a { font-weight: bold; } .wikiEditor-ui-tabs { border-left: 1px solid #3B3352; border-top: 1px solid #3B3352; } .wikiEditor-preview-contents { background: rgba(0, 0, 0, 0); background-color: rgba(255, 255, 255, 0.2); border-color: #3B3352; border-style: solid; border-width: 0 1px 1px; } .wikiEditor-ui-controls { background: rgba(0, 0, 0, 0); border-bottom: 1px solid #3B3352; } .wikiEditor-preview-contents, .wikiEditor-preview-loading { background-color: transparent; } .editOptions { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); border-image: none; border-radius: 0 0 5px 5px; border-style: none solid solid; border-width: medium 1px 1px; } input#wpSummary { margin-bottom: 1em; margin-top: 1em; width: 80%; } .theme-dark .ace_editor, .ace_editor { --ace-keywords: #CDA869; --ace-regexp: #E9C062; --ace-constants: #CF6A4C; --ace-illegal: #F8F8F8; --ace-deprecated: #D2A8A1; --ace-support: #9B859D; --ace-function: #DAD085; --ace-list: #F9EE98; --ace-variable: #7587A6; --ace-string: #8F9D6A; --ace-illegal-highlight: rgba(86, 45, 86, 0.75); --ace-step-highlight: #665200; --ace-multiselect-shadow: #141414; } .theme-light .ace_editor{ --ace-keywords: #00f; --ace-regexp: #036a07; --ace-constants: #c5060b; --ace-illegal: #f00; --ace-deprecated: #f00; --ace-support: #6d79de; --ace-function: #3c4c72; --ace-list: #b90690; --ace-variable: #318495; --ace-string: #036a07; --ace-illegal-highlight: rgba(255, 0, 0, 0.1); --ace-step-highlight: #fcff00; --ace-multiselect-shadow: #fff; } .ace_editor .ace_gutter { background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85); } .ace_gutter-cell { color: rgba(var(--wiki-content-dynamic-color--rgb), 0.4); } .ace_editor .ace_print-margin { width: 1px; background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.75); } .ace_editor { /* this image gradient hack effectively lets the element have 2 layers of background */ background-image:linear-gradient(var(--wiki-content-dynamic-color), var(--wiki-content-dynamic-color)); background-color:rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.93); color: rgba(var(--wiki-content-dynamic-color--rgb), 0.93); } .ace_editor .ace_cursor { color: var(--wiki-content-text-color); } .ace_editor .ace_marker-layer .ace_selection { background: rgba(var(--wiki-content-dynamic-color--rgb), 0.20) } .ace_editor.ace_multiselect .ace_selection.ace_start { box-shadow: 0 0 3px 0px var(--ace-multiselect-shadow); } .ace_editor .ace_marker-layer .ace_step { background: var(--ace-step-highlight); } .ace_editor .ace_marker-layer .ace_active-line { background: rgba(var(--wiki-content-dynamic-color--rgb), 0.031) } .ace_editor .ace_gutter-active-line { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.031) } .ace-tm .ace_marker-layer .ace_selected-word { background: rgba(var(--wiki-content-dynamic-color--rgb), 0.05); } .ace_editor .ace_marker-layer .ace_selection { background: rgba(var(--wiki-content-dynamic-color--rgb), 0.1); } .ace_editor .ace_marker-layer .ace_selected-word { border: 1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.20) } .ace_editor .ace_invisible { color: rgba(var(--wiki-content-dynamic-color--rgb), 0.25) } .ace_editor .ace_keyword, .ace_editor .ace_meta { color: var(--ace-keywords); } .ace_editor .ace_constant, .ace_editor .ace_constant.ace_numeric, .ace_editor .ace_constant.ace_character, .ace_editor .ace_constant.ace_character.ace_escape, .ace_editor .ace_constant.ace_other, .ace_editor .ace_heading, .ace_editor .ace_markup.ace_heading, .ace_editor .ace_support.ace_constant { color: var(--ace-constants); } .ace_editor .ace_invalid.ace_illegal { color: var(--ace-illegal); background-color: var(--ace-illegal-highlight); } .ace_editor .ace_invalid.ace_deprecated { text-decoration: underline; font-style: italic; color: var(--ace-deprecated); } .ace_editor .ace_support, .ace_editor .ace_support.ace_type { color: var(--ace-support); } .ace_editor .ace_fold { background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1); border-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1); } .ace_editor .ace_support.ace_function { color: var(--ace-function); } .ace_editor .ace_list, .ace_editor .ace_markup.ace_list, .ace_editor .ace_storage { color: var(--ace-list); } .ace_editor .ace_entity.ace_name.ace_function, .ace_editor .ace_meta.ace_tag, .ace_editor .ace_variable { color: var(--ace-variable); } .ace_editor .ace_string { color: var(--ace-string); } .ace_editor .ace_string.ace_regexp { color: var(--ace-regexp); } .ace_editor .ace_comment { font-style: italic; color: rgba(var(--wiki-content-dynamic-color--rgb), 0.3); } .ace_editor .ace_xml-pe { color: rgba(var(--wiki-content-dynamic-color--rgb), 0.28); } .ace_editor .ace_indent-guide { background:none; border-right:1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.2); } .ace_search { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_search_field { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-mix-color); } .ace_button { color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_button:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_button.checked { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .ace_searchbtn { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); border: 1px solid var(--wiki-content-border-color); } .ace_searchbtn:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_searchbtn.prev::after, .ace_searchbtn.next::after { border-color: var(--wiki-accent-label-color); } .ace_searchbtn_close { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui .codeEditor-status { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-editform #wpTextbox1 { background: rgba(var(--wiki-content-background-color--rgb), 0.5); color: var(--wiki-content-text-color); } .theme-dark .CodeMirror, .CodeMirror { --codemirror-yellow: #ffd700; --codemirror-light-blue: #adf; --codemirror-blue: #08f; --codemirror-green: #290; --codemirror-red: #f50; --codemirror-dark-red: #dd1616; --codemirror-purple: #CD4EF9; --codemirror-pink: #e0e; --codemirror-light-gray: #eee; --codemirror-gray: #84a0a0; } .theme-light .CodeMirror { --codemirror-yellow: #9e8500; --codemirror-light-blue: #008ae7; --codemirror-blue: #0085f9; --codemirror-green: #290; --codemirror-red: #ef4f00; --codemirror-dark-red: #a11; --codemirror-purple: #80c; --codemirror-pink: #ed00ed; --codemirror-light-gray: #858585; --codemirror-gray: #6b8a8a; } .CodeMirror { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color) } .CodeMirror .CodeMirror-line::selection, .CodeMirror .CodeMirror-line>span::selection, .CodeMirror .CodeMirror-line>span>span::selection, .CodeMirror .CodeMirror-line::-moz-selection, .CodeMirror .CodeMirror-line>span::-moz-selection, .CodeMirror .CodeMirror-line>span>span::-moz-selection, .CodeMirror .CodeMirror-selected { background: rgba(var(--wiki-content-link-color--rgb), .3); } .CodeMirror-linenumber { color: rgba(var(--wiki-content-text-color--rgb), .6) } .CodeMirror div.CodeMirror-cursor { border-left: 1px solid var(--wiki-content-text-color); } .cm-keyword { color: var(--codemirror-purple) } .cm-def { color: var(--codemirror-blue) } .cm-comment { color: var(--codemirror-yellow) } .cm-variable-2 { color: var(--codemirror-light-blue) } .cm-string { color: var(--codemirror-red) } .cm-atom { color: var(--codemirror-pink) } .cm-number { color: var(--codemirror-green) } .CodeMirror-gutters { background-color: var(--wiki-content-background-color--secondary); border-right-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color) } .cm-mw-matching { background-color: var(--codemirror-yellow) } .cm-mw-skipformatting { background-color: var(--codemirror-light-blue) } .cm-mw-list { color: var(--codemirror-blue) } .cm-mw-doubleUnderscore, .cm-mw-hr, .cm-mw-signature { background-color: var(--wiki-content-background-color--secondary); color: var(--codemirror-blue) } .cm-mw-indenting { color: var(--codemirror-blue) } .cm-mw-mnemonic { color: var(--codemirror-green) } .cm-mw-comment { color: var(--codemirror-gray) } .cm-mw-apostrophes-bold, .cm-mw-apostrophes-italic, .cm-mw-section-header { color: var(--codemirror-blue) } .cm-mw-template, .cm-mw-template-argument-name, .cm-mw-template-bracket, .cm-mw-template-delimiter, .cm-mw-template-name { color: var(--codemirror-purple); } .cm-mw-templatevariable, .cm-mw-templatevariable-bracket, .cm-mw-templatevariable-delimiter, .cm-mw-templatevariable-name { color: var(--codemirror-red) } .cm-mw-parserfunction-bracket, .cm-mw-parserfunction-delimiter, .cm-mw-parserfunction-name { color: var(--codemirror-dark-red) } .cm-mw-exttag-attribute, .cm-mw-exttag-bracket, .cm-mw-exttag-name, .cm-mw-htmltag-attribute, .cm-mw-htmltag-bracket, .cm-mw-htmltag-name { color: var(--codemirror-green) } .cm-mw-link, .cm-mw-link-pagename { color: var(--wiki-content-link-color) } .cm-mw-link-tosection { color: var(--codemirror-blue) } .cm-mw-extlink, .cm-mw-extlink-bracket, .cm-mw-extlink-protocol, .cm-mw-free-extlink, .cm-mw-free-extlink-protocol, .cm-mw-link-bracket, .cm-mw-link-delimiter { color: var(--wiki-content-link-color) } .cm-mw-table-bracket, .cm-mw-table-definition, .cm-mw-table-delimiter { color: var(--codemirror-pink) } .cm-mw-matchingbracket { background-color: var(--wiki-content-background-color--secondary); box-shadow: inset 0 0 1px 1px var(--wiki-content-link-color); font-weight: bold; } /************* * End editor * **************/ /**************** * Tabber styles * *****************/ .tabber__tab, .tabber__tab:visited { color:var(--wiki-content-link-color); } .tabber__tab:hover, .tabber__tab:hover:visited, .tabber__tab[aria-selected="true"], .tabber__tab[aria-selected="true"]:visited { color: var(--wiki-content-link-color--hover); } .tabber__indicator { background: var(--wiki-content-link-color); } .tabber__header__prev::after, .tabber__header__next::after { filter: var(--wiki-icon-general-filter); } /******************** * End Tabber styles * *********************/ /*************************************** * Various fixes for multi-theme Vector * ****************************************/ .oo-ui-iconElement-icon { filter: var(--wiki-icon-to-link-filter); } .oo-ui-iconElement-icon.oo-ui-icon-reload { filter: brightness(0) var(--wiki-icon-to-link-filter); } fieldset { border-color:var(--wiki-content-border-color); } hr { background-color:var(--wiki-content-border-color); } .CategoryTreeToggle { color:var(--wiki-content-link-color); } input, select { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } input:hover, input:focus, input:active { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color); box-shadow: none; } input:focus-visible { outline: 1px solid var(--wiki-content-link-color); } input::file-selector-button, input[type="button"], input[type="submit"] { background-color:var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .vector-body blockquote { border-color:var(--wiki-content-border-color); } /* category bar and filetoc */ .catlinks, ul#filetoc { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } /**/ body .ui-dialog .ui-widget-header { /* we need an important here because the built-in styles have one :( */ background: var(--wiki-content-background-color) !important; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .ui-widget-content { background: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } body .ui-button { /* we need an important here because the built-in styles have one. Vector is a mess */ background: var(--wiki-accent-color) !important; border-color: var(--wiki-accent-color) !important; color: var(--wiki-accent-label-color); } body .ui-button:hover, body .ui-button:focus, body .ui-button:active { /* we need an important here because we had to use some above */ background: var(--wiki-accent-color--hover) !important; border-color: var(--wiki-accent-color--hover) !important; color: var(--wiki-accent-label-color); } .ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default { color: var(--wiki-accent-label-color); } #contentSub, #contentSub2 { color:var(--wiki-content-text-mix-color) } /* arrow on redirect pages */ .mw-content-ltr .redirectText li:first-child { padding-left:0; background:none; } .mw-content-ltr .redirectText li:first-child::before { content:''; display:inline-block; width:47px; height:1em; vertical-align: middle; background-image:linear-gradient(transparent,transparent),url(/resources/src/mediawiki.action/images/redirect-ltr.svg?ff441); filter:var(--wiki-icon-general-filter); } /* notifications ("your edit was saved", etc.) */ .mw-notification { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .mw-notification .oo-ui-labelElement-label { color:var(--wiki-content-text-color); } .mw-notification .oo-ui-iconElement-icon { filter:unset; } /**/ .mime-type.has-warning { color:var(--wiki-content-text-color); } .oo-ui-image-warning.oo-ui-icon-alert, .mw-ui-icon-alert-warning::before { filter:drop-shadow(0 0 3px #000); } .mw_metadata td, .mw_metadata th { border-color: var(--wiki-content-border-color); } .mw_metadata th { background-color: var(--wiki-content-background-color--secondary); } .mw_metadata td { background-color: var(--wiki-content-background-color); } .mw-datatable td, .mw-datatable th { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } #mw-allmessagestable tbody:hover td, .mw-datatable tr:hover>td { background-color: var(--wiki-content-background-color--secondary); } #mw-allmessagestable .am_default { background-color: rgba(var(--wiki-accent-color--rgb), .8); color: var(--wiki-accent-label-color); } #mw-allmessagestable .am_actual, #mw-allmessagestable tbody:hover .am_default { background-color: rgba(var(--wiki-accent-color--rgb), .6); } #mw-allmessagestable .am_actual { color: var(--wiki-accent-label-color); } #mw-allmessagestable tbody:hover .am_actual { background-color: rgba(var(--wiki-accent-color--rgb), .5); } .mw-datatable, .mw-json { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: inherit; } .mw-datatable>*>tr>th, .mw-datatable>tr>th, .mw-json>*>tr>th, .mw-json>tr>th { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); padding-bottom: 9px; padding-top: 9px; } .mw-datatable>*>tr>td, .mw-datatable>tr>td, .mw-json>*>tr>td, .mw-json>tr>td { border-color: var(--wiki-content-border-color); } .mw-json tr { background-color: inherit; } .mw-json .mw-json-single-value, .mw-json .mw-json-value, .mw-json .value { background: rgba(var(--wiki-success-color--rgb), .6); } .mw-json .mw-json-empty { background: var(--wiki-content-background-color--secondary); } .mw-message-box, .mw-message-box-warning { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); } .mw-message-box-warning { border-color: var(--wiki-warning-color); border-width: 1px 1px 1px 10px; } .wikitable *, .wikitable :after, .wikitable :before { -webkit-box-sizing: inherit; box-sizing: inherit; } .cargo-pagevalues-tableinfo { background-color: var(--wiki-content-background-color); border-bottom: 1px solid var(--wiki-content-border-color); top: 46px; position: static; /* override sticky in the built-in */ } .cargo-table-diagram .cargo-table-svg .node.entity-name rect { fill: var(--wiki-content-background-color--secondary); fill-opacity: 1; } .cargo-table-diagram .cargo-table-svg .node rect { stroke: var(--wiki-content-border-color); opacity: 1; } .cargo-table-diagram .cargo-table-svg .node text tspan { fill: var(--wiki-content-text-color); } table.cargoTable { color: var(--wiki-content-text-color); } table.cargoTable tbody td, table.cargoTable thead th { border: 1px solid var(--wiki-content-border-color); } table.cargoTable tr:hover { background-color: rgba(var(--wiki-accent-color--rgb), .25); } table.cargoTable thead tr:nth-child(odd), table.cargoTable.noMerge thead tr:nth-child(odd) { background-color: var(--wiki-accent-color); } table.cargoTable tbody tr:nth-child(2n), table.cargoTable.noMerge tbody tr:nth-child(2n) { background-color: var(--wiki-content-background-color); } table.cargoTable tbody tr:nth-child(odd), table.cargoTable.noMerge tbody tr:nth-child(odd) { background-color: var(--wiki-content-background-color--secondary); } table.cargoTable th.headerSort { color:var(--wiki-accent-label-color); } table.cargoTable th.headerSort:hover { color:var(--wiki-accent-label-color); text-decoration:underline; } #mw-content-text div.cargoReplacementTableInfo { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); }.dataTables_wrapper .dataTables_length, .dataTables_wrapper .dataTables_filter, .dataTables_wrapper .dataTables_info, .dataTables_wrapper .dataTables_processing, .dataTables_wrapper .dataTables_paginate { color:var(--wiki-content-text-color); } table.dataTable tbody tr { background-color:var(--wiki-content-background-color); } table.dataTable.display tbody tr.odd > .sorting_1, table.dataTable.order-column.stripe tbody tr.odd > .sorting_1 { background-color:rgba(var(--wiki-content-background-color--secondary--rgb), 0.75); } table.dataTable.stripe tbody tr.odd, table.dataTable.display tbody tr.odd, table.dataTable.display tbody tr.even > .sorting_1, table.dataTable.order-column.stripe tbody tr.even > .sorting_1 { background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5); } table.dataTable.display tbody tr:hover > .sorting_1, table.dataTable.order-column.hover tbody tr:hover > .sorting_1 { background-color:rgba(var(--wiki-content-background-color--rgb), 0.75); } table.dataTable.hover tbody tr:hover, table.dataTable.display tbody tr:hover { background-color: var(--wiki-content-background-color--secondary); } .dataTables_wrapper .dataTables_paginate .paginate_button.disabled, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active { /* we need this !important to override a built-in one */ color: var(--wiki-content-text-mix-color) !important; } table.dataTable.row-border tbody th, table.dataTable.row-border tbody td, table.dataTable.display tbody th, table.dataTable.display tbody td { border-top: 1px solid var(--wiki-content-border-color); } .dataTables_wrapper .dataTables_paginate .paginate_button.current, .dataTables_wrapper .dataTables_paginate .paginate_button.current:hover { /* we need this !important to override a built-in one */ color: var(--wiki-content-mix-color) !important; border: 1px solid var(--wiki-content-border-color); background-color: var(--wiki-content-background-color); background: linear-gradient(to bottom,var(--wiki-content-background-color) 0%,var(--wiki-content-background-color--secondary) 100%); } div.drilldown-filters-wrapper { background-color: transparent; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .action-pagevalues tr:nth-of-type(2n) { background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5); } .action-pagevalues tr:hover { background-image: linear-gradient(rgba(var(--wiki-accent-color--rgb), 0.2), rgba(var(--wiki-accent-color--rgb), 0.2)); } div.specialCargoQuery-extraPane { background: var(--wiki-content-background-color); } div.thumbinner { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .thumbimage { background-color: unset; border: unset; } .oo-ui-panelLayout-framed { border-color:var(--wiki-content-border-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button { background-color: transparent; } .oo-ui-checkboxInputWidget [type="checkbox"] + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span { filter: unset; background-color:rgba(var(--wiki-content-link-color--rgb), 0.05); border-color:rgba(var(--wiki-content-link-color--rgb), 0.75); } .oo-ui-inputWidget-input + .oo-ui-image-invert.oo-ui-icon-check { background-image:none; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span { border-color: var(--wiki-content-link-color); filter: unset; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span { background-color: var(--wiki-content-link-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { box-shadow: none; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); outline: 1px solid transparent; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span { background-color: var(--wiki-content-link-color); border-color: var(--wiki-content-link-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { background-color: rgba(var(--wiki-content-link-color--rgb), 0.5); border-color: var(--wiki-content-link-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active + span { background-color: rgba(var(--wiki-content-link-color--rgb), 0.5) } .oo-ui-image-invert.oo-ui-icon-check { background:none; position:relative; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-indicatorElement-indicator { filter: var(--wiki-icon-to-link-filter); } .mw-rcfilters-ui-savedLinksListWidget-placeholder.oo-ui-optionWidget .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:not(.oo-ui-tagItemWidget-fixed) { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:hover { color: var(--wiki-content-text-color--hover); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:focus { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget { color: var(--wiki-content-text-color); padding: 8px 6px; -webkit-transition: color .3s, background-color .3s; transition: color .3s, background-color .3s; } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget:hover { background-color: rgba(var(--wiki-content-link-color--rgb), .15); color: var(--wiki-content-link-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined { background-color: transparent; } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle+.mw-rcfilters-ui-table, .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle.mw-rcfilters-ui-filterTagMultiselectWidget-emphasize { background-color: var(--wiki-content-background-color--secondary); } .mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget { border-color: var(--wiki-content-border-color); padding: 0; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-savedQueryTitle { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label { color: var(--wiki-content-link-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label:hover { color: var(--wiki-content-link-color--hover); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:before { content: "[" } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:after { content: "]" } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters { color: rgba(var(--wiki-content-text-color--rgb), .6) } .mw-rcfilters-ui-filterMenuSectionOptionWidget { background-color: var(--wiki-content-background-color) } .oo-ui-menuSelectWidget { background-color: var(--wiki-content-background-color--secondary); } .mw-rcfilters-ui-filterMenuSectionOptionWidget-header-title.oo-ui-labelElement-label { color: var(--wiki-content-text-color) } .mw-rcfilters-ui-filterMenuHeaderWidget-header { background-color: var(--wiki-content-background-color); border-bottom-color: var(--wiki-content-border-color) } .mw-rcfilters-ui-filterMenuHeaderWidget-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) { border-bottom-color: var(--wiki-content-border-color) } .mw-rcfilters-ui-itemMenuOptionWidget-view-namespaces { border-top-color: var(--wiki-content-border-color) } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget:hover, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-link-color) } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget:hover .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-content-link-color) } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget:hover { background-color: rgba(var(--wiki-content-link-color--rgb), .15) } .mw-rcfilters-ui-itemMenuOptionWidget-excludeLabel, .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: rgba(var(--wiki-content-text-color--rgb), .6); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected:hover, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected):hover { background-color: rgba(var(--wiki-content-link-color--rgb), .15) } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color) } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: rgba(var(--wiki-content-text-color--rgb), .6) } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-content-text-color) } .mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget { color: rgba(var(--wiki-content-text-color--rgb), .6) } .oo-ui-tagItemWidget.oo-ui-widget-enabled, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color: transparent; color: var(--wiki-content-text-color); border-color:var(--wiki-content-text-mix-color); } .mw-changeslist-legend, .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-menuSelectWidget-footer { background-color: var(--wiki-content-text-mix-color-95); } .mw-rcfilters-ui-filterMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) { background-color: rgba(var(--wiki-body-dynamic-color--rgb), 0.1); } .autocomment, .autocomment a, .autocomment a:visited { color:rgba(var(--wiki-content-text-color--rgb), 0.4); } .autocomment, .autocomment a, .autocomment a:visited { color:rgba(var(--wiki-content-text-color--rgb), 0.4); } .mw-icon-arrow-collapsed, .mw-collapsible-arrow.mw-collapsible-toggle-collapsed { filter:brightness(75%) var(--wiki-icon-general-filter); } /* The below rules fix an error caused by the above rule because the toggles in the edit footer have text and an arrow in the same element, so the text gets inverted when it shouldn't be */ .mw-editfooter-toggler { position:relative; filter:unset; background:none; } .mw-editfooter-toggler::before { position:absolute; left:0; top:0; background-repeat: no-repeat; background-position: left center; width:12px; height:100%; content:''; filter:brightness(75%) var(--wiki-icon-general-filter); } .mw-editfooter-toggler.mw-icon-arrow-collapsed::before { background-image: url(/resources/src/mediawiki.icon/images/arrow-collapsed-ltr.svg?40e9a); } .mw-editfooter-toggler.mw-icon-arrow-expanded::before { background-image: url(/resources/src/mediawiki.icon/images/arrow-expanded.svg?d0685); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { -webkit-transition: border-color 300ms, box-shadow 300ms; transition: border-color 300ms, box-shadow 300ms; background-color: var(--wiki-content-background-color--secondary) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-tagMultiselectWidget-focus .oo-ui-tagMultiselectWidget-handle { box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); border-color: var(--wiki-content-link-color); outline: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-content-link-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-alert-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-bottom: 0; border-bottom-left-radius: 0; border-bottom-right-radius: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-inputWidget-input { border-top-left-radius: 0; border-top-right-radius: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { color: var(--wiki-alert-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-disabled .oo-ui-tagMultiselectWidget-handle { opacity: 0.5 } .oo-ui-tagMultiselectWidget-handle .oo-ui-tagMultiselectWidget-group > input { color:var(--wiki-content-text-color); } .oo-ui-tagMultiselectWidget .oo-ui-inputWidget-input { color: inherit; background: transparent; font-family: inherit } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle, .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input, .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle { background: var(--wiki-content-text-mix-color-95); color: rgba(var(--wiki-content-text-color--rgb), 0.25); text-shadow:none; border-color:var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder { color:rgba(var(--wiki-content-text-color--rgb), 0.4); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover { background-color: var(--wiki-content-link-color); border-color: var(--wiki-content-link-color); } .oo-ui-outlineOptionWidget.oo-ui-optionWidget-selected, .oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color); } .oo-ui-bookletLayout-outlinePanel { padding: 7px 0; } .oo-ui-processDialog-content .oo-ui-window-head, .oo-ui-processDialog-content .oo-ui-window-foot { outline-color:var(--wiki-content-border-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); border-right-color: var(--wiki-content-border-color); } .oo-ui-messageDialog-title { color:var(--wiki-heading-color); } .oo-ui-toolbar-bar, .oo-ui-popupToolGroup-tools, .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover { background-color:var(--wiki-content-background-color--secondary); color:var(--wiki-content-text-color); } .oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover { border-right-color:var(--wiki-content-border-color); } .oo-ui-menuToolGroup-tools .oo-ui-tool.oo-ui-tool-active, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:active, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active > .oo-ui-tool-link, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active > .oo-ui-tool-link, .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle { background-color: var(--wiki-content-background-color); color: var(--wiki-content-link-color); } .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link { /* we remove the transition here because it causes the hard-coded color to flash briefly */ transition:none; } .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle:hover { color:var(--wiki-content-link-color); } .oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title { color:var(--wiki-content-link-color); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:hover { background-color:rgba(var(--wiki-content-link-color--rgb), 0.15); } .oo-ui-menuToolGroup, .oo-ui-popupToolGroup-tools { border-color:var(--wiki-content-border-color); } .oo-ui-toolbar-position-top > .oo-ui-toolbar-bar { border-color: var(--wiki-content-border-color); box-shadow: 0 1px 1px 0 rgba(var(--wiki-content-dynamic-color--rgb),0.1); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link:hover { background-color:var(--wiki-accent-color--hover); } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color) } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover) } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color) } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover) } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button{ color: var(--wiki-alert-color) } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-alert-color--hover) } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button { border: 1px solid transparent } .oo-ui-buttonElement-frameless>button.oo-ui-buttonElement-button { color: inherit } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color) } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover) } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button { background-color: #bf0017; border-color: #bf0017; color: #fff } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active { background-color: #59000b; border-color: #59000b } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active>.oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button { color: var(--wiki-content-link-color) } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover { background-color: transparent; } .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(2n) td, .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-popupWidget-popup { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .mw-ui-button { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-link-color); border-color: var(--wiki-content-border-color); } .mw-ui-button:not(:disabled):visited { color: var(--wiki-content-link-color); } .mw-ui-button:not(:disabled):hover { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-border-color); color: var(--wiki-content-link-color--hover); } .mw-ui-button:not(:disabled):focus { border-color: var(--wiki-content-link-color); box-shadow: none; } .mw-ui-button:not(:disabled):active, .mw-ui-button:not(:disabled).is-on { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-link-color); } .mw-ui-icon-before::before { filter: var(--wiki-icon-to-link-filter); } .oo-ui-windowManager-modal > .oo-ui-dialog > .oo-ui-window-frame { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-windowManager-modal>.oo-ui-dialog { background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.5); } .oo-ui-windowManager-modal.oo-ui-windowManager-floating > .oo-ui-dialog > .oo-ui-window-frame { border-color:var(--wiki-content-border-color); } .oo-ui-messageDialog-message { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { color: var(--wiki-content-link-color); border-color:rgba(var(--wiki-content-link-color--rgb), 0.5); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-content-link-color--hover); border-color:var(--wiki-content-link-color); box-shadow:inset 0 0 3px var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color--hover); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-content-link-color); box-shadow: inset 0 0 0 1px var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } pre, code, .mw-code { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-templatedata-doc-param-alias { color:var(--wiki-content-text-mix-color); } .theme-light .mw-highlight { --pygments-background: var(--wiki-content-background-color--secondary); --pygments-err: #db0000; --pygments-c: #3a7575; --pygments-k: #008000; --pygments-o: #666; --pygments-ch: #3a7575; --pygments-cm: #3a7575; --pygments-cp: #986200; --pygments-cpf: #3a7575; --pygments-c1: #3a7575; --pygments-cs: #3a7575; --pygments-gd: #a00000; --pygments-gr: #db0000; --pygments-gh: #000080; --pygments-gi: #008100; --pygments-go: #6e6e6e; --pygments-gp: #000080; --pygments-gu: #800080; --pygments-gt: #04d; --pygments-kc: #008000; --pygments-kd: #008000; --pygments-kn: #008000; --pygments-kp: #008000; --pygments-kr: #008000; --pygments-kt: #b00040; --pygments-m: #666; --pygments-s: #ba2121; --pygments-na: #647421; --pygments-nb: #008000; --pygments-nc: #00f; --pygments-no: #800; --pygments-nd: #a412ff; --pygments-ni: #6d6d6d; --pygments-ne: #c9352e; --pygments-nf: #00f; --pygments-nl: #727200; --pygments-nn: #00f; --pygments-nt: #008000; --pygments-nv: #19177c; --pygments-ow: #a412ff; --pygments-w: #6e6e6e; --pygments-mb: #666; --pygments-mf: #666; --pygments-mh: #666; --pygments-mi: #666; --pygments-mo: #666; --pygments-sa: #ba2121; --pygments-sb: #ba2121; --pygments-sc: #ba2121; --pygments-dl: #ba2121; --pygments-sd: #ba2121; --pygments-s2: #ba2121; --pygments-se: #a55a1e; --pygments-sh: #ba2121; --pygments-si: #af4d74; --pygments-sx: #008000; --pygments-sr: #af4d74; --pygments-s1: #ba2121; --pygments-ss: #19177c; --pygments-bp: #008000; --pygments-fm: #00f; --pygments-vc: #19177c; --pygments-vg: #19177c; --pygments-vi: #19177c; --pygments-vm: #19177c; --pygments-il: #666; } .theme-dark .mw-highlight, .mw-highlight { --pygments-background: var(--wiki-content-background-color--secondary); --pygments-err: #fe4242; --pygments-c: #4b9797; --pygments-k: #00a300; --pygments-o: #898989; --pygments-ch: #4b9797; --pygments-cm: #4b9797; --pygments-cp: #c17d00; --pygments-cpf: #4b9797; --pygments-c1: #4b9797; --pygments-cs: #4b9797; --pygments-gd: #ff3f3f; --pygments-gr: #fe4242; --pygments-gh: #7a7aff; --pygments-gi: #00a000; --pygments-go: #8a8a8a; --pygments-gp: #7a7aff; --pygments-gu: #f500f5; --pygments-gt: #4e84fe; --pygments-kc: #00a300; --pygments-kd: #00a300; --pygments-kn: #00a300; --pygments-kp: #00a300; --pygments-kr: #00a300; --pygments-kt: #fe357e; --pygments-m: #898989; --pygments-s: #e25e5e; --pygments-na: #80932a; --pygments-nb: #00a300; --pygments-nc: #7a7afe; --pygments-no: #ff4040; --pygments-nd: #bf5aff; --pygments-ni: #999; --pygments-ne: #da655f; --pygments-nf: #7a7afe; --pygments-nl: #a0a000; --pygments-nn: #7a7afe; --pygments-nt: #00a300; --pygments-nv: #8381e7; --pygments-ow: #bf5aff; --pygments-w: #bbb; --pygments-mb: #898989; --pygments-mf: #898989; --pygments-mh: #898989; --pygments-mi: #898989; --pygments-mo: #898989; --pygments-sa: #e25e5e; --pygments-sb: #e25e5e; --pygments-sc: #e25e5e; --pygments-dl: #e25e5e; --pygments-sd: #e25e5e; --pygments-s2: #e25e5e; --pygments-se: #d07125; --pygments-sh: #e25e5e; --pygments-si: #c17492; --pygments-sx: #00a300; --pygments-sr: #c17492; --pygments-s1: #e25e5e; --pygments-ss: #8381e7; --pygments-bp: #00a300; --pygments-fm: #7a7afe; --pygments-vc: #8381e7; --pygments-vg: #8381e7; --pygments-vi: #8381e7; --pygments-vm: #8381e7; --pygments-il: #898989; } .mw-highlight .err { border-color: var(--pygments-err) } .mw-highlight .c { color: var(--pygments-c) } .mw-highlight .k { color: var(--pygments-k) } .mw-highlight .o { color: var(--pygments-o) } .mw-highlight .ch { color: var(--pygments-ch) } .mw-highlight .cm { color: var(--pygments-cm) } .mw-highlight .cp { color: var(--pygments-cp) } .mw-highlight .cpf { color: var(--pygments-cpf) } .mw-highlight .c1 { color: var(--pygments-c1) } .mw-highlight .cs { color: var(--pygments-cs) } .mw-highlight .gd { color: var(--pygments-gd) } .mw-highlight .gr { color: var(--pygments-gr) } .mw-highlight .gh { color: var(--pygments-gh) } .mw-highlight .gi { color: var(--pygments-gi) } .mw-highlight .go { color: var(--pygments-go) } .mw-highlight .gp { color: var(--pygments-gp) } .mw-highlight .gu { color: var(--pygments-gu) } .mw-highlight .gt { color: var(--pygments-gt) } .mw-highlight .kc { color: var(--pygments-kc) } .mw-highlight .kd { color: var(--pygments-kd) } .mw-highlight .kn { color: var(--pygments-kn) } .mw-highlight .kp { color: var(--pygments-kp) } .mw-highlight .kr { color: var(--pygments-kr) } .mw-highlight .kt { color: var(--pygments-kt) } .mw-highlight .m { color: var(--pygments-m) } .mw-highlight .s { color: var(--pygments-s) } .mw-highlight .na { color: var(--pygments-na) } .mw-highlight .nb { color: var(--pygments-nb) } .mw-highlight .nc { color: var(--pygments-nc) } .mw-highlight .no { color: var(--pygments-no) } .mw-highlight .nd { color: var(--pygments-nd) } .mw-highlight .ni { color: var(--pygments-ni) } .mw-highlight .ne { color: var(--pygments-ne) } .mw-highlight .nf { color: var(--pygments-nf) } .mw-highlight .nl { color: var(--pygments-nl) } .mw-highlight .nn { color: var(--pygments-nn) } .mw-highlight .nt { color: var(--pygments-nt) } .mw-highlight .nv { color: var(--pygments-nv) } .mw-highlight .ow { color: var(--pygments-ow) } .mw-highlight .w { color: var(--pygments-w) } .mw-highlight .mb { color: var(--pygments-mb) } .mw-highlight .mf { color: var(--pygments-mf) } .mw-highlight .mh { color: var(--pygments-mh) } .mw-highlight .mi { color: var(--pygments-mi) } .mw-highlight .mo { color: var(--pygments-mo) } .mw-highlight .sa { color: var(--pygments-sa) } .mw-highlight .sb { color: var(--pygments-sb) } .mw-highlight .sc { color: var(--pygments-sc) } .mw-highlight .dl { color: var(--pygments-dl) } .mw-highlight .sd { color: var(--pygments-sd) } .mw-highlight .s2 { color: var(--pygments-s2) } .mw-highlight .se { color: var(--pygments-se) } .mw-highlight .sh { color: var(--pygments-sh) } .mw-highlight .si { color: var(--pygments-si) } .mw-highlight .sx { color: var(--pygments-sx) } .mw-highlight .sr { color: var(--pygments-sr) } .mw-highlight .s1 { color: var(--pygments-s1) } .mw-highlight .ss { color: var(--pygments-ss) } .mw-highlight .bp { color: var(--pygments-bp) } .mw-highlight .fm { color: var(--pygments-fm) } .mw-highlight .vc { color: var(--pygments-vc) } .mw-highlight .vg { color: var(--pygments-vg) } .mw-highlight .vi { color: var(--pygments-vi) } .mw-highlight .vm { color: var(--pygments-vm) } .mw-highlight .il { color: var(--pygments-il) } .mw-highlight, .mw-highlight pre { background: var(--pygments-background) } .mw-content-ltr.mw-highlight-lines pre, .mw-content-ltr.content .mw-highlight-lines pre { padding-left: 3.5em; box-shadow: inset 2.75em 0 0 var(--wiki-content-dynamic-color--inverted); } .mw-highlight .hll { background-color: rgba(var(--wiki-accent-color--rgb), .2) } .mw-apisandbox-toolbar { background: var(--wiki-content-background-color--secondary) } /* special:replacetext */ .ext-replacetext-searchoptions { background-color: transparent; border: 1px solid var(--wiki-content-border-color); } .ext-replacetext-searchoptions .ext-replacetext-divider { border-bottom: 1px solid var(--wiki-content-border-color); } /**/ .theme-dark textarea { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .theme-dark textarea:focus-visible { outline-color: var(--wiki-content-link-color); outline-style: solid; } /* make math formulas legible on dark theme */ .mwe-math-fallback-image-inline, .mwe-math-fallback-image-display { filter: var(--wiki-icon-general-filter); } /* search bar */ #searchInput { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); box-shadow: none; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--wiki-content-link-color); box-shadow: none; } #searchButton { filter: var(--wiki-icon-to-link-filter); } .vector-search-box-input::placeholder { color:var(--wiki-content-text-mix-color); } /* Search suggestions */ .suggestions-results, .suggestions-special { background-color: var(--wiki-content-background-color--secondary); } .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--wiki-content-text-color); } .suggestions-result { color: var(--wiki-content-link-color); } .suggestions-result-current { background-color: var(--wiki-content-link-color); color: var(--wiki-content-link-label-color); } .suggestions-special .special-label { color: var(--wiki-content-text-mix-color); } .suggestions-special.suggestions-result-current .special-label { color:var(--wiki-content-link-label-color); } .suggestions-special .special-query { color: var(--wiki-link-label-color); } /* search page */ fieldset#mw-searchoptions { background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5); border-color: var(--wiki-content-border-color); } #mw-searchoptions .divider { border-color: var(--wiki-content-border-color); } .mw-search-profile-tabs { background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5); border: 1px solid var(--wiki-content-border-color); margin-top: 1em; } .mw-search-profile-tabs div.search-types ul li.current a { color: var(--wiki-content-text-color); } /* invert the help icon on the helplink */ #mw-indicator-mw-helplink a { background-image: none; } #mw-indicator-mw-helplink a::before { background-image: url(/resources/src/mediawiki.helplink/images/helpNotice.svg?46d34); background-position: left center; background-repeat: no-repeat; display: inline-block; vertical-align: middle; height: 20px; padding-left: 25px; content: ""; } #mw-indicator-mw-helplink a::before { filter: var(--wiki-icon-to-link-filter); } /**/ /* Login/register page */ .mw-number-text { color:var(--wiki-content-text-mix-color); } .mw-body-content .mw-number-text h3 { color:var(--wiki-heading-color); } .mw-number-text.icon-edits, .mw-number-text.icon-pages, .mw-number-text.icon-contributors { position:relative; background:none; } .mw-number-text.icon-edits::before, .mw-number-text.icon-pages::before, .mw-number-text.icon-contributors::before { position:absolute; width:95px; height:100%; left:0; top:0; content:''; filter:brightness(0) var(--wiki-icon-general-filter); } .mw-number-text.icon-edits::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAACrUlEQVR4AWL4//8/oH170LEsiKIwXGPbtm0EY9s2g7bdjzh4oVnjyslKVZ3hSu+d5L/c0Xdx/Bt5jjCyAR3QAd9/+DhSW4oeoYmJGQdM4HWjYfQKTXTA8pZFeIgjOmA5Hkd0wDwe6TWa6IAcr4eA5RAdEC0neKWIDoieFcMRRPOAaDJ6+4uITxzwJ+KbmnjdaKkDliISPIv/gcvRxsT7kzgix7MGuBz1ooFyRIq3xOJ64ArUG0EMoMV5RI5nAJDjRV1Go1DIIL7meJKAAngc8Qn/tgoACuCNRtfRJhQyGQLkeJcI3u3oP3GzA5bjjYnwEEE0Acjx+urgEcRNVgFX1sUjdaHF9gA53sW/jScFKIC3SH8hIo5nDXAVwbtA8O6U4+kD6uPpA2rhWQNcXYh3N4HXSfAMAHK8838BTwBQF28hCpKAAnj3SvCsAa4heOdU8NQB5fGUAfXxhAEZ3lmCdz+B18Hx9ABN46kBrv1DeAtQsAZYivdAB08AMMLrJ3hBHU8BkOGdqcyMLcCbj4I1QH08YUCGd0kbTwCQ4MW1oFkR3kM5PAHAdVU8gjhPEk8AkOKRBjN481AwAxjhDRCM4Rq1EzwTgAzvGtoqiicAmMcbjRZI4wkATiP/eVe/4QU0DvXJ4gkAHq9gNEV4cdPRRtQjgycAOA51VkAOoECaiF5J4QkA7iVnuI+vgTcXBauAo1BjBeU0mZuCXlfm2gieOcCN5KzPadH7s9EF1CeJJwD4lKy2BLQM3UFDaFgSTwBwKcE5il6Q1wmeA95KQLGafuI54Ay+I4D2Fm1HY2QwBADPZdCG0EO0Wg5CAHAi6k1ce3E1fdDHAQ8TuG50Ml6F4TngGNQawTWjg2iCPoAG4I5vcG/QVrLDIJMDnvyNBYMDeg7ogA7ogJ4DOqBmnwD4A/itR9A4HwAAAABJRU5ErkJggg==) no-repeat left center; } .mw-number-text.icon-pages::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAAByUlEQVR4Ae3XQ6JcQRhH8Rs7mYWT2LZt25rEtpNvicGCOid51lWhX3X/B78F1ClnjUZDHChCDgVUQAVUwF+//zTbaEzwJKuqFQJOwVOYB0fSDege8RnMg8OxA47HhMhGho4YM+BHWGTXMApZP1NxAqdKuIS3DhETC5gT0cEonM+LmH7A8BHHF4zhUMyAr3DKswt4ARvCVQ8RL8FyHIoV8DqyAEbidMCIu2AFDqUbEBiLd4EiroOVcDDdgMBJWI4rNSOugpV0MOWAa2EBIq6HVXAw1YDzYQEiboVVdCDFgLNhASIegtWwP7WAM2AVXC4Z8SKsho+pBZwDCxDxIZ7hGo5iN7ZgG/bjOj61QsB5sAARxyArMA7nUw+4GuYQcaSHv/PrlAPuhDnYh8zR9ZQDnoF1+ooXuI87uIvH+JoT8ES7B1yJxZiGETnbbAHuKqCbkbiqgG5mK6Cb8QqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogG0acAwmVHRLAXschDlQQAVUwKYGXIZTDo7qFnakgAqogP4ooAK+waVh5GpSAROggAqogFKOAiqgAiqg/AUjJ7hc1MT1egAAAABJRU5ErkJggg==) no-repeat left center } .mw-number-text.icon-contributors::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAtCAYAAAA5reyyAAAEMElEQVR4AWJ4/uLFYMJsgHbtIVhzLQqg8G7btm3bfLZt2/abtG3btm3btt19tXuNU5UbnV9VPfj2PCtODh7DaOzHDdzEIQxFG6SERItoilcPq6EOpqNsrAdMiWb4CQPQEx+jMsSH13Ad6tJRtIf4UBkfoyf642c0Q8pwBSyOEYiDWpzHP8gIcelZ3IV6dBENIS5lxD84D7WIwwgUD3XActjk8jTLDnFQAiegPm1FFoiD7JgKdbAJ5UIVMA0WQ10aCnEwHBrQ/xAHQ6EuLULqUAT8EurRkxAbtXEWGtBu5IPYeBLq0RemA6bDUqhHwyE2/oIa8qHho3wp0pkM2AS3oR4dRCmIFWZADRkEsUIpHIR6dBtNTAZ8DepDEhpDLIphL9Q9X0dMYyRBfXjNZMD3oT61hFjUwHmoITtQAGLREurT+yYDvgn1IQ4NwhBwP0pALBogDurDmyYDPgL14QjKQCzK43gYjsAyOAL14RGTAcvhKNSjWUgLsciDzVBDliG9zceJWT53fFlzAYGJUI/+g9iYCjVkBMTGv1CPJkJMB/wM6sEdtILY6Aw15A+IjVa4A/Xgs1C9ym2AujQVkoznkQgN6CpaQAwd7euQynxA4EMkuTz6noAkIxu2QQNaAXHwhMujMAkfhvpz1gSogwEQF/pAA/oV4sIAqIPxkFAHLIwVUBuLkQ/iQkNchPp0BHkhLuTDYocjuVDoAwLNobCKx7MQZ0buxn9CPHgO8VBYNYOEI2AxTIPaWI3SEJdq47rPz1jZIC6VxmqHm17RUAYsjm+wB+rgDH5FZYgL/0M9egjiQmX8hjNQB3vwDYqZClgRn2I8TkM9uoxp+BY1IDayYAnUpd8hyaiBbzEdl6EencZ4fIoKXgPWQ0eswTmoIRexCz9DYFUWh6AOeiEFBFYfYYv7aK6cxRp0RL3kAjbBSsRBQ+gwykBg1SrAF+5qOAUNoTisRBNrwHeQAA2D7hAbLQL+qOoBDYMEvA0RRm3cg4bQIYxBO4iNnFgOdfAoJBntMAaHoSF0D7WtbwOmJGIHBuFtFHJxhx8HdeEEnoI4KIS3MQg7kAg1rI8w9kMN2YQ/8RByQRwUxE844GPvj0B9iAu58BD+NPwdcp8wrkEDOoG3kR3iIC0exhAcgQZwHQvwOfJDXMiOt3ECGtA1EwH3oDLERgoUxisYhv24AzUoEWexCD+iJtJBklEF+yId8A7aQywyoCK+xCJcRSI0TO5iL7qjDXIjBcTiIdwNGnAetmKjR8fQHdYL93tYiSRolDiJzqgLseiOYz62fyvmCcOUJ3EAGuV6oUi0rVD9BBpDtqJstARsj3hojFmBdNEQcDw0Rn0V6YAVcBIao2YjXSQDtoDGsDOoFMmAD0FjXLMHAYN5KJIBW+FBwADq4x40hrWLZMCKOIhEXIsxd3EdDSF+3QeCfPkMAgchOAAAAABJRU5ErkJggg==) no-repeat left center } /**/ /* Multimedia viewer */ .mw-mmv-post-image, .mw-mmv-image-metadata { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-ui-button.mw-ui-progressive:not(:disabled) { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):hover { background-color: var(--wiki-accent-color--hover); } .skin-vector .mw-ui-button.mw-ui-progressive:hover, .skin-vector .mw-ui-button.mw-ui-primary:disabled { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color); border: 2px solid var(--wiki-content-border-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):active, .mw-ui-button.mw-ui-progressive:not(:disabled).is-on { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .mw-ui-button.mw-ui-progressive { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color) } .mw-ui-input { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-ui-input:hover, .mw-ui-input:focus{ background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-link-color); box-shadow: none; } .mw-ui-input::placeholder { color:var(--wiki-content-text-mix-color); } .mw-mmv-dialog { background-color: var(--wiki-content-background-color--secondary); box-shadow: 0 2px 2px 0 var(--wiki-content-border-color); } .mw-mmv-options-dialog-header { color: var(--wiki-content-text-color); } .mw-mmv-options-text-header, .mw-mmv-options-text-body { color: var(--wiki-content-text-mix-color); } .mw-ui-button.mw-ui-quiet, .mw-ui-button.mw-ui-quiet.mw-ui-progressive, .mw-ui-button.mw-ui-quiet.mw-ui-destructive { color: var(--wiki-content-link-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):focus { box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 1), inset 0 0 0 2px var(--wiki-content-link-color); } input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:active, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:active, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:active, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:focus, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:focus, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:focus { color: var(--wiki-content-text-color); } /**/ /* Echo */ .mw-echo-ui-notificationItemWidget-unread, .mw-echo-ui-placeholderItemWidget { background-color:var(--wiki-content-background-color); } .mw-echo-ui-notificationsListWidget:not(:hover) a, #p-personal .mw-echo-ui-notificationsListWidget:not(:hover) a.new, .mw-echo-ui-notificationItemWidget-content-message-header { color:var(--wiki-content-text-color); } .mw-echo-ui-notificationItemWidget, .mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-head, .mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer, .mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer .mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons .oo-ui-buttonElement:last-child { border-color:var(--wiki-content-border-color); } .mw-echo-ui-crossWikiNotificationItemWidget-group, .mw-echo-ui-bundleNotificationItemWidget-group { background-color:var(--wiki-content-background-color); } .mw-echo-ui-notificationItemWidget-icon{ filter:brightness(0) var(--wiki-icon-to-link-filter); } .mw-echo-ui-toggleReadCircleButtonWidget-circle { background-color:var(--wiki-content-link-color); } .mw-echo-ui-notificationItemWidget-unread:hover, .mw-echo-ui-notificationsInboxWidget-toolbarWrapper { background-color:var(--wiki-content-background-color--secondary); } .mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected { background-color:rgba(var(--wiki-content-link-color--rgb), 0.1); color:var(--wiki-content-link-color); } .mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted, .mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-pressed.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted{ background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); color:var(--wiki-content-link-color); } .oo-ui-optionWidget-selected .mw-echo-ui-pageNotificationsOptionWidget-label-count { color:var(--wiki-content-link-color); } @-webkit-keyframes unseen-fadeout-to-unread { from { background-color:rgba(var(--wiki-content-link-color--rgb),0.2); } to { background-color:var(--wiki-content-background-color--secondary); } } @keyframes unseen-fadeout-to-unread { from { background-color:rgba(var(--wiki-content-link-color--rgb),0.2); } to { background-color:var(--wiki-content-background-color--secondary); } } @-webkit-keyframes unseen-fadeout-to-read { from { background-color:rgba(var(--wiki-content-link-color--rgb),0.2); } to { background-color:var(--wiki-content-background-color); } } @keyframes unseen-fadeout-to-read { from { background-color:rgba(var(--wiki-content-link-color--rgb),0.2); } to { background-color:var(--wiki-content-background-color); } } /**/ /************************* * End Vector theme fixes * **************************/ /************************ * Theme-based Scribunto * *************************/ #mw-scribunto-input { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-scribunto-console-fieldset, .mw-scribunto-message, .mw-scribunto-input, .mw-scribunto-error, .mw-scribunto-print { background: var(--wiki-content-background-col0r); } .mw-scribunto-console-fieldset { color: var(--wiki-content-text-color); } .mw-scribunto-message { color: var(--wiki-content-text-color); } .mw-scribunto-input { color: var(--wiki-content-text-color--hover); } .mw-scribunto-error { color: var(--wiki-alert-color); } .mw-scribunto-print { color: var(--wiki-content-text-color); } /**************** * End Scribunto * *****************/ /*********************** * Theme-based msupload * ************************/ #msupload-div, #msupload-list .file { background-color:var(--wiki-content-background-color); border-color:var(--wiki-content-border-color); } #msupload-dropzone { border-color:var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .drop-over { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color); } #msupload-bottom #msupload-files { padding-left:0; background: none; } #msupload-bottom #msupload-files::before { display:inline-block; background: url(/extensions/MsUpload/resources/images/msu-upload-icon.png?bdd61) no-repeat 0 0; background-position:left center; height:22px; width:25px; content:''; vertical-align: top; filter:var(--wiki-icon-general-filter); } /*************************** * End theme-based msupload * ****************************/ /***************************** * Theme-based commentstreams * ******************************/ .cs-title-edit-field { border-color:var(--wiki-accent-color); } .cs-edit-box , .cs-expanded .cs-comment-header { background-color: var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); } .cs-target-comment .cs-comment-header { border-color:var(--wiki-accent-color); } .cs-comment-details { color: rgba(var(--wiki-content-text-color--rgb), 0.6); } .cs-comment { border:1px solid var(--wiki-content-border-color); } .cs-comment-body { padding:0 5px; } /********************************* * End theme-based commentstreams * **********************************/ /********************* * Mobile adjustments * **********************/ @media screen and (max-width:720px) { :root { --vector-tab-height: 3.07692308em; --vector-tab-top-spacing: 3em; --content-right-margin: 0; --content-padding:0.5em; --logo-height: 80px; --logo-width: 100%; --logo-margin: 1em; --head-height: 6em; } #mw-page-base, #mw-head-base { height:var(--head-height); } #mw-head-base { margin-top:calc(var(--head-height) * -1); } #p-logo, #p-logo a { height: var(--logo-height); width: var(--logo-width); } .mw-wiki-logo { background-size:contain; } #mw-head { left:0; width:100%; top:calc( var(--head-height) + 1px + (var(--vector-tab-height) * -0.8)); } #left-navigation, #right-navigation { margin-top: 0; margin-bottom: 0; } #right-navigation { margin-right:10px; } .vector-menu-tabs li a, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-tabs .mw-watchlink.icon a { min-width:unset; } div#right-navigation div#p-search { margin-right: 0; } .vector-menu-tabs-legacy { padding-left:0; } #simpleSearch { width: calc(100vw - 20px); } #p-search { position: absolute; margin-left:0; left:10px; top: calc(var(--vector-tab-top-spacing)); } .mw-body { border-left: none; border-right: none; margin-top: 0; margin-bottom: 5px; padding-top:calc(var(--vector-tab-top-spacing) + var(--content-padding)); } .mw-footer { border-left: none; border-right: none; } #mw-panel { position: unset; width: 100%; margin: 0; padding: 0; top: 0; } div#mw-navigation div#mw-panel .portal { width: auto; text-align: center } .vector-menu-dropdown .vector-menu-content { right: 0; left: unset; } #mw-panel .vector-menu-portal { margin:0; border-left-width:0; border-right-width:0; } table.wikitable, table.responsive-table { display: block; overflow-x: scroll; } /* advanced search options */ #mw-searchoptions table { float: none; } #mw-searchoptions table td { display: block; } /* popup when clicking the download button in multimediaviewer */ .mw-mmv-dialog { width: unset; } /* turn math elements into scroll blocks unless they're an immediate child of a span */ :not(span)>.mwe-math-element { display: block; overflow-x: auto; } } /************* * End mobile * **************/ c8bb8bce8d1f7f57d769b694fe9c695efc18776a Template:MP link 10 282 504 2023-10-30T23:44:07Z Mr Pie 5 2833 Created page with "<includeonly>{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{size|42px}}}|link={{{link|{{{1|}}}}}}]]}}<!-- -->{{#if:{{#pos:{{{link|}}}|http}}|[{{{link|}}} {{{1|}}}]|[[{{{link|{{{1|}}}}}}|{{{1|}}}]]}}</includeonly><noinclude> {{doc}} [[Category:Formatting templates]] </noinclude>" wikitext text/x-wiki <includeonly>{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{size|42px}}}|link={{{link|{{{1|}}}}}}]]}}<!-- -->{{#if:{{#pos:{{{link|}}}|http}}|[{{{link|}}} {{{1|}}}]|[[{{{link|{{{1|}}}}}}|{{{1|}}}]]}}</includeonly><noinclude> {{doc}} [[Category:Formatting templates]] </noinclude> b5f7c06404f70f0e717c635e4516a43801d501a6 Template:Doc 10 218 505 297 2023-10-30T23:44:23Z Mr Pie 5 2833 Mr Pie 5 moved page [[Template:Documentation]] to [[Template:Doc]] wikitext text/x-wiki <includeonly>{| class="article-table plainlinks" style="width:100%;" role="complementary" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages. |} <div style="margin:0 1em;"> {{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude> ee98b7264ecdfefae4fda4e94a64c1d0e275ee55 510 505 2023-10-30T23:45:10Z Mr Pie 5 2833 wikitext text/x-wiki <includeonly><!-- --><div class="documentation"><!-- --><div class="documentation-header"><!-- -->[[File:Template-{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!-- --><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!-- -->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!-- --><span style="font-size: 90%; font-style: italic;"><!-- -->The documentation below is transcluded from [[{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc]].<!-- --></span><!-- -->}}<!-- -->}}<!-- --><div style="float: right; margin-left: 5px;"><!-- -->[{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge]<!-- --></div><!-- --></div><!-- <!-- leave line break here --> <!-- -->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!-- -->{{#if:{{{baddoc|}}}|<!-- -->{{ambox<!-- -->| color = red<!-- -->| image = [[File:Stub.svg|x35px]]<!-- -->| type = '''This template's documentation has been marked as bad, incomplete, or outdated. Please improve or add to it.'''<!-- -->| text = '''Issues:''' {{{baddoc}}}<br/>Once fixed, remove <code><nowiki>| baddoc =</nowiki></code> from <code><nowiki>{{doc}}</nowiki></code> on the main template page.<!-- -->}}<!-- -->[[Category:Templates with bad documentation]]<!-- -->}}<!-- leave line break here --> <!-- -->{{Template:{{{1|{{PAGENAME}}}}}/doc|{{{1|}}}}}<!-- -->|<!-- -->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Doc/preload}} Create one now].<!-- -->[[Category:Templates with no documentation]]<!-- -->}}<!-- leave line break here --> <!-- --><div style="margin: 15px 0 0 0"><!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!-- -->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Doc -->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!-- -->[[Category:Template documentation]]<!-- -->}}<!-- -->}}<!-- --></div><!-- --></div><!-- --></includeonly><!-- --><noinclude>{{doc}} [[Category:Documentation templates| ]] </noinclude> 029ea2a0d11cf4498c3fbb1bedfe7dce0e2b61d0 541 510 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly><!-- --><div class="documentation"><!-- --><div class="documentation-header"><!-- -->[[File:Template-{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!-- --><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!-- -->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!-- --><span style="font-size: 90%; font-style: italic;"><!-- -->The documentation below is transcluded from [[{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc]].<!-- --></span><!-- -->}}<!-- -->}}<!-- --><div style="float: right; margin-left: 5px;"><!-- -->[{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge]<!-- --></div><!-- --></div><!-- <!-- leave line break here --> <!-- -->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!-- -->{{#if:{{{baddoc|}}}|<!-- -->{{ambox<!-- -->| color = red<!-- -->| image = [[File:Stub.svg|x35px]]<!-- -->| type = '''This template's documentation has been marked as bad, incomplete, or outdated. Please improve or add to it.'''<!-- -->| text = '''Issues:''' {{{baddoc}}}<br/>Once fixed, remove <code><nowiki>| baddoc =</nowiki></code> from <code><nowiki>{{doc}}</nowiki></code> on the main template page.<!-- -->}}<!-- -->[[Category:Templates with bad documentation]]<!-- -->}}<!-- leave line break here --> <!-- -->{{Template:{{{1|{{PAGENAME}}}}}/doc|{{{1|}}}}}<!-- -->|<!-- -->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Doc/preload}} Create one now].<!-- -->[[Category:Templates with no documentation]]<!-- -->}}<!-- leave line break here --> <!-- --><div style="margin: 15px 0 0 0"><!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!-- -->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Doc -->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!-- -->[[Category:Template documentation]]<!-- -->}}<!-- -->}}<!-- --></div><!-- --></div><!-- --></includeonly><!-- --><noinclude>{{doc}} [[Category:Documentation templates| ]] </noinclude> 029ea2a0d11cf4498c3fbb1bedfe7dce0e2b61d0 Template:Documentation 10 283 506 2023-10-30T23:44:23Z Mr Pie 5 2833 Mr Pie 5 moved page [[Template:Documentation]] to [[Template:Doc]] wikitext text/x-wiki #REDIRECT [[Template:Doc]] cd02371233544eb65ee4889af7c50dfa22f3e532 547 506 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki #REDIRECT [[Template:Doc]] cd02371233544eb65ee4889af7c50dfa22f3e532 Template:Doc/doc 10 98 507 110 2023-10-30T23:44:23Z Mr Pie 5 2833 Mr Pie 5 moved page [[Template:Documentation/doc]] to [[Template:Doc/doc]] wikitext text/x-wiki ==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TEMPLATE CODE <includeonly>Any categories to be inserted into articles by the template</includeonly> <noinclude>{{Documentation}}</noinclude> </pre> ''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).'' ''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.'' ===On the documentation page=== The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]). Normally, you will want to write something like the following on the documentation page: <pre> ==Description== This template is used to do something. ==Syntax== Type <code>{{t|templatename}}</code> somewhere. ==Samples== <code>&lt;nowiki>{{templatename|input}}&lt;/nowiki></code> results in... {{templatename|input}} <includeonly>Any categories for the template itself</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> </pre> Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections. Note that the above example also uses the [[Template:T]] template. <includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 58ca364cb71b551e4a71ddf3046cf41c84db0d57 511 507 2023-10-30T23:45:35Z Mr Pie 5 2833 wikitext text/x-wiki This template is used to transclude a template's documentation from its <code>/doc</code> subpage onto the template page itself. Usually, it is located at the bottom of the template code and wrapped in <code>&lt;noinclude&gt;</code> tags: <code><nowiki>&lt;noinclude&gt;{{doc}}&lt;noinclude&gt;</nowiki></code> == Usage == {{tlx| doc | ''&lt;documentation source page&gt;'' | baddoc {{=}} y }} ; First unnamed parameter Source page of the documentation, without the <code>/doc</code> suffix. Defaults to the page name, so it can almost always be omitted. ; baddoc Set this parameter if the documentation seems outdated or insufficient, otherwise do not include it. == See also == * {{tl|doc/preload}} – Text that will be preloaded into the edit box when the "create" link is clicked on templates with no existing <code>/doc</code> subpage. * [[:Category:Documentation templates]] * [[:Category:Template documentation]] * [[:Category:Templates with no documentation]] <noinclude> [[Category:Template documentation]] </noinclude> 8b37837ce879436437fc49a084dae31499bcbee5 543 511 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki This template is used to transclude a template's documentation from its <code>/doc</code> subpage onto the template page itself. Usually, it is located at the bottom of the template code and wrapped in <code>&lt;noinclude&gt;</code> tags: <code><nowiki>&lt;noinclude&gt;{{doc}}&lt;noinclude&gt;</nowiki></code> == Usage == {{tlx| doc | ''&lt;documentation source page&gt;'' | baddoc {{=}} y }} ; First unnamed parameter Source page of the documentation, without the <code>/doc</code> suffix. Defaults to the page name, so it can almost always be omitted. ; baddoc Set this parameter if the documentation seems outdated or insufficient, otherwise do not include it. == See also == * {{tl|doc/preload}} – Text that will be preloaded into the edit box when the "create" link is clicked on templates with no existing <code>/doc</code> subpage. * [[:Category:Documentation templates]] * [[:Category:Template documentation]] * [[:Category:Templates with no documentation]] <noinclude> [[Category:Template documentation]] </noinclude> 8b37837ce879436437fc49a084dae31499bcbee5 Template:Documentation/doc 10 284 508 2023-10-30T23:44:23Z Mr Pie 5 2833 Mr Pie 5 moved page [[Template:Documentation/doc]] to [[Template:Doc/doc]] wikitext text/x-wiki #REDIRECT [[Template:Doc/doc]] 48ccab7c368bb91524de34f253fdc97a7ce4b3e5 Template:MP link/doc 10 285 509 2023-10-30T23:44:46Z Mr Pie 5 2833 Created page with "This creates one of the stylized and formatted links on the [[{{SITENAME}}|main page]]. == Usage == Groups of this template should be wrapped inside of <code><nowiki><div class="mp-links"></div></nowiki></code> and each entry should be a separate line in an [[wikipedia:Help:Lists#Basically|unordered list]]. This div can be given one of the classes <code>columns-x</code> where x is a number from 1 to 5, and the links will line up in that many columns if space permits (de..." wikitext text/x-wiki This creates one of the stylized and formatted links on the [[{{SITENAME}}|main page]]. == Usage == Groups of this template should be wrapped inside of <code><nowiki><div class="mp-links"></div></nowiki></code> and each entry should be a separate line in an [[wikipedia:Help:Lists#Basically|unordered list]]. This div can be given one of the classes <code>columns-x</code> where x is a number from 1 to 5, and the links will line up in that many columns if space permits (default is 3). The div can also optionally be given the class <code>stretch</code> and it will stretch the list vertically to fill empty space. See [[Mediawiki:Common.css]] for the full definitions of these classes and styling for this template. ===Parameters=== <templatedata> { "description": { "en": "Creates stylized and formatted links on the main page." }, "format": "inline", "params": { "1": { "label": { "en": "Text" }, "description": { "en": "The text to display. If the link parameter is not given, this will also be the link target." }, "required": true, "example": "Stuff", "type": "string" }, "link": { "label": { "en": "Link" }, "description": { "en": "The target page for the link, if different than the display text." }, "required": false, "example": "Main Page", "type": "wiki-page-name" }, "image": { "label": { "en": "Image" }, "description": { "en": "An image to display with the link." }, "required": false, "suggested": true, "type": "wiki-file-name" }, "size": { "label": { "en": "Image size" }, "description": { "en": "The size of the image, in px." }, "required": false, "default": "42px", "type": "string" } }, "paramOrder": [ "1", "link", "image", "size" ] } </templatedata> ==Examples== <pre> <div class="mp-links columns-3"> * {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}} * {{MP link|Things|link=Special:Random}} * {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}} </div> </pre> Produces: <div class="mp-links columns-3"> * {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}} * {{MP link|Things|link=Special:Random}} * {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}} </div> <noinclude> [[Category:Template documentation]] </noinclude> 414ab9c9cbd6e62064acc46ccbd3768fa986c66b Template:Infobox start 10 286 513 512 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly><div class="infobox {{{1|}}}"> {| class="infobox-table"</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude> 012ec14b9fe14a322bd697ff4088fcc5f4950863 Template:Infobox header 10 287 515 514 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- ! colspan="2" class="infobox-header" | {{{name|}}} {{infobox spacer|{{{image|}}}{{{wideimage|}}}}} {{infobox centered row|[[File:{{{image|}}}{{!}}{{{size|128x128px}}}]]|{{{image|}}}}} {{Infobox spacer|{{{image|}}}}} {{infobox centered row|[[File:{{{wideimage|}}}{{!}}{{{size|314x300px}}}]]|{{{wideimage|}}}}} {{infobox spacer|{{{wideimage|}}}{{{description|}}}}} {{infobox centered row|''{{{description|}}}''|{{{description|}}}}} {{infobox spacer|{{{description|}}}}}</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude> e308445e1c5130c0cbbcf93cca4a20287eeaba44 Template:Infobox spacer 10 288 517 516 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- class="infobox-spacer" {{#if: {{{1|}}} | {{!}} colspan="2" {{!}} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude> adee221c84a5a33c95d85c560128fce2bcf3701e Template:Infobox centered row 10 289 519 518 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- {{#if:{{{class|}}}|class="{{{class|}}}"}} {{#if: {{{2|{{{1|}}}}}}{{{3|}}} | {{!}} colspan="2" class="infobox-centered" {{!}} {{#if: {{{2|{{{1|}}}}}} | {{{1|}}} | {{{3|}}} }} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude> 0d20fbfb371297fa1351c713da1f1e9472acb2ae Template:Infobox section 10 290 521 520 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- {{#if:{{{class|}}}|class="{{{class|}}}"}} {{#if: {{{2|{{{1|}}}}}}{{{3|}}} | {{!}} colspan="2" class="infobox-section" {{!}} {{#if: {{{2|{{{1|}}}}}} | {{{1|}}} | {{{3|}}} }} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude> 15880c3c62189cf8ff3d0670fb6c8e588390f9d3 Template:Infobox row 10 291 523 522 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|- class="infobox-row {{#if:{{{class|}}}|{{{class|}}}}}" {{#if: {{{3|{{{2|}}}}}}{{{4|}}} | ! class="infobox-row-name" {{!}} '''{{{1|}}}''' {{!}} class="infobox-row-value" {{!}} {{#if: {{{3|{{{2|}}}}}} | {{{2|}}} | {{{4|}}} }} }}</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude> 74060e1aa1abf3b093081dbac2f6226a4111ea45 Template:Infobox end 10 292 525 524 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly>|} </div></includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude> eb5de12ae38e1b21016cf1aa37aeb9442ad54257 Template:Infobox start/doc 10 293 527 526 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki This is the beginning for a modular infobox. It provides the beginning <code><nowiki>{|</nowiki></code> for an infobox as well as relevant classes in an easy-to-read form. ==Usage== Place this at the start of an infobox. It will initialize the infobox using the css classes <code>.infobox</code> <code>.infobox-table</code>. An optional parameter will add a class to the infobox, to allow for multiple infobox styles using this same template. ===Parameters=== * 1 - Optional. Adds plaintext as a class on the infobox. Infoboxes are of class "infobox" by default, but setting this parameter to, for example, "winter", will make the infobox both class "infobox" and "winter" (.infobox.winter as a css selector). ==Example== Basic use <pre>{{Infobox start}}</pre> Adding an optional second class <pre>{{Infobox start|winter}}</pre> <noinclude> [[Category:Template documentation]] </noinclude> f6f730534cf3af4d7069fb6373454a4f760f17a5 Template:Infobox header/doc 10 294 529 528 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki This is the header for a modular infobox. It provides a title, an image, and a description. ==Usage== In a modular infobox, this should typically be placed right after [[Template:Infobox start]]. <pre>{{Infobox header | name = | image = | wideimage = | size = | description = }}</pre> ===Parameters=== * <code>name</code> - The title on top of the infobox * <code>image</code> - The infobox image, defaults to 128x128px * <code>wideimage</code> - An alternative image, defaults to 314x300px * <code>size</code> - Optional. Changes the default size for either of the image parameters * <code>description</code> - An italics description placed under the image ==Examples== <pre>{{Infobox header | name = Rimelings | image = Rimelings.png | size = 300x300px | description = On play, gain 3 mana. }}</pre> <pre>{{Infobox header | name = Whitesky Peak | wideimage = Whitesky Peak.jpg | description = Tall Mountain in the North-West, Housing the Blue Obelisk. }}</pre> <pre>{{Infobox header | name = {{{name|}}} | wideimage = {{{image|}}} | size = 156x156px | description = {{{description|}}} }}</pre> <noinclude> [[Category:Template documentation]] </noinclude> 53c18c5a99a10eafb338b932d0a79bc234c8e7a0 Template:Infobox spacer/doc 10 295 531 530 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Creates a blank row for spacing in an [[:Category:Infobox templates|infobox]]. The row is 0.5em high and has no content. ==Usage== <pre style="overflow:auto;"> {{Infobox spacer|test-value}} </pre> * <code>test-value</code> - optional. If given, the spacer will display only if the value is not empty ==Example== <pre style="overflow:auto;"> {{Infobox row|Image|[[File:{{{image|}}}|128px]]}} {{Infobox spacer|{{{image|}}}}} {{Infobox row|Description|{{{description|}}}}} </pre> In this example, the spacer will add a space 0.5em high between the Image and Description row, but only if <nowiki>{{{image|}}}</nowiki> is not empty. <noinclude> [[Category:Template documentation]] </noinclude> 3053c535f6039bb017e4b9295ad19128b781a9e0 Template:Infobox centered row/doc 10 296 533 532 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Displays a centered row with colspan 2 in an [[:Category:Infobox templates|Infobox]]. ==Usage== <pre>{{infobox centered row|value|test-value|else-value}}</pre> ''Note these are all unnamed parameters when using the template'' * <code>value</code> is displayed as the value and can be formatted (e.g. 1000, "huge", <nowiki>{{ItemLink|Wall}}</nowiki>, etc.) * If <code>test-value</code> (optional) is given, the row is only displayed if it is not empty * If <code>else-value</code> (optional) is given and <code>test-value</code> is empty, the row is displayed and shows Else-value as its value ==Example== <pre>{{Infobox centered row|''{{{description}}}''|{{{description|}}|Not available}}}</pre> Displays the italicized text of <code>description</code>, but only if it is not an empty string, otherwise it use the text "Not available". <noinclude> [[Category:Template documentation]] </noinclude> 0b0f843bcf3bd8393813f91c3d783e5e3a069db4 Template:Infobox section/doc 10 297 535 534 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Creates a section divider in an infobox ==Usage== <pre>{{Infobox section|title|test-value|else-value}}</pre> ''Note these are all unnamed parameters when using the template'' * <code>title</code> is the text to be shown in the section. * If <code>test-value</code> (optional) is given, the section will only show if this value is not empty. * If <code>else-value</code> (optional) is given and <code>Test-value</code> is empty, the section is displayed and shows Else-value as its value ==Example== <pre>{{Infobox section|Crafting|{{{ingredient1|}}}|Statistics}}</pre> Will create a crafting section heading, but only if the <code>ingredient1</code> parameter is given and not empty, otherwise the heading uses the text "Statistics". <noinclude> [[Category:Template documentation]] </noinclude> 15e793ceb14ec8f1e868fe5361a457e63b846faa Template:Infobox row/doc 10 298 537 536 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Displays a row in an [[:Category:Infobox templates|infobox]]. ==Usage== <pre>{{infobox row|title|value|test-value|else-value}}</pre> ''Note these are all unnamed parameters when using the template'' * <code>title</code> is displayed as keyword to the row, describing the value (e.g. "HP", "Size", etc.) * <code>value</code> is displayed as the value and can be formatted (e.g. 1000, "huge", <nowiki>{{ItemLink|Wall}}</nowiki>, etc.) * If <code>test-value</code> (optional) is given, the row is only displayed if it is not empty * If <code>else-value</code> (optional) is given and <code>test-value</code> is empty, the row is displayed and shows else-value as its value ==Example== <pre>{{Infobox row|HP|{{{hp}}}|{{{hp|}}}}}</pre> Displays a row titled HP, followed by the value of <code>hp</code>, but if it is not given, hides the whole row. ---- <pre>{{Infobox row|Location|{{{location}}}|{{{location|}}}|''Unknown''}}</pre> Displays a row titled Location, followed by the value of <code>location</code>, but if it is not given, displays ''Unknown'' as the value instead. <noinclude> [[Category:Template documentation]] </noinclude> 3e6c910b4bc1584b8813eba75c1b257e2a012e08 Template:Infobox end/doc 10 299 539 538 2023-10-30T23:45:58Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki An ending for a modular infobox. It includes nothing more than a closing <code>|}</code> and is functionally the same as writing that, but provides an easier-to-read format. <noinclude> [[Category:Template documentation]] </noinclude> f82a81c859c6f419a3e859c49de8ab2a52cdec69 Template:Doc/preload 10 300 545 544 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki Describe the template's function here. == Usage == Describe usage instructions here. ; Parameter x name Describe the function of the parameter $x here. ; First unnamed parameter Describe the function of the first unnamed parameter here. <!-- Uncomment this to make use of TemplateData, or remove it if it is not necessary. <templatedata> </templatedata> --> <no<includeonly></includeonly>include> [[Category:Template documentation]] </no<includeonly></includeonly>include><noinclude>[[category:Template documentation| ]] </noinclude> aa324d0023fcef4691ad57bcf27f138c80877c0a Template:License/CC-BY 10 301 549 548 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div> <div>This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> cb1ea6596b6a76801872b870eac5a357f990891f Template:License/CC-BY-NC 10 302 551 550 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 62ddaa3c4f4ec9daa5c99eae6f4d0fbe28a107db Template:License/CC-BY-NC-SA 10 303 553 552 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 1daec90898afefd43e4dd3cabd17f76d046fc881 Template:License/CC-BY-ND 10 304 555 554 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> e91d618bc5ce2e47d66c1ebc35e819f9f1022ee3 Template:License/CC0 10 305 557 556 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div> <div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 4018ec8b729360ab69505aece4b0bf16f9c0e2e4 Template:License/CC-BY-NC-ND 10 306 559 558 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 99d002b3db0aef30a9ff22175f6434ac1981632f Template:License/CC-BY-SA 10 307 561 560 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 792991b642e162f313ae36cad1ca3b4618c60481 Template:License/CC-SRR 10 308 563 562 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div> <div>This file is under the Creative Commons Some Rights Reserved License.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> f749214ff8ae90a32cf96f64ebc7da9ec6bf22eb Template:License/fairuse 10 309 565 564 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:IN COPYRIGHT.svg|50px|class=copyright-logo|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/> </div> </includeonly> <noinclude>{{doc|License}}</noinclude> a1c06a065e65d60f60721627e03fbcddf37c5b36 Template:License/nolicense 10 310 567 566 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div> <div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> f7ea10bec5a6dfc7c4b7441f84af54ebc7a3a89c Template:License/CC-PD 10 311 569 568 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div> <div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 7143056c200b7bb6d89dd2ef7d31d28bad2a7eef Template:License 10 312 571 570 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly> <div class="license"> {{License/{{{1|nolicense}}}}}{{#if:{{{source|}}}|<div>Source:&nbsp;{{{source|}}}</div>}} </div> </includeonly> <noinclude>{{documentation}}</noinclude> fd30538c577707bb98dd86b70455f60414a91fbe Template:License/doc 10 313 573 572 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki This template is to be used in a Licensing heading on file pages to denote the file's license. '''All acceptable first parameter examples:''' <nowiki>{{License|</nowiki>[[Template:License/game|game]]<nowiki>}}</nowiki> {{License|game}} <nowiki>{{License|</nowiki>[[Template:License/mod|mod]]<nowiki>}}</nowiki> {{License|mod}} <nowiki>{{License|</nowiki>[[Template:License/combo|combo]]<nowiki>}}</nowiki> {{License|combo}} <nowiki>{{License|</nowiki>[[Template:License/fairuse|fairuse]]<nowiki>}}</nowiki> {{License|fairuse}} <nowiki>{{License|</nowiki>[[Template:License/CC0|CC0]]<nowiki>}}</nowiki> {{License|CC0}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-ND|CC-BY-NC-ND]]<nowiki>}}</nowiki> {{License|CC-BY-NC-ND}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-SA|CC-BY-NC-SA]]<nowiki>}}</nowiki> {{License|CC-BY-NC-SA}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC|CC-BY-NC]]<nowiki>}}</nowiki> {{License|CC-BY-NC}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-ND|CC-BY-ND]]<nowiki>}}</nowiki> {{License|CC-BY-ND}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-SA|CC-BY-SA]]<nowiki>}}</nowiki> {{License|CC-BY-SA}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY|CC-BY]]<nowiki>}}</nowiki> {{License|CC-BY}} <nowiki>{{License|</nowiki>[[Template:License/CC-PD|CC-PD]]<nowiki>}}</nowiki> {{License|CC-PD}} <nowiki>{{License|</nowiki>[[Template:License/CC-SRR|CC-SRR]]<nowiki>}}</nowiki> {{License|CC-SRR}} '''Providing no parameter (or invalid one) defaults to the nolicense notice:''' <nowiki>{{License}}</nowiki>{{License}} '''Source parameter (optional):''' The source parameter accepts a url to the source where the file came from if necessary for attribution. Example: <nowiki>{{License|game|source=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/}}</nowiki> {{License|game|source=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/}} <includeonly> [[Category:License templates]] </includeonly> <noinclude> [[Category:Template documentation]] </noinclude> 0df401c4583d0713d33eda8e988e5e1708b3ae6b 615 573 2023-10-31T00:03:48Z Mr Pie 5 2833 wikitext text/x-wiki This template is to be used in a Licensing heading on file pages to denote the file's license. '''All acceptable first parameter examples:''' <nowiki>{{License|</nowiki>[[Template:License/game|game]]<nowiki>}}</nowiki> {{License|game}} <nowiki>{{License|</nowiki>[[Template:License/fairuse|fairuse]]<nowiki>}}</nowiki> {{License|fairuse}} <nowiki>{{License|</nowiki>[[Template:License/CC0|CC0]]<nowiki>}}</nowiki> {{License|CC0}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-ND|CC-BY-NC-ND]]<nowiki>}}</nowiki> {{License|CC-BY-NC-ND}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-SA|CC-BY-NC-SA]]<nowiki>}}</nowiki> {{License|CC-BY-NC-SA}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC|CC-BY-NC]]<nowiki>}}</nowiki> {{License|CC-BY-NC}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-ND|CC-BY-ND]]<nowiki>}}</nowiki> {{License|CC-BY-ND}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY-SA|CC-BY-SA]]<nowiki>}}</nowiki> {{License|CC-BY-SA}} <nowiki>{{License|</nowiki>[[Template:License/CC-BY|CC-BY]]<nowiki>}}</nowiki> {{License|CC-BY}} <nowiki>{{License|</nowiki>[[Template:License/CC-PD|CC-PD]]<nowiki>}}</nowiki> {{License|CC-PD}} <nowiki>{{License|</nowiki>[[Template:License/CC-SRR|CC-SRR]]<nowiki>}}</nowiki> {{License|CC-SRR}} '''Providing no parameter (or invalid one) defaults to the nolicense notice:''' <nowiki>{{License}}</nowiki>{{License}} '''Source parameter (optional):''' The source parameter accepts a url to the source where the file came from if necessary for attribution. Example: <nowiki>{{License|game|source=https://www.studiowheel.net/}}</nowiki> {{License|game|source=https://www.studiowheel.net/}} <includeonly> [[Category:License templates]] </includeonly> <noinclude> [[Category:Template documentation]] </noinclude> 924cb33984ca5323d14fe0dea4654e8aabe6d761 Template:Tl 10 314 575 574 2023-10-30T23:45:59Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki #REDIRECT [[Template:Tlx]] e7ca2a480d858e3df7489dd42fd28f51eec681eb Template:Tlx 10 315 577 576 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki <includeonly><code><nowiki>{{</nowiki>{{#if:{{{subst|}}}|[[wikipedia:Help:Substitution|subst]]:}}[[{{{LANG|}}}{{{SISTER|}}}{{ns:Template}}:{{{1|}}}|{{{1|}}}]]<!-- -->{{#if:{{{2|}}}| &#124;{{{2}}} }}<!-- -->{{#if:{{{3|}}}| &#124;{{{3}}} }}<!-- -->{{#if:{{{4|}}}| &#124;{{{4}}} }}<!-- -->{{#if:{{{5|}}}| &#124;{{{5}}} }}<!-- -->{{#if:{{{6|}}}| &#124;{{{6}}} }}<!-- -->{{#if:{{{7|}}}| &#124;{{{7}}} }}<!-- -->{{#if:{{{8|}}}| &#124;{{{8}}} }}<!-- -->{{#if:{{{9|}}}| &#124;{{{9}}} }}<!-- -->{{#if:{{{10|}}}| &#124;{{{10}}} }}<!-- -->{{#if:{{{11|}}}| &#124;{{{11}}} }}<!-- -->{{#if:{{{12|}}}| &#124;''...'' }}<nowiki>}}</nowiki></code></includeonly><noinclude>{{doc}}</noinclude> 32ed124c13f13f6179b1dfb4a667e8b049fa8406 Template:Tlx/doc 10 316 579 578 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki This template can be used to display and link a template. * <code><nowiki>{{tlx|delete|deletion reason}}</nowiki></code> generates {{tlx|delete|deletion reason}}. <includeonly> <!-- Categories for the template itself --> [[Category:Formatting templates]] </includeonly><noinclude> [[Category:Template documentation]] </noinclude> 8df33d7354159818d93bd00bd386572c2043768b Category:Formatting templates 14 317 581 580 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Logos 14 318 583 582 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Category:Legal notices 14 319 585 584 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Media 14 13 587 586 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Images 14 114 589 588 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Category:Templates 14 168 591 590 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Infobox templates 14 38 593 592 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Infobox part templates 14 320 595 594 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Infobox templates]] aeefc91c46810db9bccc7412f311db824a309ada Category:License templates 14 321 597 596 2023-10-30T23:46:00Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Template documentation 14 224 599 598 2023-10-30T23:46:01Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Templates with no documentation 14 322 601 600 2023-10-30T23:46:01Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] [[Category:Templates]] 605876c4861cb8f3124ac4653c96c42bdfe9c425 Category:Documentation templates 14 30 603 602 2023-10-30T23:46:01Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Templates]] [[Category:Template documentation]] 4a7ee80119568c5b37aacdd9f8d803448f999154 Category:Wiki maintenance 14 323 605 604 2023-10-30T23:46:01Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] [[Category:{{SITENAME}}]] 868d749adc0b8b94644015db60e0029addd31fd8 Category:Pages with broken file links 14 124 607 606 2023-10-30T23:46:01Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Wiki skin images 14 163 609 608 2023-10-30T23:46:01Z Mr Pie 5 2833 1 revision imported wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Life in Adventure Wiki 0 177 610 224 2023-10-30T23:50:56Z Mr Pie 5 2833 wikitext text/x-wiki <div id="mp-container"> <div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box--> <div class="welcome-message">'''Welcome to the {{SITENAME}}!'''</div> </div> <div class="mp-box" id="mp-details-box"><!-- BEGIN details box--> <div class="mp-heading">Details</div> <div class="mp-body"> 'Life in Adventure' is a 2020 text-based RPG made in Unity created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. Life in Adventure is an exhilarating adventure game that plunges you into a virtual world bursting with possibilities. In this game, you become a fearless explorer who journeys through lush landscapes, solves enigmatic puzzles 🔍, interacts with captivating characters, and embarks on thrilling quests 🌟. Your primary objective in Life in Adventure is to uncover hidden secrets, tackle exciting challenges, and forge relationships with the virtual inhabitants. As you progress, you'll encounter magical creatures 🐉, explore ancient ruins 🏛️, and undertake epic adventures that lead to awe-inspiring places. Life in Adventure allows you to personalize your character with unique outfits and enhance their abilities 🌟 as the story unfolds. Prepare yourself for a gaming experience brimming with excitement, discovery, and unforgettable adventures! [[File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg|left|thumb|Curious Events offers you life in adventure!]] Life in Adventure features several significant events that keep players engaged and excited as they progress through the story. Some of the key events include: 1. Discovery of Landmarks: Throughout the game, players uncover iconic locations such as ancient cities, forgotten temples, lush jungles, and mysterious caves. Each of these places is typically filled with secrets and unique challenges. 2. Epic Quests: Players embark on epic quests that lead them to confront powerful foes, solve intricate puzzles, and unlock new areas on the map. 3. Interactions with Important Characters: As you advance in the game, you encounter important characters who provide crucial information, assign side quests, and assist you in your quest. 4. Discovery of Artifacts: Players can discover ancient artifacts that grant special powers or unique abilities to their characters. 5. Random Events: Throughout the game, random events may occur, challenging players to make important decisions that will impact the course of their adventure. 6. Epic Battles: Confrontations with formidable bosses and enemies that require strategy and skill to defeat. 7. Main Storyline and Subplots: The game features an intriguing main story along with numerous subplots that allow players to explore the backgrounds of characters and the game world. These significant events contribute to keeping players immersed in the gaming experience and offer a variety of challenges and rewards as they progress through their adventure in Life in Adventure**. ---- <div class="mp-links columns-3"> * {{MP link|Backgrounds}} * {{MP link|Traits}} * {{MP link|Starting Equipment}} * {{MP link|Monster|link=List of monsters}} * {{MP link|List of Items}} * {{MP link|Item Attributes}} * {{MP link|Epilogues}} * {{MP link|Achievements}} </div> </div> </div><!-- end details box --> </div> [[Category:{{SITENAME}}| ]] {{#description2:Welcome to the Life in Adventure Wiki, a community-driven wiki resource for the 2020 text-based RPG Life in Adventure, from Studio Wheel!}} __NOTITLE__ 3c31252b186d02c08c2e17ac3bf146c22260a863 611 610 2023-10-30T23:58:37Z Mr Pie 5 2833 wikitext text/x-wiki <div id="mp-container"> <div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box--> <div class="welcome-message">'''Welcome to the {{SITENAME}}!'''</div> </div> <div class="mp-box has-floating-image" id="mp-details-box"><!-- BEGIN details box--> <div class="mp-heading">Details</div> <div class="mp-body"> [[File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg|left|thumb|Curious Events offers you life in adventure!]] 'Life in Adventure' is a 2020 text-based RPG made in Unity created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. Life in Adventure is an exhilarating adventure game that plunges you into a virtual world bursting with possibilities. In this game, you become a fearless explorer who journeys through lush landscapes, solves enigmatic puzzles 🔍, interacts with captivating characters, and embarks on thrilling quests 🌟. Your primary objective in Life in Adventure is to uncover hidden secrets, tackle exciting challenges, and forge relationships with the virtual inhabitants. As you progress, you'll encounter magical creatures 🐉, explore ancient ruins 🏛️, and undertake epic adventures that lead to awe-inspiring places. Life in Adventure allows you to personalize your character with unique outfits and enhance their abilities 🌟 as the story unfolds. Prepare yourself for a gaming experience brimming with excitement, discovery, and unforgettable adventures! Life in Adventure features several significant events that keep players engaged and excited as they progress through the story. Some of the key events include: 1. Discovery of Landmarks: Throughout the game, players uncover iconic locations such as ancient cities, forgotten temples, lush jungles, and mysterious caves. Each of these places is typically filled with secrets and unique challenges. 2. Epic Quests: Players embark on epic quests that lead them to confront powerful foes, solve intricate puzzles, and unlock new areas on the map. 3. Interactions with Important Characters: As you advance in the game, you encounter important characters who provide crucial information, assign side quests, and assist you in your quest. 4. Discovery of Artifacts: Players can discover ancient artifacts that grant special powers or unique abilities to their characters. 5. Random Events: Throughout the game, random events may occur, challenging players to make important decisions that will impact the course of their adventure. 6. Epic Battles: Confrontations with formidable bosses and enemies that require strategy and skill to defeat. 7. Main Storyline and Subplots: The game features an intriguing main story along with numerous subplots that allow players to explore the backgrounds of characters and the game world. These significant events contribute to keeping players immersed in the gaming experience and offer a variety of challenges and rewards as they progress through their adventure in Life in Adventure**. ---- <div class="mp-links columns-3"> * {{MP link|Backgrounds}} * {{MP link|Traits}} * {{MP link|Starting Equipment}} * {{MP link|Monster|link=List of monsters}} * {{MP link|List of Items}} * {{MP link|Item Attributes}} * {{MP link|Epilogues}} * {{MP link|Achievements}} </div> </div> </div><!-- end details box --> <div class="mp-box" id="mp-wiki-box"><!-- BEGIN wiki box--> <div class="mp-heading">Wiki</div> <div class="mp-body"> The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players. ; '''Adding content''' :* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. :* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. :* [[Special:UserLogin/signup|Register]] to edit and track your contributions. </div> </div><!-- END wiki box --> </div> [[Category:{{SITENAME}}| ]] {{#description2:Welcome to the Life in Adventure Wiki, a community-driven wiki resource for the 2020 text-based RPG Life in Adventure, from Studio Wheel!}} __NOTITLE__ 86055a88419f398ac34fc033e2efecf1b5f7843b 614 611 2023-10-31T00:00:45Z Mr Pie 5 2833 Protected "[[Life in Adventure Wiki]]": High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <div id="mp-container"> <div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box--> <div class="welcome-message">'''Welcome to the {{SITENAME}}!'''</div> </div> <div class="mp-box has-floating-image" id="mp-details-box"><!-- BEGIN details box--> <div class="mp-heading">Details</div> <div class="mp-body"> [[File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg|left|thumb|Curious Events offers you life in adventure!]] 'Life in Adventure' is a 2020 text-based RPG made in Unity created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. Life in Adventure is an exhilarating adventure game that plunges you into a virtual world bursting with possibilities. In this game, you become a fearless explorer who journeys through lush landscapes, solves enigmatic puzzles 🔍, interacts with captivating characters, and embarks on thrilling quests 🌟. Your primary objective in Life in Adventure is to uncover hidden secrets, tackle exciting challenges, and forge relationships with the virtual inhabitants. As you progress, you'll encounter magical creatures 🐉, explore ancient ruins 🏛️, and undertake epic adventures that lead to awe-inspiring places. Life in Adventure allows you to personalize your character with unique outfits and enhance their abilities 🌟 as the story unfolds. Prepare yourself for a gaming experience brimming with excitement, discovery, and unforgettable adventures! Life in Adventure features several significant events that keep players engaged and excited as they progress through the story. Some of the key events include: 1. Discovery of Landmarks: Throughout the game, players uncover iconic locations such as ancient cities, forgotten temples, lush jungles, and mysterious caves. Each of these places is typically filled with secrets and unique challenges. 2. Epic Quests: Players embark on epic quests that lead them to confront powerful foes, solve intricate puzzles, and unlock new areas on the map. 3. Interactions with Important Characters: As you advance in the game, you encounter important characters who provide crucial information, assign side quests, and assist you in your quest. 4. Discovery of Artifacts: Players can discover ancient artifacts that grant special powers or unique abilities to their characters. 5. Random Events: Throughout the game, random events may occur, challenging players to make important decisions that will impact the course of their adventure. 6. Epic Battles: Confrontations with formidable bosses and enemies that require strategy and skill to defeat. 7. Main Storyline and Subplots: The game features an intriguing main story along with numerous subplots that allow players to explore the backgrounds of characters and the game world. These significant events contribute to keeping players immersed in the gaming experience and offer a variety of challenges and rewards as they progress through their adventure in Life in Adventure**. ---- <div class="mp-links columns-3"> * {{MP link|Backgrounds}} * {{MP link|Traits}} * {{MP link|Starting Equipment}} * {{MP link|Monster|link=List of monsters}} * {{MP link|List of Items}} * {{MP link|Item Attributes}} * {{MP link|Epilogues}} * {{MP link|Achievements}} </div> </div> </div><!-- end details box --> <div class="mp-box" id="mp-wiki-box"><!-- BEGIN wiki box--> <div class="mp-heading">Wiki</div> <div class="mp-body"> The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players. ; '''Adding content''' :* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. :* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. :* [[Special:UserLogin/signup|Register]] to edit and track your contributions. </div> </div><!-- END wiki box --> </div> [[Category:{{SITENAME}}| ]] {{#description2:Welcome to the Life in Adventure Wiki, a community-driven wiki resource for the 2020 text-based RPG Life in Adventure, from Studio Wheel!}} __NOTITLE__ 86055a88419f398ac34fc033e2efecf1b5f7843b 620 614 2023-10-31T00:08:19Z Mr Pie 5 2833 wikitext text/x-wiki <div id="mp-container"> <div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box--> <div class="welcome-message">'''Welcome to the {{SITENAME}}!'''</div> </div> <div class="mp-box has-floating-image" id="mp-details-box"><!-- BEGIN details box--> <div class="mp-heading">Details</div> <div class="mp-body"> [[File:WhatsApp Image 2023-09-17 at 12.16.05 PM (1).jpg|left|thumb|Curious Events offers you life in adventure!]] 'Life in Adventure' is a 2020 text-based RPG made in Unity created by [https://www.studiowheel.net Studio Wheel], a Korean indie game developer. The game is set in a D&D-style fantasy world with many quests you can take up ranging from breaking up bar fights to slaying dragons. The game uses a dice-rolling/percentage mechanic to determine success both in and out of combat. The game also has plenty of replayability due to multiple endings available for not only the main quests, but many of the side quests as well. Life in Adventure is an exhilarating adventure game that plunges you into a virtual world bursting with possibilities. In this game, you become a fearless explorer who journeys through lush landscapes, solves enigmatic puzzles 🔍, interacts with captivating characters, and embarks on thrilling quests 🌟. Your primary objective in Life in Adventure is to uncover hidden secrets, tackle exciting challenges, and forge relationships with the virtual inhabitants. As you progress, you'll encounter magical creatures 🐉, explore ancient ruins 🏛️, and undertake epic adventures that lead to awe-inspiring places. Life in Adventure allows you to personalize your character with unique outfits and enhance their abilities 🌟 as the story unfolds. Prepare yourself for a gaming experience brimming with excitement, discovery, and unforgettable adventures! Life in Adventure features several significant events that keep players engaged and excited as they progress through the story. Some of the key events include: 1. Discovery of Landmarks: Throughout the game, players uncover iconic locations such as ancient cities, forgotten temples, lush jungles, and mysterious caves. Each of these places is typically filled with secrets and unique challenges. 2. Epic Quests: Players embark on epic quests that lead them to confront powerful foes, solve intricate puzzles, and unlock new areas on the map. 3. Interactions with Important Characters: As you advance in the game, you encounter important characters who provide crucial information, assign side quests, and assist you in your quest. 4. Discovery of Artifacts: Players can discover ancient artifacts that grant special powers or unique abilities to their characters. 5. Random Events: Throughout the game, random events may occur, challenging players to make important decisions that will impact the course of their adventure. 6. Epic Battles: Confrontations with formidable bosses and enemies that require strategy and skill to defeat. 7. Main Storyline and Subplots: The game features an intriguing main story along with numerous subplots that allow players to explore the backgrounds of characters and the game world. These significant events contribute to keeping players immersed in the gaming experience and offer a variety of challenges and rewards as they progress through their adventure in Life in Adventure**. ---- <div class="mp-links columns-3"> * {{MP link|Backgrounds}} * {{MP link|Traits}} * {{MP link|Starting Equipment}} * {{MP link|Monsters|link=List of monsters}} * {{MP link|List of Items}} * {{MP link|Item Attributes}} * {{MP link|Epilogues}} * {{MP link|Achievements}} </div> </div> </div><!-- end details box --> <div class="mp-box" id="mp-wiki-box"><!-- BEGIN wiki box--> <div class="mp-heading">Wiki</div> <div class="mp-body"> The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players. ; '''Adding content''' :* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. :* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. :* [[Special:UserLogin/signup|Register]] to edit and track your contributions. </div> </div><!-- END wiki box --> </div> [[Category:{{SITENAME}}| ]] {{#description2:Welcome to the Life in Adventure Wiki, a community-driven wiki resource for the 2020 text-based RPG Life in Adventure, from Studio Wheel!}} __NOTITLE__ 45b25cd278c06b94dbb288a7c4fadf659cb6d027 MediaWiki:Common.css 8 324 612 2023-10-30T23:59:41Z Mr Pie 5 2833 Created page with "/* CSS placed here will be applied to all skins */ /**************************** * Simple dark api.php pages * *****************************/ @media (prefers-color-scheme: dark) { body { background-color:#20211f; border-color: #7b7261; color: #f6ecdb; } h1, h2, h3, h4, h5, h6 { color: rgb(234, 224, 207); border-color: rgb(83, 84, 81); } .mw-highlight .s2 { color: rgb(206, 99, 91); } a { color: rgb(133, 180, 221); }..." css text/css /* CSS placed here will be applied to all skins */ /**************************** * Simple dark api.php pages * *****************************/ @media (prefers-color-scheme: dark) { body { background-color:#20211f; border-color: #7b7261; color: #f6ecdb; } h1, h2, h3, h4, h5, h6 { color: rgb(234, 224, 207); border-color: rgb(83, 84, 81); } .mw-highlight .s2 { color: rgb(206, 99, 91); } a { color: rgb(133, 180, 221); } a:visited { color: rgb(141, 127, 218); } pre, code, .mw-code { background-color: rgb(34, 35, 33); color: rgb(234, 224, 207); border-color: rgb(63, 64, 62); } } /*************** * End dark API * ****************/ /******************************** * Miscellaneous utility classes * *********************************/ .responsive-image { max-width:100%; height:auto; } .theme-dark .invert-on-dark, .theme-light .invert-on-light { filter:invert(100%); } .pixelated { image-rendering:pixelated; } @media screen and (min-width:720px){ .mobileonly { display:none; } } @media screen and (max-width:720px) { .nomobile { display:none; } } /*************************** * End misc utility classes * ****************************/ /***************************** * Main page layout * * [[Life in Adventure Wiki]] * ******************************/ #mp-welcome-box {grid-area:welcome;} #mp-details-box {grid-area:details;} #mp-wiki-box {grid-area:wiki;} #mp-container { display:grid; grid-template-areas:"welcome" "about" "links" "wiki"; grid-template-columns:100%; gap:15px; } @media screen and (min-width:990px) { #mp-container { grid-template-areas:"welcome welcome" "about links" "wiki wiki"; grid-template-columns:1fr 1fr; } } @media screen and (min-width:1350px) { #mp-container { grid-template-areas:"welcome welcome welcome" "details details details" "wiki wiki wiki"; grid-template-columns:1fr 1fr 1fr; } } .mp-box { display:flex; flex-flow:column nowrap; width: calc(100% - 2px); box-sizing: border-box; background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25); border:1px solid var(--wiki-content-border-color); padding:5px; } .mp-body { height: 100%; display: flex; padding:0.5em; flex-flow: column nowrap; } .mp-box.centered-content .mp-body { height: 100%; display: flex; flex-flow: column nowrap; justify-content: space-evenly; } .mp-box.has-floating-image { display:block; } .mp-box.has-floating-image .mp-body { height:unset; display:block; } .mp-heading, .mp-box .welcome-message { text-align:center; font-weight:bold; font-family:var(--wiki-heading-font-family); color:var(--wiki-heading-color); } .mp-heading { border-bottom: 1px solid var(--wiki-content-border-color); font-size: 150%; margin: 0 0 10px 0; padding: 0 0 5px 0; } .mp-box#mp-welcome-box { text-align:center; } .mp-box .welcome-message { font-size: 200%; margin: 0 0 10px; padding: 0 0 5px; } .mp-links > ul { display: flex; flex-flow: row wrap; justify-content: space-evenly; margin: 2px; gap:10px; } .mp-links > ul > li { display:flex; flex-flow:row nowrap; align-items:center; text-align: center; box-sizing:border-box; flex: max(calc(50% - 5px), 5em) 1 1; border:1px solid var(--wiki-content-link-color); transition:0.1s ease-in; } .mp-links > ul > li:hover { background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-links.columns-1 > ul > li {flex: max(calc(100% - 5px), 5em) 1 1;} .mp-links.columns-2 > ul > li {flex: max(calc(50% - 5px), 5em) 1 1;} .mp-links.columns-3 > ul > li {flex: max(calc(33% - 5px), 5em) 1 1;} .mp-links.columns-4 > ul > li {flex: max(calc(25% - 5px), 5em) 1 1;} .mp-links.columns-5 > ul > li {flex: max(calc(20% - 5px), 5em) 1 1;} .mp-links > ul > li:hover a { text-decoration: underline; } .mp-links > ul > li > a { display: flex; align-items: center; justify-content: left; height:100%; flex:1 1 auto; box-sizing:border-box; padding:5px; } .mp-links > ul > li > a:first-child { justify-content:right; } .mp-links > ul > li > a:only-child { justify-content:center; } .mp-links > ul > li > a:not(:first-child) { padding-left:5px; } .mp-links.stretch, .mp-links.stretch > ul { height:100%; } /*********************** * End main page layout * ************************/ /************************** * [[Template:Doc]] styles * ***************************/ .documentation { margin: 0em auto 1em; background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.1); border: 2px solid var(--wiki-content-border-color); border-radius: 1em; padding: 1em; } .documentation-header { padding-bottom: 3px; border-bottom: 1px solid var(--wiki-content-border-color); margin-bottom: 1ex; } /************************** * End Template:Doc styles * ***************************/ /*********************** * [[Template:License]] * ************************/ .license { display:flex; flex-flow:row nowrap; background-color:var(--wiki-content-background-color--secondary); border:1px solid var(--wiki-content-border-color); padding:0.1em; margin:0.5em 0 0.5em 0; } .copyright-logo { filter:var(--wiki-icon-general-filter); } /*********************** * End Template:License * ************************/ /************ * Infoboxes * *************/ /* portable infoboxes */ :root { --pi-background: var(--wiki-content-background-color); --pi-secondary-background: var(--wiki-accent-color); --pi-secondary-background--rgb: var(--wiki-accent-color--rgb); --pi-secondary-background-label: var(--wiki-accent-label-color); --pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5); } .portable-infobox { border:4px solid var(--pi-border-color); } .portable-infobox .pi-title, .portable-infobox .pi-header { text-align:center; font-size:1.5em; background:rgba(var(--pi-secondary-background--rgb), 0.75); color:var(--pi-secondary-background-label); } .portable-infobox .pi-data { background:rgba(var(--pi-secondary-background--rgb), 0.18); } .portable-infobox .pi-image { padding: 8px; } .pi-image-thumbnail { max-width:100%; } .pi-section-navigation .pi-section-tab.pi-section-active, .pi-section-navigation .pi-section-tab.current, .pi-media-collection .pi-tab-link.current { background: var(--pi-secondary-background); color: var(--pi-secondary-background-label); } .pi-theme-baby .pi-image-thumbnail { width:100px; } /* overqualify these to overwrite normal content heading styles */ .mw-body .portable-infobox h2, .mw-body .portable-infobox h3 { border-bottom: 0; font-family: inherit; font-weight: 700; margin: 0; } /**/ /* Template infoboxes; [[Template:Infobox]] and [[:Category:Infobox part templates]] */ .infobox { float: right; width: 23em; max-width:100%; margin-left: 1em; margin-bottom: 0.5em; padding: 4px; border:2px solid var(--wiki-content-border-color); background-color:var(--wiki-content-background-color); } .infobox-table { width: 100%; padding: 0; background-color:transparent; border: 0; } .infobox-header, .infobox-section { background-color: var(--wiki-content-background-color--secondary); border:1px solid var(--wiki-content-border-color); font-weight:bold; text-align:center; } .infobox-header { font-size: 150%; padding:0.4em; } .infobox-section { padding:0.05em 0.5em; } .infobox-centered { text-align: center; } .infobox-centered img { max-width:100%; height:auto; } .infobox-row { vertical-align: top; } .infobox-row-name { text-align: left; vertical-align:middle; padding:0.1em; font-size:89%; } .infobox-spacer { height: 0.5em; } /**/ /**************** * End infoboxes * *****************/ /***************************** * Used by [[Template:Ambox]] * ******************************/ .ambox { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); border-collapse: collapse; font-size: 95%; margin: 0 auto 2px auto; width: 80%; } .ambox-gray { border-left-color: #383838; } .ambox + .ambox { margin-top: -2px; } .ambox-text { padding: 0.25em 0.5em; } .ambox-image { padding: 2px 0px 2px 0.5em; text-align: center; width: 60px; } .ambox-tiny .ambox-image { padding: 2px 0.5em; text-align: left; width: auto; } /* Ambox colors */ .ambox-blue { border-left: 10px solid #1e90ff; } .ambox-red { border-left: 10px solid #b22222; } .ambox-orange { border-left: 10px solid #f28500; } .ambox-yellow { border-left: 10px solid #f4c430; } .ambox-purple { border-left: 10px solid #9932cc; } .ambox-gray { border-left: 10px solid #bba; } .ambox-green { border-left: 10px solid #228b22; } /********************* * End Template:Ambox * **********************/ /******************************************** * Utility classes for standard MW galleries * *********************************************/ /* it's important that spaced comes before centered in the sheet */ .gallery.spaced { display:flex; flex-flow:row wrap; justify-content:space-evenly; margin-left:unset; } .gallery.centered { text-align:center; margin-left:auto; margin-right:auto; } /********************** * End gallery classes * ***********************/ 4f95a155995aa8d5bba6b5aca6bf104c064e3378 637 612 2023-10-31T00:14:56Z Mr Pie 5 2833 License improvements css text/css /* CSS placed here will be applied to all skins */ /**************************** * Simple dark api.php pages * *****************************/ @media (prefers-color-scheme: dark) { body { background-color:#20211f; border-color: #7b7261; color: #f6ecdb; } h1, h2, h3, h4, h5, h6 { color: rgb(234, 224, 207); border-color: rgb(83, 84, 81); } .mw-highlight .s2 { color: rgb(206, 99, 91); } a { color: rgb(133, 180, 221); } a:visited { color: rgb(141, 127, 218); } pre, code, .mw-code { background-color: rgb(34, 35, 33); color: rgb(234, 224, 207); border-color: rgb(63, 64, 62); } } /*************** * End dark API * ****************/ /******************************** * Miscellaneous utility classes * *********************************/ .responsive-image { max-width:100%; height:auto; } .theme-dark .invert-on-dark, .theme-light .invert-on-light { filter:invert(100%); } .pixelated { image-rendering:pixelated; } @media screen and (min-width:720px){ .mobileonly { display:none; } } @media screen and (max-width:720px) { .nomobile { display:none; } } /*************************** * End misc utility classes * ****************************/ /***************************** * Main page layout * * [[Life in Adventure Wiki]] * ******************************/ #mp-welcome-box {grid-area:welcome;} #mp-details-box {grid-area:details;} #mp-wiki-box {grid-area:wiki;} #mp-container { display:grid; grid-template-areas:"welcome" "about" "links" "wiki"; grid-template-columns:100%; gap:15px; } @media screen and (min-width:990px) { #mp-container { grid-template-areas:"welcome welcome" "about links" "wiki wiki"; grid-template-columns:1fr 1fr; } } @media screen and (min-width:1350px) { #mp-container { grid-template-areas:"welcome welcome welcome" "details details details" "wiki wiki wiki"; grid-template-columns:1fr 1fr 1fr; } } .mp-box { display:flex; flex-flow:column nowrap; width: calc(100% - 2px); box-sizing: border-box; background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25); border:1px solid var(--wiki-content-border-color); padding:5px; } .mp-body { height: 100%; display: flex; padding:0.5em; flex-flow: column nowrap; } .mp-box.centered-content .mp-body { height: 100%; display: flex; flex-flow: column nowrap; justify-content: space-evenly; } .mp-box.has-floating-image { display:block; } .mp-box.has-floating-image .mp-body { height:unset; display:block; } .mp-heading, .mp-box .welcome-message { text-align:center; font-weight:bold; font-family:var(--wiki-heading-font-family); color:var(--wiki-heading-color); } .mp-heading { border-bottom: 1px solid var(--wiki-content-border-color); font-size: 150%; margin: 0 0 10px 0; padding: 0 0 5px 0; } .mp-box#mp-welcome-box { text-align:center; } .mp-box .welcome-message { font-size: 200%; margin: 0 0 10px; padding: 0 0 5px; } .mp-links > ul { display: flex; flex-flow: row wrap; justify-content: space-evenly; margin: 2px; gap:10px; } .mp-links > ul > li { display:flex; flex-flow:row nowrap; align-items:center; text-align: center; box-sizing:border-box; flex: max(calc(50% - 5px), 5em) 1 1; border:1px solid var(--wiki-content-link-color); transition:0.1s ease-in; } .mp-links > ul > li:hover { background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-links.columns-1 > ul > li {flex: max(calc(100% - 5px), 5em) 1 1;} .mp-links.columns-2 > ul > li {flex: max(calc(50% - 5px), 5em) 1 1;} .mp-links.columns-3 > ul > li {flex: max(calc(33% - 5px), 5em) 1 1;} .mp-links.columns-4 > ul > li {flex: max(calc(25% - 5px), 5em) 1 1;} .mp-links.columns-5 > ul > li {flex: max(calc(20% - 5px), 5em) 1 1;} .mp-links > ul > li:hover a { text-decoration: underline; } .mp-links > ul > li > a { display: flex; align-items: center; justify-content: left; height:100%; flex:1 1 auto; box-sizing:border-box; padding:5px; } .mp-links > ul > li > a:first-child { justify-content:right; } .mp-links > ul > li > a:only-child { justify-content:center; } .mp-links > ul > li > a:not(:first-child) { padding-left:5px; } .mp-links.stretch, .mp-links.stretch > ul { height:100%; } /*********************** * End main page layout * ************************/ /************************** * [[Template:Doc]] styles * ***************************/ .documentation { margin: 0em auto 1em; background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.1); border: 2px solid var(--wiki-content-border-color); border-radius: 1em; padding: 1em; } .documentation-header { padding-bottom: 3px; border-bottom: 1px solid var(--wiki-content-border-color); margin-bottom: 1ex; } /************************** * End Template:Doc styles * ***************************/ /*********************** * [[Template:License]] * ************************/ .license { display:flex; flex-flow:row nowrap; background-color:var(--wiki-content-background-color--secondary); border:1px solid var(--wiki-content-border-color); padding:0.1em; margin:0.5em 0 0.5em 0; align-items:center; gap:5px; } .copyright-logo { filter:var(--wiki-icon-general-filter); } /*********************** * End Template:License * ************************/ /************ * Infoboxes * *************/ /* portable infoboxes */ :root { --pi-background: var(--wiki-content-background-color); --pi-secondary-background: var(--wiki-accent-color); --pi-secondary-background--rgb: var(--wiki-accent-color--rgb); --pi-secondary-background-label: var(--wiki-accent-label-color); --pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5); } .portable-infobox { border:4px solid var(--pi-border-color); } .portable-infobox .pi-title, .portable-infobox .pi-header { text-align:center; font-size:1.5em; background:rgba(var(--pi-secondary-background--rgb), 0.75); color:var(--pi-secondary-background-label); } .portable-infobox .pi-data { background:rgba(var(--pi-secondary-background--rgb), 0.18); } .portable-infobox .pi-image { padding: 8px; } .pi-image-thumbnail { max-width:100%; } .pi-section-navigation .pi-section-tab.pi-section-active, .pi-section-navigation .pi-section-tab.current, .pi-media-collection .pi-tab-link.current { background: var(--pi-secondary-background); color: var(--pi-secondary-background-label); } .pi-theme-baby .pi-image-thumbnail { width:100px; } /* overqualify these to overwrite normal content heading styles */ .mw-body .portable-infobox h2, .mw-body .portable-infobox h3 { border-bottom: 0; font-family: inherit; font-weight: 700; margin: 0; } /**/ /* Template infoboxes; [[Template:Infobox]] and [[:Category:Infobox part templates]] */ .infobox { float: right; width: 23em; max-width:100%; margin-left: 1em; margin-bottom: 0.5em; padding: 4px; border:2px solid var(--wiki-content-border-color); background-color:var(--wiki-content-background-color); } .infobox-table { width: 100%; padding: 0; background-color:transparent; border: 0; } .infobox-header, .infobox-section { background-color: var(--wiki-content-background-color--secondary); border:1px solid var(--wiki-content-border-color); font-weight:bold; text-align:center; } .infobox-header { font-size: 150%; padding:0.4em; } .infobox-section { padding:0.05em 0.5em; } .infobox-centered { text-align: center; } .infobox-centered img { max-width:100%; height:auto; } .infobox-row { vertical-align: top; } .infobox-row-name { text-align: left; vertical-align:middle; padding:0.1em; font-size:89%; } .infobox-spacer { height: 0.5em; } /**/ /**************** * End infoboxes * *****************/ /***************************** * Used by [[Template:Ambox]] * ******************************/ .ambox { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); border-collapse: collapse; font-size: 95%; margin: 0 auto 2px auto; width: 80%; } .ambox-gray { border-left-color: #383838; } .ambox + .ambox { margin-top: -2px; } .ambox-text { padding: 0.25em 0.5em; } .ambox-image { padding: 2px 0px 2px 0.5em; text-align: center; width: 60px; } .ambox-tiny .ambox-image { padding: 2px 0.5em; text-align: left; width: auto; } /* Ambox colors */ .ambox-blue { border-left: 10px solid #1e90ff; } .ambox-red { border-left: 10px solid #b22222; } .ambox-orange { border-left: 10px solid #f28500; } .ambox-yellow { border-left: 10px solid #f4c430; } .ambox-purple { border-left: 10px solid #9932cc; } .ambox-gray { border-left: 10px solid #bba; } .ambox-green { border-left: 10px solid #228b22; } /********************* * End Template:Ambox * **********************/ /******************************************** * Utility classes for standard MW galleries * *********************************************/ /* it's important that spaced comes before centered in the sheet */ .gallery.spaced { display:flex; flex-flow:row wrap; justify-content:space-evenly; margin-left:unset; } .gallery.centered { text-align:center; margin-left:auto; margin-right:auto; } /********************** * End gallery classes * ***********************/ 45b768a6b7c834d242632c2cb94e9c2991085b60 Category:Life in Adventure Wiki 14 325 613 2023-10-30T23:59:58Z Mr Pie 5 2833 Created page with "Top-level category. Contains meta categories and pages about the wiki, and a category about the game itself, which contains game content." wikitext text/x-wiki Top-level category. Contains meta categories and pages about the wiki, and a category about the game itself, which contains game content. 799b7f8d75f5f91e426db478bfcfc763efab51ef File:Studio Wheel logo.webp 6 326 616 2023-10-31T00:05:05Z Mr Pie 5 2833 [[Category:Logos]] wikitext text/x-wiki == Summary == [[Category:Logos]] == Licensing == {{License|game}} 26d9379f6b0c5ea6587485b41f0de68af70c265d Template:License/game 10 327 617 2023-10-31T00:07:28Z Mr Pie 5 2833 Created page with "<includeonly> <div>[[File:Studio Wheel logo.webp|x48px|link=https://www.studiowheel.net/|alt=Studio Wheel logo]]</div> <div>This file (or parts of it) comes from ''[[Life in Adventure]]'' and/or websites created and owned by [https://www.studiowheel.net/ Studio Wheel], who hold the [[wikipedia:copyright|copyright]] of ''[Life in Adventure''.<br/>All trademarks and registered trademarks present in the file are proprietary to ''[Life in Adventure''. For more information, s..." wikitext text/x-wiki <includeonly> <div>[[File:Studio Wheel logo.webp|x48px|link=https://www.studiowheel.net/|alt=Studio Wheel logo]]</div> <div>This file (or parts of it) comes from ''[[Life in Adventure]]'' and/or websites created and owned by [https://www.studiowheel.net/ Studio Wheel], who hold the [[wikipedia:copyright|copyright]] of ''[Life in Adventure''.<br/>All trademarks and registered trademarks present in the file are proprietary to ''[Life in Adventure''. For more information, see the [[Project:Copyrights|copyright notice]]. </div> </includeonly> <noinclude>{{doc|License}}</noinclude> 313eb0c654ef64a24b6e8bf013ff6a1d2d6f5fe6 632 617 2023-10-31T00:10:32Z Mr Pie 5 2833 Protected "[[Template:License/game]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:Studio Wheel logo.webp|x48px|link=https://www.studiowheel.net/|alt=Studio Wheel logo]]</div> <div>This file (or parts of it) comes from ''[[Life in Adventure]]'' and/or websites created and owned by [https://www.studiowheel.net/ Studio Wheel], who hold the [[wikipedia:copyright|copyright]] of ''[Life in Adventure''.<br/>All trademarks and registered trademarks present in the file are proprietary to ''[Life in Adventure''. For more information, see the [[Project:Copyrights|copyright notice]]. </div> </includeonly> <noinclude>{{doc|License}}</noinclude> 313eb0c654ef64a24b6e8bf013ff6a1d2d6f5fe6 Life in Adventure Wiki:Copyrights 4 328 618 2023-10-31T00:07:53Z Mr Pie 5 2833 Created page with "''[[Life in Adventure]]'' content and materials are the intellectual property of their respective owners. Content that you make available on {{SITENAME}} is licensed by you to us under our [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may la..." wikitext text/x-wiki ''[[Life in Adventure]]'' content and materials are the intellectual property of their respective owners. Content that you make available on {{SITENAME}} is licensed by you to us under our [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the Creative Commons [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license. [[Category:Legal notices]] 4edbbf94a9d7a4dfe2a289fb89ec2199d7ff2965 619 618 2023-10-31T00:08:03Z Mr Pie 5 2833 Protected "[[Life in Adventure Wiki:Copyrights]]": Legal notice ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki ''[[Life in Adventure]]'' content and materials are the intellectual property of their respective owners. Content that you make available on {{SITENAME}} is licensed by you to us under our [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the Creative Commons [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license. [[Category:Legal notices]] 4edbbf94a9d7a4dfe2a289fb89ec2199d7ff2965 Template:License 10 312 621 571 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div class="license"> {{License/{{{1|nolicense}}}}}{{#if:{{{source|}}}|<div>Source:&nbsp;{{{source|}}}</div>}} </div> </includeonly> <noinclude>{{documentation}}</noinclude> fd30538c577707bb98dd86b70455f60414a91fbe Template:License/CC-BY 10 301 622 549 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div> <div>This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> cb1ea6596b6a76801872b870eac5a357f990891f Template:License/CC-BY-SA 10 307 623 561 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-SA]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 792991b642e162f313ae36cad1ca3b4618c60481 Template:License/CC-BY-ND 10 304 624 555 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-ND]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> e91d618bc5ce2e47d66c1ebc35e819f9f1022ee3 Template:License/CC-BY-NC 10 302 625 551 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-NC]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 62ddaa3c4f4ec9daa5c99eae6f4d0fbe28a107db Template:License/CC-BY-NC-SA 10 303 626 553 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-NC-SA]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 1daec90898afefd43e4dd3cabd17f76d046fc881 Template:License/CC0 10 305 627 557 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License/CC0]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div> <div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 4018ec8b729360ab69505aece4b0bf16f9c0e2e4 Template:License/fairuse 10 309 628 565 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License/fairuse]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:IN COPYRIGHT.svg|50px|class=copyright-logo|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div> <div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/> </div> </includeonly> <noinclude>{{doc|License}}</noinclude> a1c06a065e65d60f60721627e03fbcddf37c5b36 Template:License/CC-BY-NC-ND 10 306 629 559 2023-10-31T00:10:31Z Mr Pie 5 2833 Protected "[[Template:License/CC-BY-NC-ND]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]]</div> <div>This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 99d002b3db0aef30a9ff22175f6434ac1981632f Template:License/CC-PD 10 311 630 569 2023-10-31T00:10:32Z Mr Pie 5 2833 Protected "[[Template:License/CC-PD]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div> <div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> 7143056c200b7bb6d89dd2ef7d31d28bad2a7eef Template:License/CC-SRR 10 308 631 563 2023-10-31T00:10:32Z Mr Pie 5 2833 Protected "[[Template:License/CC-SRR]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div> <div>This file is under the Creative Commons Some Rights Reserved License.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> f749214ff8ae90a32cf96f64ebc7da9ec6bf22eb Template:License/nolicense 10 310 633 567 2023-10-31T00:10:32Z Mr Pie 5 2833 Protected "[[Template:License/nolicense]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly> <div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div> <div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div> </includeonly> <noinclude>{{doc|License}}</noinclude> f7ea10bec5a6dfc7c4b7441f84af54ebc7a3a89c MediaWiki:Aboutsite 8 329 634 2023-10-31T00:11:10Z Mr Pie 5 2833 Created page with "-" wikitext text/x-wiki - 3bc15c8aae3e4124dd409035f32ea2fd6835efc9 File:Favicon.ico 6 250 635 349 2023-10-31T00:13:50Z Mr Pie 5 2833 Redirected page to [[File:Site-favicon.ico]] wikitext text/x-wiki #REDIRECT [[File:Site-favicon.ico]] 94e5d0c34177f21f5da132c07fbbcc3d463a0d48 File:Site-favicon.ico 6 173 636 373 2023-10-31T00:14:09Z Mr Pie 5 2833 wikitext text/x-wiki ==Licensing== {{License|game}} [[Category:Wiki skin images]] e7c5fd86e09ab36dfedcafad110105a283798090 639 636 2023-10-31T00:15:50Z Mr Pie 5 2833 Protected "[[File:Site-favicon.ico]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki ==Licensing== {{License|game}} [[Category:Wiki skin images]] e7c5fd86e09ab36dfedcafad110105a283798090 File:Site-logo.png 6 24 638 394 2023-10-31T00:15:37Z Mr Pie 5 2833 wikitext text/x-wiki ==License== {{License|game}} [[Category:Wiki skin images]] 18ddf42856d579322341b8fa12ffbed9304bfd9e File:Site-background-dark.jpg 6 279 640 502 2023-10-31T00:15:50Z Mr Pie 5 2833 Protected "[[File:Site-background-dark.jpg]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki == Summary == [[Category:Wiki skin images]] == Licensing == {{License|game}} 57874e8e0e72c6d4601c4e8acb652c9648e7b432 File:Site-logo.png 6 24 641 638 2023-10-31T00:15:50Z Mr Pie 5 2833 Protected "[[File:Site-logo.png]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki ==License== {{License|game}} [[Category:Wiki skin images]] 18ddf42856d579322341b8fa12ffbed9304bfd9e File:Site-background-light.jpg 6 280 642 501 2023-10-31T00:15:50Z Mr Pie 5 2833 Protected "[[File:Site-background-light.jpg]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki == Summary == [[Category:Wiki skin images]] == Licensing == {{License|game}} 57874e8e0e72c6d4601c4e8acb652c9648e7b432 MediaWiki:Common.css 8 324 643 637 2023-10-31T00:16:35Z Mr Pie 5 2833 Main page mobile css text/css /* CSS placed here will be applied to all skins */ /**************************** * Simple dark api.php pages * *****************************/ @media (prefers-color-scheme: dark) { body { background-color:#20211f; border-color: #7b7261; color: #f6ecdb; } h1, h2, h3, h4, h5, h6 { color: rgb(234, 224, 207); border-color: rgb(83, 84, 81); } .mw-highlight .s2 { color: rgb(206, 99, 91); } a { color: rgb(133, 180, 221); } a:visited { color: rgb(141, 127, 218); } pre, code, .mw-code { background-color: rgb(34, 35, 33); color: rgb(234, 224, 207); border-color: rgb(63, 64, 62); } } /*************** * End dark API * ****************/ /******************************** * Miscellaneous utility classes * *********************************/ .responsive-image { max-width:100%; height:auto; } .theme-dark .invert-on-dark, .theme-light .invert-on-light { filter:invert(100%); } .pixelated { image-rendering:pixelated; } @media screen and (min-width:720px){ .mobileonly { display:none; } } @media screen and (max-width:720px) { .nomobile { display:none; } } /*************************** * End misc utility classes * ****************************/ /***************************** * Main page layout * * [[Life in Adventure Wiki]] * ******************************/ #mp-welcome-box {grid-area:welcome;} #mp-details-box {grid-area:details;} #mp-wiki-box {grid-area:wiki;} #mp-container { display:grid; grid-template-areas:"welcome" "details" "wiki"; grid-template-columns:100%; gap:15px; } @media screen and (min-width:990px) { #mp-container { grid-template-areas:"welcome welcome" "details details" "wiki wiki"; grid-template-columns:1fr 1fr; } } @media screen and (min-width:1350px) { #mp-container { grid-template-areas:"welcome welcome welcome" "details details details" "wiki wiki wiki"; grid-template-columns:1fr 1fr 1fr; } } .mp-box { display:flex; flex-flow:column nowrap; width: calc(100% - 2px); box-sizing: border-box; background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25); border:1px solid var(--wiki-content-border-color); padding:5px; } .mp-body { height: 100%; display: flex; padding:0.5em; flex-flow: column nowrap; } .mp-box.centered-content .mp-body { height: 100%; display: flex; flex-flow: column nowrap; justify-content: space-evenly; } .mp-box.has-floating-image { display:block; } .mp-box.has-floating-image .mp-body { height:unset; display:block; } .mp-heading, .mp-box .welcome-message { text-align:center; font-weight:bold; font-family:var(--wiki-heading-font-family); color:var(--wiki-heading-color); } .mp-heading { border-bottom: 1px solid var(--wiki-content-border-color); font-size: 150%; margin: 0 0 10px 0; padding: 0 0 5px 0; } .mp-box#mp-welcome-box { text-align:center; } .mp-box .welcome-message { font-size: 200%; margin: 0 0 10px; padding: 0 0 5px; } .mp-links > ul { display: flex; flex-flow: row wrap; justify-content: space-evenly; margin: 2px; gap:10px; } .mp-links > ul > li { display:flex; flex-flow:row nowrap; align-items:center; text-align: center; box-sizing:border-box; flex: max(calc(50% - 5px), 5em) 1 1; border:1px solid var(--wiki-content-link-color); transition:0.1s ease-in; } .mp-links > ul > li:hover { background-color:rgba(var(--wiki-content-link-color--rgb), 0.2); } .mp-links.columns-1 > ul > li {flex: max(calc(100% - 5px), 5em) 1 1;} .mp-links.columns-2 > ul > li {flex: max(calc(50% - 5px), 5em) 1 1;} .mp-links.columns-3 > ul > li {flex: max(calc(33% - 5px), 5em) 1 1;} .mp-links.columns-4 > ul > li {flex: max(calc(25% - 5px), 5em) 1 1;} .mp-links.columns-5 > ul > li {flex: max(calc(20% - 5px), 5em) 1 1;} .mp-links > ul > li:hover a { text-decoration: underline; } .mp-links > ul > li > a { display: flex; align-items: center; justify-content: left; height:100%; flex:1 1 auto; box-sizing:border-box; padding:5px; } .mp-links > ul > li > a:first-child { justify-content:right; } .mp-links > ul > li > a:only-child { justify-content:center; } .mp-links > ul > li > a:not(:first-child) { padding-left:5px; } .mp-links.stretch, .mp-links.stretch > ul { height:100%; } /*********************** * End main page layout * ************************/ /************************** * [[Template:Doc]] styles * ***************************/ .documentation { margin: 0em auto 1em; background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.1); border: 2px solid var(--wiki-content-border-color); border-radius: 1em; padding: 1em; } .documentation-header { padding-bottom: 3px; border-bottom: 1px solid var(--wiki-content-border-color); margin-bottom: 1ex; } /************************** * End Template:Doc styles * ***************************/ /*********************** * [[Template:License]] * ************************/ .license { display:flex; flex-flow:row nowrap; background-color:var(--wiki-content-background-color--secondary); border:1px solid var(--wiki-content-border-color); padding:0.1em; margin:0.5em 0 0.5em 0; align-items:center; gap:5px; } .copyright-logo { filter:var(--wiki-icon-general-filter); } /*********************** * End Template:License * ************************/ /************ * Infoboxes * *************/ /* portable infoboxes */ :root { --pi-background: var(--wiki-content-background-color); --pi-secondary-background: var(--wiki-accent-color); --pi-secondary-background--rgb: var(--wiki-accent-color--rgb); --pi-secondary-background-label: var(--wiki-accent-label-color); --pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5); } .portable-infobox { border:4px solid var(--pi-border-color); } .portable-infobox .pi-title, .portable-infobox .pi-header { text-align:center; font-size:1.5em; background:rgba(var(--pi-secondary-background--rgb), 0.75); color:var(--pi-secondary-background-label); } .portable-infobox .pi-data { background:rgba(var(--pi-secondary-background--rgb), 0.18); } .portable-infobox .pi-image { padding: 8px; } .pi-image-thumbnail { max-width:100%; } .pi-section-navigation .pi-section-tab.pi-section-active, .pi-section-navigation .pi-section-tab.current, .pi-media-collection .pi-tab-link.current { background: var(--pi-secondary-background); color: var(--pi-secondary-background-label); } .pi-theme-baby .pi-image-thumbnail { width:100px; } /* overqualify these to overwrite normal content heading styles */ .mw-body .portable-infobox h2, .mw-body .portable-infobox h3 { border-bottom: 0; font-family: inherit; font-weight: 700; margin: 0; } /**/ /* Template infoboxes; [[Template:Infobox]] and [[:Category:Infobox part templates]] */ .infobox { float: right; width: 23em; max-width:100%; margin-left: 1em; margin-bottom: 0.5em; padding: 4px; border:2px solid var(--wiki-content-border-color); background-color:var(--wiki-content-background-color); } .infobox-table { width: 100%; padding: 0; background-color:transparent; border: 0; } .infobox-header, .infobox-section { background-color: var(--wiki-content-background-color--secondary); border:1px solid var(--wiki-content-border-color); font-weight:bold; text-align:center; } .infobox-header { font-size: 150%; padding:0.4em; } .infobox-section { padding:0.05em 0.5em; } .infobox-centered { text-align: center; } .infobox-centered img { max-width:100%; height:auto; } .infobox-row { vertical-align: top; } .infobox-row-name { text-align: left; vertical-align:middle; padding:0.1em; font-size:89%; } .infobox-spacer { height: 0.5em; } /**/ /**************** * End infoboxes * *****************/ /***************************** * Used by [[Template:Ambox]] * ******************************/ .ambox { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); border-collapse: collapse; font-size: 95%; margin: 0 auto 2px auto; width: 80%; } .ambox-gray { border-left-color: #383838; } .ambox + .ambox { margin-top: -2px; } .ambox-text { padding: 0.25em 0.5em; } .ambox-image { padding: 2px 0px 2px 0.5em; text-align: center; width: 60px; } .ambox-tiny .ambox-image { padding: 2px 0.5em; text-align: left; width: auto; } /* Ambox colors */ .ambox-blue { border-left: 10px solid #1e90ff; } .ambox-red { border-left: 10px solid #b22222; } .ambox-orange { border-left: 10px solid #f28500; } .ambox-yellow { border-left: 10px solid #f4c430; } .ambox-purple { border-left: 10px solid #9932cc; } .ambox-gray { border-left: 10px solid #bba; } .ambox-green { border-left: 10px solid #228b22; } /********************* * End Template:Ambox * **********************/ /******************************************** * Utility classes for standard MW galleries * *********************************************/ /* it's important that spaced comes before centered in the sheet */ .gallery.spaced { display:flex; flex-flow:row wrap; justify-content:space-evenly; margin-left:unset; } .gallery.centered { text-align:center; margin-left:auto; margin-right:auto; } /********************** * End gallery classes * ***********************/ 6d2b6f99567f3944b38484b728d19c3ad96fff0f User:JustLeafy 2 14 644 16 2023-10-31T21:01:27Z Mr Pie 5 2833 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Epilogues 0 199 645 277 2023-10-31T21:03:02Z Mr Pie 5 2833 Replaced fandom-specific fandom-table class with standard wikitable wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit''' '''(RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == == Sub Epilogue == {| class="mw-collapsible mw-collapsed wikitable" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} a4a158a4074f2faaf64ec87a82dfb5ed945eaa92 655 645 2023-10-31T22:03:30Z Mr Pie 5 2833 /* Sub Epilogue */ wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit''' '''(RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed wikitable" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == == Sub Epilogue == {| class="mw-collapsible mw-collapsed wikitable" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} [[Category:Life in Adventure]] 372158d964c0472cecece1a68ed3c45a5b0901ed 667 655 2023-11-12T15:19:05Z 175.156.73.166 0 /* Main Epilogue */ wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and after flare scroll has been used, win against the Skilled Adventurer first time, and lose second time.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit''' '''(RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == == Sub Epilogue == {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} e56c9d68f3e68eb49a8ea6d80b12e27dbdb3276c 668 667 2023-11-12T15:20:35Z 175.156.73.166 0 /* Main Epilogue */ wikitext text/x-wiki In this page, the ways to obtain certain epilogues are indicated in the tables. '''WARNING: This section contains spoilers to the game as it covers how to obtain every main and sub epilogue.''' <br /> == Adventurer’s Dream == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  ! '''Main Epilogue''' !'''How to obtain''' |- |'''1. <Dead for Nothing>''' |'''Die with Evil Alignment at less than 35EXP.''' |- |'''2. <End of a Bully>''' |'''Die with Evil Alignment between 35-80EXP.''' |- |'''3. <A Celebrated Death>''' |'''Die with Evil Alignment with more than or equals to 80EXP.''' |- |'''4. <Like Every Other Death>''' |'''Die with Neutral Alignment at less than 35EXP.''' |- |'''5. <Promising, but not enough>''' |'''Die with Neutral Alignment between 35-80EXP.''' |- |'''6. <Famous Adventurer>''' |'''Die with Neutral Alignment with more than or equals to 80EXP.''' |- |'''7. <Remembered>''' |'''Die with Good Alignment at less than 35EXP.''' |- | '''8. <Friendly Neighbourhood Adventurer>''' |'''Die with Good Alignment between 35-80EXP.''' |- | '''9. <Heroic Memories>''' |'''Die with Good Alignment with more than or equals to 80EXP.''' |- | '''10. <Frontier Hero>''' | # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Agree to Count Jimradi’s first order, defeat/capture the Elf Commander, accept Count Jimradi’s second order, Win the battle.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, Go to the [Northern Frontline], Suggest a different plan to Count Jimradi, Accept the [Centurion] event and win the battles, Ask to be given a chance, say ‘Follow Me’ and win the battle/Win the battle after bypassing the cavalry.''' '''                           OR''' # '''Accept the [Unclaimed Territories] event, side with the pioneers, kill or spare Irelle, defeat Irelle or, if you spared him, the Elf General and the Elf Soldier.''' |- |'''11. <Retired Adventurer>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Agree to Count Jimradi’s first order, Defeat the Elf Commander, refuse his next order, choose to run away, choose to run with the others.''' |- |'''12. <Elven Diplomat>''' |'''Accept the [Unclaimed Territories] event, side with the pioneers, beat Irelle and spare him, accept the elves' peace treaty.''' |- |'''13. <Return to the Farm>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, slay/capture the Elf Commander, Accept Count Jimradi’s second order, lose a battle.''' '''OR''' # Accept the [Unclaimed Territories] event, side with pioneers, beat Irelle, spare him, reject elves peace treaty, lose to Irelle General. '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose the battle, ask to be given another chance, lose the battle.''' |- |'''14. <Guardian of the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and succeed.''' |- |'''15. <With the Elves>''' |'''Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and after flare scroll has been used, lose to the Skilled Adventurer.''' |- |'''16. <After the Execution>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], suggest a different plan to Count Jimradi’s, accept the [Centurion] event, choose to run away, lose the battle to the Executioner.''' OR Accept the [Unclaimed Territories] event, help Irelle with the attack to the pioneer's camp and lose to the Skilled Adventurer the first time. |- |'''17. <Fugitive>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, choose to run away, Surprise the horse or win against the Executioner.''' |- |'''18. <Exile>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], choose to run away OR attack the guard and win.''' |- |'''19. <Elvish Execution>''' | # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], Suggest a different plan to Count Jimradi, accept the [Centurion] event, beat the first Elf, lose to the Elven Legion.''' '''OR''' # '''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, lose all the battles, ask to be given a chance, say ‘follow me’, lose the battle.''' |- |'''20. <Model Knight?>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, accept Count Jimradi’s second order, win the battle.''' |- |'''21. <Martyr>''' |'''Don’t accept the [Unclaimed Territories] event, go to the [Northern Frontline], accept Count Jimradi’s first order, win all the battles, refuse his next order, propose a duel/remain silent, lose the battle, choose to die with honour.''' |} === Additional Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Additional Epilogue''' !'''How to obtain''' |- |'''43. <Elvish Execution, and…>''' |'''Marry Majet, do the steps to obtain <Elvish Execution>''' |- |'''44. <Martyrdom, and…>''' |'''Marry Majet, do the steps to obtain <Martyr>''' |- |'''45. <A member of the Elf royal family>''' |'''CONDITION(S): Have a silver ring, have high CHAR, have good alignment.''' '''Accept the [Unclaimed Territories] event, side with the Elves, choose ‘I don’t have much...’, Select ‘Offer help… and yourself’''' |- |'''46. <Severe cost>''' |'''Don’t accept the [Unclaimed Territories] event, don’t go to the [Northern Frontline], attack the guard and lose the battle.''' |} === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''1. <The Spider woman, Johnny and Anna>''' |'''CONDITION(S): High INT and/or Luck''' '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, choose to reason with her.''' |- |'''2. <Anna’s death>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, Mention the rumours/Ask for more information, choose to respect Johnny’s choice.''' |- |'''3. <Lovers reconnected>''' | # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, win against the Spider Woman.''' '''OR''' # '''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, kill her.''' |- |'''4. <Revenge of the Spider Woman>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, take Johnny away OR leave them be and take Johnny as hostage.''' |- |'''5. <Johnny goes missing>''' |'''Do [Majet’s Encounter], accept her offer to do the [Spider Woman] event, calm/tell Anna to stop crying, threaten/fight the spider, take Johnny away, win against her human form, take Johnny away again, lose against the Spider Woman, leave them be, don’t take Johnny as hostage.''' |- |'''6. <The silence of a mansion>''' | # '''Accept the [Mansion] event, inspect the garden, choose to look for a solution, head for the priest, threaten/look for the amulet, if you looked for the amulet -> hand over the amulet, pick any of the rewards.''' '''OR''' # '''Accept the [Mansion] event, inspect the garden, listen to their story, help the commander and win the battle, pick any of the rewards.''' |- |'''7. <The ongoing war of wraiths>''' |'''Accept the [Mansion] event, inspect the garden, kill the commander and win the battle.''' |- |'''8. <The solution is to avoid>''' |'''CONDITIONS: High INT''' '''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, reason with the agent.''' |- |'''9. <Endless war and the death of an old man>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the priest, look for the amulet, don’t hand it over, head to the agency, beat the agent up and lose the battle.''' |- |'''10. <Revenge of agent>''' |'''Accept the [Mansion] event, inspect the garden, look for a solution, head for the agency, beat him up and win the battle.''' |- |'''11. <The result of a clumsy solution>''' |'''Accept the [Mansion] event, attack the wraiths and win.''' |- |'''12. <A brief lover>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, don’t choose to propose.''' |- |'''13. <A hunter friend>''' |'''CONDITIONS: 12+ CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and fail.''' |- |'''14. <Baron Enard>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice enard.''' |- |'''15. <Nisil’s Return Home>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice nisil.''' |- |'''16. <Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself and take the treasure.''' |- |'''17. <Volga the Dragon Slayer>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against/persuade the Frost Giant, win against the White Dragon.''' |- |'''18. <Volga, Enard and Nisil>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, ask the Frost Giant ‘Why the long face?’, if asked -> choose to defeat the White Dragon, win the battle.''' |- |'''19. <Unexpected Wealth>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, win the next battle.''' |- |'''20. <Cecil’s Army>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, lose the battle.''' |- |'''21. <Merchant of Death>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, betray Enard and lose, lose the next battle, defeat the Hassassin, spare Enard.''' |- |'''22. <Thief’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, lose the next battle.''' |- |'''23. <Finders Keepers>''' |'''Encounter the  [Tomb of Ashen Grief] event, look for and complete the tomb yourself.''' |- |'''24. <Sloppy Dragon Hunting>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, decline Volga’s request to hunt the White Dragon.''' |- |'''25. <Broken Spirits>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, lose to the Frost Giant.''' |- |'''26. <Cecil’s End>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, don’t save Volga in any/either of the choices, sacrifice yourself, split the treasure, agree to Enard's request to raid, win the first battle, don’t betray Enard, win the next battle.''' |- |'''27. <White Dragon’s Winter Snack>''' |'''Encounter the  [Tomb of Ashen Grief] event, ask to join and succeed, cut the vines, save Volga, accept Volga’s request to hunt the White Dragon, win against OR persuade OR help the Frost Giant, lose against the White Dragon.''' |- |'''28. <Majet’s Love>''' |'''CONDITIONS: High CHAR''' '''Do [Majet’s Encounter], during the tavern section choose for something else, choose for something more intimate, during the marriage section, propose to her and succeed.''' |} == Exiled Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''22. <My Life for Halad>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad.''' '''OR''' # '''Lose to the Ice Golem.''' '''Note: The order/type of choices made don’t matter as long as you lose to Halad OR the Ice Golem. (MAKE SURE you don’t have the Daily Kim’s Tongue, Terria’s help, OR even the rat professor’s help)''' |- |'''23. <Into dust>''' |'''CONDITIONS: High WIS + Evil alignment''' '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, don’t get the Daily Kim's Tongue, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, search the body, say that the robe is nice, lose against Halad.''' |- |'''24. <Resistance>''' |'''Meet the rat professor and choose to handle it alone, disenchant the scholars, enter the secret room to bypass the Ice Golem, lose to Halad.''' |- |'''25. <What Remains of the Tower>''' |'''(Free the old woman) Become Terria’s disciple, choose to help the rat professor and don’t hand him over, disenchant the scholars, climb up to Halad and lose to her.''' |- |'''26. <Demigod>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, choose ‘There’s another way’.''' '''''NOTE: Being Terria’s disciple doesn’t matter, just make sure she doesn’t help you in the tower.''''' |- |'''27. <President Swarm>''' |'''(Free the old woman) Become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go to the tower, dispose of the scholars, disenchant the Gargoyle, enter the secret room, win against Halad, rip the book.''' |- |'''28. <Restoration>''' |'''Don’t get Terria’s help, don’t get the rat professor’s help, disenchant the Scholars, win the rest of the battles.''' |- |'''29. <Body-snatched>''' |'''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, lose against the Evil Brain.''' |- |'''30. <Eye for an Eye>''' | # '''Win against Halad and banish her.''' '''OR''' # '''Do the same steps as sub 25.''' |- |'''31. <Divine Punishment>''' | # '''Don’t become Terria’s disciple, choose to handle it yourself and discard/sell the rat professor, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, don’t go to the tower until your progress bar reaches the end, dispose of the scholars, disenchant the Gargoyle, enter the secret room, lose against Halad, smack her wand/punch her, absorb the book, win against the Evil Brain.''' '''OR''' '''CONDITIONS: Good alignment''' # '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, banish Halad.''' |- |'''32. <Honorary Professor>''' | # '''(Free the old woman) Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' '''OR''' # '''Don’t become Terria’s disciple, get the rat professor’s help, go to the tower and disenchant the scholars, win against Halad.''' |- |'''33. <Justice Served>''' |'''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, climb up to the end, win against Halad and banish her.''' |- |'''34. <Fruit of Forgiveness>''' |'''CONDITIONS: Good alignment + High INT''' # '''(Free the old woman) Become Terria’s disciple, get the rat professor’s help and don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, forgive her, persuade Flu.''' '''OR''' '''CONDITIONS: Good alignment''' # '''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, don’t hand him over/persuade Terria to turn him back, fail to disenchant the scholars/give the scholars physical therapy, beat/disenchant the Gargoyle, enter the secret room and read the diary, choose to save Halad, win against her, rip the book, forgive her.''' |- |'''35. <nowiki><I Forgive Thee></nowiki>''' |'''CONDITIONS: Good alignment''' '''Meet the rat professor and choose to handle it alone, choose to dispose of the scholars, disenchant/win against the Gargoyle, enter the secret room, read the diary, climb up, choose to save Halad, win against Halad, absorb the book, forgive Halad.''' |- |'''36. <Flesh-colossus>''' |'''CONDITIONS: ONLY 1 HP left''' '''Don’t become Terria’s disciple, don’t get the rat professor’s help (discard/sell him if you have him), win against the Zealot and get information out of him, head to the tower, explain Halad’s plan, say you don’t have proof, sneak past, win against the Zealot, get killed by the Flesh-Colossus.''' |- |'''37. <President’s Best Disciple>''' |'''Don't become Terria's disciple, go into the cave of the singing herbalist, pass all the traps and get the Daily Kim's Tongue by passing its test, disenchant the people, succeed the stat-check/win against the zealot and get information out of them, hand the zealot over, visit the tower, explain Halad's plan, say you don't have proof, beat the Flesh-Colossus, follow Edmond.''' |- |'''38. <Back to School>''' |'''CONDITIONS: Evil alignment''' '''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, disenchant the people, win against the Zealot and get information from them, release/hand the Zealot over, visit the tower, explain Halad’s plan, say you don’t have proof, sneak past the Zealots, use the lantern, win against the Zealot, win/lose against the Flesh-Colossus, approach Halad, dispose of her.''' |- |'''39. <Future Grand Mage>''' |'''Don’t become Terria’s disciple, meet with the rat professor and choose to handle it alone, discard/sell the rat professor, follow the crowd, save the people and win against the Zealot, visit the tower, explain Halad’s plan, say that you have proof, save the White Owl, sneak past, ignore it/use lantern/magic: light, lose against the Zealot, absorb the book, refuse to enter, win against the Evil Brain.''' |- |'''40. <Atonement>''' |'''(Free the old woman) Become Terria’s disciple, Help the rat professor and hand him over, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad, choose that there’s another way.''' |- |'''41. <As for the Rodent Professor...>''' |'''(Free the old woman) Become Terria’s disciple, meet the rat professor and choose to handle it yourself, attempt to dispose of the Scholars, disenchant/win against the Gargoyle, climb up and win against the Ice Golem, choose ‘It’s for payback’, win against Halad, attack the Swarm, win against the Swarm, rip the book, banish Halad.''' |- |'''42. <Indigo Witch and the Rodent>''' |'''Become Terria’s disciple, hand over the rat professor, go to the tower and disenchant the scholars, disenchant/fail to disenchant the Gargoyle, win against Halad.''' |} == Librarian Background == === Main Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Main Epilogue''' !'''How to obtain''' |- |'''47.<Fallen Down>''' |'''CONDITIONS: 1 HP ONLY''' '''Don’t push/push the old woman away, follow/fail to follow the gossipers, go to Mount Gar, attack/watch Vertino silently, make a puddle/wait longer at the door.''' '''If you chose to make a puddle -> politely greet the Steel Dragon/fight the Steel Dragon, help Esit, choose to trap Vertino (High INT)/wish for Esit’s freedom.''' '''If you chose to wait longer at the door -> Get the kid to tell you about the dragon, head/don’t head to the nest, if you went to the nest -> watch the kid/save the kid, choose to side with the Steel Dragon in the battle after the campsite event, win against Darius, successfully assist the Dragon/win against Vertino.''' '''Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, proceed with the plan and roll to the left, make sure you perish NOT survive.''' |- |'''48.<Just War...!>''' |'''Do the same as sub 52.''' |- |'''49.<Drowned Emperor>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, consult with Egakin, get an audience with the Emperor.''' |- |'''50.<The Emperor's Resignation>''' |'''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Say that you beat the dragon, choose to give Esit her freedom, make a fake dragon head and present it to the Emperor.''' |- |'''51.<Back to the Library>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to side with the Steel Dragon if you head to the campsite). Make sure to choose the other options except saying that you beat the dragon, choose to give Esit her freedom, act out a play, win against the guards/call upon the rain/successfully sneak in/successfully distract, don’t hug Esit, proceed with the plan, successfully do the steps, reject Esit’s proposal.''' |- |'''52.<Imprisoned>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, attack Vertino and win, help Esit, choose that you sneaked Esit out/disposed of the dragon, choose to make a fake dragon head, threaten the blacksmith and present it to the Emperor.''' |- |'''53.<Reaching the Star>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, successfully do a hostage act, suggest that you sneaked Esit out/say that you beat the dragon, make a fake dragon head, ask politely, present the head to the Emperor, accept Esit’s ring.''' |- |'''54.<The Devil Has the Mountain Goat's Face>''' |'''The preceding events don’t matter (But make sure to not push away the old woman and do not follow the gossipers). Help the old man herd the mountain goats, make a puddle at the door and enter, politely greet the Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, shake the goat lure.''' |- |'''55.<The Empress's Closest>''' |'''Play as a Female Adventurer, help Esit and receive her brooch. If you’re a Male Adventurer, help Esit and don’t hug her.''' |- |'''56.<As the Emperor Wants>''' |'''The preceding events don’t matter (But make sure to not push away the old woman). Make a puddle at the door and enter, politely greet the Steel Dragon/win against the Steel Dragon, help Esit, choose to wish for her freedom, head to ‘The Mountain Goat’s Rest’, say that man is dangerous, tell Egakin to transform, fight and win/lose against the guards, choose to say that you beat the dragon, consult with Egakin, hand the Blessing of Menrva to the Emperor.''' |- |'''57.<The One Who Got the Princess>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, win against Vertino.''' |- |'''58.<A Meaningless Death>''' |'''CONDITIONS: Male Adventurer''' '''The preceding events don’t matter. Wait longer at the door, get the kid to tell you about the dragon, save the kid, side with the soldiers and win against the Steel Dragon, do as Esit says, choose to have the princess, lose against Vertino.''' |- |'''59.<The Princess' Butler>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Win against the Steel Dragon, dispose of the Steel Dragon, choose to stay with the princess.''' |- |'''60.<A Win-win for Zaipent and Arma>''' |'''Do the same as sub 59.''' |- |'''61.<Esit's Disappearance>''' | # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Steel Dragon). Win against Darius, take the princess and run away and fail to do so, escort her by yourself, lose to Egakin.''' '''OR''' # '''The preceding events don’t matter (But make sure to head to the campsite and side with the Soldiers). Lose to the Steel dragon, assist Vertino and lose again.''' |- |'''62.<Back to Where You Belonged>''' |'''The preceding events don’t matter (But make sure to head to the campsite). If you side with the Steel Dragon, win against Darius, take the princess and run, choose to take her by force, hand her over to Egakin.''' '''If you side with the soldiers, lose against the Steel Dragon, take the princess and run, choose to take her by force, hand her over to Egakin.''' |- |'''63.<nowiki><I am Not a Tool></nowiki>''' | # '''Make sure to side with the soldiers, win against the Steel Dragon and dispose of him.''' '''OR''' # '''Make sure to side with the soldiers, lose against the Steel Dragon, assist Vertino and win against the Steel Dragon.''' |- |'''64.<A New Maid and the Disappearance of Esit>''' |'''Make sure to side with the soldiers, win against the Steel Dragon and spare him.''' |- |'''65.<Wishing You Happiness>''' |'''The preceding events don’t matter (But make sure to head to the campsite and side with the soldiers). Lose against the Steel Dragon, take the princess and run away, take her by force, choose to escort her by yourself, win against Egakin and successfully don’t get knocked out by Esit''' '''(RNG), ask how the two are related, let the princess go.''' |} == The Plague == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''29. <Guilt>''' |'''Ask for more information about the burning town, fail to spare the child/go elsewhere, choose to drink on your own.''' |- |'''30. <Shield of the Church>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), pull out his sword.''' |- |'''31. <Pilgrimage>''' |'''Ask for more information about the burning town, tell Galgano to spare the child and fail/go elsewhere, ask what happened in the bar, tell Galgano to pray, climb to the top of the church/fly (+1 spellcasting), don’t pull out his sword.''' |- |'''32. <Pandemic>''' | # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, let the old woman perish.''' '''OR''' # '''Attack and win against the Templar, don’t dispose of the man, gather people at the church, ask for more information, persuade the Templars, choose that the old woman has cats.''' |- |'''33. <Cats and Soap>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, ask for more information,  persuade the Templars not to dispose of the Old Woman, say that the house is clean.''' |- |'''34. <Old Woman's Secret>''' |'''Attack and win against the Templar, dispose of the man, don’t gather people at the church, successfully persuade the Templars.''' |- |'''35. <nowiki><I Wanna Be a Templar!></nowiki>''' |'''CONDITIONS: ~12 WIS''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), don’t tell the child the truth.''' |- |'''36. <Runaway>''' |'''CONDITIONS: ~12 WIS + Evil alignment''' '''Ask for more information about the burning town, get Galgano to spare the child (scumsaving/savescumming recommended), choose ‘...templar?’, then choose ‘I always do my best’, tell the child the truth.''' |} == Refugees in Rixhelm == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''37. <Will reclaim my hometown>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, win all the battles''' |- |'''38. <I'm sorry I couldn't protect you>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, refuse to take their heirloom, offer to help them, lose the fight.''' |- |'''39. <For those who froze to death>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, you MUST have the refugees turn up as an undead (scumsaving/savescumming recommended), run away from them, win against the Frost Queen, refuse to hand over the flower, defeat the Frost Queen, smash the gem.''' |- |'''40. <Finding the Ice Flower>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, lose the battle.''' |- |'''41. <Girl and Teddy Bear>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), give the Teddy Bear to the Little Girl.''' |- |'''42. <Kingdom of the Frost Queen>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, accept to give the flower to the Lich.''' |- |'''43. <Thing was the Frost Queen>''' |'''CONDITIONS: High INT''' '''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle, seal the Frost Queen inside the Teddy Bear (Spellcasting +1), don’t give the Teddy Bear to the Little Girl.''' |- |'''44. <The Refugee’s Homecoming>''' |'''Offer the little girl some bread/coins, save the Refugees from the wolves, accept to take their heirloom, refuse to give the flower to the Lich, win the battle.''' |} == Devil’s Blood == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''45. <Path of Suffering>''' | '''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, accept both her offers to drink, accept her other offer to drink once you meet her again (+1 SP), agree to follow her to her home, either win/lose the battle against the Crusaders.''' |- |'''46. <The God of the Cult>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, don’t enter the burning city.''' '''OR''' '''Free her from the cage or Convince/Bride the judge if fail; Have a drink with her (don't stop drinking); Tell Rohan about Cira; Accomplish with Rohan; Follow Rohan; Tell Rohan to go first; Defeat the cultists; There is another way; Lose against Cira/Defeat Cira then spare Cira and run''' |- |'''47. <Where is Cira??>''' |'''Choose any option for the lady in the jungle, try to save Cira from her cage/bribe or persuade the judge, refuse her offer to drink, enter the burning city, choose to run away.''' |- |'''48. <Free at Last>''' |'''Win the battle against Cira.''' |- |'''49. <Rohan the Martyr>''' |'''Don’t follow Rohan/Follow Rohan and let him perish while killing Cira by choosing the option to find another way, then losing the battle.''' |} == In Search of the Merfolk == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''50. <Sink and Swim>''' |'''Kidnap the Merfolk, don’t do anything stupid, try to hold on to something and fail.''' |- |'''51. <The Aristocrats’ Luxury>''' |'''Kidnap the Merfolk, don’t do anything stupid, head down to the storage, dispose of Madellin.''' |- |'''52. <The Return of the Queen>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, win against the Kraken.''' |- |'''53. <Ikene, in the Calm Before the Storm>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, win against the Kraken’s Tentacles, lose against the Kraken.''' |- |'''54. <Kraken’s Domination>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, assist the queen, win against the merfolk, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |- |'''55. <The Widow of Love>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battle against the Kraken’s Tentacles, lose the battle against the Kraken, calm the captain.''' |- |'''56. <A Famous Captain>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Captain.''' |- |'''57. <Scattered Around>''' |'''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, calm the Captain, side with the Sailors.''' |- |'''58. <Everything You Have!>''' |'''CONDITIONS: High WIS, High STR''' '''OR''' '''+1 Surf (Prydwen), Rope''' '''Don’t kidnap the Merfolk and offer to help them, win the battles against the Kraken, side with the Captain, surf/pass the wis-check (+1 Spellcasting), use the rope/pass the str-check.''' |- |'''59. <Biding Time>''' |'''Kidnap the Merfolk, listen to their story, release them and follow them, go through the vortex, win against the ice golem, rush: B successfully OR use magic: light, don’t assist the queen, lose against the Kraken’s Tentacles, choose ‘this can’t continue’, fail to save Madellin/observe carefully.''' |} == Vengeful == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table"  !'''Sub Epilogue''' !'''How to obtain''' |- |'''60. <A Woman Who Swore Vengeance>''' |'''CONDITIONS: High CON OR High INT''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, reject/accept Benjamin’s proposal.''' |- |'''61. <Benjamin the Knight>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and forget him, don’t dispose of Van Goyle.''' |- |'''62. <Benjamin the Bandit>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, don’t help Benjamin with his test/have Benjamin fail his test, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary and fail, aid the adventurers and win, fail to persuade Benjamin.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, fail to take him back, aid the adventurers and win, fail to persuade Benjamin.''' |- |'''63. <Benjamin the Farmer>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, don’t encourage him, catch up on each other, tell him to forget about revenge, follow Benjamin’s uncle into his house, successfully persuade/take him back, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' '''IF you failed the STAT-Check:''' '''Aid the adventurers and win, successfully persuade Benjamin to go home, choose ‘Sure thing’, accept Benjamin’s invitation to his house.''' |- |'''64. <Vengeance, Vengeance and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, fail the CON stat-check OR pass the CON stat-check and lose against Attna.''' |- |'''65. <Love and Vengeance>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary/recommend Alec to Benjamin and help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle and finish him, head to Benjamin’s house, pass the CON stat-check and win against Attna.''' |- |'''66. <Act of Evil Calls for Vengeance>''' | # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, lose against Van Goyle.''' '''OR''' # '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, accompany Benjamin, fail to sneak in the Citadel, win against the group of bandits, lose to Van Goyle.''' |- |'''67. <Death of a Bandit>''' |'''CONDITIONS: Impure/Evil alignment''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary and fail, aid the adventurers, dispose of Benjamin.''' |- |'''68. <Van Goyle’s Downfall>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, recommend Alec to Benjamin, help Benjamin with his test, don’t accompany Benjamin, open the letter and head to Alec’s estate, follow him to the Citadel, win against the group of bandits, win against Van Goyle.''' |- |'''69. <Your Very Own Knight>''' |'''CONDITIONS: High CON OR High INT + Female Adventurer''' '''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, lose against the first group of bandits, don’t run away, win against the next group of bandits, pass the stat-check and dispose of Van Goyle (don’t let Benjamin perish), mount Benjamin’s horse and follow him to his home, don’t get poisoned (Pass the CON Stat-check, or have High INT), win against Attna, accept Benjamin’s proposal.''' |- |'''70. <A Premature Death>''' |'''Do the same steps as sub 68.''' |- |'''71. <Make His Wish Come True>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin as a Mercenary, accompany Benjamin, wait until sunset, fail to sneak in the citadel, win against the group of bandits, fail the stat-check for Van Goyle (DON’T block his hit!), win against Van Goyle.''' |- |'''72. <Revenge Fulfilled>''' |'''Save Alec from the Winter Wolves/give soldiers treatment, search for survivors, save Benjamin, train Benjamin into a Mercenary, accompany Benjamin, win against the Guards/successfully sneak into the Citadel, win against Van Goyle, choose to forget it, don’t dispose of Van Goyle.''' |} == The Jewel of Life == === Sub Epilogue === {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |} == The Most Beautiful Being == == Sub Epilogue == {| class="mw-collapsible mw-collapsed fandom-table" !'''Sub Epilogue''' !'''How to obtain''' |'''How to obtain''' |} 2bd8441b495b103a71d529f6fd9838dcfb8d4443 Item Attributes 0 153 646 183 2023-10-31T21:03:12Z Mr Pie 5 2833 Replaced fandom-specific fandom-table class with standard wikitable wikitext text/x-wiki '''Attributes''' that aren’t mentioned means that their uses are currently unknown. The current description of the '''attributes''' are their theorised effects until disproved. {| class="wikitable" |'''Attribute''' |'''Description''' |- |'''Grace''' |'''Increases chance to encounter certain events (Beggar Children), increases chances to persuade.''' |- |'''Intimidation''' |'''Decreases enemy encounters, Increases chances to threaten, etc.''' |- |'''Stability''' |'''Enables evil choices regardless of alignment(?).''' |- |'''Spellcasting''' |'''Unlocks spells for event choices.''' |- |'''Holiness''' |'''When paired with Spellcasting, unlocks [Undead] and [Bless] spell.''' |- |'''Surf''' |'''Allows the adventurer to surf the sea.''' |- |'''Flight''' |'''Unlocks [Flight], does not require Spellcasting.''' |- |'''Control the Weather''' |'''Controls the weather during a weather event (E.g Rain event).''' |- |'''Wants to be alone''' |'''Decreases chance to encounter Love Interests''' |- |'''Stealthy''' |'''Increases chance to ambush, assassinate, steal, sneak, etc.''' |- |'''Finger Protection''' |'''Related to a certain event where the adventurer's finger is involved (Digging the ground without a shovel, burying the body, etc.?)''' |- |'''Loved by fleas''' |'''Unlocks the Flea event, allows you to bypass Attribute-checks from the Dog event.''' |- |'''Lie detection''' |'''Detects whether an NPC is lying (E.g Girl surrounded by bandits).''' |- |'''Magic resistance''' |'''Protects the adventurer from curses, prevents the Kraken’s incarnation and prevents Halad’s Gias.''' '''Credits: 안녕 님 (플루#8675)''' |- |'''Warmth''' |'''Increases chance to exit the Yeti’s cave and to search the shipwreck.''' '''Credits: 안녕 님 (플루#8675)''' |- |'''Blocking''' |'''Blocks projectiles and allows for bypassing certain Attribute-checks during Enemy Encounters (E.g Goblin ambush, etc.)''' |} fe939dffb1f0af77cbb415d01455cd9be4b40481 656 646 2023-10-31T22:03:37Z Mr Pie 5 2833 wikitext text/x-wiki '''Attributes''' that aren’t mentioned means that their uses are currently unknown. The current description of the '''attributes''' are their theorised effects until disproved. {| class="wikitable" |'''Attribute''' |'''Description''' |- |'''Grace''' |'''Increases chance to encounter certain events (Beggar Children), increases chances to persuade.''' |- |'''Intimidation''' |'''Decreases enemy encounters, Increases chances to threaten, etc.''' |- |'''Stability''' |'''Enables evil choices regardless of alignment(?).''' |- |'''Spellcasting''' |'''Unlocks spells for event choices.''' |- |'''Holiness''' |'''When paired with Spellcasting, unlocks [Undead] and [Bless] spell.''' |- |'''Surf''' |'''Allows the adventurer to surf the sea.''' |- |'''Flight''' |'''Unlocks [Flight], does not require Spellcasting.''' |- |'''Control the Weather''' |'''Controls the weather during a weather event (E.g Rain event).''' |- |'''Wants to be alone''' |'''Decreases chance to encounter Love Interests''' |- |'''Stealthy''' |'''Increases chance to ambush, assassinate, steal, sneak, etc.''' |- |'''Finger Protection''' |'''Related to a certain event where the adventurer's finger is involved (Digging the ground without a shovel, burying the body, etc.?)''' |- |'''Loved by fleas''' |'''Unlocks the Flea event, allows you to bypass Attribute-checks from the Dog event.''' |- |'''Lie detection''' |'''Detects whether an NPC is lying (E.g Girl surrounded by bandits).''' |- |'''Magic resistance''' |'''Protects the adventurer from curses, prevents the Kraken’s incarnation and prevents Halad’s Gias.''' '''Credits: 안녕 님 (플루#8675)''' |- |'''Warmth''' |'''Increases chance to exit the Yeti’s cave and to search the shipwreck.''' '''Credits: 안녕 님 (플루#8675)''' |- |'''Blocking''' |'''Blocks projectiles and allows for bypassing certain Attribute-checks during Enemy Encounters (E.g Goblin ambush, etc.)''' |} [[Category:Life in Adventure]] 763c41d9e0f15c817009e64237d3da3921c8c60b Template:Ambox 10 330 647 2023-10-31T21:44:30Z Mr Pie 5 2833 Created page with "<onlyinclude><includeonly><table style="{{{style|}}}" class="plainlinks ambox {{#ifeq:{{{format|}}}|tiny|ambox-tiny}} {{#switch:{{{border|}}} | red = ambox-red | orange = ambox-orange | yellow = ambox-yellow | purple = ambox-purple | blue = ambox-blue | green = ambox-green | gray = ambox-gray | #default = ambox-green }} {{{class|}}}"> <tr> <td class="ambox-image">{{{image|File:{{{icon|Information.svg}}}{{!}}48px|{{#ifeq:{{{format|}..." wikitext text/x-wiki <onlyinclude><includeonly><table style="{{{style|}}}" class="plainlinks ambox {{#ifeq:{{{format|}}}|tiny|ambox-tiny}} {{#switch:{{{border|}}} | red = ambox-red | orange = ambox-orange | yellow = ambox-yellow | purple = ambox-purple | blue = ambox-blue | green = ambox-green | gray = ambox-gray | #default = ambox-green }} {{{class|}}}"> <tr> <td class="ambox-image">{{{image|[[File:{{{icon|Information.svg}}}{{!}}48px|{{#ifeq:{{{format|}}}|tiny|x20px}}|alt=]]}}}</td> <td class="ambox-text">{{{type|}}} {{#if:{{{info|}}}|{{#ifeq:{{{format|}}}|tiny||<div class="amsmalltext"> {{{info}}} </div>}}}}</td></tr></table></includeonly></onlyinclude><noinclude> {{doc}} [[Category:Notice templates]]</noinclude> 9d2e15c7635597c6190226735a8be053c753c455 Template:Ambox/doc 10 331 648 2023-10-31T21:44:41Z Mr Pie 5 2833 Created page with "The template is a notice template ===Named parameters=== :; |icon=: image file name for use on the left, e.g. "Stub.png" :; |image=: left (image) cell content, overrides <code>|icon=</code> if provided. :; |type=: top line text :; |info=: list of extra info :; |border=: border colour (defaults to green) ::; red : ambox-red (serious issue) ::; yellow : ambox-yellow (mild issue) ::; green : ambox-green (good!) ::; purple : ambox-purple (technical change) ::; b..." wikitext text/x-wiki The template is a notice template ===Named parameters=== :; |icon=: image file name for use on the left, e.g. "Stub.png" :; |image=: left (image) cell content, overrides <code>|icon=</code> if provided. :; |type=: top line text :; |info=: list of extra info :; |border=: border colour (defaults to green) ::; red : ambox-red (serious issue) ::; yellow : ambox-yellow (mild issue) ::; green : ambox-green (good!) ::; purple : ambox-purple (technical change) ::; blue : ambox-blue (notice) ::; orange : ambox-orange (stub colour) ::; gray : ambox-gray :; |format: <code>tiny</code> to display a small, left-aligned box showing only the <code>|type=</code> value; any other value displays the full ambox. :; |style=: extra style parameters ''(unlikely to be used)'' == Examples == === Default === {{Ambox | type = I am type | info = I am info }} === Tiny + icon === {{Ambox | type = I am tiny | icon = Template-info.svg | format = tiny }} === Red + image === {{Ambox | image = [[Image:Cleanup.svg]] | border = red | type = I am type | info = * I am info }} === Yellow === {{Ambox | border = yellow | type = I am type | info = * I am info }} === Green === {{Ambox | border = green | type = I am type | info = * I am info }} === Purple === {{Ambox | border = purple | type = I am type | info = * I am info }} === Blue === {{Ambox | border = blue | type = I am type | info = * I am info }} === Orange === {{Ambox | border = orange | type = I am type | info = * I am info }} === Gray === {{Ambox | border = gray | type = I am type | info = * I am info }} <noinclude> [[Category:Template documentation]] </noinclude> ea5dba56cbb7cb115a4a91119fea9ee6802f8210 Template:Delete 10 194 649 243 2023-10-31T21:45:02Z Mr Pie 5 2833 wikitext text/x-wiki {{Ambox | image = [[File:Icon_delete.png|x48px]] | type = '''This page is a [[:Category:Candidates for deletion|candidate for deletion]].''' | border = red | info = Reason: "''{{{1|No reason has been provided}}}''" }}<!-- --><includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude> {{doc}} [[Category:Notice templates]] </noinclude> 40c2ce318902c70910e6cebedf9d8d8c6f4b6f1c Category:Stubs 14 257 650 357 2023-10-31T21:45:49Z Mr Pie 5 2833 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that are incomplete and are tagged with the {{T|Stub}} template. [[Category:Wiki maintenance]] 588fb26f8b01ea95d070e255dc506fbe85cee327 Category:Candidates for deletion 14 132 651 146 2023-10-31T21:46:15Z Mr Pie 5 2833 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template. '''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion. [[Category:Wiki maintenance]] 4386e45ba145349d242bcf6f7760717476179744 Template:Stub 10 255 652 355 2023-10-31T21:47:29Z Mr Pie 5 2833 wikitext text/x-wiki {{Ambox | icon = Stub.svg | border = yellow | type = ''{{PAGENAME}}'' is a stub! | info = This article is unfinished/missing a lot of content. You can help the {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it]! }}<includeonly>[[Category:Stubs]]</includeonly><noinclude> {{Documentation}}</noinclude> dd2c808642c1d474fa6ef57674ac92883ae0b484 Template:Disambiguation 10 97 653 109 2023-10-31T21:48:00Z Mr Pie 5 2833 wikitext text/x-wiki {{Ambox | icon = Disambig.svg | border = purple | type = Disambiguation page for {{PAGENAME}} | info = The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. }}<includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> 951acd0c15fbde5374a2f0c5ab3795f2b3743003 Template:=/doc 10 96 654 108 2023-10-31T21:49:14Z Mr Pie 5 2833 wikitext text/x-wiki ;Description :This template is used when escaping <code>=</code> when contained in [[mw:Help:Extension:ParserFunctions|Parser functions]]. ;This template cannot be substituted. ;Syntax :Insert this template using <code>{{t|{{=}}}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> f262909a2d46463f7545df0e2f4c1bd9d9db2ac4 Studio Wheel 0 226 657 306 2023-10-31T22:03:40Z Mr Pie 5 2833 wikitext text/x-wiki '''{{PAGENAME}}''' is the developer of ''[[{{topic}}]]''. They are known for developing other indie games as well and are currently based in South Korea. The studio was established in 2017 and has released a few games since then, one of them being ''Life in Adventure''. [[Category:Life in Adventure]] 5d27bfe05155f58db262381b10346c731a6e7cbf Category:Life in Adventure 14 332 658 2023-10-31T22:03:59Z Mr Pie 5 2833 Created page with "Top-level category for game content. [[Category:{{SITENAME}}]]" wikitext text/x-wiki Top-level category for game content. [[Category:{{SITENAME}}]] 853bf7e21d7e7c9e45b60cc9c340a6e11e4b1beb List of Items 0 247 659 497 2023-10-31T22:04:43Z Mr Pie 5 2833 /* List of All Items */ wikitext text/x-wiki Item type abbreviations are as follows: <br /> {| class="mw-collapsible wikitable" !'''Weapon Slots:''' || '''Armor Slots''' || '''Other''' |- |<ul> <li>OH(One-Handed) </li> <li>TH(Two-Handed) </li> <li>SH(Shield) </li> <li>MT(Magic Tool) </li> <li>FM(Familiar) </li> <li>RC(Relic) </li> </ul> | <ul> <li>AR(Armor) </li> <li>CL(Clothing) </li> </ul> | <ul> <li>CN(Consumable) </li> <li>ETC(Other) </li> </ul> |} ==List of All Items== {| class="mw-collapsible mw-collapsed wikitable"  | '''Item Num.''' || '''Name '''|| '''Type '''|| '''Price*''' || '''Rel. Stat''' || '''Attack Type''' || [[Item Attributes|'''Attributes''']] || '''Location''' |- | 1 || Dagger || (OH) || 11 || DEX || Slash, Thrust || Intimidating+1, Stealthy+1 || City Blacksmith Shop |- | 2 || Wand || (OH) || 16 || INT || Magic || Spellcasting+1 || Magical Shop |- | 3 || Round Shield || (SH) || 18 || CON, WIS || N/A || Blocking+1 || City Blacksmith Shop |- | 4 || Padded Armor || (CL) || 25 || WIS, CON || N/A || Stealthy+1, Prickly Heat+1 || Travelling Merchant, Adventurer's Shop |- | 5 || Hide Armor || (AR) || 30 || CON, WIS || N/A || Loved by the fleas+1 || Travelling Merchant |- | 6 || Splint Mail || (AR) || 38 || CON, WIS || N/A || Stealthy-2 || City Blacksmith Shop |- | 7 || Mace || (OH) || 15 || STR || Strike || N/A || City Blacksmith Shop |- | 8 || Spiked Gauntlet || (OH) || 17 || CON || Strike || Intimidating+1 || Travelling Merchant, Adventurer's Shop |- | 9 || Wooden Staff || (TH) || 28 || INT || Magic || Spellcasting+1 || Magical Shop |- | 10 || Spear || (TH) || 30 || DEX || Slash, Thrust || N/A || City Blacksmith Shop |- | 11 || Crossbow || (TH) || 25 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 12 || Magic Dart || (OH) || 25 || CHA || Projectile || Grace+1, Spellcasting+1 || Magical Shop |- | 13 || Kukri || (OH) || 36 || DEX, STR || Slash || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 14 || Halberd || (TH) || 36 || STR || Slash, Thrust || N/A || City Blacksmith Shop |- | 15 || Longsword || (TH) || 33 || STR, DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 16 || Rapier || (OH) || 60 || DEX || Thrust || Finger Protection+1, Grace+1 || City Blacksmith Shop |- | 17 || Kite Shield || (SH) || 18 || CON, WIS || N/A || Stability+1, Blocking+1, Spellcasting+1 || City Blacksmith Shop |- | 18 || Trident || (TH) || 330 || STR, INT || Thrust || Holiness+2, Spellcasting+1 || City Blacksmith Shop, Surf, Merfolk |- | 19 || War Troll Hammer || (TH) || 144 || STR, INT || Strike || Intimidating+2 || City Blacksmith Shop |- | 20 || Great Sword || (TH) || 41 || STR || Slash, Thrust || N/A || City Blacksmith Shop, Cure Old Man |- | 21 || Battle Scythe || (TH) || 65 || INT, CHA || Slash || Stability-1, Spellcasting+1 || Magical Shop |- | 22 || Longbow || (TH) || 34 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 23 || Shortbow || (TH) || 32 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 24 || Dwarven War Axe || (TH) || 90 || STR, CON || Slash || Grace-2 || City Blacksmith Shop |- | 25 || Mindfulness || (TH) || 145 || CHA, STR || Strike || Intimidating+3 || City Blacksmith Shop |- | 26 || Buckler || (SH) || 13 || DEX, CON || N/A || Stability-1, Blocking+1 || City Blacksmith Shop |- | 27 || Hand Crossbow || (OH) || 98 || DEX || Projectile || Grace+1 || Old Man Bow Shop |- | 28 || Maine-gauche || (OH) || 40 || DEX, CON || Thrust || Grace+1 || City Blacksmith Shop |- | 29 || Chain Sickle || (TH) || 78 || DEX, INT || Strike || Grace+1, Stability-1 || City Blacksmith Shop |- | 30 || Magic Staff || (TH) || 90 || INT || Magic || Spellcasting+1 || Magical Shop |- | 31 || Robe || (CL) || 72 || WIS, CON || N/A || Stealthy+1, Grace+1 || Magical Shop |- | 32 || Studded Armor || (AR) || 67 || WIS, CON || N/A || Stealthy+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 33 || Half Plate Armor || (AR) || 75 || CON, WIS || N/A || Stability+1, Spellcasting-1 || City Blacksmith Shop |- | 34 || Full Plate Armor || (AR) || 115 || CON, WIS || N/A || Spellcasting-2, Grace+2, Stealthy-2 || City Blacksmith Shop |- | 35 || Crow Amulet || (OH) || 17 || CHA || Sorcery || Stability-1, Spellcasting+1 || Magical Shop |- | 36 || Rune Knuckle || (OH) || 35 || CHA, WIS || Strike || Intimidating+1, Spellcasting+1 || Magical Shop |- | 37 || Health Potion || (CN) || 50 || N/A || N/A || Health+2 || Magical Shop |- | 38 || Sanity Potion || (CN) || 50 || N/A || N/A || Sanity+2 || Magical Shop |- | 39 || Shovel || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 40 || Rope || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 41 || Match || (ETC) || 1 || N/A || N/A || N/A ||Travelling Merchant, Adventurer's Shop, Match Girl |- | 42 || Lockpick || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 43 || Lantern || (ETC) || 1 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 44 || Fishing Rod || (ETC) || 7 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 45 || Pickaxe || (ETC) || 3 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 46 || Wyvern Orb || (CN) || 100 || N/A || N/A || CON+1 || Defeating wyvern with Majet |- | 47 || Silver Ring || (ETC) || 40 || N/A || N/A || N/A || Travelling Merchant, Adventurer's Shop |- | 48 || Basket of Matches || (ETC) || 20 || N/A || N/A || N/A || Match Girl |- | 49 || Haunted Dagger || (OH) || 0 || DEX, CHA || Slash, Strike || Stability-2, Intimidating+2 || Helping the ghost kill |- | 50 || Bloodied Bronze Chalice || (MT) || 115 || WIS || N/A || Stability-1, Spellcasting+1 || Chest in the 2 statue dungeon |- | 51 || Tavern Owner's Key || (ETC) || 5 || N/A || N/A || N/A || From the location on taverns map |- | 52 || ''101 Ways To Seduce People'' || (CN) || 30 || CHA || N/A || CHA+1 || Save the girl in the river and give her to the goblins |- | 53 || Elixir of the Beauty || (CN) || 100 || N/A || N/A || CHA+2, CON-1 || Shop |- | 54 || ''Principles of Magic'' || (MT) || 60 || WIS || N/A || Intimidating-1, Spellcasting+1 || Magical Shop |- | 55 || Flare Scroll || (ETC) || 5 || N/A || N/A || N/A || Team with the elves |- | 56 || Map to the Snake's Nest || (ETC) || 20 || N/A || N/A || N/A || Purchased from an informed merchant |- | 57 || Giant Snake's Venomous Fang || (ETC) || 25 || N/A || N/A || N/A || Killing the Giant Snake from the snake map |- | 58 || Giant Snake's Tail || (OH) || 74 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop, Killing Giant Snake |- | 59 || Chrome Halberd || (TH) || 81 || STR || Slash, Thrust || Stealthy-1, Stability+1 || City Blacksmith Shop |- | 60 || Mithril Halberd || (TH) || 180 || STR, DEX || Slash, Thrust || Stealthy-1, Stability+2 || City Blacksmith Shop |- | 61 || Spear of the Holy Blood || (TH) || 653 || STR, INT || Slash, Thrust || Holiness+5, Spellcasting+2 || Shop |- | 62 || Shaking Thing || (TH) || 710 || STR || Projectile || Grace-3 || Kill the already wounded snake |- | 63 || Tin Club || (OH) || 40 || STR || Strike || Hit the ball+1 || City Blacksmith Shop, Surf |- | 64 || Mithril Mace || (OH) || 100 || STR, DEX || Strike || Grace-1 || Shop |- | 65 || Wang Gol's Morning Star || (OH) || 200 || STR || Strike || Grace-2, Intimidating+1 || Old Man Bow Shop, Adventurer's Shop |- | 66 || Mjolnir || (OH) || 610 || STR, WIS || Strike || Holiness+5 || Shop |- | 67 || Chrome Great Sword || (TH) || 95 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 68 || Adamantine Great Sword || (TH) || 400 || STR || Slash, Thrust || Grace-1, Stealthy-2 || City Blacksmith Shop |- | 69 || The Wound || (TH) || 444 || STR || Slash || Grace+1, Intimidating+2 || City Blacksmith Shop |- | 70 || Great Sword in the Wood || (TH) || 690 || STR, DEX || Slash || Holiness+4, Intimidating+2 || Kill the red dragon in the maze |- | 71 || Chrome Amulet || (OH) || 54 || CHA || Sorcery || Spellcasting+1, Grace+1 || Magical Shop |- | 72 || Mithril Amulet || (OH) || 110 || CHA || Sorcery || Spellcasting+1, Grace+2 || Magical Shop |- | 73 || Lord's Amulet || (OH) || 235 || CHA || Sorcery || Grace+2, Stability-2 || Magical Shop, Priests lost item |- | 74 || Lemegeton Amulet || (OH) || 666 || CHA || Sorcery || Grace+3, Holiness-5, Stability-2 || Shop |- | 75 || Alloy Arming Sword || (OH) || 50 || DEX || Slash, Thrust || Grace+1 || City Blacksmith Shop |- | 76 || Mithril Arming Sword || (OH) || 105 || DEX || Slash, Thrust || Grace+2, Stability-2 || City Blacksmith Shop |- | 77 || Blade of Light || (OH) || 220 || DEX || Slash, Thrust || Grace+3, Sparkling+2 || City Blacksmith Shop |- | 78 || Galgano's Sword || (OH) || 385 || DEX || Slash, Thrust || Grace+4, Holiness+5 || Climb the spire and pull out of the ground |- | 79 || Alloy Short Bow || (TH) || 95 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 80 || Mithril Short Bow || (TH) || 180 || DEX, STR || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 81 || Thousand-Pound Bow || (TH) || 405 || DEX, STR || Projectile || Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 82 || Vijaya || (TH) || 684 || DEX, STR || Projectile || Spell Resistance+1 || Majet's reward to you after the spider Means "Victory" in Hindi |- | 83 || Full Chrome Armor || (AR) || 220 || CON, WIS || N/A || Grace+2, Spellcasting-3, Stealthy-2 || City Blacksmith Shop |- | 84 || Full Mithril Armor || (AR) || 370 || CON, WIS || N/A || Grace+3, Spellcasting-4, Stealthy-2 || City Blacksmith Shop |- | 85 || Half Chrome Armor || (AR) || 182 || CON, WIS || N/A || Grace+2, Stealthy+1 || City Blacksmith Shop |- | 86 || Half Mithril Armor || (AR) || 330 || CON, WIS || N/A || Grace+2, Stealthy+2 || City Blacksmith Shop |- | 87 || Silk Robe || (CL) || 200 || WIS, CON || N/A || Grace+2, Stealthy+1 || Magical Shop |- | 88 || Mystic Robe || (CL) || 352 || WIS, CON || N/A || Grace+3, Stealthy+1 || Magical Shop |- | 89 || Birch Wand || (OH) || 47 || INT || Magic || The smell of tree+1, Spellcasting+1 || Magical Shop |- | 90 || Glass Wand || (OH) || 90 || INT || Magic || Sparkling+1, Spellcasting+1 || Magical Shop |- | 91 || Storm Caller Flute || (OH) || 227 || INT || Magic || Control Weather+1, Spellcasting+2 || Magical Shop, Protecting the old lady in plague tale |- | 92 || Misilteinn || (OH) || 400 || INT || Magic || Holiness-5, Spellcasting+3 || Completing both Indigo Witch tasks in the Exiled Background |- | 93 || Carnewennan || (OH) || 198 || DEX || Slash, Thrust || Grace+2, Stealthy+2 || Found in Tomb of Ashen Grief |- | 94 || The Answerer || (OH) || 440 || DEX || Slash, Thrust || Stealthy+3, Lie Detection+1 || Defeating Balor in the Mithril Mines subquest |- | 95 || Frost Shield || (SH) || 432 || WIS, CON || N/A || Warmth-5, Blocking+2, Spellcasting-1 || Shop |- | 96 || Prydwen || (SH) || 575 || CON, WIS || N/A || Surfing+1, Blocking+2, Spellcasting-1 || Shop |- | 97 || Mystic Shield || (SH) || 90 || WIS, CON || N/A || What are you looking at?+1, Blocking+1 || Magical Shop |- | 98 || Siegfried's Protection || (MT) || 220 || WIS, INT || N/A || Stability+2, Stealthy+1, Blocking+1 || Magical Shop |- | 99 || Fáfnir's Eye || (MT) || 563 || WIS, INT || N/A || Stability-5, Intimidating+5 || Shop |- | 100 || Elixir of the Gladiator || (CN) || 100 || N/A || N/A || STR+1, DEX+1, INT-1, WIS-1 || Shop |- | 101 || Elixir of the Sage || (CN) || 100 || N/A || N/A || STR-1, DEX-1, INT+1, WIS+1 || Shop |- | 102 || Golem Operation Core || (ETC) || 50 || N/A || N/A || N/A || Impressing people |- | 103 || Silver Rapier || (OH) || 105 || DEX || Thrust || Finger Protection+1, Grace+1, Holiness+1 || City Blacksmith Shop |- | 104 || Armadillo Armor || (AR) || 158 || WIS, CON || N/A || Rolling+1, Stealthy+1 || Old Man Bow Shop, Adventurer's Shop |- | 105 || Yggdrasil Armor || (AR) || 416 || WIS, CON || N/A || Holiness+2, Sparkling+1 || Old Man Bow Shop, Adventurer's Shop |- | 106 || Leather of the Nemean Lion || (AR) || 848 || CON, WIS || N/A || Grace-3, Intimidating+5 || Old Man Bow Shop |- | 107 || Wings of Heaven || (AR) || 870 || WIS, CON || N/A || Flight+1, Grace+5 || Shop |- | 108 || Conqueror's Golden Armor || (AR) || 440 || CON, CHA || N/A || Holiness-5, Sparkling+2, Spellcasting-2 || Heirloom from the mansion |- | 109 || Seven-Bladed Sword || (OH) || 377 || CHA, INT || Magic, Thrust || Spell Resistance+1, Spellcasting+2 || Shop "Said to protect against bad luck." |- | 110 || Storm's Rage || (OH) || 370 || DEX, STR || Thrust || Reaction+1, Grace+3 || Shop |- | 111 || Chrome Heart || (MT) || 202 || WIS, CON || N/A || Smells like Steel+1, Blocking+1 || Magical Shop |- | 112 || Daily Kim's Tongue || (TH) || 756 || INT, CHA || Magic, Sorcery || Self-Talk+1, Holiness-4, Spellcasting+5 || Fail Indigo Witch tasks and find in mountain |- | 113 || The Lone Sniper || (TH) || 820 || DEX, INT || Projectile || Stealthy+3, Wants to be Alone+1 || Old Man Bow Shop |- | 114 || Frozen Heart || (MT) || 370 || WIS, INT || N/A || Intimidating+3, Warmth-2, Spellcasting+2 || Save Volga from the vines, and help him kill a dragon |- | 115 || Alloy Buckler || (SH) || 50 || DEX, CON || N/A || Smells like Steel+1, Blocking+1 || City Blacksmith Shop |- | 116 || Mithril Buckler || (SH) || 100 || DEX, CON || N/A || Sparkling+1, Grace+1, Blocking+1 || City Blacksmith Shop |- | 117 || Imperil Guard's Rapier || (OH) || 243 || DEX || Thrust || Sparkling+1, Grace+2 || City Blacksmith Shop |- | 118 || Slime Kite Shield || (SH) || 40 || CON, STR || N/A || Spellcasting-1, Grace-2, Blocking+2 || Old Man Bow Shop, Adventurer's Shop |- | 119 || Sea Cat Scale Shield || (SH) || 90 || CON, STR || N/A || Grace-2, Spellcasting-1, Blocking+2 || Old Man Bow Shop, Adventurer's Shop, Give the fishing blacksmith a seacat scale |- | 120 || Adamantine Kite Shield || (SH) || 310 || CON, STR || N/A || Spellcasting-1, Stability+2, Blocking+2 || City Blacksmith Shop |- | 121 || Hoplite || (SH) || 40 || CON, WIS || N/A || Grace-1, Spellcasting-1, Blocking+1 || City Blacksmith Shop |- | 122 || Chrome Round Shield || (SH) || 110 || CON, WIS || N/A || Spellcasting-1, Sunlight Reflection+1, Blocking+1 || City Blacksmith Shop |- | 123 || Spiked Shield || (SH) || 235 || CON, WIS || N/A || Spellcasting-1, Grace-3, Blocking+2 || City Blacksmith Shop |- | 124 || Blessed Lance || (OH) || 227 || STR, INT || Thrust || Holiness+2, Spell Resistance+1 || City Blacksmith Shop |- | 125 || Mackerel || (CN) || 20 || N/A || N/A || Health+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 126 || Red Snapper || (CN) || 60 || N/A || N/A || Health+1, Sanity+1 || Old Man Bow Shop, Adventurer's Shop, Fishing |- | 127 || Copper Ore || (ETC) || 10 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 128 || Sea Cat Scale || (ETC) || 30 || N/A || N/A || N/A || Old Man Bow Shop, Adventurer's Shop, Killing Sea Cat |- | 129 || Piece of Mithril || (ETC) || 50 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 130 || Chunk of Mithril || (ETC) || 120 || N/A || N/A || N/A || City Blacksmith Shop, Mining |- | 131 || Adventurer's Guild Special Potion || (CN) || 300 || N/A || N/A || Health+5, Sanity+5 || Travelling Merchant, Adventurer's Shop |- | 132 || Jimradi's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained when accepting Jimradi's order. |- | 133 || Saqqara's Tablet || (ETC) || 0 || N/A || N/A || N/A || Obtained when completing eclipse puzzle in Exiled Background |- | 134 || Hydra Venom || (ETC) || 200 || N/A || N/A || N/A || Obtained for Indigo Witch's second task, multiple ways to obtain |- | 135 || Troll Ear Mushroom || (CN) || 80 || N/A || N/A || CON+1 || Shop |- | 136 || Rat Professor || (FM) || 0 || CHA || N/A || Biting Intimidating-5, Warmth+1 || Exiled Background, forced to obtain? |- | 137 || Piece of the Vorpal Blade || (ETC) || 200 || N/A || N/A || N/A || Defeat Balor in the mine before starting the dwarven mine quest |- | 138 || Basket of Potatoes || (CN) || 20 || N/A || N/A || Health+1 || Travelling Merchant, Adventurer's Shop |- | 139 || Red Egg || (CN) || 5 || N/A || N/A || Health+1 || Giving Harold the potatoes after disenchanting flaming chicken |- | 140 || Red Chick || (ETC) || 60 || N/A || N/A || N/A || Encounter that can occur while having Red Egg |- | 141 || Red Chicken || (FM) || 252 || CHA || Scratch || Warmth+1 || Encounter that can occur while having Red Chick |- | 142 || Halad's Orders || (ETC) || 0 || N/A || N/A || N/A || Obtained from hooded figure |- | 143 || Edmond's Letter || (ETC) || 0 || N/A || N/A || N/A || Give Edmond proof of Halad's plans |- | 144 || Giant Carp || (CN) || 100 || N/A || N/A || Health+1, Sanity+1 || Fishing with Majet |- | 145 || Salmon || (CN) || 30 || N/A || N/A || Health+1 || Shop, Fishing |- | 146 || Old Map || (ETC) || 0 || N/A || N/A || N/A || Found on a notice board in a city while travelling |- | 147 || Harvester of Necks || (OH) || 370 || DEX, STR || Slash || Holiness+1, Grace+1 || Taking Per-Sheryus' weapon after beating him |- | 148 || Flapping Wings || (OH) || 370 || DEX, INT || Strike || Holiness+1, Stealthy+1, Flight+1 || Taking Per-Sheryus' shoes after beating him |- | 149 || Face of Medusa || (SH) || 370 || STR, WIS || N/A || Spellcasting-1, Grace-5, Blocking+1 || Taking Per-Sheryus' shield after beating him |- | 150 || Awakened Carnwennan || (OH) || 390 || DEX || Strike, Thrust || Grace+4, Stealthy+2 || Awaken the Carnwennan |- | 151 || Goblin Shaman's Staff || (TH) || 180 || CHA || Sorcery || Spellcasting+2, Grace-1 || Old Man Bow Shop, Adventurer's Shop, Defeating Goblin Shaman |- | 152 || Pill of Youth || (ETC) || 300 || N/A || N/A || Health+1, Sanity+1, CON+1 || Obtained from young witch |- | 153 || Elven Pendant || (MT) || 100 || CON, WIS || N/A || Spellcasting+1, Grace+1 || Given by Irelle |- | 154 || Awakened Thousand-Pound Bow || (TH) || 810 || STR, DEX || Projectile || Holiness-2 || Awaken the thousand-pound bow |- | 155 || Copper Tiny Golem || (FM) || 280 || CHA, WIS || Strike || Smell like Steel+1, Blocking+1 || Magical Shop, crafted through dwarf with 3 copper |- | 156 || Mithril Tiny Golem || (FM) || 420 || CHA, WIS || Strike || Grace+2, Blocking+2 || Crafted through dwarf with 3 chunks of mithril |- | 157 || Golden Tiny Golem || (FM) || 380 || CHA, WIS || Strike || Grace+3, Blocking+1 || Crafted through dwarf with 300 gold |- | 158 || Tavern Owner's Map || (ETC) || 10 || N/A || N/A || N/A || Obtained by intervening with the tavern fight |- | 159 || Alloy Spiked Gauntlet || (OH) || 45 || CON, STR || Strike || Intimidating+1, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 160 || Adamantine Spiked Gauntlet || (OH) || 300 || CON, STR || Strike || Intimidating+3, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 161 || Silver Battle Scythe || (TH) || 215 || INT, CHA || Slash || Spellcasting+1, Stealthy-1, Holiness+1 || Magical Shop |- | 162 || Dragon Bone Battle Scythe || (TH) || 476 || INT, CHA || Slash || Spellcasting+3, Intimidating+2 || Magical Shop |- | 163 || Sharktooth Harpoon || (OH) || 30 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 164 || Wootz Steel Harpoon || (OH) || 80 || STR, DEX || Thrust || Intimidating+1, Grace-1 || Old Man Bow Shop |- | 165 || Kraken Harpoon || (OH) || 227 || STR, DEX || Thrust || Salty+1, Intimidating+2, Grace-2 || Old Man Bow Shop |- | 166 || Tusk Chain Sickle || (TH) || 170 || DEX, INT || Slash, Strike || Spellcasting-1, Stability-1 || Old Man Bow Shop, Adventurer's Shop |- | 167 || Mercury Chain Sickle || (TH) || 390 || DEX, INT || Slash, Thrust, Strike || Stability-1 || Magical Shop |- | 168 || Soul Eater || (TH) || 888 || DEX, INT || Slash, Strike || Spellcasting-1, Intimidating+3, Stability-5 || Shop |- | 169 || Ivory Staff || (TH) || 220 || INT || Magic || Spellcasting+2, Grace+2 || Magical Shop |- | 170 || Platinum Staff || (TH) || 415 || INT || Magic || Spellcasting+3, Grace+3 || Magical Shop |- | 171 || BBT's Firestick || (OH) || 450 || INT, STR || Magic, Strike || Spellcasting+4, The pride of using the latest+1 || Shop |- | 172 || The Eye of Dawn || (TH) || 873 || INT || Magic || Spellcasting+5, Spell Resistance+2, Warmth+1 || Shop |- | 173 || Alloy Longbow || (TH) || 95 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 174 || Mithril Longbow || (TH) || 180 || STR, DEX || Projectile || N/A || Old Man Bow Shop, Adventurer's Shop |- | 175 || Mithril Spiked Gauntlet || (OH) || 90 || CON, STR || Strike || Intimidating+2, Stealthy+1 || Travelling Merchant, Adventurer's Shop |- | 176 || Shamshir || (OH) || 45 || STR, CHA || Slash || Grace+1 || City Blacksmith Shop |- | 177 || Wootz Steel Shamshir || (OH) || 76 || STR, CHA || Slash || Grace+2 || City Blacksmith Shop |- | 178 || Three-Section Nunchaku || (TH) || 80 || STR, INT || Strike || Stealthy-1 || City Blacksmith Shop |- | 179 || Steel Three-Section Nunchaku || (TH) || 160 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 180 || Adamantine Three-Section Nunchaku || (TH) || 400 || STR, INT || Strike || Stealthy-2 || City Blacksmith Shop |- | 181 || Wootz Steel Kite Shield || (SH) || 90 || CON, STR || N/A || Spellcasting-2, Blocking+2, Stability+2 || City Blacksmith Shop |- | 182 || Goat Horn || (MT) || 55 || CHA, STR || N/A || Grace-1 || Old Man Bow Shop, Adventurer's Shop |- | 183 || Ivory Horn || (MT) || 110 || CHA, STR || N/A || Grace+1 || Old Man Bow Shop |- | 184 || Gorgos Horn || (MT) || 210 || CHA, STR || N/A || Intimidating+1, Grace-2 || Old Man Bow Shop, Adventurer's Shop |- | 185 || Ice Flower || (ETC) || 200 || N/A || N/A || N/A || Offered by the Refugees after helping them twice |- | 186 || Dirty Teddy Bear || (ETC) || 2 || N/A || N/A || N/A || Obtained from the Refugees after helping them twice |- | 187 || Frost Steel Axe || (OH) || 245 || STR || Slash || Intimidating+1, Warmth-1 || Obtained from the refugees after telling them to fight back and winning, not having taken the Ice Flower from them. |- | 188 || Brinicle || (OH) || 390 || DEX, INT || Slash, Thrust || Warmth-3, Holiness-2 || Give the Ice Flower to the Frost Queen in return for a weapon. |- | 189 || What used to be the Frost Queen || (ETC) || ??? || N/A || N/A || N/A || Keep the Dirty Teddy Bear, take the Ice Flower. Kill the Frost Queen, and use spellcasting to seal the Frost Queen's soul in the Dirty Teddy Bear. |- | 190 || The Shadow || (CL) || 170 || DEX, WIS || N/A || Stealthy+3 || Old Man Bow Shop, Adventurer's Shop |- | 191 || Mini Health Potion || (CN) || 20 || N/A || N/A || Health+1 || Magical Shop |- | 192 || Mini Sanity Potion || (CN) || 20 || N/A || N/A || Sanity+1 || Magical Shop |- | 193 || Water Elemental || (FM) || 80 || CHA, INT || Magic || Spellcasting+1 || Nymph will give it you if you ask for a friend |- | 194 || Gold Ruby Ring || (ETC) || 300 || N/A || N/A || N/A || Given to you by the King or Princess in the Princess Background if you win her hand in marriage |- | 195 || Platinum Peridot Brooch || (ETC) || 300 || N/A || N/A || N/A || Given to you by the Princess if you are female. |- | 196 || Coarse Fake Dragon Head || (ETC) || 200 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you threaten him and fail |- | 197 || Elaborate Fake Dragon Head || (ETC) || 500 || N/A || N/A || N/A ||Created by a blacksmith when creating a fake head if you ask politely |- | 198 || Blessing of Menrva || (AR) || 900 || WIS, STR || N/A || Spellcasting-2, Grace+2, Stealth-2 || Princess background, ask Egakin to make a fake. |- | 199 || The Maze's Elixir || (CN) || 400 || N/A || N/A || STR+1, DEX+1, INT+1, CHA+1 || Obtained from the Maze |- | 200 || Steel Dragon Horn || (ETC) || 300 || N/A || N/A || N/A || Princess background, Wishing You Happiness Epilogue. |- | 201 || Griffin Egg || (ETC) || 145 || N/A || N/A || N/A || Climb a tree, and successfully defeat the griffin |- | 202 || Encyclopedia || (CN) || 90 || N/A || N/A || INT+1 || Shop |- | 203 || Talisman of Wish || (OH) || 40 || INT, CHA || N/A || Spellcasting+1 || Shop |- | 204 || Newborn Griffin || (ETC) || 160 || N/A || N/A || N/A || Hatches from griffin egg |- | 205 || Young Griffin || (FM) || 400 || CHA || Bite, Scratch || Flight+1, Intimidating+2 || Grows from young griffin |- | 206 || Cira's Letter || (ETC) || 1 || N/A || N/A || N/A || Drink with her |- | 207 || Cira's Armor || (AR) || 870 || CON, WIS || N/A || Spellcasting-2, Holiness-5, Stability-3 || Free Cira, don't drink with Cira, go to the burning city and win aginst Cira |- | 208 || Cleansed Cira's Armor || (AR) || 500 || WIS, CON || N/A || Spellcasting-2, Holiness+1 || Free Cira, when you meet Rohan tell him about her and follow him, at the cultist part draw your weapon and win the battle, tell Cira lets find way to make this right, fight Devil Cira and lose the battle, Rohan will fight with Cira and both of them will die, at Rohan's funeral his disciple will gift you the cleansed armor |- | 209 || Orcish Double-Edged Battleaxe || (TH) || 175 || STR || Slash || Intimidating+1 || Defeat the Orc Commander |- | 210 || Wave-Patterned Alloy Shield || (SH) || 100 || CON || N/A || Blocking+1 || City Blacksmith Shop |- | 211 || Undersea Lamp || (ETC) || 20 || N/A || N/A || N/A || Magical Shop |- | 212 || Fantastique Harp || (ETC) || 300 || N/A || N/A || N/A || Buy at auction, or steal |- | 213 || Mishel's Sheet Music || (ETC) || 10 || N/A || N/A || N/A || Ask for another way besides the auction |- | 214 || Magic Conch || (ETC) || 200 || N/A || N/A || N/A || Obtained from Merfolk |- | 215 || Horn of the Sea || (TH) || 865 || DEX, INT || Thrust || Surfing+1, Spell Resistance+1 || Defeating Kraken, or Helping the Queen |- | 216 || Coral Hand Crossbow || (OH) || 245 || DEX, STR || Projectile || Stealthy+1 || Merfolk |- | 217 || Sword of Shaman || (OH?) || 190 || CHA, INT || Slash, Sorcery || Spellcasting+1, Holiness+1, Stability-2 || complicated merfolk stormcaller thing |- | 218 || Yeppi's Booty || (ETC) || 50 || N/A || N/A || N/A || Save Yeppi with a Health Potion |- | 219 || Portable Cover || (ETC) || 3 || N/A || N/A || N/A || Pull out the "sword" in the forest |- | 220 || Canned Drink || (CN) || 0 || N/A || N/A || Sanity+1 || Talking to Yeppi |- | 221 || Martial Art Textbook || (CN) || 90 || N/A || N/A || DEX+1 || Bought from the Librarian |- | 222 || Muscular Exercise Textbook || (CN) || 90 || N/A || N/A || STR+1 || Bought from the Librarian |- | 223 || Yeppi's Hunting Rifle || (TH) || 30 || STR, DEX ||unlisted || Stealth+1 || Let Yeppi die |- | 224 || Dancer's Letter || (ETC) || 0 || N/A || N/A || N/A || Obtained from the Dancer |- | 225 || Nutritional Bread || (CN) || 10 || N/A || N/A || CON+1 || Don't kill the dancers killer |- | 226 || Aged Wine || (CN) || 40 || N/A || N/A || Sanity+1 || Help the Farmer protect his grapes |- | 227 ||Recommendation Letter || (ETC)|| 0|| N/A || N/A || N/A|| ??? |- | 228 || Silver Rune Knuckles || (TH) || 200 ||CHA, CON || Magical Attack || Holiness+1, Spellcasting+1, Force Magic+1 || Shop, chest |- | 229 || Silver Crossbow || (TH) || 215 || STR, DEX || Physical Attack || Holiness+1, Ranged Attack+2, Swiftness-1 || Shop |- | 230 || Silver Halberd || (TH) || 195 || STR || Physical Attack || Intimidating+1, Stealthy-1,Holiness+1, Cause bleeding+1 || Shop |- | 231 ||Beginner Hunter's Armor || (AR)|| 170|| WIS, CON || N/A || Spellcasting -1, Holiness +1, Damage Reduction +1|| Provided by Ziwa Mercenaries after completing the vampire hunter training |- | 232 ||Van Goyle's Hammer || (TH)|| 495|| STR || Physical Attack || Cause Stun +3, Bash +2, Swiftness -3|| Defeat Van Goyle |- | 233 || ??? || || || N/A || N/A || || ??? |- | 234 || ??? || || || N/A || N/A || || ??? |- | 235 || Black Feather Dagger || (OH) || 142 || DEX, STR || Physical Attack || Ranged Attack+1, Cause bleeding+1 || Shop |- | 236 || ??? || || || N/A || N/A || || ??? |- | 237 || Ebony Elven Bow || (TH) || 296 || DEX || Physical Attack || Ranged Attack+2, Swiftness+1 || Shop |- | 238 || Wyroot Club || (OH) || 95 || STR, DEX || Physical Attack || Blood Drain+1, Cause bleeding+1 || Shop |- | 239 || ??? || || || N/A || N/A || || ??? |- | 240 || ??? || || || N/A || N/A || || ??? |- | 241 || ??? || || || N/A || N/A || || ??? |- | 242 || ??? || || || N/A || N/A || || ??? |- | 243 || ??? || || || N/A || N/A || || ??? |- | 244 || Golden Skull Cape || (ETC) || 1|| N/A || N/A || N/A|| Sign a contract with Schwain to promote his "Golden Skull Adventurer's Supply" Shop |- | 245 || ??? || || || N/A || N/A || || ??? |- | 246 || ??? || || || N/A || N/A || || ??? |- | 247 || ??? || || || N/A || N/A || || ??? |- | 248 || ??? || || || N/A || N/A || || ??? |- | 249 || ??? || || || N/A || N/A || || ??? |- | 250 || ??? || || || N/A || N/A || || ??? |- | 251 || ??? || || || N/A || N/A || || ??? |- | 252 || ??? || || || N/A || N/A || || ??? |- | 253 || ??? || || || N/A || N/A || || ??? |- | 254 || ??? || || || N/A || N/A || || ??? |- | 255 || ??? || || || N/A || N/A || || ??? |- | 256 || ??? || || || N/A || N/A || || ??? |- | 257 || Sweet Grain Wine || (CN) || 40 || N/A || N/A || Sanity +1 || ??? |- | 258 || Hand Axe || || || N/A || N/A || || ??? |- | 259 || Silver Hand Axe || || || N/A || N/A || || ??? |- | 260 || Mithril Hand Axe || || || N/A || N/A || || ??? |- | 261 || Flag of Sandors || (RC) || 400 || N/A || N/A || First Attack+1 || Relic Shop |} [[Category:Life in Adventure]] 749de3ff5b61fc3ac83d52ca35e82eb5c09605ef List of monsters 0 141 660 494 2023-10-31T22:05:15Z Mr Pie 5 2833 wikitext text/x-wiki The values listed are bestiary number, Name, Combat Power (CP), Attack mode, Environment, Skills and Description. '''Note:''' If you are viewing this page in the mobile version, click on the thumbnail images to see the monster's number and name. {| class="mw-collapsible wikitable" ! Monster || Size/Type || CP || Environment || Attack || Skills |- | rowspan="2" | [[File:M001.jpg|alt=1. Slime - Monster Icon|center|thumb|100x100px|'''1. Slime''']]|| Medium Ooze || 4~5 || Temperate Forests || Bite || Climb, Hide, Jump |- | colspan="5" |''A slime is called a living plague. Their sole purpose is to kill and turn other organisms into new slimes. It is weak to cold and heat.'' |- | rowspan="2" | [[File:M002.jpg|alt=2. Goblin - Monster Icon|center|thumb|100x100px|'''2. Goblin''']]|| Small Humanoid || 5~7 || Temperate Forests || Javelin, Bow, etc. || Hide, Listen, Move Silently |- | colspan="5" |''A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger, stronger creatures, they learned to make use of their huge numbers and malicious ingenuity.'' |- | rowspan="2" | [[File:M003.jpg|alt=3. Bandit - Monster Icon|center|thumb|100x100px|'''3. Bandit''']]|| Medium Humanoid || 9~12 || Urban || Sword, Bow, Morningstar, etc. || Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''These bandits attack humans that pass the road, taking their money, capturing them as hostages, or even taking their lives. They're most cruel to weaker people.'' |- | rowspan="2" | [[File:M004.jpg|alt=Grey Wolf Icon|center|thumb|100x100px|'''4. Grey Wolf''']]|| Medium Animal || 11~13 || Temperate Forests || Bite, Claw || Low-light Vision, Scent, Listen, Move Silently |- | colspan="5" |''Wolves are infamous pack hunters, known for their tenacity and cunning. Their favorite tactic is to send a few members facing the enemy, and then flanking with other members from side or back.'' |- | rowspan="2" | [[File:M005.jpg|alt=Giant Ant Icon|center|thumb|100x100px|'''5. Giant Ant''']]|| Medium Vermin || 10~11 |Temperate Forests, Plains |Bite, Acid Sting |Climb |- | colspan="5" |''Giant ants are one of the most hardy and adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger and an acid-producing gland in its abdomen.'' |- | rowspan="2" | [[File:M006.jpg|alt=monstrous spider icon|center|thumb|100x100px|'''6. Monstrous Spider''']]|| Large Animal || 20~23 |Temperate Forests |Bite, Poison, Web |Climb, Hide, Jump, Darkvision, Burrow |- | colspan="5" |''Monstrous spiders are aggressive predators that uses their venom to subdue or attack prey. There are two types of monstrous spiders: hunters and web-spinners.'' |- | rowspan="2" | [[File:M007.jpg|alt=mandrill monster icon|center|thumb|100x100px|'''7. Mandrill''']]|| Medium Animal || 15~17 |Temperate Forests, Plains |Bite, Claw |Low-Light Vision, Scent, Climb |- | colspan="5" |''Mandrills are powerful, aggressive primate adapted to life on land. They prefer open space, but search for safe places among the trees to rest through the night.'' |- | rowspan="2" | [[File:M008.jpg|alt=Monkey Goblin Icon|center|thumb|100x100px|'''8. Monkey Goblin''']]|| Small Humanoid || 9~11 |Temperate Forests, Plains |Kukri, Shortbow, etc. |Acrobatic, Climb, Prehensile Tail |- | colspan="5" |''Monkey goblins are a derivative of the goblin race, adapted to life in the lush canopies of tropical rainforests. They have rat-like tails, and build their houses even on top of trees.'' |- | rowspan="2" | [[File:M009.jpg|alt=Sasquatch Monster Icon|center|thumb|100x100px|'''9. Sasquatch''']]|| Large Giant || 45~49 |Cold Forests |Fist |Stealth, Listen |- | colspan="5" |''These hairy primates wander around the wilds alone, searching and hunting for food while avoiding humanoids and other giants. They are capable of hiding their bodies in the woods, despite their considerable size.'' |- | rowspan="2" | [[File:M010.jpg|alt=Troll Monster Icon|center|thumb|100x100px|'''10. Troll''']]|| Large Giant || 70~74 |Mountain |Fist, Bite |Listen, Regeneration, Low-Light Vision |- | colspan="5" |''A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not fear death. However, they do not seem skilled in anything besides fighting.'' |- | rowspan="2" | [[File:M011.jpg|alt=Lizardfolk monster Icon|center|thumb|100x100px|'''11. Lizardfolk''']]|| Medium Humanoid || 24~28 |Marshes, Desert |Claw, Bite |Heat Detection, Stealth, Draconic |- | colspan="5" |''Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and have longer lifespans than humans. Some lizardfolk worship dragons.'' |- | rowspan="2" | [[File:M012.jpg|alt=Vampire Bat Monster icon|center|thumb|100x100px|'''12. Vampire Bat''']]|| Small Animal || 3~5 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="5" |''Vampire bats are flying nocturnal mammals. They feed not only on blood but also fruits. Often used by vampires as familiar.'' |- | rowspan="2" | [[File:M013.jpg|alt=Skeleton Monster icon|center|thumb|100x100px|'''13. Skeleton''']]|| Medium Undead || 14~16 |Any |Sword, Bow, etc |Damage Reduction, Immunity to Cold |- | colspan="5" |''Skeletons are the animated bones of the dead, obeying the commands of their evil master. They are uncapable of making autonomous decisions, and moves only through inputted commands.'' |- | rowspan="2" | [[File:M014.jpg|alt=Sahuagin Monster icon|center|thumb|100x100px|'''14. Sahuagin''']]|| Medium Monstrous Humanoid || 9~10 |Warm Aquatic |Sword, Spear |Light Blindness, Water Dependent |- | colspan="5" |''Sahuagins are infamous, deadly invaders, that threaten settlements and attack ships, known as 'sea devils'.'' |- | rowspan="2" | [[File:M015.jpg|alt=Wraith monster icon|center|thumb|100x100px|'''15. Wraith''']]|| Medium Undead || 33~37 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="5" |''They disappear at sunrise, and return when their grudge is not settled. Sometimes its silhouette makes it look armed.'' |- | rowspan="2" | [[File:M016.jpg|alt=Stone Golem monster icon|center|thumb|100x100px|'''16. Monster Golem''']]|| Large Construct || 75 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of stone. The shape of their bodies vary with the creators' tastes.'' |- | rowspan="2" | [[File:M017.jpg|alt=Fire Giant monster icon|center|thumb|100x100px|'''17. Fire Giant''']]|| Large Giant || 155~162 |Warm Mountains |Greatsword, Rock |Immunity to Fire, Climb, Vulnerability to Cold |- | colspan="5" |''Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are a bit smaller. They have a fiery temper, so it's a good idea to stay away from them.'' |- | rowspan="2" | [[File:M018.jpg|alt=Lava Golem Monster icon|center|thumb|100x100px|'''18. Lava Golem''']]|| Large Construct || 160 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of molten rocks and metal. It is said that they are much more difficult to create than Stone Golems.'' |- | rowspan="2" | [[File:M019.jpg|alt=Yeti Monster Icon|center|thumb|100x100px|'''19. Yeti''']]|| Large Monstrous Humanoid |100~110 |Cold Mountains |Fist |Immunity to Cold, Vulnerability to Fire |- | colspan="5" |''Yetis are basically the sasquatches of snowfields, but they are known to be much more ferocious and hardy. Not a lot of people have actually seen one.'' |- | rowspan="2" | [[File:M020.jpg|alt=Vampire monster icon|center|thumb|100x100px|'''20. Vampire''']] || Medium Undead || 75~82 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="5" |''Despite their very humanlike appearance, they do not have a shadow, and have no image reflected on mirrors. They feed on blood using their fangs. They dislike garlic, and are weak to sunlight.'' |- | rowspan="2" | [[File:M021.jpg|alt=King Slime monster icon|center|thumb|100x100px|'''21. King Slime''']] || Large Ooze || 36~41 |Temperate Forests |Bite |Climb, Hide, Jump |- | colspan="5" |''They are not the different from normal slimes. Except for the fact that it's about 10 times bigger than the regular ones.'' |- | rowspan="2" | [[File:M022.jpg|alt=Guard monster icon|center|thumb|100x100px|'''22. Guard''']] || Medium Humanoid || 18~20 |Urban |Spear, Club, Bow, etc |Use Rope, Perception, Hide, Listen |- | colspan="5" |''The way guards are placed and used differ from lord to lord, but their common duty is to keep the province safe. These men are basically the provincial lord's private forces.'' |- | rowspan="2" | [[File:M023.jpg|alt=Hobgoblin monster icon|center|thumb|100x100px|'''23. Hobgoblin''']] || Medium Humanoid || 17~19 |Temperate Forests |Spear, Club, Bow, etc |Hide, Listen |- | colspan="5" |''Hobgoblins are more intelligent than regular goblins, and consider even the orcs to be inferior. These creatures usually prefer to be fights, since they are used to the structure of an army.'' |- | rowspan="2" | [[File:M024.jpg|alt=Goblin Shaman monster icon|center|thumb|100x100px|'''24. Goblin Shaman''']] || Medium Humanoid || 41~45 |Temperate Forests |Sorcery |Hide, Listen, Move Silently, Perception |- | colspan="5" |''They are exceptionally intelligent and charismatic of goblins. They command goblins with their unique charisma, and knows how to cast novice-level sorcery.'' |- | rowspan="2" | [[File:M025.jpg|alt=Bandit Leader monster icon|center|thumb|100x100px|'''25. Bandit Leader''']] || Medium Humanoid || 23~26 |Urban |Sword, Bow, Morningstar, etc |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''When a number of people gets together, someone to lead the group is needed. This applies to even the most pathetic group of bandits.'' |- | rowspan="2" | [[File:M026.jpg|alt=Bounty Hunter monster icon|center|thumb|100x100px|'''26. Bounty Hunter''']] || Medium Humanoid || 43~48 |Any |Any |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''Bounty Hunters are those that get paid to hunt down humans. They are well-trained, capable of catching even the most infamous criminals that regular guards cannot.'' |- | rowspan="2" | '''27. Executioner''' |Medium Humanoid |150~160 |Any |Mace, Magic |Perception, Immunity to Magic, Damage Reduction |- | colspan="5" |''Executioners are hunters officially employed by the Kingdom. They seek out and eliminate anything dangerous that can be of harm to the country.'' |- | rowspan="2" | [[File:M028.jpg|alt=Pack Leader Wolf monster icon|center|thumb|100x100px|'''28. Pack Leader Wolf''']] || Medium Animal || 21~25 |Temperate Forests |Bite, Claw |Low-Light Vision, Scent, Listen, Move Silently |- | colspan="5" |''Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha, always positioned at the end of the pack, is responsible for taking care of other wolves.'' |- | rowspan="2" | [[File:M029.jpg|alt=Giant Ant Queen monster icon|center|thumb|100x100px|'''29. Giant Ant Queen''']] || Large Vermin || 30~34 |Temperate Forests, Plains |Bite, Acid Sting |Climb, Breeding, Queen's Scent |- | colspan="5" |''During the breeding season, Giant Queen Ants build nests to lay eggs in and focus on reproduction. They command other Giant Ants through pheromones.'' |- | rowspan="2" | [[File:M030.jpg|alt=Aranea monster icon|center|thumb|100x100px|'''30. Aranea''']] || Medium Humanoid || 10 |Temperate Forests |Fist |Web, Shapechanger |- | colspan="5" |''Aranea, known as the spider woman, is seemingly a beautiful lady. Even while disguised as a woman it can shoot web from its hands, and much stronger than regular female humans.'' |- | rowspan="2" | [[File:M031.jpg|alt=Spider Aranea Monster icon|center|thumb|100x100px|'''31. Spider Aranea''']] || Large Animal || 139~141 |Temperate Forests |Fist, Bite |Web, Poison Teeth, Shapechanger, Burrow |- | colspan="5" |''The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and the hump on its back houses its brain.'' |- | rowspan="2" | [[File:M032.jpg|alt=Sasquatch Chief monster icon|center|thumb|100x100px|'''32. Sasquatch Chief''']] |Large Giant |134~137 |Cold Forests |Fist |Stealth, Listen |- | colspan="5" |''Even sasquatches, used to wandering around alone, have a leader. Though not as closely bonded as other pack animals, the chief takes action when its group is threatened.'' |- | rowspan="2" | [[File:M033.jpg|alt=Nymph monster icon |center|thumb|100x100px|'''33. Nymph''']] || Medium Fey || 18~20 |Temperate Forests |Dagger, Magic |Blinding Beauty, Druidic Spells |- | colspan="5" |''Nymphs are sprite-like entities that guard nature and speak Sylvan and Common, famous for their dazzling beauty. They favor those who worship animals and nature.'' |- | rowspan="2" | [[File:M034.jpg|alt=Derro monster icon|center|thumb|100x100px|'''34. Derro''']] || Small Monstrous Humanoid || 19~24 |Underground |Dagger |Madness, Hide, Listen, Low-Light Vision |- | colspan="5" |''Derros always suffer from insanity, and prefer striking from the shadows, making use of the cruel traps and ambushes. They are totally unaware of their own madness.'' |- | rowspan="2" | '''35. Elf''' |Medium Humanoid |7~9 |Temperate Forests |Fist |Weapon Proficiency, Hide, Listen |- | colspan="5" |''Elves are 5 feet tall on average, and weigh about 100 pounds. From time to time they hunt for fresh meat, but they live on fruits and grains. They prefer colorful clothes, with a green-and-gray cloak that blends well with the colors of the forest.'' |- | rowspan="2" | [[File:M036.jpg|alt=Aqua Naga monster icon|center|thumb|100x100px|'''36. Aqua Naga''']] || Medium Abberation || 58~60 |Temperate Aquatic |Bite, Magic |Poison, Swim, Amphibious |- | colspan="5" |''All nagas have long, serpentine, scaled bodies, and a face like human. They grow to about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to cast advanced water-type magic.'' |- | rowspan="2" | '''37. Coachman''' || Medium Humanoid || 7~9 |Urban, Hills, Plains |Fist |Horse Riding, Listen, Perception |- | colspan="5" |''Mostly referred to as the people whose job is to drive horse-drawn carriages.'' |- | rowspan="2" | [[File:M038.jpg|alt=Gargoyle monster icon|center|thumb|100x100px|'''38. Gargoyle''']] || Medium Monster || 35 |Any |Claw, Bite |Hide, Damage Reduction |- | colspan="5" |''Gargoyles look like winged stone statues. While they do not need food, water, and air to survive. Their sadistic nature sometimes lead them to eating downed enemies.'' |- | rowspan="2" | [[File:M039.jpg|alt=Priest monster icon|center|thumb|100x100px|'''39. Priest''']] |Medium Humanoid |15~17 |any |magic, club |cure, bless |- | colspan="5" |''Priests borrow divine power from deities (most of the time good ones) to give a blessing or heal wounds.Their daily schedules vary depending on the deity they believe in, but their shared duty is to pray everyday.'' |- | rowspan="2" | [[File:M040.jpg|alt=Troll Hunter monster icon|center|thumb|100x100px|'''40. Troll Hunter''']] || Large Giant || 115~121 |Mountain |Axe, Club |Listen, Regeneration, Low-Light Vision |- | colspan="5" |''Some trolls are not satisfied with simply feeding on civilized beings, training to hunt them down relentlessly. These trolls are deadly hunter, with their minds fixed at killing and devouring humanoid prey.'' |- | rowspan="2" | [[File:M041.jpg|alt=Wyvern monster icon|center|thumb|100x100px|'''41. Wyvern''']] || Large Dragon || 36~42 |Warm Hills, Mountain |Bite, Claw, Tail |Flight, Improved Grab, Poison |- | colspan="5" |''In appearance, they look very similar to dragons, but their front legs have evolved into wings. They're also much less intelligent than dragons. Some armies train and use wyverns as weapons of war.'' |- | rowspan="2" | [[File:M042.jpg|alt=Vampire Lord monster icon|center|thumb|100x100px|'''42. Vampire Lord''']] |Medium Undead |295~300 |Any |Claw, Bite |Children of the Night, Shapechanger, Low-Light Vision |- | colspan="5" |''A rebellious vampire that kills its owner (the one that turned them to a vampire) may turn into a vampire lord. They overcame most vampiric weaknesses, and can even wander around freely in broad daylight.To completely kill a vampire lord, one must turn it into gaseous form through fatal damage and seal it in an air-tight enclosed box.'' |- | rowspan="2" | [[File:M043.jpg|alt=Frost Giant monster icon|center|thumb|100x100px|'''43. Frost Giant''']] || Large Giant || 145~157 |Cold Mountains |Giant Axe, Fist |Climb, Craft, Threat |- | colspan="5" |''An adult male is about 15 feet tall and weighs about 2800 pounds. Females are smaller and lighter, but some females aren't different than males. Frost giants can live up to 250 years. Don't expect mercy from them, for they are innately cold-hearted.'' |- | rowspan="2" | '''44. Iron Golem''' || Large Construct || 140 |Any |Fist |Damage Reduction, Low-Light Vision, Immunity to Magic |- | colspan="5" |''This golem has a humanoid body made of iron. The shape of their bodies change depending on the creators' traits. It moves more smoothly and swiftly than a Stone Golem.'' |- | rowspan="2" | [[File:M045.jpg|alt=Sea Cat monster icon|center|thumb|100x100px|'''45. Sea Cat''']] || Large Magical Beast || 42~48 |Temperate Aquatic |Claw, Bite |Swim, Scent |- | colspan="5" |''A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous courage when fighting for food or defending their territory, and can easily be seen fighting against creatures many times their size.'' |- | rowspan="2" | [[File:M046.jpg|alt=The Little Match Girl monster icon|center|thumb|100x100px|'''46. The Little Match Girl''']] || Medium Undead || 165~170 |Cold Forests |Claw, Sorcery |Shapechanger, Illusion |- | colspan="5" |''She sells matches to adventurers lost in the woods. She wanders around the world, having held a grudge for failing to sell all her matches in her life. Unless treated with hostility, she is harmless to humans.'' |- | rowspan="2" | [[File:M047.jpg|alt=Razor Boar monster icon|center|thumb|100x100px|'''47. Razor Boar''']] || Large Magical Beast || 37~39 |Temperate, Cold Forests |Bite |Bull Rush |- | colspan="5" |''This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and crimson, and its tusks over three feet long and sharper than a blade.'' |- | rowspan="2" | [[File:M048.jpg|alt=Berserk monster icon|center|thumb|100x100px|'''48. Berserk''']] || Medium Humanoid || 190 |Any |Axe |Climb, Threat, Madness, Indomitable |- | colspan="5" |''This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After hearing of the prophecy that he will die in his deathbed, he started traveling to destroy that humiliating prophecy.'' |- | rowspan="2" | [[File:M049.jpg|alt=Hassassin monster icon|center|thumb|100x100px|'''49. Hassassin''']] |Medium Humanoid |28~30 |Any |Dagger, Shuriken |Climb, Threat, Use Trap, Hide |- | colspan="5" |''A Hassassin is a member of the assassination sect whose headquarters in located in the Orien Deserts. They provide their services to those seeking to eliminate competitors.They are widely known for their blind loyalty to the sect, and even more infamous for their cruel assassination methods.'' |- | rowspan="2" | [[File:M050.jpg|alt=Inquisitor monster icon|center|thumb|100x100px|'''50. Inquisitor''']] || Medium Humanoid || 49~51 |Any |Magic, Mace |Bless, Zeal, Judge |- | colspan="5" |''They are fearless devotees of their deities, and put themselves to the duty of searching, distinguishing and annihilating the devils and alien races (werewolves, for example) that hide among the humans. They not only devote themselves to their religions, but go further to doubt their own faith, looking forward to sacrificing more and more.Sometimes the ones they kill turn out to be innocent, but that doesn't matter much to them.'' |- | rowspan="2" | [[File:M051.jpg|alt=Paladin monster icon|center|thumb|100x100px|'''51. Paladin''']] || Medium Humanoid || 32~34 |Any |Magic, Sword |Bless, Indomitable, Immunity to Magic |- | colspan="5" |''Paladins, like the priests, empower their bodies by borrowing the powers of certain gods. Their abilities depend upon the gods they believe in, and grow stronger as the crusaders' faith becomes stronger.'' |- | rowspan="2" | [[File:M052.jpg|alt=Gorgon monster icon|center|thumb|100x100px|'''52. Gorgon''']] || Large Magical Beast || 186~191 |Temperate Plains |Gore |Petrifying Breath, Trampling Charge |- | colspan="5" |''A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and even has a breath that can petrify the enemy.'' |- | rowspan="2" | [[File:M053.jpg|alt=Red Dragon monster icon|center|thumb|100x100px|'''53. Red Dragon''']] || Colossal Dragon || 240~250 |Warm Mountain, Volcano |Gore, Claw, Bite |Fire Breath, Flight, Magic |- | colspan="5" |''Red dragons are known to be among the most greedy and violent species, even among dragons. They take pride in having aforementioned traits, and consider greed as the innate nature of dragons.'' |- | rowspan="2" | [[File:M054.jpg|alt=Griffin monster icon|center|thumb|100x100px|'''54. Griffin''']] || Large Magical Beast || 155~170 |Temperate Hills |Bite, Claw |Flight, Indomitable |- | colspan="5" |''A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An adult griffin can grow up to 8 feet in length. They can understand, but not speak, the human language, and are often tamed by humans.'' |- | rowspan="2" | [[File:M055.jpg|alt=Death Knight monster icon|center|thumb|100x100px|'''55. Death Knight''']] || Medium Undead || 161~175 |Any |Sword |Curse, Immunity to Magic, Indomitable |- | colspan="5" |''A Death Knight is a powerful knight, brought back to life for unknown reasons. Unlike the common undead, it still has the powers it used to wield in life, and is also resistant to magic.'' |- | rowspan="2" | [[File:M056.jpg|alt=Lich monster icon|center|thumb|100x100px|'''56. Lich''']] |Medium Undead |180~189 |Any |Magic |Curse, Immunity to Cold, Electricity, Mind-Affecting Attacks |- | colspan="5" |''A lich is an undead spellcaster, often a wizard or a clergy in life. It uses magical powers to extend life as an undead. It can only be killed by destroying their phylacteries.'' |- | rowspan="2" | [[File:M057.jpg|alt=White Dragon monster icon|center|thumb|100x100px|'''57. White Dragon''']] || Huge Dragon || 220~235 |Cold Mountains |Gore, Claw, Bite |Cold Breath, Flight, Magic |- | colspan="5" |''White dragons are the smallest of dragons, and known to be stupid. They are very wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and some coexist with them.'' |- | rowspan="2" | '''58. Irelle''' || Medium Humanoid || 37 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="5" |''The male elf that saved you from the Frost Giant. His decent appearance often has him mistaken for a woman. He is the brother of the Elf Queen.'' |- | rowspan="2" | [[File:M059.jpg|alt=Elf General monster icon|center|thumb|100x100px|'''59. Elf General''']] || Medium Humanoid || 100 |Temperate Forests |Sword, Bow |Climb, Hide, Listen |- | colspan="5" |''A general leading elven soldiers. They are arrogant, aggressive and very capable in combat.'' |- | rowspan="2" | [[File:M060.jpg|alt=Elf Soldier monster icon|center|thumb|100x100px|'''60. Elf Soldier''']] || Medium Humanoid || 26~28 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="5" |''An elf soldier armed with simple weaponry such as one-handed swords or bows. They are excellent archers, more agile than regular humans.'' |- | rowspan="2" | '''61. General Irelle''' |Medium Humanoid |110 |Temperate Forests |Sword, Bow |Climb, Hide, Listen, Indomitable |- | colspan="5" |''The male elf that saved you from the Frost Giant. Shocked by his defeat against you, he became stronger and stronger through extreme training.'' |- | rowspan="2" | [[File:M062.jpg|alt=Apprentice Adventurer monster icon|center|thumb|100x100px|'''62. Apprentice Adventurer''']] || Medium Humanoid || 22~25 |Any |Any |Climb, Hide, Listen, Conceit |- | colspan="5" |''A novice adventurer, that recently begun his/her journey. They mostly meet their demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'.'' |- | rowspan="2" | [[File:M063.jpg|alt=Skilled Adventurer monster icon|center|thumb|100x100px|'''63. Skilled Adventurer''']] || Medium Humanoid || 80~84 |Any |Any |Climb, Hide, Listen, Survival |- | colspan="5" |''Veteran adventures, having adventured for more than 10 years. Their capability and experiences are enough to keep themselves alive, wherever they are thrown at.'' |- | rowspan="2" | [[File:M064.jpg|alt=Giant Snake monster icon|center|thumb|100x100px|'''64. Giant Snake''']] || Medium Animal || 29~32 |Temperate Forests, Marsh |Poison Teeth |Constrict, Heat Detection, Climb, Swim |- | colspan="5" |''A giant snake, about 40 feet in length. It poisons its prey with venomous bites, then swallows them whole. Even without the venom, it can kill by strangling with its body.'' |- | rowspan="2" | [[File:M065.jpg|alt=Black Thorny Bush monster icon|center|thumb|100x100px|'''65. Black Thorny Bush''']] || Medium Plant || 14~17 |Any |Thorn |Constrict, Heat Detection |- | colspan="5" |''Thorny bush, painted black with the blood of its victims. It entangles and drinks the blood of approaching creatures.'' |- | rowspan="2" | [[File:M066.jpg|alt=Enard monster icon|center|thumb|100x100px|'''66. Enard''']] |Medium Humanoid |19 |Any |Dagger |Climb, Hide, Listen, Steal |- | colspan="5" |''He is a man that makes a living through scam and thievery, always looking for opportunities to stab others in the back, if they're not careful. However, he greatly cherishes his family.'' |- | rowspan="2" | [[File:M067.jpg|alt=Swarm of Vampire Bats monster icon|center|thumb|100x100px|'''67. Swarm of Vampire Bats''']] || Small Animal || 45~50 |Temperate Desert, Cave, Jungle |Bite |Flight, Hide, Blindsight |- | colspan="5" |''Vampire bats are flying nocturnal mammals. They group together in hundreds of thousands, moving organically as if they were a single organism.'' |- | rowspan="2" | [[File:M068.jpg|alt=Hellhound monster icon|center|thumb|100x100px|'''68. Hellhound''']] || Medium Outsider || 30~33 |A Lawful Evil Plane |Bite, Fire |Hide, Immunity to Fire, Scent |- | colspan="5" |''Hellhounds are efficient hunters, living in hell. They are often domesticated by demons of higher class. They are said to never let go of fleeing prey.'' |- | rowspan="2" | [[File:M069.jpg|alt=Imp monster icon|center|thumb|100x100px|'''69. Imp''']] || Small Fiend || 41~46 |A Lawful Evil Plane |Spear, Magic |Hide, Diplomacy, Immunity to Magic |- | colspan="5" |''An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They are good at deceiving humans.'' |- | rowspan="2" | [[File:M070.jpg|alt=Balor monster icon|center|thumb|100x100px|'''70. Balor''']] || Large Fiend || 192~200 |A Lawful Evil Plane |Vorpal Blade, Flaming Whip |Iron Will, Immunity to Magic, Teleport |- | colspan="5" |''It has a crimson red skin, and stands 12 feet tall. This demon has its body cloaked in flames, armed with a sword and a whip, and is strong enough to fight dragons.'' |- | rowspan="2" | '''71. Ice Golem''' || Large Construct || 60 Fist |Any |Fist |Damage Reduction, Low-Light Vision |- | colspan="5" |''This golem has a humanoid body made of ice. The shape of their bodies vary with the creators tastes.'' |- | rowspan="2" | [[File:M072.jpg|alt=Cultists monster icon|center|thumb|100x100px|'''72. Cultists''']] || Medium Humanoid || 20~23 |Any |Sorcery |Climb, Indomitable, Sermon |- | colspan="5" |''These are the people who are so fascinated with a certain cult or a religion, that they are ready to give up their souls. They seem incapable of understanding any kind of logic outside their beliefs.'' |- | rowspan="2" | '''73. Elven Legion''' || Medium Humanoid || 185~195 |Temperate Forests |Sword, Bow, Spear |Climb, Hide, Listen |- | colspan="5" |''Elven soldiers, armed with simple weaponry. Most of the legion consist of light infantry and archers, and some cavalry.'' |- | rowspan="2" | '''74. Sphinx''' || Large Magical Beast || 51~53 |Desert |Claw, Magic |Low-Light Vision, Flight, Diplomacy |- | colspan="5" |''A sphinx is a winged creature that has the lower body of a lion and the upper body of a human. It can use both its deadly claws and magical abilities, but prefer to avoid fights altogether.'' |- | rowspan="2" | '''75. Five Headed Hydra''' || Large Magical Beast || 53~57 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="5" |''A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be killed by either chopping off all the heads, or destroying the body. When a head is cut off, it grows into two new head; one can either stop it from regenerating, or chop the new heads once more.'' |- | rowspan="2" | '''76. Nine Headed Hydra''' || Large Magical Beast || 95~99 |Marshes |Bite |Scent, Regeneration, Scent |- | colspan="5" |''A nine-headed hydra, with all heads except the middle one divided into two. It is much more powerful than when it was five-headed, but it won't regenerate anymore.'' |- | rowspan="2" | [[File:M077.jpg|alt=Halad monster icon|center|thumb|100x100px|'''77. Halad''']] || Medium Humanoid || 100 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="5" |''A woman who used to study with you at the Tower of Magic. She was considered one of the most extraordinary students of the tower. She is very arrogant, and uses any means necessary to achieve her goals.'' |- | rowspan="2" | [[File:M078.jpg|alt=Brown Bear monster icon|center|thumb|100x100px|'''78. Brown Bear''']] || Large Animal || 36~39 |Cold Forests |Claw, Bite |Improved Grab, Scent, Swim |- | colspan="5" |''These animals weigh more than 1800 pounds, and are 9 feet tall when standing on hind legs. They have a nasty temper, and hates having trespassers in their territory.'' |- | rowspan="2" | [[File:M079.jpg|alt=Wraith Legion monster icon|center|thumb|100x100px|'''79. Wraith Legion''']] || Medium Undead || 89~92 |Any |Claw |Flight, Illusion, Incorporeal Movement |- | colspan="5" |''They disappear at sunrise, and return if their grudge is not dealt with. They come in all sorts of shapes, holding various weapons like spear, swords and axes, and are all trapped in this world, bound together by one powerful grudge. It would be much easier to take care of their grudge, rather than fighting them.'' |- | rowspan="2" | [[File:M080.jpg|alt=Archmage Halad monster icon|center|thumb|100x100px|'''80. Archmage Halad''']] || Medium Undead || 170 |Any |Magic |Brainwashing, Sermon, Flight, Illusion |- | colspan="5" |''After devouring the souls of her countless believers, Halad has reached the point of becoming an arch-mage.'' |- | rowspan="2" | [[File:M081.jpg|alt=Worm That Walks monster icon|center|thumb|100x100px|'''81. Worm That Walks''']] || Medium Vermin || 150 |Any |Magic |Spellcasting, Scatter, Swallow |- | colspan="5" |''The swarm of creatures that maintains its humanoid form is composed of hundreds of thousands of worms and maggots. It is created from a wizard's corpse, and maintains the knowledge and language they had in life. They are extremely hard to kill, for they disperse and flee when they feel threatened.'' |- | rowspan="2" | '''82. Evil Brain''' || Large Fiend || 212~220 |A Lawful Evil Plane |Magic, Sorcery |Spellcasting, Brainwashing, Sermon, Body Thief |- | colspan="5" |''An entity that looks like a huge bloated brain. It has four eyeballs of different sizes scattered all around its body, from which various curses and magic are fired. Under each eyeball is a deformed mouth, and has arms where the neck should be.'' |- | rowspan="2" | '''83. Daily Kim's Tongue''' || Small Construct || 66 |Any |Magic, Sorcery |Brainwashing, Sermon, Eating |- | colspan="5" |''The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking out attached at its tip, it mutters words to itself endlessly.'' |- | rowspan="2" | [[File:M084.jpg|alt=Flesh Colossus monster icon|center|thumb|100x100px|'''84. Flesh Colossus''']] || Gargantuan Construct || 220 |Any |Fist Foot |Thrown Object, Life Drain, Frightful resence [sic], Immunity to Magic |- | colspan="5" |''A golem created by a master necromancer, by patching together hundreds of corpses. It reeks of horrible stench, and has an unspeakably hideous appearance. Just looking at it causes terror, even resulting in death in some severe cases. To complete this, ten souls, and hundreds of dead bodies are required.'' |- | rowspan="2" | [[File:M085.jpg|alt=Ghoul monster icon|center|thumb|100x100px|'''85. Ghoul''']] || Medium Undead || 11~13 |Any |Bite, Fist |Jump, Move Silently, Stench |- | colspan="5" |''A humanoid that dies of ghoul fever rises as a ghoul at the following midnight. Ghouls can, though a bit dully, speak the language they used in life, and reeks of the unique stench of dead bodies. They crave human bodies.'' |- | rowspan="2" | [[File:M086.jpg|alt=Per-Sheryuse monster icon|center|thumb|100x100px|'''86. Per-Sheryuse''']] || Medium Undead || 200 |Any |Sword |Petrifying, Invisible, Flight |- | colspan="5" |''The leftover determination of Per-Sheryuse, the hero of an ancient civilization. Favored by the ancient gods, he made countless legendary achievements and died comfortably of old age.'' |- | rowspan="2" | [[File:M087.jpg|alt=Purple Worm monster icon|center|thumb|100x100px|'''87. Purple Worm''']] || Huge Magical Beast || 177~182 |Underground |Bite |Swallow, Tunneler, Poison, Tremorsense |- | colspan="5" |''This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels through the ground in incredible speed, catching prey by detecting vibrations.'' |- | rowspan="2" | [[File:M088.jpg|alt=Dwarf monster icon|center|thumb|100x100px|'''88. Dwarf''']] || Medium Humanoid || 7~9 |Underground, Mountain |Fist |Tool Proficiency, Low-Light Vision, Immunity to Poison |- | colspan="5" |''Dwarves have a lifespan of about 350 years, and must be over 50 years old to be recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounds. They have access to extremely advanced technology, and loves minerals.'' |- | rowspan="2" |[[File:M089.jpg|alt=Winter Wolf monster icon|center|thumb|100x100px|'''89. Winter Wolf''']] |Large Magical Beast |41~44 |Cold Forests |Claw, Bite |Immunity to Cold, Scent, Cold Breath |- | colspan="5" |''Winter wolves are almost twice as large as regular wolves, but live in packs like other wolves. They can freeze prey with their frost breath.'' |- | rowspan="2" | [[File:M090.jpg|alt=Wight monster icon|center|thumb|100x100px|'''90. Wight''']] |Medium Undead |26~29 |Any |Bite, Fist |Hide, Blind-Fight, Energy Drain |- | colspan="5" |''A wight is an undead creature, filled to the core with hatred and hostility. They do not feel fear, and have the ability to drain life forces from living things, turning them into undead.'' |- | rowspan="2" | '''91. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M092.jpg|alt=Bodyguard monster icon|center|thumb|100x100px|'''92. Bodyguard''']]|| Medium Humanoid || 15~18 |Any |Spear, Club, Bow, etc |Use Rope, Hide, Listen |- | colspan="5" |''They play the role of bodyguards to protect individuals, in exchange for money. They fight better than most bandits and civilians.'' |- | rowspan="2" | [[File:M093.jpg|alt=Royal Guard monster icon|center|thumb|100x100px|'''93. Royal Guard''']]|| Medium Humanoid || 53~56 |Any |Sword, Spear |Weapon Proficiency, Listen, Search |- | colspan="5" |''They are well-trained knights, protectors of the royal family. They wear armor inscribed with a sigil that represents the kingdom, and are incredibly proud of the role they are given.'' |- | rowspan="2" | [[File:M094.jpg|alt=Steel Dragon monster icon|center|thumb|100x100px|'''94. Steel Dragon''']]|| Huge Dragon || 230~240 |Any |Magic, Claw, Bite |Acid Breath, Flight, Magic |- | colspan="5" |''Dragons with steel scales. They are the dragons that are most favourable to humans. They are especially interested in the life and culture of humans, and often shapehshift into human forms and live among them, to experience them firsthand.'' |- | rowspan="2" | '''95. Vertino''' || Medium Humanoid || 175 |Any |Sword, Spear |Weapon Proficiency, Strategy |- | colspan="5" |''The rightful heir of the throne of Arma. His capability as a warrior is amazing, but he also shows talent in tactics and strategy, even being called a dragon slayer, having defeated a dragon with his knights. He believes himself to be the reincarnation of the conqueror king 'Sandros' and has an arrogant and cruel personality.'' |- | rowspan="2" | [[File:M096.jpg|alt=Fire Elemental monster icon|center|thumb|100x100px|'''96. Fire Elemental''']]|| Large Elemental || 57~63 |Elemental Plane of Fire |Fist |Immunity to Fire, Mobility |- | colspan="5" |''A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.'' |- | rowspan="2" | [[File:M097.jpg|alt=Manticore monster icon|center|thumb|100x100px|'''97. Manticore''']]|| Large Magical Beast || 59~65 |Any |Claw, Bite |Poison, Flight, Scent |- | colspan="5" |''Manticores are ferocious beasts that have the winged body of a lion, and a spiked tail. When beginning their hunt, most of the time they attack first with the spikes of their tails.'' |- | rowspan="2" | [[File:M098.jpg|alt=Slicker monster icon|center|thumb|100x100px|'''98. Slicker''']]|| Medium Humanoid || 7~9 |Urban |Fist |Handicraft, Listen, Search |- | colspan="5" |''They make a living by creating a ruckus near cities, and using fraud schemes against naive people.'' |- | rowspan="2" | '''99. Darius''' || Medium Humanoid || 100 |Any |Axe |Indomitable, Strategy |- | colspan="5" |''One of the generals of Zaipent Empire. He is loyal to the Emperor, always sticks to the rules, and deems personal skills and ability the most valuable.'' |- | rowspan="2" | [[File:M100.jpg|alt=Siren monster icon|center|thumb|100x100px|'''100. Siren''']]|| Medium Fiend || 51~54 |Sea |Claw, Bite |Swim, Sing, Allure |- | colspan="5" |''Sirens commonly appear as an amalgamation of a beautiful woman and some form of sea life. They acquire features such as fins, claws, gills, and tails. They are known for their alluring song which drive sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks.'' |- | rowspan="2" | [[File:M101.jpg|alt=Mimic monster icon|center|thumb|100x100px|'''101. Mimic''']]|| Medium Monster || 48~52 |Underground |Bite |Disguise, Adhesive |- | colspan="5" |''A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame.'' |- | rowspan="2" | [[File:M102.jpg|alt=Lady in the Jungle monster icon|center|thumb|100x100px|'''102. Lady in the Jungle''']]|| Medium Humanoid || 41~43 |Any |Dagger |Weapon Profieciency, Use Trap, Stealth |- | colspan="5" |''She is shrouded in a hood way bigger than her body, and swiftly wields daggers with swift, agile movement.'' |- | rowspan="2" | '''103. Devil Cira''' |Fiend |180 |Any |Gore, Claw, Bite |Flight, Life Drain |- | colspan="5" | |- | rowspan="2" | '''104. Rohan''' |Medium Humanoid |90 | | | |- | colspan="5" | |- | rowspan="2" | [[File:M105.jpg|alt=Orc Soldier monster icon|center|thumb|100x100px|'''105. Orc Soldier''']]|| Medium Humanoid || 30~33 |Warm |Axe, Club |Darkvision, Weapon Proficiency |- | colspan="5" |''They worship the battle, but their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. They are proficient with all simple weapons, preferring those that cause the most damage in the least time.'' |- | rowspan="2" | [[File:M106.jpg|alt=Orc Commander monster icon|center|thumb|100x100px|'''106. Orc Commander''']]|| Medium Humanoid || 115~118 |Warm |Axe, Club |Darkvision, Weapon Proficiency, Strategy, Indomitable |- | colspan="5" |''A commander leading armies of orcs. They are bigger than most orcs. It enables them to wield much heavier, stronger weapons. Contrary to their physical appearance, they are also very capable in strategizing.'' |- | rowspan="2" | [[File:M107.jpg|alt=White Shark monster Icon|center|thumb|100x100px|'''107. White Shark''']]|| Large Animal || 35~38 |Sea |Bite |Swin, Keen Scent |- | colspan="5" |''These carnivorous fish have a tendency to attack everything that approaches their vicinity. They circle around their prey, biting them apart with their strong jaws.'' |- | rowspan="2" | '''108. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | '''109. Monstrous King Crab''' || Large Animal || 65~70 |Sea |Bite |Darkvision, Swim, Grab |- | colspan="5" | |- | rowspan="2" |'''110. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''111. ???''' | | | | | |- | | | | | |- | rowspan="2" | '''112. Merfolk''' || Medium Humanoid || 18~22 Spear, Crossbow Any Swim, Amphibious |Any |Spear, Crossbow |Swim, Amphibious |- | colspan="5" |''A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Merfolk speak common and Aquan. Most merfolk encountered outside their home are warriors.'' |- | rowspan="2" | '''113. Kraken's Tentacle''' || Giant Magical Beast || 80~83 Tentacle Sea Improved Grab, Constrict |Sea |Tentacle |Improved Grab, Constrict |- | colspan="5" |''One of Kraken's huge tentacles. This one is about two times longer than the other ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of an eye, and is specialized in entangling and choking its prey.'' |- | rowspan="2" | '''114. Kraken''' || Giant Magical Beast || 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud |Any |Arm, Tooth |Swim, Spell-like, Ink Cloud |- | colspan="5" |''It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of teeth, is located at the bottom of its body, where its legs and tentacles meet. Using its supernatural abilities, the Kraken can manipulate weather, or possess animals.'' |- | rowspan="2" | '''115. ???''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M116.jpg|alt=Grran monster icon|center|thumb|100x100px|'''116. Grran''']]|| Medium Humanoid || 32 Fist, Sorcery Any Pharmacology, Curse |Any |Fist |Sorcery, Pharmacology, Curse |- | colspan="5" |''A middle-aged man, met in a countryside town. He has collected all sorts of available knowledge related to herbology and charms to help his daughter. At last he discovered a curse to lengthen his daughter's life, ultimately performing the necessary ritual.'' |- | rowspan="2" | [[File:M117.jpg|alt=Brainwashed Farmer monster icon|center|thumb|100x100px|'''117. Brainwashed Farmer''']]|| Medium Humanoid || 8~10 |Town. Village |Fist |None |- | colspan="5" |''An ordinary farmhand. Affected by Halad's magic, he now prays for her.'' |- | rowspan="2" | '''118. Benjamin''' |Medium Humanoid |35 |any |Sword |Weapon Proficiency, Listen, Search |- | colspan="5" | |- | rowspan="2" |[[File:M119.jpg|alt=Group of Armed Bandits monster icon|center|thumb|100x100px|'''119. Group of Armed Bandits''']] |Medium Humanoid |80~85 |Mountain |Sword, Bow etc. |Climb, Hide, Jump, Listen, Use Trap |- | colspan="5" |''A group of armed bandits, occupying the trade routes. The size of this group is much bigger than usual, and intimidates the merchants to pay tolls, asking for their "cooperation". Refuse this offer, and the toll will be your life.'' |- | rowspan="2" |[[File:M120.jpg|alt=Van Goyle monster icon|center|thumb|100x100px|'''120. Van Goyle''']] |Medium Humanoid |93 |Any |Hammer |Hide, Weapon Proficiency, Use Trap, Strategy |- | colspan="5" |''The leader of his bandit group. He is a huge, muscular man who swings a giant hammer with ease. His reputation is infamous among a lot of people, including Benjamin.'' |- | rowspan="2" | '''121. Attna''' |Medium Humanoid |20 |Any |Sword |Use Trap, Sneak, Speech |- | colspan="5" | |- | rowspan="2" | [[File:M122.jpg|alt=Basilisk monster icon|center|thumb|100x100px|'''122. Basilisk''']]|| Large Magical Beast || 63~68 |Desert |Bite, Claw |Hide, Darkvision, Petrifying Gaze |- | colspan="5" |''A basilisk mostly relies on its petrifying gaze, and uses its bite only when close to their prey. They have 8 legs, but thanks to the basilisk's slow metabolism, they all move slowly and do not waste energy. Should someone seek to run away from the basilisk instead of fighting it, they will find it relatively easy to outrun the sluggish mosnter.'' |- | rowspan="2" | [[File:M123.jpg|alt=Rome monster icon|center|thumb|100x100px|'''123. Rome''']]|| Medium Humanoid || 68 |Any |Claw, Fist |Low-light Vision, Vampire's Bite, Vampiric Gaze |- | colspan="5" |''A dhampir (half-vampire) that is dating a human. Dhampirs have pale skin and black hair. Most are equipped with sharp fangs or claws, resembling normal vampires. While they do not need blood to survive and consume food like ordinary humans, they still have a hard time enduring the sun's rays'' |- | rowspan="2" |[[File:M124.jpg|alt=Vampiress monster icon|center|thumb|100x100px|'''124. Vampiress''']] |Medium Undead |75~82 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" |''Despite their human-like appearance, they have no shadows and are not reflected on mirrors. The feed on other organisms' blood using their sharp teeth. They dislike garlic, and are vulnerable to light.'' |- | rowspan="2" |[[File:M125.jpg|alt=Tallua monster icon|center|thumb|100x100px|'''125. Tallua''']] |Medium Undead |85 |Any |Sword |Sword Skill, Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" |''A former member of the Ziwa Mercenaries. He suffered the fate of becoming a vampire. But with his determination, he broke free from his master vampire, came back to Ziwa and took on the role of training new mercenaries.'' |- | rowspan="2" |[[File:M126.jpg|alt=Anton monster icon|center|thumb|100x100px|'''126. Anton''']] |Medium Undead |170 |Any |Claw, Bite |Blood Drain, Children of the Night, Shapeshifter, Low-light Vision, Domination |- | colspan="5" |''A vampire both in the charge of the Colosseum and moneylending service. He leads a group of other strong vampires as his minions, not to mention that he is a very powerful vampire himself.'' |- | rowspan="2" | '''127. Elder Vampire''' |Medium Undead |100 |Any |Claw, Bite |Children of the Night, Shapeshifter, Low-light Vision |- | colspan="5" | |- | rowspan="2" | '''128. Debt Collector''' |Medium Humanoid |11~13 | | | |- | colspan="5" | |- | rowspan="2" | '''129. Fianna''' | | | | | |- | colspan="5" | |- | rowspan="2" |[[File:M130.jpg|alt=Vampire Spawn monster icon|center|thumb|100x100px|'''130. Vampire Spawn''']] |Medium Undead |28~31 |Any |Claw, Bite |Blood drain, Spider climb |- | colspan="5" |''Victims of vampire attacks are turned into what is called the Vampire Spawns.Once afflicted, they fail to recognize themselves as independent beings, obeying to their master vampires.'' |- | rowspan="2" | [[File:M131.jpg|alt=Green Hag monster icon|center|thumb|100x100px|'''131. Green Hag''']]|| Medium Monstrous Humanoid || 47~49 |Temperate Marshes and Forests |Claw, Spell-like abilities |Concentration, Darkvision, Knowledge, Hide |- | colspan="5" |''Green hags are found in desolate swamps and dark forests. They prefer to attack from hiding, usually after distracting foes, and often use darkvision to their advantage during moonless nights.'' |- | rowspan="2" | '''132. Danica''' | | | | | |- | colspan="5" | |- | rowspan="2" | [[File:M133.jpg|alt=Hill Giant monster icon|center|thumb|100x100px|'''133. Hill Giant''']] |Large Giant |101~104 |Temperate Hills |Giant club, Fist |Climb, Improved bull rush, Rock throwing |- | colspan="5" |''Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves, and love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.'' |- | rowspan="2" |'''134. AmaKar (bear form)''' |Medium Humanoid |82 |Forests |Claw, Bite |Improved Grab, Wild Shape |- | colspan="5" | |- | rowspan="2" |'''135. Syannathel (eagle form)''' |Medium Humanoid |80 |Forests |Claw | |- | colspan="5" |A druid of Silocient Forest. She was tasked with hunting down the traitor that ran away with the Jewel of Life. This is her shapeshifted form, turned into a giant eagle using her druidic power. |- | rowspan="2" |[[File:M136.jpg|alt=Human Soldier monster icon|center|thumb|100x100px|'''136. Human Soldier''']] |Medium Humanoid |28~29 |Any |Sword, Spear |Weapon Proficiency, Athletics |- | colspan="5" |''An ordinary soldier of an army, lightly equipped with weak armor and a weapon. They are assigned to various troops, and fight for their liege.'' |- | rowspan="2" |[[File:M137.jpg|alt=Light Infantry monster icon|center|thumb|100x100px|'''137. Light Infantry''']] |Medium Humanoid Group |175~180 |Any |Sword, Spear |Formation, Weapon Proficiency, Athletics |- | colspan="5" |''A group of lightly armed human soldiers. Thanks to their continued training, they can swiftly change their formations when necessary. This is the most commonly placed type of troops in human armies.'' |- | rowspan="2" |'''138. Lophenbach''' | | | | | |- | colspan="5" | |- | rowspan="2" |'''139. Druid''' |Medium Humanoid |47~52 | | | |- | colspan="5" | |- | rowspan="2" |'''140. Syannathel''' |Medium Humanoid | | | | |- | colspan="5" | |- | rowspan="2" |'''141. Dire Troll''' |Large Giant | |Mountain | | |- | colspan="5" |''Dire trolls have several heads, arms, and legs. These are the result of same-species cannibalism, having stitched the additional body parts on their bodies. Thanks to that, they are extremely capable of regenerating from damage, so they are very hard to kill.'' |- | rowspan="2" |'''142. Elder Druid''' |Medium Humanoid |125~130 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M143.jpg|alt=Black Pudding Monster icon|center|thumb|100x100px|'''143. Black Pudding''']] |Large Ooze |80~85 |Underground |Body |Amorphous, Pseudopod, Split |- | colspan="5" |''A black pudding was an ooze resembling a bubbling, heaping pile of thick black goo. These creatures were mindless underground-dwelling hunters and scavengers that wandered and absorbed whatever they found.'' |- | rowspan="2" |[[File:M144.jpg|alt=Night Hag monster icon|center|thumb|100x100px|'''144. Night Hag''']] |Medium Outsider |66~69 |Evil Plane |Bite, Sorcery |Nightmare, Change Shape, Disease |- | colspan="5" |''Night hags were wicked witches that dwelt in the Lower Planes whose nightmarish minds and abilities made them appear to embody the ideals of the hag race. They were known for their ability to induce horrific dreams and for harvesting soul larvae, which were used as currency in the Abyss, Blood Rift, and Nine Hells.'' |- | rowspan="2" |[[File:M145.jpg|alt=Bugbear monster icon|center|thumb|100x100px|'''145. Bugbear''']] |Medium Humanoid |31~35 |Temperate Mountains |Morningstar, Javelin |Scent, Darkvision |- | colspan="5" |''Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.'' |- | rowspan="2" |[[File:M146.jpg|alt=Onil monster icon|center|thumb|100x100px|'''146. Onil''']] |Medium Humanoid |95 |Any |Sword, Spear |Weapon Proficiency, Divine Smite, Draconic |- | colspan="5" |''Lizardfolk with golden scales. He is a principled man without compromise and knows how to handle various weapons easily. His character and ability were calmed down to assist Publius, Archbishop of Teretian. He is in charge of the training of the paladins.'' |- | rowspan="2" |'''147. Red Hair Lady''' |Medium Humanoid |80 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M148.jpg|alt=Viyork monster icon|center|thumb|100x100px|'''148. Viyork''']] |Medium Humanoid |67 |Any |Dagger, Magic |Listen, Stealth, Divine Smite |- | colspan="5" |''A cold-looking elf man. He has a cold-blooded personality that can do anything for success. He is in charge of investigating and arresting those who caused religious problems.'' |- | rowspan="2" |'''149. Valen''' |Medium Humanoid |172 |Any |Sword, Magic |Weapon Proficiency, Divine Smite, Indomitable, Athletics, Immunity to Magic |- | colspan="5" | |- | rowspan="2" |[[File:M150.jpg|alt=Paladin Legion monster icon|center|thumb|100x100px|'''150. Paladin Legion''']] |Medium Humanoid Group |190~194 |Any |Sword, Magic |Bless, Indomitable, Immunity to Magic |- | colspan="5" |''A number of paladins gathered to form a corps. Individual combat power is strong, but even they show better skills based on excellent solidarity.'' |- | rowspan="2" |'''151. Animated Armor''' |Medium Construct |48~54 |Any |Fist, Armor |Multi-attack, False Appearance |- | colspan="5" |''Magic-driven full plate armor. If you stay still, can't distinguish it from normal armor.'' |- | rowspan="2" |'''152. Publius''' |Medium Humanoid |90 | | | |- | colspan="5" | |- | rowspan="2" |'''153. Hezrou''' |Large Outsider |71~73 | | | |- | colspan="5" | |- | rowspan="2" |'''154. Rancher''' |Medium Humanoid |10~11 | | | |- | colspan="5" | |- | rowspan="2" |[[File:M155.jpg|alt=Demon Legion monster icon|center|thumb|100x100px|'''155. Demon Legion''']] |Fiend Group |175~185 |Evil Plane |Spear, Sword, Bite, Claw |Stench, Magic Resistance, Summon Demon |- | colspan="5" |''Many demons formed the form of a corps at the command of a superior demon. Each of these have a very strong combat capability, but they are weak in organisation and have a very strong tendency to act as they please.'' |- | rowspan="2" |'''156. Kior''' |Large Fiend |360 |Evil Plane |Sword |Dark, Shapeshifter, Magic Resistance, Summon Demon, Charm, Brainwash, Dissonant Whispers |- | colspan="5" | |- | rowspan="2" |'''157. Gess''' |Medium Humanoid | | | | |- | colspan="5" | |- | rowspan="2" |[[File:M158.jpg|alt=Blue Dragon monster icon|center|thumb|100x100px|'''158. Blue Dragon''']] |Colossal Dragon |230~240 |Desert |Gore, Claw, Bite |Thunder Breath, Flight, Magic |- | colspan="5" |''Blue dragons mainly live in dry deserts, an they especially like flying among other dragons. While other desert animals have camouflage colors similar to sand, the scales of the blue dragon blend in with the blue sky. They fly in the desert craze and attack passing caravans. Since they consider withdrawing from battle to be cowardly, it is impossible to scare them away, and most prefer dying in battle to fleeing.'' |- | rowspan="2" |'''159. Radanian Soldier''' |Medium Humanoid | | | | |- | colspan="5" | |- | rowspan="2" |'''160. Dwarf Legion''' |Medium Humanoid | | | | |- | colspan="5" | |} [[Category:Life in Adventure]] 2ab758f774771ca20608e158b09d8245f17f1970 File:Life in Adventure key art.jpg 6 333 661 2023-10-31T22:13:39Z Mr Pie 5 2833 [[Category:Promotional images]] wikitext text/x-wiki == Summary == [[Category:Promotional images]] == Licensing == {{License|game}} a91690fb8ad9f64a1b853c3eb05b882df194ba59 Category:Promotional images 14 334 662 2023-10-31T22:13:57Z Mr Pie 5 2833 Created page with "Official images used for purposes of promoting the game, that may not actually represent gameplay. [[Category:Images]]" wikitext text/x-wiki Official images used for purposes of promoting the game, that may not actually represent gameplay. [[Category:Images]] 80b893c439747ce681cf18cc579c3bc4c65cd502 Template:Infobox 10 335 663 2023-10-31T22:14:13Z Mr Pie 5 2833 Created page with "<includeonly>{{infobox start|{{{class|}}}}} {{infobox header | name = {{{name|{{PAGENAME}}}}} | wideimage = {{{image|{{{name|{{PAGENAME}}}}}.png}}} | description = {{{description|}}} }} {{infobox section|{{#if:{{{section1|}}}|{{{section1}}}|Infos}}}} {{infobox row|{{{info1|}}}|{{{info1value|}}}|{{{info1value|}}}}} {{infobox section|{{{section2}}}|{{{section2|}}}}} {{infobox row|{{{info2|}}}|{{{info2value|}}}|{{{info2value|}}}}} {{infobox section|{{{section3}}}|{{{sectio..." wikitext text/x-wiki <includeonly>{{infobox start|{{{class|}}}}} {{infobox header | name = {{{name|{{PAGENAME}}}}} | wideimage = {{{image|{{{name|{{PAGENAME}}}}}.png}}} | description = {{{description|}}} }} {{infobox section|{{#if:{{{section1|}}}|{{{section1}}}|Infos}}}} {{infobox row|{{{info1|}}}|{{{info1value|}}}|{{{info1value|}}}}} {{infobox section|{{{section2}}}|{{{section2|}}}}} {{infobox row|{{{info2|}}}|{{{info2value|}}}|{{{info2value|}}}}} {{infobox section|{{{section3}}}|{{{section3|}}}}} {{infobox row|{{{info3|}}}|{{{info3value|}}}|{{{info3value|}}}}} {{infobox section|{{{section4}}}|{{{section4|}}}}} {{infobox row|{{{info4|}}}|{{{info4value|}}}|{{{info4value|}}}}} {{infobox section|{{{section5}}}|{{{section5|}}}}} {{infobox row|{{{info5|}}}|{{{info5value|}}}|{{{info5value|}}}}} {{infobox section|{{{section6}}}|{{{section6|}}}}} {{infobox row|{{{info6|}}}|{{{info6value|}}}|{{{info6value|}}}}} {{infobox section|{{{section7}}}|{{{section7|}}}}} {{infobox row|{{{info7|}}}|{{{info7value|}}}|{{{info7value|}}}}} {{infobox section|{{{section8}}}|{{{section8|}}}}} {{infobox row|{{{info8|}}}|{{{info8value|}}}|{{{info8value|}}}}} {{infobox section|{{{section9}}}|{{{section9|}}}}} {{infobox row|{{{info9|}}}|{{{info9value|}}}|{{{info9value|}}}}} {{infobox section|{{{section10}}}|{{{section10|}}}}} {{infobox row|{{{info10|}}}|{{{info10value|}}}|{{{info10value|}}}}} {{infobox end}}</includeonly><noinclude> {{doc}} [[Category:Infobox templates]]</noinclude> d4af0a966605e71fc243ab4726f3e7d6befd846f Template:Infobox/doc 10 336 664 2023-10-31T22:14:24Z Mr Pie 5 2833 Created page with "This wiki makes use of [[:Category:Infobox part templates|infobox parts]] to build its infoboxes. These parts are templates for commonly repeated parts and functionality within an infobox, designed to make building infoboxes easier. A functioning. Calling this template directly provides a basic reusable infobox using these parts, intended to be used in situations that require a one-time infobox that is not reused enough for a dedicated template, or provide an example of..." wikitext text/x-wiki This wiki makes use of [[:Category:Infobox part templates|infobox parts]] to build its infoboxes. These parts are templates for commonly repeated parts and functionality within an infobox, designed to make building infoboxes easier. A functioning. Calling this template directly provides a basic reusable infobox using these parts, intended to be used in situations that require a one-time infobox that is not reused enough for a dedicated template, or provide an example of how the parts work. It is ''not'' intended to be a template called to make another infobox template. ==Using this template== <pre style="overflow: auto;"> {{infobox | class = | name = | image = | description = | section1 = | info1 = | info1value = | section2 = | info2 = | info2value = | section3 = | info3 = | info3value = | section4 = | info4 = | info4value = | section5 = | info5 = | info5value = | section6 = | info6 = | info6value = | section7 = | info7 = | info7value = | info8 = | info8value = | info9 = | info9value = | info10 = | info10value = }} </pre> ===Parameters=== * <code>class</code> - Optional. Adds a second class to the infobox, allowing for customizing individual or groups of infoboxes. See [[Template:Infobox start/doc]] for more info. * <code>image</code> - Images should be formatted as <code>image.jpg</code>. The <code>[[ ]]</code> and <code>File:</code> are not necessary. ===Example=== {{Infobox | class = custom | name = wiki.gg | image = Wiki.gg_logo-pink.svg | section1 = Main Info | info1 = Species | info1value = Snake | info2 = Location | info2value = Freedom Games | info3 = Reward | info3value = | section4 = Other Info | info4 = Related | info4value = Fun | info5 = ID | info5value = }} <pre style="overflow: auto;"> {{Infobox | class = custom | name = wiki.gg | image = Wiki.gg_logo-pink.svg | section1 = Main Info | info1 = Species | info1value = Snake | info2 = Location | info2value = Freedom Games | info3 = Reward | info3value = | section4 = Other Info | info4 = Related | info4value = Fun | info5 = ID | info5value = }} </pre> ==Using infobox parts== In a nutshell, copy and paste this to a new Template page to build a simple infobox, replacing a, b, and c with whatever you want, and adding more b/c rows as needed. Learn by doing. <pre style="overflow:auto;"> {{Infobox start}} {{Infobox header | name = {{{name|}}} | image = {{{image|}}} | description = {{{description|}}} }} {{Infobox section|a}} {{Infobox row|b|{{{b|}}}}} {{Infobox row|c|{{{c|}}}}} {{Infobox end}} </pre> ===Basics=== There are 6 main infobox parts: {{tlx|Infobox start}}, {{tlx|Infobox header}}, {{tlx|Infobox section}}, {{tlx|Infobox row}}, {{tlx|Infobox centered row}}, and {{tlx|Infobox end}} (referred to in this guide as start, header, section, row, centered row, and end). Start and end must be placed at the start and end of your infobox template. Header is typically placed right after the start, with parameters <code>name</code>, <code>image</code> and <code>description</code>. A section typically follows the header, then some rows, and then the end. This is how infoboxes are normally made, the only difference is we're trimming down the code to make it easier to read and use. For example, observe the following code block: <pre style="overflow:auto;"> {| class="infoboxtable" |- ! colspan="2" class="infoboxname" | "{{{name}}}" |- {{#if: {{{image|}}} | ! colspan="2" {{!}} [[File:{{{image}}}|250x250px]] | {{#ifeq: {{NAMESPACE}} | Template | | [[Category:Infoboxes lacking images]]}} }} |- ! colspan="2" class="infoboxdetails" | Details |- {{#if: {{{race|}}} | {{!}} width=80 {{!}} <div>Race</div> {{!!}} {{{race}}} }} |- {{#if: {{{location|}}} | {{!}} <div>Location(s)</div> {{!!}} {{{location}}} }} |- {{#if: {{{source|}}} | {{!}} <div>Source</div> {{!!}} {{{source}}} }} |- {{#if: {{{reward|}}} | {{!}} <div>Reward</div> {{!!}} {{{reward}}} }} |- {{#if: {{{related|}}} | {{!}} <div>Related</div> {{!!}} {{{related}}} }} |- {{#if: {{{ID|}}} | {{!}} <div>ID</div> {{!!}} {{{ID}}} }} |} </pre> The above code block is how infoboxes normally look on the inside. Lots of repeated code and it's not really pretty to look at. Observe now the following code block: <pre style="overflow:auto;"> {{Infobox start}} {{Infobox header | name = {{{name|}}} | image = {{{image|}}} | size = 250x250px }} {{#ifeq:{{NAMESPACE}}|Template||{{#if:{{{image|}}}||[[Category:Infoboxes lacking images]]}}}} {{Infobox section|Details}} {{Infobox row|Race|{{{race|}}}|{{{race|}}}}} {{Infobox row|Location(s)|{{{location|}}}|{{{location}}}}} {{Infobox row|Source|{{{source|}}}|{{{source|}}}}} {{Infobox row|Reward|{{{reward|}}}|{{{reward|}}}}} {{Infobox row|Related|{{{related|}}}|{{{related|}}}}} {{Infobox row|ID|{{{ID|}}}|{{{ID|}}}}} {{Infobox end}} </pre> The above two code blocks are functionally the same for the most part, but in the second one we've outsourced a lot of the repeated code to the part templates that we're calling instead, and making increased and improved use of CSS behind the scenes. The main point of confusion is with what appears to be duplicate inputs in the rows, such as <code style="white-space:nowrap;><nowiki>{{Infobox row|Source|{{{source|}}}|{{{source|}}}}}</nowiki></code>. The first parameter is of course the row title, and the second is the value of that row. This weird third parameter is a test value. This is covered in more detail in the documentation for [[Template:Infobox row]], but in short, the third parameter is run through an <code><nowiki>{{#if}}</nowiki></code> test, and if the result is false the entire row is hidden. In the code above, this means that every row is testing its value, and if it would be empty, the row is hidden. Anything could be tested here, such as other values, namespace tests, math, or anything else that could normally work with an <code><nowiki>{{#if}}</nowiki></code>, but testing the row's own value is the most common use case. This third parameter is optional. ==Advanced== For full documentation of each part template, see their respective documentation pages. ===Modularity=== Notice in the above code block that between the header and section there is an <code><nowiki>{{#if}}</nowiki></code> inserted. Because these part templates are modular, they can be placed in any order, and additional wikicode can be inserted between, and in some cases, inside them as needed. So an infobox could have something like: <pre style="overflow:auto;"> {{Infobox start}} {{Infobox section|Harvesting efficiency}} {{Infobox row|Type|Gatherer}} |- | colspan=2 | {| class="wikitable" style="width:100%" ! Creature !! Count !! Efficiency |- | {{{creature1|}}} || {{{count1|}}} || {{{efficiency1|}}} |- | {{{creature2|}}} || {{{count2|}}} || {{{efficiency2|}}} |} {{Infobox end}} </pre> This has a few part templates, but manually adds a centered row holding a table. Please be careful when doing this however, so as not to add something that would be wider than the infobox. Header is actually itself made up of the other parts. With the exception of the main title and the use of {{tlx|Infobox spacer}}, it's made entirely of centered rows. So if it doesn't quite work for a certain infobox, it can be skipped, its behavior can be imitated in a way that does work. ====Keep in mind==== Standard wikitext rules apply, such as wrapping the above inner table in an <code><nowiki>{{#if</nowiki></code> will require the <code><nowiki>|</nowiki></code>s within it to be escaped. HTML and tag-based parsing used inside a row template will require being run through the <code><nowiki>{{#tag:</nowiki></code> function, as with a Tabber below: <pre> {{infobox centered row| {{#tag:tabber| {{!}}-{{!}} {{{image1Title|Image 1}}}= [[File:{{{image|}}}{{!}}{{{size|128x128px}}}]] {{!}}-{{!}} {{{image2Title|Image 2}}}= [[File:{{{image2|}}}{{!}}{{{size|128x128px}}}]] {{#if:{{{image3|}}}| {{!}}-{{!}} {{{image3Title|Image 3}}}= [[File:{{{image3|}}}{{!}}{{{size|128x128px}}}]] }} }} |[[File:{{{image|}}}{{!}}{{{size|128x128px}}}]] }} </pre> If for whatever reason the part templates do not work for your purposes but you still need infobox rows, remember to use the classes that the templates defines to keep consistent styling in your infobox. ===Replacement values=== {{tlx|Infobox row}} comes with an optional fourth parameter. This fourth parameter builds off of the third. To reiterate the third, test-value, it hides the row if its value is an empty string. The fourth parameter, else-value, will cause the row to not be hidden if test-value is empty, but it will instead replace the row's value with this else-value. For example, if we have <code style="white-space:nowrap;><nowiki>{{Infobox row|Health|{{{health|}}}|{{health|}}}?}}</nowiki></code>, this will create a row in the infobox titled "Health", with a value of <code><nowiki>{{{health|}}}</nowiki></code>, but if <code><nowiki>{{{health|}}}</nowiki></code> is undefined, a ? will be used in its place. This test-value and else-value behavior is shared by centered row and section, but instead of being parameters 3 and 4, they are 2 and 3, respectively, since those templates otherwise only have one input instead of two. ===Infobox classes=== {{tlx|Infobox start}} comes with an optional first parameter, which adds classes to the infobox. Say for example you are making an infobox for spells, and you want the infobox to have different colors depending on the spell's element. You would do <code style="white-space:nowrap;"><nowiki>{{Infobox start|{{{element|}}}}}</nowiki></code>. If element=Fire, the infobox now has <code style="white-space:nowrap;>class="infobox Fire"</code>, and you can then add the appropriate CSS rules to the site CSS (if you do not have permission to modify site CSS, consult the wiki's manager and/or admins). ===Spacing=== {{tlx|Infobox spacer}} can be used to add a 0.5em space between rows. Its first parameter is a test-value, and will not display if given an empty string. This is useful for adding space after an image or other object, but hiding it if the object isn't displayed. [[Category:Template documentation]] [[Category:Infobox templates]] d1ecbe29a7483ecaa3d02c1133d6f106195a0ba7 Life in Adventure 0 337 665 2023-10-31T22:29:59Z Mr Pie 5 2833 Created page with "{{infobox | name = Life in Adventure | image = Life in Adventure key art.jpg | description = | section1 = Information | info1 = Genre | info1value = RPG | info3 = Developer | info3value = [https://www.studiowheel.net/ Studio Wheel] | info4 = Publisher | info4value = [https://www.studiowheel.net/ Studio Wheel] | info5 = Release date | info5value = Oct 9, 2021 | info6 = Platform | info6value = * [https://play.google.com/store/apps/details?id=com.StudioWheel.Bard Android]..." wikitext text/x-wiki {{infobox | name = Life in Adventure | image = Life in Adventure key art.jpg | description = | section1 = Information | info1 = Genre | info1value = RPG | info3 = Developer | info3value = [https://www.studiowheel.net/ Studio Wheel] | info4 = Publisher | info4value = [https://www.studiowheel.net/ Studio Wheel] | info5 = Release date | info5value = Oct 9, 2021 | info6 = Platform | info6value = * [https://play.google.com/store/apps/details?id=com.StudioWheel.Bard Android] * [https://apps.apple.com/us/app/life-in-adventure/id1551617649 iPhone] | info7 = Price | info7value = Free to play }} '''''Life in Adventure''''' is a mobile text-based RPG developed by [https://www.studiowheel.net/ Studio Wheel]. It is currently available on [https://play.google.com/store/apps/details?id=com.StudioWheel.Bard Android] and the [https://apps.apple.com/us/app/life-in-adventure/id1551617649 iPhone] as a free-to-play game. == Official description == 'Life in Adventure' is a text-based game written by the creator of 'Life is a game' You became an adventurer in D&D style fantasy, encountered various events and you have to choose what to do. The events and options you will face include a variety of conditions, such as your ability, items, assets, choices made in the past, work to produce additional results. Can you achieve the goals you had when you started your adventure? Or will end your life as an ordinary adventurer? Everything depends on your choices and a bit of luck. * Combat System ** Hold on to your weapons and defeat your enemies in the way! * Pixel art ** Various situations are expressed in emotional pixel art. * Various epilogues ** The ending depends on what you choose. Check out the various epilogues. * Rank System ** Leave your play as a score and compare the rankings. * Diagram system ** Collect various epilogues, monsters, and items. ===Content being developed=== * Additional adventure goals ** We're working on adding adventure goals (main scenarios). * Characteristics ** Various characteristics will be added to help with the adventure. * Challenge task System ** Tasks will be added to add a small goal to your adventure. == External links == ===Game links=== * [https://apps.apple.com/us/app/life-in-adventure/id1551617649 App Store] * [https://discord.gg/9JdYkGm2T3 Discord Server] * [https://play.google.com/store/apps/details?id=com.StudioWheel.Bard Google Play Store] ===Developer links=== * [https://www.studiowheel.net/ Website] * [https://www.facebook.com/studio.wheel Facebook] [[Category:Life in Adventure| ]] e5ebead2836c11fe314f41c565670b97d0fd1cee Template:License/game 10 327 666 632 2023-11-02T00:07:17Z Mr Pie 5 2833 wikitext text/x-wiki <includeonly> <div>[[File:Studio Wheel logo.webp|x48px|link=https://www.studiowheel.net/|alt=Studio Wheel logo]]</div> <div>This file (or parts of it) comes from ''[[Life in Adventure]]'' and/or websites created and owned by [https://www.studiowheel.net/ Studio Wheel], who hold the [[wikipedia:copyright|copyright]] of ''Life in Adventure''.<br/>All trademarks and registered trademarks present in the file are proprietary to ''Life in Adventure''. For more information, see the [[Project:Copyrights|copyright notice]]. </div> </includeonly> <noinclude>{{doc|License}}</noinclude> aebb6cf5bb95d1b4ad53d0ec7c27eb8a7caf1db5